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Post by Schwarz Bruder on Sept 1, 2002 11:51:18 GMT -5
Axial Mainframe check: 31 March 2003, 1:47 AM US Eastern time
Status: PASSED
Your Geminass vs. my Guardial. - Alkaiser Axial Mainframe check: 21 November 2002, 7:00 PM US Eastern time
Status: PASSED
Looks all okay here. I still say you should get a Mazinger, even if it is kinda useless. - Alkaiser[glow=Red,2,300]Schwarz Bruder's Profile[/glow] Pilot's Name:Schwarz Bruder Pilot's Ability:Gundam Fighter Rank:Past Rank: Lieutenant Current Rank: Private Fights left 'til i can change rank again: 5 Faction:Soukou SenkiBeanoverse, Mecha Satan, Gouf, x-tian, Akaii, Arverse, Quattro Bajina, WeiszRitter, Domon Kasshu Group:Super Robot TeamDepthCharge, Demi Jiji, Alkaiser, Mecha Satan, Quattro_Bajina, Ryuusei Date, Voltes_V, Mafty Mechs:God Gundam, Master Gundam, Black Judecca, Gundam Spiegel, Raideen, Boss Borot, GaoGaigar, Aulgelmir, Gespent Mk.II - Grosse Brust, Excellence AF, Excellence Gunner, Gespent Mk.II - Grün Teufel, Gespent Mk.II - Weiße Scheiße , Shuffle Heart, Shuffle Club, Shuffle Joker, Shuffle Spade, Shuffle Diamond, Wildschwein, Gundam, Silhouette Gundam, Silhouette Gundam Kai, R-1, R-2, R-3, R-Gun, SRX, Gundam Geminass, Neo Getter, Tallgeese, Cloudsabre, Mazinkaiser, Wing Gundam
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Post by Schwarz Bruder on Sept 1, 2002 11:52:43 GMT -5
[glow=red,2,300]Gundam Fighter [/glow]
Skills & Abilities:
-Dodge Cost is 10.
- Only ones able to pilot Mobile Fighters.
- Super/Hyper Mode Activation.
To activate at Turn 1, pay 30% of your total allocated PC Limit. To activate at Turn 2, pay 20% of your total allocated PC Limit. To activate at Turn 3, pay 10% of your total allocated PC Limit. You can choose to activate at Turn 4 or thereafter for no cost.
Super/Hyper Mode is automatically activated when your HP drops below 50%.
(Super Mode: Damage dealt +25%, damage received -25%.) (Hyper Mode: Damage dealt +50%, damage received -50%.)
Martial Arts Mastery: Gains countercut ability in any unit as long as it has at least one (M) attack
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Post by Schwarz Bruder on Sept 1, 2002 11:54:53 GMT -5
Simulation Chamber Fights:
WON: -All-or-Nothing Tag Match (60 PCs spent- Won by ruling) -Revenge Revenge Match (150 PCs spent) -Geshpent vs Geshpent Match (35 PCs spent)
LOST: -Mini SR vs RR -Tag Match: (4 PCs spent) -Gundam Fight: The Master and the Dark Brother (60 PCs spent) -LDF Elimination Round 1-8 (this was a demo fight, no PCs spent) -Shuu's 2 vs 2 (Didn't spend any PCs...I'm not stupid to waste them in a fight already lost) -Gundam (Training) Fight (GREATEST FIGHT EVER!!! couldn't have been happier about setting this one up...u can tell since i won't set up a fight ever again in my life) -GGG vs GR (Now this was a great and fun match, Quattro was a great opponent, can't wait to fight him again) -Shuu's Brother vs Brother (25 PCs spent) -The end of Hauptachse (No PCs spent)
DRAW: none
IN PROGRESS: -Masoukishin Promo -KOTH Fight
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Post by Schwarz Bruder on Sept 1, 2002 11:56:53 GMT -5
ITEMS:
Perishables: 6 Repair Kits 6 Propellant tanks 10 Reloaders
Installables: V-Up Unit (U) V-Up Unit (W) Mega Generator
Fighter's Headband Sold to Kaiser Quasi-Psycommu Fish and Chips
Note: I will not update this item list until I finish a fight, to avoid mistakes.
