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Post by Tristan on Feb 9, 2005 20:45:45 GMT -5
Ground Rule 1: All units will be posted in this thread, not pmed, IMed or DCC'd to me! I know this seems mean, but I'm far more likely to catch it here.
Ground Rule 2: There are going to be abuses. Probably alot of them. So if you find out, just tell me what it is nicely. I get a little sensitive about stuff, and I don't want to yell at someone for abit of snark.
Ground Rule 3: Fatima is not here, because it won't be a major unbalancing factor. I just want to test the actual dynamics of the dressup.
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Basics 1: Boosts work like the Masouki dressup without EP or elements. All boosts are bought, and you can use two boosts per weapon. If you buy two boosts on a 50 point weapon it's 50*1.5*1.5=113 points. Not 50 * 2.
Basics 2: The boost pool basically means that all boosts are bought from that set. So basically, boosting a weapon twice, on a 50 point weapon would be 50*1.5*1.5-50= 63 points or so.
Basics 3: Screw around, try broken combinations and give me plenty of feedback. If enough people claim it has not enough of this, or too much of that, I'll tone it down. I need your feedback as the users of this dressup, and all I ask in return is that you be polite. If you go ____ class gets screwed, don't go talking about it in the middle of the channel. Just note it in your info here, possibly with a couple references as to why, and I'll probably take head.
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Post by Tristan on Feb 9, 2005 20:46:50 GMT -5
Dressup name: Boss Dressup Purchase Cost: 1750 PC Upgrade Cost: 1750 PC Brought to you by: Tristan & Eis! Base points: 200 points Base Boost points: 100 points Upgrade points:100 points Upgrade Boost Points: 50 points
Max Points: 300 Max Boost Points: 150
(Points are used as usual) (When you boost, the points are deducted from boost points, not the normal pool. So if you boost a weapon with a cost of 50. It's 50*1.5-50 or 25 points from your boost pool.)
Boss Skeleton
Statistics: HP: **, EN: **, IS: 1, Size: M
Weapons: [+] (S) 75 damage, 8 EN
Inherent Abilities: 1) Usable by Lieutenants or higher
Mecha stats:
HP: 5 HP per 1 points EN: 5 EN per 2 points IS are locked outside chips
Mothership: 50 points. +100 MAX HP. Units with this inherent may not use (M) type weapons or gain countercut. Dodge cost is at 20 as per normal Motherships.
[ALL] Beam Coating: 15 points [ALL] I-Field: 20 points [ALL] Gravity Wall: 25 points [ALL] E-shield: 30 points [ALL] Gravity Territory: 35 points
Restricted Barriers:
[AEROGATOR] Nendou Field: 25 points [AEROGATOR] Nendou Field S: 40 points [AEROGATOR] Waikyou Field: 40 points [GUNDAM] Nu I-Field: 25 points
Armor and Damage Reduction:
[ALL] Damage reduced by 10%: 20 points [ALL] Damage reduced by 25%: 30 points [ALL] Damage reduced by 40% (Armor): 30 points
Restricted Armor and Damage Reduction:
[GUEST] Damage reduced by 50%: 60 points [GUNDAM] Perfect Phase Shift Armor: 40 points [SUPER ROBOT] Damage Reduced by 75% (Armor): 60 points
Regeneration:
[ALL] 10% HP regen: 35 points [ALL] 10% EN Regen: 35 points
Restricted Regeneration: * Those with 25% HP/EN Regeneration may only buy such, they may not pick and choose the lesser restricted options.
[GUEST, MORTAR HEADD, SUPER ROBOT] 25% HP REGEN: 50 points [NADEISCO, AEROGATOR, GUNDAM] 25% EN REGEN: 50 points [AEROATOR, ANCESTOR, EINST, LOE,G-GUNDAM, AURABATTLER] 25% HP/EN REGEN: 90 points
Abilities: [ALL] Bunshin (1/3): 40 points [ALL] Seishin Canceller: 25 points [ALL] Break Canceller: 35 points
Restricted Abilities:
[LOE] Greater Spirit Dependancy Link: 100 points [LOE] MAP Stealth: 40 points [LOE] Invincibility: 50 points [LOE and Guest] Beam Absorb: 40 points
[EINST] Einst Modified frame: 40 points [EINST] Prediction: 40 points
[SUPER ROBOT] Mazinpower: 40 points [SUPER ROBOT] Open Get: 40 points [SUPER ROBOT] Gren Power: 40 points
[GUNDAM, AURA BATTLER, NADEISCO] Dodge cost -15: 45 points [G-GUNDAM, AEROGATOR, GUNDAM] Summon Unit: 45 points [AURABATTLER, GUNDAM, MORTAR HEADD] Shields: 10 points [GUNDAM] Heavy Shields: 15 points (Must have shields) [MORTAR HEADD] Viel: 30 points [G-GUNDAM] Complete Devil Gundam Cell Infection: 40 points
