Post by Umbaglo on Jan 3, 2005 19:58:19 GMT -5
The following is a preliminary collection of units from the show Soukyuu no Fafner. Before the units, however, there are 2 abilities associated with them.
Siegfried System
Type: Sidekick
Description: When deploying, this unit's team chooses one Subclass from one of the participating players on that team. This Subclass cannot have been deployed in this match. Siegfried System on all allied units has Seishin and SP equal to the chosen Subclass, and is shared among all units with Siegfried System. UPs given to Siegfried System are given to the chosen Subclass.
This ability works like this: A dude at the main HQ gets into a special cockpit. This dude can then communicate and co-pilot any allied Fafner unit which has been registered into the system. The dude can also control support units.
Aegis Shield
Type: Barrier
Description: Negates 20 damage from any source for 1 EN.
Just your typical barrier. Blocks black hole lasers and other Festum attacks. Nothing unusual.
The Lindwurm is Alvis' combat transport. It can only carry a single Fafner (and only certain types), but it also enhances the Fafner's combat capabilities with more mobility, flight capability, and more weaponry.
The Grapple Pod is a claw mounted on the right wing which extends outwards, grabs the target, and then holds it in place while another weapon engages it.
The Missile Pod is self-explanitory. It shoots missiles at things.
The Laser Cannon is a high-powered laser mounted in the tail. The tail can move and bend itself to target an enemy in any direction.
Lindwurm
Statistics:
HP: 60, EN: 25, IS: 3, Move: F, Size: L[/color]
Weapons:
Grapple Pod (M)- PARALYZE
Missile Pod (PGSR)- 7 damage/2 PCs
Laser Cannon (B)- 60 damage, 5 EN/shot[/color]
Inherent Abilities:
1) Usable by Sergeants or higher
2) Dodge Cost -5[/color]
Purchasing Costs: ??
Next is the first Fafner unit. This unit is piloted by the main character.
Punch is self-explanitory. Mark Elf has pistons in the wrists which give more oomth to the strike.
Rhine Blade is your typical knife.
Grapple Lines are a series of lines mounted in a launcher under the knuckles which shoot out and entangle the target.
Garum-44 is your typical machine gun.
The Laser Rifle is a typical laser gun.
The Ruga Lance is like a combination claymore/energy gun. The Fafner can use the Lance like a sword, but can also take the Lance, shove it into the target, and then the blade expands outwards to open the wound, into which the hilt fires an energy shot.
Lastly, the Rail Gun fires a large beam shot. I didn't name it, they did.
Mark Elf
Statistics:
HP: 45, EN: 30, IS: 3, Move: G, Size: L[/color]
Weapons:
Punch (M)- 5 damage
Rhine Blade (M)- 7 damage
Razing Cutter (P)- PARALYZE
Garm-44 (V)- 8 damage, 20 rounds
Laser Rifle (B)- 10 damage, 1 EN/shot
Ruga Lance [Sword] (M)- 20 damage
Ruga Lance [Gun] (M)- 20 damage, 2 EN/attack + 15 damage
Rail Gun (B)- 35 damage, 3 EN/shot[/color]
Inherent Abilities:
1) Usable by Sergeants or higher
2) Countercut: Ruga Lance
3) Countershoot: Garum-44, Laser Rifle
4) Seigfried System (Sidekick)
5) Ruga Lance [Gun]: If the (M) is dodged, countercut, or otherwise negated, the second attack is automatically negated. If the (M) hits and deals damage, then the second attack automatically hits. Second hit ignores armor and barrier effects.[/color]
Purchasing Costs: ??
This is the Mark Elf when docked with the Lindwurm. It gains the attacks the Lindwurm has, loses the punch and Line Blade (because the Lindwurm extends too far forward of the Fafner to make those attacks effective), and gains another attack.
The Laser Sword is a solid blade sword with a laser beam projected along the edges, like Sword Strike's Schwert.
Mark Elf (Lindwurm)
Statistics:
HP: 60, EN: 40, IS: 2, Move: F/G, Size: L[/color]
Weapons:
Razing Cutter (P)- PARALYZE
Grapple Pod (M)- PARALYZE
Missile Pod (PGSR)- 7 damage/2 PCs
Garm-44 (V)- 8 damage, 20 rounds
Laser Rifle (B)- 10 damage, 1 EN/shot
Laser Sword (BM)- 15 damage
Ruga Lance [Sword] (M)- 20 damage
Ruga Lance [Gun] (M)- 20 damage, 2 EN/attack + 15 damage
Rail Gun (B)- 35 damage, 3 EN/shot
Laser Cannon (B)- 60 damage, 5 EN/shot[/color]
Inherent Abilities:
1) Usable by Ensigns or higher
2) Countercut: Ruga Lance, Laser Sword
3) Countershoot: Garum-44, Laser Rifle
4) Dodge Cost -5
5) Seigfried System (Sidekick)
6) Ruga Lance [Gun]: If the (M) is dodged, countercut, or otherwise negated, the second attack is automatically negated. If the (M) hits and deals damage, then the second attack automatically hits. Second hit ignores armor and barrier effects.