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Post by Schwarz Bruder on Sept 1, 2002 11:58:02 GMT -5
[glow=red,2,300]SC World Characters:[/glow]
UNDER CONSTRUCTION
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Post by Schwarz Bruder on Sept 1, 2002 11:59:01 GMT -5
God Gundam(Purchased: 300 PCs) Statistics: HP: 75, EN: 50, IS: 2 Weapons: 1) Vulcan- 2 damage, 20 rounds 2) God Slash (M)- 12 damage X 2 3) Machine Cannon- 5 damage X 2, 8 rounds 4) Martial Arts (MV)- 9 damage/PC 5) God Slash Typhoon (SV)- 15 damage, 2 PCs/shot 6) God Field Dash (SV)- 10 damage/EN 7) Bakunetsu God Slash (V)- 60 damage, 3 EN/shot. Requires Hyper Mode to execute. 8) Bakunetsu God Finger- 80 damage, 5 EN/shot 9) Sekiha Ten Kyou Ken- 170 damage, (S), 15 EN/shot. Requires Hyper Mode to execute. 10) Choukyuu Haoh Den Ei Dan- (S) - DESTROY, 25 EN/shot. Requires Hyper Mode to execute. Abilities: 1) Hyper Mode 2) God Shadow: Dodge 1 attack at the cost of 2 EN. 3) Usable by Lieutenants or higher. 4) Countercut
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Post by Schwarz Bruder on Sept 1, 2002 12:00:02 GMT -5
Master GundamPurchased: 360 PCsStatistics: HP: 110, EN: 60, IS: 1 Weapons: 1) Master Cloth (M)- 10 damage/PC 2) Near Crusher (M)- 15 damage 3) Distant Crusher- 15 damage/EN 4) Martial Arts (MV)- 10 damage/PC 5) Darkness Shot- 12 damage, 12 rounds 6) Juuni Ouhouhai Daisharin- (S) 12 damage X 12, 12 EN/shot 7) Darkness Finger- 85 damage, 5 EN/shot 8) Sekiha Ten Kyou Ken- 180 damage, (S), 15 EN/shot 9) Choukyuu Haoh Den Ei Dan- (S) - DESTROY, 25 EN/shotAbilities: 1) Super Mode 2) DG Cells: Regenerate 25% of HP/post. 3) Usable by lieutenants or higher.
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Post by Schwarz Bruder on Sept 1, 2002 12:02:11 GMT -5
Gundam SpiegelStatistics: HP: 60, EN: 40, IS: 2Weapons: 1) Martial Arts (MV)- 8 damage/PC 2) Spiegel Blade (M)- 25 damage 3) Messergranz (PSV)- 15 damage/EN 4) Iron Net (PS)- PARALYZE, 10 PCs/attack 5) Sturm und Drang (S)- 90 damage, 10 EN/attackInherent Abilities: 1) Usable by Ensigns or higher. 2) Countercut 3) Ninjutsu: Dodge 1 attack completely for 2 EN. 4) Stealth: Negate any attack dealt against you for a whole turn; 5 uses.
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Post by Schwarz Bruder on Sept 23, 2002 17:34:26 GMT -5
Black JudeccaPurchased at auction: 900 PCsStatistics: HP: 380, EN: 160, IS: 1Weapons: 1) First Hell: Caina (M)- 70 damage 2) Second Hell: Antenora (S)- 160 damage, 8 rounds 3) Third Hell: Ptolomeia (PSX)- 30 damage/PC 4) Final Hell: Judecca- DESTROY, 10 EN/attackInherent Abilities: Inherent Abilities: 1) Usable by Lieutenants or higher. 2) Nendou Field (Barrier) 3) Bunshin: Dodge an attack completely for 8 EN. 3) Regenerate 25% of HP and EN/post
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Post by Schwarz Bruder on Oct 4, 2002 15:30:29 GMT -5
RaideenPurchased at LT rank: 600 PCsStatistics:HP: 110, EN: 60, IS: 2[/color] Weapons: 1) God Missile (PV)- 6 damage/PC 2) God Breaker (M)- 12 damage 3) God Arrow (P)- 15 damage, 6 rounds 4) God Boomerang (P)- 18 damage 5) God Pressure- 25 damage, 1 EN/attack 6) God Thunder (V)- 13 damage/EN 7) Energy Cutter (MS)- 35 damage, 1 EN/attack 8) God Goagun (P)- 45 damage, 8 rounds 9) Goagun Sword (M)- 50 damage 10) God Alpha (V)- 20 damage/EN, PARALYZE 11) God Goagun Tabane Uchi- (SPX)- 25 damage/PC 12) God Bird- 90 damage, 10 EN/attack 13) God Voice (S)- 150 damage, 15 EN/attackInherent Abilities:1) Usable by anyone. 2) Shield 3) Countercut
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Post by Schwarz Bruder on Oct 19, 2002 10:50:10 GMT -5
Boss BorotPURCHASED AT LT RANK: 180 PCsStatistics: HP: 30, EN: 10, IS: 4Weapons: 1) Borot Punch (M)- 7 damage 2) Special Borot Punch (M)- 12 damage 3) Borot Pressure Punch (P)- 18 damage, 1 EN/attack 4) Special Deluxe Borot Punch- 30 damage, 2 EN/attackInherent Abilities: 1) Usable by anyone. 2) Refuel: Replenish 25% of Ally's EN OR all weapon ammo. You cannot refuel yourself.