[AEROGATOR, ANCESTOR, MORTAR HEADD] Bunshin (2/4): 50 points [AURA BATTLER] Bunshin (4/6): 70 points
Restricted Systems: [GUNDAM] Psycho Frame: 30 points [GUNDAM] PX System: 50 points [GUNDAM] Biosensor: 30 points [GUNDAM] Offense Mode: 40 points [GUMDAM] Zero System: 65 points
* Consider all Gained Weapons to be worth "40 points" and Hissatsu to be "70 points"
--------------------------------------------------------- Frame name: Aerogator Base HP/EN: HP: 70, EN: 50 Max HP/EN: HP: 120, EN: 80
Gained Abilities: Gravity Wall Gained Weapon: (PSX) 20 damage/EN Gained Hissatsu: DESTROY L:2, 40 EN;+5 to DC Avaliable Boosts: 1, 2, 3, 4, 5 ----------------------------------------------------------- Frame name: Ancestor Base HP/EN: HP: 100, EN: 60 Max HP/EN: HP: 150, EN: 100
Gained Abilities: 10% EN/HP Regen; Loss of Countercut Gained Weapon: 90 damage, 40 rounds; +3 to DC Gained Hissatsu: (SX) 20 damage/EN Avaliable Boosts: 1, 2, 4, 5 ----------------------------------------------------------- Frame name: Guest Base HP/EN: HP: 200, EN: 100 Max HP/EN: HP: 250, EN: 150
Gained Abilities: -25% damage reduction Gained Weapon: (S) 120 damage x 2, 10 EN Gained Hissatsu: (V) 25 damage/EN;+5 to DC Avaliable Boosts: 1, 3, 4, 5 ----------------------------------------------------------- Frame name: Einst Base HP/EN: HP: 140, EN: 50 Max HP/EN: HP: 190, EN: 80
Gained Abilities: Summons Gained Weapon: (BSX) 15 damage/EN Gained Hissatsu: Avaliable Boosts: 2, 3, 4, 5 ----------------------------------------------------------- Frame name: Lord of Elements Base HP/EN: HP: 150, EN: 50 Max HP/EN: HP: 180, EN: 75
Gained Abilities: Spirit Dependency Link, Element: Earth/Fire/Wind/Water Gained Weapon: 250 damage, 20 EN Gained Hissatsu: DESTROY:L2, 8 rounds, +5 to DC Avaliable Boosts: 1, 3, 4, 5 ----------------------------------------------------------- Frame name: Mortar Headd Base HP/EN: HP: 200, EN: 100 Max HP/EN: HP: 250, EN: 150
Gained Abilities: Fatima Gained Weapon: (MX) 15 damage/PC Gained Hissatsu: (BI:7) 300 damage, 40 EN Avaliable Boosts: 1,2, 4, 5 ----------------------------------------------------------- Frame name: Gundam Base HP/EN: HP: 70, EN: 50 Max HP/EN: HP: 120, EN: 80
Gained Abilities: High Level Funnels/Psycho Frame OR SEED Mode/Phase Shift Armor Gained Weapon: (PSX) 20 damage/EN (Gundam) OR (BSX) 20 damage/EN (SEED) Gained Hissatsu: (I:20) DESTROY:L2, 4 rounds Avaliable Boosts: 1, 2, 3, 4, 5 ----------------------------------------------------------- Frame name: G-Gundam Base HP/EN: HP: 150, EN: 50 Max HP/EN: HP: 180, EN: 75
Gained Abilities: Hyper Mode Gained Weapon: Choukyuu Haou Deneidan (I:5)- DESTROY:L1, 20 EN/attack. Gained Hissatsu: (MX)- 30 damage/EN, Sustained Paralysis 1:20; x2 to CC Avaliable Boosts: 1, 2, 3, 4, 5 ----------------------------------------------------------- Frame name: Aura Battler Base HP/EN: HP: 70, EN: 50 Max HP/EN: HP: 90, EN: 80
Gained Abilities: Infinite Hyperize, Aura Barrier Gained Weapon: Aura Giri - 175 damage, 8 EN; Requires Sei Senshi to activate Gained Hissatsu: Hyper Aura Giri - 250 damage, 12 EN; Requires Sei Senshi to activate Avaliable Boosts: 1, 2, 3 ----------------------------------------------------------- Frame name: Nadesico Base HP/EN: HP: 70, EN: 50 Max HP/EN: HP: 120, EN: 80
Gained Abilities: IFS, Distortion Field Gained Weapon: Distortion Attack - 250 damage, 15 EN Gained Hissatsu: Boson Cannon (V) - 70 damage, 20 rounds; Ignores Target Barriers and Damage Reduction, +5 to DC Avaliable Boosts: 1, 2, 3, 5 ---------------------------------------------------------- Frame name: Super Robot Base HP/EN: HP: 200, EN: 100 Max HP/EN: HP: 250, EN: 150
Gained Abilities: Super Robot Spirit Gained Weapon: (S) 300 damage, 35 EN Gained Hissatsu: (S) DESTROY:L2, 45 EN Avaliable Boosts: 1, 3, 4, 5 -----------------------------------------------------------
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Post by Tristan on Feb 9, 2005 20:47:07 GMT -5
Weapon Tags: You may choose your own weapon tags with two exceptions. Those bought from the Melee Weapons or that is simply (M) may not be anything but Fist. And any weapon with (P) must be Shoot or Shoot/Fist.
=========== Melee Weapons =========== 1) (M) 30 damage: 15 points 2) (M) 60 damage: 20 points 4) (M) 30 damage x 3: 25 points 5) (M) 40 damage x 2: 25 points 5) (MS) 35 damage x 3, 3 EN: 25 points 6) (S) 70 damage: 30 points 7) 150 damage, 10 EN: 30 points
* All weapons give countercut. Add 5 points onto any (M) weapons cost to add (B) to it.
============== Single Hit Weapons ============== 1) (BS) 100 damage, 10 EN: 25 points 2) (S) 200 damage, 10 rounds: 30 points 3) (B) 200 damage, 15 EN: 35 points 4) (S) 250 damage, 20 EN: 40 points 5) 350 damage, 30 EN: 50 points
============== Multi-Hit Weapons ============== 1) 75 damage x 2, 10 EN: 25 points 2) 50 damage x 3, 15 rounds: 30 points 3) 100 damage x 2, 15 EN: 30 points 4) 150 damage x 2, 6 rounds: 35 points 5) 100 damage x 3, 40 EN: 40 points
=========== MAP Weapons =========== 1) (PI:3) 100 damage, 5 rounds: 20 points 2) (BI:3) 125 damage, 20 EN: 25 points 3) (D:2) 125 damage, 20 EN: 30 points 4) (D:4) 150 damage, 30 EN: 40 points 5) (I:3) DESTROY:L2, 50 EN: 45 points 6) (I:7) 350 damage, 60 EN: 50 points
============ Status Weapons ============ 1) (S) PARALYZE, 8 EN: 25 points 2) DESTROY:L1, 10 EN: 30 points 3) (S) DESTROY:L1, 8 rounds: 35 points 4) 70 damage + PARALYZE: 35 points 5) DESTROY:L2, 20 EN: 35 points 6) DESTROY:L2, 5 rounds: 35 points 7) DESTROY:L1 x 2, 30 EN: 45 points
============= Variable Weapons ============= 1) (GSV) 20 damage, 20 rounds: 30 points 2) (V) 15 damage/PC: 30 points 3) (V) 10 damage/EN: 35 points 4) (SV) 15 damage/PC: 35 points 5) (GSV) 25 damage, 40 rounds: 40 points 6) (SV) 20 damage/EN: 50 points
=========== Spam Weapons =========== 1) (PSX) 20 damage/EN: 25 points 2) (PSX) 20 damage/PC: 25 points 3) (MX) 15 damage/PC: 25 points 4) (MSX) 20 damage/EN: 30 points 5) (X) 15 damage/EN: 40 points 6) (X) 25 damage/2 EN: 45 points 7) (SX) 20 damage/EN: 50 points
* You can only by one of each boost, per weapon. Effects may overlap if they fit into two categories. (Such a High damage dodge cost increase, and Status dodge cost increase on a DESTROY.)
================================== Boost Group 1: High Damage/Multi Hit Attacks ================================== 1) +50% Damage to any Single Hit/Multi-Hit Attack 2) Add a (1) extra hit to any Single/Multi-Hit Attack with a base damage lower then 151. 3) Add +5 to dodge cost to (1) Multi-hit Attack 4) Add +10 to dodge cost to (1) Single Hit Attack 5) Add (S) to one (1) Single/Multi-hit Attack 6) Reduce the EN cost of (1) Single/Multi-hit weapon by 25%, or add +25% Ammo
=========================== Boost Group 2: X Improvement Group =========================== 1) +50% Damage to (1) (X) type attack 2) Add (S) to 1 (X) type attack 3) Add +5 to dodge cost to (1) (X) type attack 4) Reduce the EN cost of (1) (X) type attack by 25%, or add +25% Ammo
=========================== Boost Group 3: V Improvement Group =========================== 1) +50% Damage to (1) (V) type attack 2) Add (S) to 1 (V) type attack 3) Add +5 to dodge cost to (1) (V) type attack 4) Add (1) extra hit to any (V) type weapon with a base damage of 15 or lower. 5) Reduce the EN cost of (1) (V) type attack by 25%, or add +25% Ammo
=============================== Boost Group 4: Status Improvement Group =============================== 1) Add (S) to any DESTROY:L1 weapon 2) Add +5 dodge cost to any Status Weapon 3) Any a single hit to any DESTROY:L1 type weapon. 4) Reduce the EN cost of (1) Status type attack by 25%, or add +25% Ammo. (Only if the weapon is -pure- status) 5) Choose one of the following to add to ONE weapon: EN Drain: 25%, SP Drain: 25%, Armour Break, Virus, Mobility Break, Attack Break, Seishin Break,
============================= Boost group 5: Map Improvement Group ============================= 1) Change (1) MAP weapon from I to D 2) Add +2 Range to any (1) MAP weapon 3) Add +50% Damage to any MAP weapon 4) Add +5 to dodge cost, to any MAP WEAPON 5) Reduce the EN cost of (1) MAP type attack by 25%, or add +25% Ammo.