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Post by Schwarz Bruder on Nov 2, 2002 17:39:11 GMT -5
GaoGaiGarPURCHASED AT LT RANK: 750 PCsStatistics: HP: 250, EN: 75, IS: 1Weapons: 1) Punch (M)- 20 damage 2) Kick (M)- 30 damage 3) Plasma Hold- 35 damage, 2 EN/attack 4) Drill Knee (V)- 12 damage/EN 5) Broken Magnum (S)- 75 damage, 6 EN/attack 6) Hammer Hell- PARALYZE, 5 EN/attack 7) Hell and Heaven- 135 damage, 10 EN/attack 8) Goldion Hammer- 180 damage, 15 EN/attack 9) Hammer Heaven- DESTROY, 25 EN/attackInherent Abilities:1) Usable by anyone. 2) GaoGaiGar cannot be used in space. 3) Protect Shade: Negate all non-M-Type attacks (except DESTROY, KICK, and PARALYZE attacks) from all sources and reflect all B-Type attacks back at the owner for 1 turn; 15 EN/use. GaoGaiGar cannot attack the turn Protect Shade is active. 4) Dividing Driver: Isolate yourself and 1 target from the rest of the battle for 3 turns; 1 use. Fight will continue as normal; however, no other opponents can attack either you or the isolated target. Cannot be used in aerial battles, and cannot be replenished using Reloaders or boarding a mothership. 5) Plasma Hold Special: Paralyze yourself and 1 target. Pay 10 PCs/post and deal 8 damage/post to the target. _____________________________________________ UPGRADED VERSIONGaoGaiGarStatistics: HP: 375, EN: 113, IS: 1Weapons: 1) Punch (M)- 25 damage 2) Kick (M)- 38 damage 3) Plasma Hold- 44 damage, 2 EN/attack 4) Drill Knee (V)- 15 damage/EN 5) Broken Magnum (S)- 94 damage, 6 EN/attack 6) Hammer Hell- PARALYZE, 5 EN/attack 7) Hell and Heaven- 169 damage, 10 EN/attack 8) Goldion Hammer- 225 damage, 15 EN/attack 9) Hammer Heaven- DESTROY, 25 EN/attackInherent Abilities:1) Usable by anyone. 2) GaoGaiGar cannot be used in space. 3) Protect Shade: Negate all non-M-Type attacks (except DESTROY, KICK, and PARALYZE attacks) from all sources and reflect all B-Type attacks back at the owner for 1 turn; 15 EN/use. GaoGaiGar cannot attack the turn Protect Shade is active. 4) Dividing Driver: Isolate yourself and 1 target from the rest of the battle for 3 turns; 1 use. Fight will continue as normal; however, no other opponents can attack either you or the isolated target. Cannot be used in aerial battles, and cannot be replenished using Reloaders or boarding a mothership. 5) Plasma Hold Special: Paralyze yourself and 1 target. Pay 10 PCs/post and deal 10 damage/post to the target.
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Post by Schwarz Bruder on Nov 18, 2002 18:31:19 GMT -5
AulgelmirPurchased at auction: 1800 PCsStatistics: HP: 550, EN: 160, IS: 1Weapons: 1) Izun Eye- 70 damage, PARALYZE 2) Imil Arm (SX)- 30 damage/EN 3) Dogma Blaster- DESTROY, 10 EN/shotInherent Abilities: 1) Usable by Lieutenants or higher. 2) Machine Cells: Regenerate 25% HP and EN/post. 3) Dogma Blaster: Target's Dodge Cost +5.
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Post by Schwarz Bruder on Dec 8, 2002 23:00:41 GMT -5
Excellence AFStatistics: HP: 30, EN: 30, IS: 3Weapons: 1) Solid Vulcan- 3 damage, 20 rounds 2) Grenade Attacker (PV)- 4 damage/PC 3) Beam Shot (B)- 14 damage, 10 roundsInherent Abilities: 1) Usable by anyone. 2) Dodge Cost -5 3) Regenerate 10% EN/post
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Post by Schwarz Bruder on Dec 20, 2002 9:54:19 GMT -5
Excellence GunnerStatistics: HP: 70, EN: 50, IS: 2Weapons: 1) Heat Knife (M)- 12 damage 2) Guidance Mines (SV)- 16 damage/PC 3) Triple Missile Launcher (PS)- 10 damage X 3, 8 rounds 4) 6-Barrel Gatling Beam Gun (B)- 40 damage, 10 rounds 5) Long Range Plasma Cannon (S)- 50 damage X 2, 10 EN/shotInherent Abilities: 1) Usable by Sergeants or higher. 2) Countercut 3) Regenerate 10% EN/post 4) Guidance Mines: Target's Dodge Cost +5. 5) Separate: If Excellence Gunner is destroyed or the pilot chooses to separate, revert back to Excellence AF.
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