=============================== Boost Group 6: Perfect Improvement Group =============================== (All Perfect Improvement increase the EN cost by 50%, or reduce Ammo by 50%.) 1) One Single Hit attack gains permnant DIRECT ATTACK Status 2) Upgrade a DESTROY:L2 to DESTROY:L3, but add 30 EN to the cost instead of norm. 3) (1) attack of any type gains +100% damage, 4) (1) attack gains +10 to DC 5) Add EN DAMAGE to any non (X) attack. 6) Combine two bought attacks into a single weapon; for example (MS) 30 x 3, 3 EN and DESTROY: L2, 20 EN becomes (MS) 30 x 3, 3 EN + DESTROY:L2, 20 EN
Super Robot Spirit: Keep any Mazinpower/Dairyokou gains at any HP level Perfect Phase Shift Armor: Negates 20 damage base, stacks with normal PSA bonus' SEED Mode: Coordinators start in SEED mode when piloting this unit Infinite Hyperize: Unit may entire a Hyperize state for an indefinate time, but may NOT come out of it afterwards.
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Post by Tristan on Feb 9, 2005 20:48:23 GMT -5
Points: 100 points if only 1 Summon, 75 points if 2 Summons, 50 points if 4 Summons Brought to you by: Umbaglo Summon DressupStatistics: HP: 20, EN: 10, IS: 0, Move: G, Size: M, Class: SummonWeapons: 1) Tackle (M)- 5 damageInherent Abilities: 1) Dodge cost is 20Mech Stats HP: 1 point per 1 HP EN: 1 point per 1 EN Dodge Cost: 10 points to reduce Dodge Cost by 5. Dodge Cost cannot go below 5.
Shields Shield: 5 points Anti-Beam Shield: 10 points Beam Shield: 15 points Beam Rotor: 20 points
Armor Chobam Armor (Armor) (HP +30, Damage Received -10%): 15 points Hybrid Armor (Armor) (HP +40, Damage Received -15%): 20 points
Barriers Beam Coating: 10 points I-Field: 15 points Gravity Wall: 15 points Distortion Field: 20 points Gravity Territory: 30 points
Specialty Modules EWAC: 10 points Jammer: 10 points
Flight Modules (Replace your current Move with the following) Water (Move: W/G): 5 points Hover (Move: H): 5 points Fixed Flight (Move: F): 5 points Flight (Move: F/G): 10 pointsPenalities (Recover these many points if taken)Cannot be resummoned if destroyed: 15 points Only Summonable by [Class]: 5 points Can only be used in [Terrain]: 5 points Special AbilitiesHP Regen 10%: 15 points EN Regen 10%: 15 points Clone Pilot: This unit has the same passive abilities as the summoner: 20 points Confusion: Unless all summons are destroyed, non- NT/EH opponents can only target you with (S) or MAP weapons that alro target at least one summon: 30 points Vital Guarder: May support defend summoner. Can only be purchased if the "Cannot be resummoned if destroyed" penality is also purchased. 30 points Bosun Jump System: Same effects as Bunshin (2/4) but requires you to own a Martian Successor Pilot Class to use.HP Regen 25%: 35 points EN Regen 25%: 35 points Melee Weapons Flame Thrower (SV)- 6 damage/EN --- 5 points Beam Saber (BM)- 8 damage --- 5 points Twin Nail (M)- 15 damage --- 10 points Shot Lancer- 15 damage, 1 EN/attack --- 15 points Shot Lancer (Shoot)- 35 damage, 1 round --- Free with above Paralysis (M)- PARALYZE --- 20 points Seijou (M)- 30 damage Tentacle (MS)- 40 damage --- 30 points Ram (V)- 40 damage/EN --- 50 points
* Shot Lancer (Shoot) gives: If ammo is 0, disable Shot Lancer * Beam Saber, Seijou gives: Countercut Solid Round Weapons Vulcans- 2 damage, 20 rounds --- 5 points/CS Machine Cannon- 8 damage, 12 rounds --- 10 points/CS Heavy Machinegun (V)- 8 damage, 10 rounds --- 10 points/CS Death Rifle- 16 damage, 6 rounds --- 15 points/CS 14-Linked Bulge Cannon- 100 damage, 20 rounds --- 30 points Bulge Cannon (S)- 90 damage x 2, 20 rounds --- 40 points/CS
* Death Rifle gives: Snipe: Death Rifle (+8) Projectile Weapons Missile Launcher (PGV)- 4 damage/PC --- 5 points Oval Missile (PGR)- 3 damage/2 PCs --- 5 points Missile (PGR)- 5 damage, 10 rounds --- 10 points Large Missile (PGS)- 12 damage, 14 rounds --- 10 points 180mm Grenade Launcher (P)- 25 damage, 4 rounds --- 10 points Triple Grenade Launcher (P)- 25 damage x 3, 4 rounds --- 15 points Homing Missiles (PGSX)- 6 damage/2 PCs --- 15 points Self-Guided Rocket Launcher (PG)- 35 damage, 6 rounds --- 20 points Boost Brachium (P)- 25 damage x 2 --- 25 points Beam Weapons Beam Spray Gun (BS)- 8 damage, 10 rounds --- 5 points/CS Circle Laser (S)- 8 damage, 1 EN/shot --- 5 points Beam Rifle (B)- 8 damage, 10 rounds --- 5 points/CS Davan Taser- 18 damage, 2 EN/shot --- 10 points Buster Rifle (BSX)- 8 damage/EN --- 10 points/CS Pulse Laser Cannon (BS)- 8 damage x 5, 5 EN/shot --- 10 points/CS Optical Cannon (B)- 20 damage, 1 EN/shot --- 15 points/CS Kabuto Blaster- 30 damage, 1 EN/shot --- 15 points Medium Mega Beam Cannon (B) - 45 damage, 5 EN/shot --- 20 points Super Giant Mega Beam Cannon (BS)- 75 damage, 10 EN/shot --- 25 points Special Weapons Gatling Photon (BSV)- 5 damage/PC --- 5 points/CS Shot Claw- PARALYZE, 1 round --- 10 points Spider Net- Mobility Break, 2 rounds --- 10 points Self-Destruct (S)- 90 damage, 1 round --- 20 points Inner Arm Gatling Gun (SV)- 12 damage/PC --- 25 points/CS Gravity Ball (SV)- 25 damage/EN --- 50 points
*Self-Destruct gives: Can only be used 2 turns after deployment. Also activated when HP drops to 0 or is defeated by a DESTROY attack, but only deals 45 damage to destroyer instead.
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Post by MaullarMaullar on Feb 9, 2005 21:25:38 GMT -5
Love Boat
Statistics:HP: 200, EN: 100, IS: 1, Size: M, Class: Boss, Move: F[/color] Weapons: Cannon (S)- 75 damage, 8 EN Hyper Cannon (S)- 300 damage, 26 EN Death Missiles (PSX)- 20 damage, EN Drain 25%, 1 EN/attack Giga Cannon (S)- DESTROY:L2, 51 ENInherent Abilities: 1) Usable by Lieutenants or higher 2) Mothership Class (20) 3) Super Robot Spirit 4) Mazin Power 5) Open Get 6) HP Regen 25% 7) Crazy Armor (Armor): Damage Received - 75% 8) Breaker Canceller 9) Giga Cannon: Treat this weapon as if it has had Direct Attack casted on it.--- Point Usage:
Mothership Class - 50 pts Mazin Power - 40 pts Open Get - 40 pts HP Regen - 50 pts 75% Armor - 60 pts Breaker Canceller - 35 pts Spam Weapon 1 - 25 pts
Point Total - 300
Boosts: Status Boost 5 (Death Missiles) - 13 pts Status Boost 4 + Perfect Boost 6 (Giga Cannon) - 88 pts High Damage Boost 6 (Hyper Cannon)- 20 pts
Boost Point Total - 121
Super Robot inherent
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Post by Radius on Feb 9, 2005 21:35:33 GMT -5
Valcion LiteStatistics: HP: 120, EN: 80, IS: 1, Size: M,Weapons: Divine Arm (M)- 45 damage x 2 Cross Crusher (S)- 75 damage, 8 EN Graviton Beam Wave (BSX)- 60 damage/2 EN Black Hole Crusher -DESTROY:L3, 60 EN
MAP Weapons: Black Hole Cluster (I:20)- DESTROY:L2, 4 RoundsInherent Abilities: 1) Countercut 2) SEED Mode 3) Perfect Phase Shift Armor 4) Phase Shift Armor (Armor) 5) Zero System (System) 6) Gravity Territory (Barrier) 7) HP Regen 10% 8) EN Regen 25% 9) Black Hole Crusher: Target's Dodge Cost +10 10) Black Hole Cluster: Target's Dodge Cost +5300 Points, Inherent: Gundam SEED 65: Zero System 50: EN Regen 25% 40: Perfect Phase Shift Armor 35: HP Regen 10% 35: Status #5 35: Gravity Territory 15: Melee #1 12: 30 EN 10: 50 HP
Total: 297
150 Bonus Points:
1) (Add a (1) extra hit to any Single/Multi-Hit Attack with a base damage lower then 151) (+50% Damage to any Single Hit/Multi-Hit Attack) 19 Points 4) (Upgrade a DESTROY:L2 to DESTROY:L3, but add 30 EN to the cost instead of norm.) (Add +10 to dodge cost to (1) Single Hit Attack) 44 Points 3) ((1) attack of any type gains +100% damage) (+50% Damage to (1) (X) type attack) 50 Points 5) (Add +5 to dodge cost, to any MAP WEAPON) 35 Points
Total: 148 Points[/color] --------------- I probably did something wrong here...
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Post by Avitar Diggs on Feb 9, 2005 21:54:44 GMT -5
Perfect Stronghold Gundam Statistics: HP: 70, EN: 75, IS: 1, Size: M Weapons: Hyper Mega Particle Cannon (S)- 75 damage, 8 EN Hi Performance Striker Bits(SX)- 30 damage/EN Beam Sabre (M)- 30 damage MAP Attacks: Bit Torrent(I:20)- DESTROY:L2, 4 rounds Inherent Abilities: 1) Usable by Lieutenants or higher 2) 25% HP/EN REGEN 3) Gravity Territory 4) Damage reduced by 25% 5) Shield 6) Dodge cost -15 7) PsychoFrame 8) High Level Funnels: Hi Performance Striker Bits 9) Countercut 10) Summon Rook 11) Hi Performance Striker Bits: target's Dodge Cost +5 12) Beam Sabre: Direct Attack ---------------------------- 25% HP/EN REGEN 90 Gravity Territory: 35 points Damage reduced by 25%: 30 points Summon Unit: 45 points Shields: 30 points Dodge cost -15: 45 points 1) (M) 30 damage: 15 points 25 EN: 10 points ----------------------- Hi Performance Striker Bits(SX)- 30 damage/EN Add +5 to dodge cost to (1) Multi Hit Attack: 60 +50% Damage to (1) (X) type attack: 60 Beam Sabre (M)- 30 damage Direct Attack: 23 -------------------------------- RookStatistics: HP: 20, EN: 10, IS: 0, Move: G, Size: M, Class: SummonWeapons: 1) Tackle (M)- 5 damage 2) Self-Destruct (S)- 90 damage, 1 round 3) Bulge Cannon (S)- 90 damage x 2, 20 rounds --- 40 points/CS Inherent Abilities: 1) Dodge cost is 20 2) Confusion 3) Self-Destruct: Can only be used 2 turns after deployment. Also
activated when HP drops to 0 or is defeated by a DESTROY attack, but
only deals 45 damage to destroyer instead. 4) EWAC 5) Countershoot: Bulge cannon
------------------------------- Confusion: Unless all summons are destroyed, non-NT/EH opponents can only target you with (S) or MAP weapons that also target at least one summon: 30 points Self-Destruct (S)- 90 damage, 1 round --- 20 points Bulge Cannon (S)- 90 damage x 2, 20 rounds --- 40 points/CS EWAC: 10 points
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Post by Umbaglo on Feb 9, 2005 23:24:08 GMT -5
White NebelStatistics: HP: 390, EN: 80, IS: 1, Size: M (!?!), Move: !?!, Class: Normal !?!Weapons: Gravity Pulse (S)- 75 damage, 8 EN/attack Focused Laser Cannons (BSX)- 23 damage/EN Bulge Cannon (S)- 200 damage, 10 rounds Gravity Wave (SV)- 20 damage/2 EN Space Squid Missiles (SX)- 40 damage/ENInherent Abilities: 1) Usable by Lieutenants or higher 2) Countershoot: !?! 3) Mothership Class (20) 4) Gravity Territory (Barrier) 5) HP/EN Regen 25% 6) Damage Received -25% 7) Vital Guarder Defensive Mechanism: Summon Gewehr x 1 8) Suffix Vision Same effects as Prediction 9) Gravity Wave: Target's Dodge Cost +5 and negates barriers. Must be manually dodged.Purchasing Costs: ?? PCsSuper AM Wars Pilot Slots: 5 Theme: Einst Point Usage: 90 for HP/EN Regen 25% 50 for Variable #6 45 for 250 HP 35 for Gravity Territory 30 for Single Hit #2 15 for 30 EN
Boost Point Usage: 63 for +100% Damage on Space Squid Missiles 63 for +5 DC on Gravity Wave and Direct Attack 20 fpr +50% Damage on Focused Laser Cannons Vital Guarder "Gewehr"Statistics: HP: 20, EN: 25, IS: 0, Size: M, Move: G, Class: SummonWeapons: Tackle (M)- 5 damage Gravity Wave (SV)- 25 damage/ENInherent Abilities: 1) Dodge Cost is 10 2) Vital Guarder: Can support defend White Nebel 3) Vital Guarder "Gewehr" cannot be resummoned if destroyed.Purchasing Costs: N/A. This is a summon unit. To summon this unit, perform Vital Guarder Defensive Mechanism in White Nebel. Vital Guarder "Gewehr" will be usable in that battle only. Point Usage: 50 for Gravity Wave 30 for Vital Guarder 20 points to reduce DC to 10 15 for 15 EN
Penalities: 15 for Cannot be Resummoned
Other notes: - No SAMW? - No Countershoot? - No Size changes? - No Move? - No Boss tag? - There ARE (M) weapons. - Not being able to boost the default weapon is dumb. - People should be allowed to buy 10% regen even if they can get 25%. What if I don't WANT 25%? - HP/EN limits seem really small, especially for motherships. Especially for Aerogator and Aura Battler. A 220 HP boss mothership? Come on here. Why are they limited anyway? These are BOSSES. Most of the source bosses have a lot more HP then you're setting the limits as. - Not much variety across weapons. Especially since you can't REMOVE tags. This REALLY limits people badly. - Missing pretty much all the cancellers and status weapons. - Points for Summon dressup are too low. Possible solutions: [/li][li]Bump Summon to about 150 for 1, 100 for 2, 50 for 4. [/li][li]HP/EN be 5 per point. - No (V) costs enough to make the EN cost reduction one worthwhile, even if you do take the Perfect. - In the abstract, limiting inherents to serieses is really dumb. Who's to say that my unit is going to be an Einst, or a Guest? As seen above, I can base it on anything, and the series limits greatly hindered what I was allowed to make. - So many things cost too damn much. Like the barriers and shields. - Shields are lacking variety. - Some abilities listed simply do not exist. "Complete DG Cell Infection"? Mazin Power and Dairyoku no longer exist. Infinite Hyperize is pointless, since ABs can do that anyway. - Weapon variety sucks. Yes, I did say this twice.
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Post by Mechalomaniac on Feb 9, 2005 23:40:46 GMT -5
The Einst Frame seems a bit lacking compared to some of the others.
Also Biosensor costs as much as Psychoframe, when Psychoframe is pretty much better in every way.
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Post by Trigger on Feb 10, 2005 1:14:29 GMT -5
I Donno, Either I Did this Mech wrong or I need to get it better attacks Starslayer [TEST] Statistics: HP: 250, EN: 150, IS: 1, Size: MWeapons: Beam Vulcan (S) 75 damage, 8 EN Saber (BM) - 30 damage x 3 Spamy Staby(MX) - 15 damage/PC Power Launcher (BS) - 100 damage,SP Drain: 25%, 10 EN Star Destroyer (S) - DESTROY:L2, 20 EN
MAP Weapons: Star Destroyer - (BI:7) 300 damage, 40 ENFrame: Mortar HeaddInherent Abilities:1) Usable by Lieutenants or higher 2) Countercut 3) Viel4) Damage reduced by 25%5) Fatima (Sidekick)6) 25% HP Regain7) Star Destroyer: +10 Dodge Cost 8) Bunshin (2/4)Base Points: (285 / 300) 25% HP REGEN - 50 points Viel - 30 points Power Launcher - (BS) 100 damage, 10 EN: 25 points Saber - (M) 30 damage x 3: 25 points Added (B) to Saber - 5 points + 50 HP - 10 points + 50 EN - 25 points [ALL] Damage reduced by 25%: 30 points Star Destroyer - DESTROY:L2, 20 EN: 35 points Bunshin (2/4): 50 points
Boost Points (117 / 150): Add (S) to Star Shoot, Add +10 DC on Star Shoot as Well - 79 Points Add SP Drain: 25% to Power Launcher - 38 points------------------------ EDIT: the Attacks are fine and all, I just Feel that there sould be some smaller weapons on here too, you know. Vulcan Kinda Stuff. Just so we could have some low Point weapons here too. I'm thinking maybe 5-15 point range
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Post by Imban on Feb 10, 2005 1:43:57 GMT -5
Super Sword GundamStatistics: HP: 120, EN: 80, IS: 1, Size: MWeapons: Hi-OMNI Rifle (S)- 75 damage, 8 EN/shot Hi-OMNI Sword (M)- 30 damage x 33 Hi-OMNI Missiles (PSX)- 20 damage/EN Hi-OMNI Launcher- DESTROY: L2, 40 EN/shotInherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut 3) Gravity Wall (Barrier) 4) Hi-OMNI Blaster- Target's Dodge Cost +5Melee 4 - 25 points Melee 4 - 25 points Melee 4 - 25 points Melee 4 - 25 points Melee 4 - 25 points Melee 4 - 25 points Melee 4 - 25 points Melee 4 - 25 points Melee 4 - 25 points Melee 4 - 25 points Melee 4 - 25 points 50 HP - 10 points 30 EN - 12 points 297/300 points Perfect 6 for Melee 4 #1 - 13 points Perfect 6 for Melee 4 #2 - 13 points Perfect 6 for Melee 4 #3 - 13 points Perfect 6 for Melee 4 #4 - 13 points Perfect 6 for Melee 4 #5 - 13 points Perfect 6 for Melee 4 #6 - 13 points Perfect 6 for Melee 4 #7 - 13 points Perfect 6 for Melee 4 #8 - 13 points Perfect 6 for Melee 4 #9 - 13 points Perfect 6 for Melee 4 #10 - 13 points Perfect 6 for Melee 4 #11 - 13 points 143/150 boost points Aerogator Inherent
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Post by Imban on Feb 10, 2005 1:55:55 GMT -5
WTF GUNdamStatistics: HP: 95, EN: 50, IS: 1, Size: MWeapons: Hi-OMNI Rifle (S)- 75 damage, 8 EN/shot Hi-OMNI Sword (M)- 30 damage Hi-OMNI Super Death Weapon- 70 damage + PARALYZE + 70 damage + PARALYZE + 70 damage + PARALYZE + 70 damage + PARALYZE + 70 damage + PARALYZE + 70 damage + PARALYZE + 70 damage + PARALYZE + 70 damage + PARALYZE Hi-OMNI Missiles (PSX)- 20 damage/EN Hi-OMNI Launcher- DESTROY: L2, 40 EN/shotInherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut 3) Gravity Wall (Barrier) 4) Hi-OMNI Blaster- Target's Dodge Cost +5Status 4 - 35 points Status 4 - 35 points Status 4 - 35 points Status 4 - 35 points Status 4 - 35 points Status 4 - 35 points Status 4 - 35 points Status 4 - 35 points 25 HP - 5 points Melee 1 - 15 points 300/300 points Perfect 6 for Status 4 #1 - 18 points Perfect 6 for Status 4 #2 - 18 points Perfect 6 for Status 4 #3 - 18 points Perfect 6 for Status 4 #4 - 18 points Perfect 6 for Status 4 #5 - 18 points Perfect 6 for Status 4 #6 - 18 points Perfect 6 for Status 4 #7 - 18 points Perfect 6 for Status 4 #8 - 18 points 144/150 boost points Aerogator Inherent
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Post by Imban on Feb 10, 2005 11:51:48 GMT -5
JaikubineStatistics: HP: 90, EN: 80, IS: 1, Size: MWeapons: Aura Blast Cannon (S)- 75 damage, 8 EN/shot Aura Sword (M)- 30 damage x 6 Aura Giri- 250 damage, 12 EN/attack. Requires Sei Senshi to execute. Multiple Aura Extension (SX)- 30 damage/EN Hyper Aura Giri- 350 damage, 18 EN/attack. Requires Sei Senshi to execute.Inherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut 3) Shield 4) HP/EN Regen 25% 5) Damage Received -10% 6) Aura Barrier (Barrier) 7) Bunshin (4/6) 8) Infinite Hyperize 9) Hyper Aura Giri: Target's Dodge Cost +10, and always acts as if Direct Attack was in effect.25% HP/EN Regen - 90 points Bunshin 4/6 - 70 points Shields - 10 points 20 HP - 4 points 30 EN - 12 points Melee 3 - 25 points Melee 3 - 25 points Spam 7 - 50 points DR 10% - 20 points 296/300 points Perfect Boost 3 for Aura Giri - 20 points Single Hit Boost 4 for Aura Giri - 30 points Perfect Boost 1 for Aura Giri - 45 points Perfect Boost 6 for Aura Sword (part 1) - 13 points Perfect Boost 6 for Aura Sword (part 2) - 13 points X Improvement 1 for Multiple Aura Extension - 25 points 146/150 boost points Aura Battler Inherent
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Post by Imban on Feb 10, 2005 12:04:27 GMT -5
Jaikubine MiniStatistics: HP: 85, EN: 80, IS: 1, Size: MWeapons: Aura Blast Cannon (S)- 75 damage, 8 EN/shot Aura Sword (M)- 30 damage Aura Giri- 250 damage, 12 EN/attack. Requires Sei Senshi to execute. Hyper Aura Giri- 350 damage, 18 EN/attack. Requires Sei Senshi to execute.Inherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut 3) Shield 4) HP/EN Regen 25% 5) Aura Barrier (Barrier) 6) Bunshin (4/6) 7) Infinite Hyperize 8) Hyper Aura Giri: Target's Dodge Cost +10, and always acts as if Direct Attack was in effect.25% HP/EN Regen - 90 points Bunshin 4/6 - 70 points Shields - 10 points 15 HP - 3 points 30 EN - 12 points Melee 1 - 15 points 200/200 points Perfect Boost 3 for Aura Giri - 20 points Single Hit Boost 4 for Aura Giri - 30 points Perfect Boost 1 for Aura Giri - 45 points 95/100 boost points Aura Battler Inherent
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Post by Umbaglo on Feb 10, 2005 13:10:36 GMT -5
Here's a (not so) small collection of some weapons you can use as a basis to fill out your lists.
Roshe Blade (BMV)- 30 damage/EN Kanaf Slasher- 60 damage, 2 EN/attack Geist Knuckle- 40 damage, 1 EN/attack Hammer (SR)- 100 damage/10 EN Crush (MV)- 15 damage/EN Drill Punch (MV)- 30 damage/PC Photon Vulcan- 15 damage, 20 rounds Vulcan Phalanx (SV)- 15 damage, 40 rounds Giga Driver Cannon- 200 damage, PARALYZE, 20 rounds Vulcan- 10 damage x 4, 20 rounds Hyper Railgun- 60 damage, 10 rounds Omega Blast- 300 damage, 18 rounds Bulge Cannon (S)- 90 damage x 2, 20 rounds Eisphina (X)- 70 damage, 20 rounds 14-Linked Bulge Cannon- 100 damage, 20 rounds Spark Torpedo- 120 damage, 10 rounds Divider Missile (PGSR)- 20 damage/PC Barrel Missile (PGSR)- 20 damage, 20 rounds Atomic Missile (PSR)- 150 damage, 16 rounds S-Mine (PSR)- 20 damage/2 PCs Caloric Missile (PGSV)- 50 damage, 10 rounds Zettai Gekimetsu Touseki- 90 damage, 5 PC/attack Optical Cannon- 40 damage, 1 EN/shot Machinery Rifle (B)- 120 damage, 40 rounds Cross Smasher- 300 damage, 20 rounds Large Barrel Beam Cannon (BS)- 160 damage, 8 EN/shot Mega Beam Rifle (B)- 100 damage, 10 rounds Mega Beam Buster (BS)- 50 damage x 3, 20 rounds Hand Launcher (B)- 25 damage, 12 rounds Power Launcher (B)- 60 damage, 12 rounds T-Link Feathers (V)- 35 damage/EN Reactive Beam (BSV)- 10 damage/EN Second Hell: Antenora (I:5)- 120 damage, 1 round Hexagram (I:5)- 200 damage, 6 rounds Legion Buster (I:10)- 999 damage, 50 EN/shot
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