7) Seperate (Mark Elf)[/color]
Purchasing Cost:
Not Applicable. To acquire this unit, Mark Elf and Lindwurm must be in your inventory. Mark Elf (Lindwurm) will then be available to use. This is a Combined Unit.
Super AM Wars Pilot Slots: 2
[Cont]
Siegfried System
Type: Sidekick
Description: When deploying, this unit's team chooses one Subclass from one of the participating players on that team. This Subclass cannot have been deployed in this match. Siegfried System on all allied units has Seishin and SP equal to the chosen Subclass, and is shared among all units with Siegfried System. UPs given to Siegfried System are given to the chosen Subclass.
This ability works like this: A dude at the main HQ gets into a special cockpit. This dude can then communicate and co-pilot any allied Fafner unit which has been registered into the system. The dude can also control support units.
Aegis Shield
Type: Barrier
Description: Negates 20 damage from any source for 1 EN.
Just your typical barrier. Blocks black hole lasers and other Festum attacks. Nothing unusual.
The Lindwurm is Alvis' combat transport. It can only carry a single Fafner (and only certain types), but it also enhances the Fafner's combat capabilities with more mobility, flight capability, and more weaponry.
The Grapple Pod is a claw mounted on the right wing which extends outwards, grabs the target, and then holds it in place while another weapon engages it.
The Missile Pod is self-explanitory. It shoots missiles at things.
The Laser Cannon is a high-powered laser mounted in the tail. The tail can move and bend itself to target an enemy in any direction.
Lindwurm
Statistics:
HP: 60, EN: 25, IS: 3, Move: F, Size: L[/color]
Weapons:
Grapple Pod (M)- PARALYZE
Missile Pod (PGSR)- 7 damage/2 PCs
Laser Cannon (B)- 60 damage, 5 EN/shot[/color]
Inherent Abilities:
1) Usable by Sergeants or higher
2) Dodge Cost -5[/color]
Purchasing Costs: ??
Next is the first Fafner unit. This unit is piloted by the main character.
Punch is self-explanitory. Mark Elf has pistons in the wrists which give more oomth to the strike.
Rhine Blade is your typical knife.
Grapple Lines are a series of lines mounted in a launcher under the knuckles which shoot out and entangle the target.
Garum-44 is your typical machine gun.
The Laser Rifle is a typical laser gun.
The Ruga Lance is like a combination claymore/energy gun. The Fafner can use the Lance like a sword, but can also take the Lance, shove it into the target, and then the blade expands outwards to open the wound, into which the hilt fires an energy shot.
Lastly, the Rail Gun fires a large beam shot. I didn't name it, they did.
Mark Elf
Statistics:
HP: 45, EN: 30, IS: 3, Move: G, Size: L[/color]
Weapons:
Punch (M)- 5 damage
Rhine Blade (M)- 7 damage
Razing Cutter (P)- PARALYZE
Garm-44 (V)- 8 damage, 20 rounds
Laser Rifle (B)- 10 damage, 1 EN/shot
Ruga Lance [Sword] (M)- 20 damage
Ruga Lance [Gun] (M)- 20 damage, 2 EN/attack + 15 damage
Rail Gun (B)- 35 damage, 3 EN/shot[/color]
Inherent Abilities:
1) Usable by Sergeants or higher
2) Countercut: Ruga Lance
3) Countershoot: Garum-44, Laser Rifle
4) Seigfried System (Sidekick)
5) Ruga Lance [Gun]: If the (M) is dodged, countercut, or otherwise negated, the second attack is automatically negated. If the (M) hits and deals damage, then the second attack automatically hits. Second hit ignores armor and barrier effects.[/color]
Purchasing Costs: ??
This is the Mark Elf when docked with the Lindwurm. It gains the attacks the Lindwurm has, loses the punch and Line Blade (because the Lindwurm extends too far forward of the Fafner to make those attacks effective), and gains another attack.
The Laser Sword is a solid blade sword with a laser beam projected along the edges, like Sword Strike's Schwert.
Mark Elf (Lindwurm)
Statistics:
HP: 60, EN: 40, IS: 2, Move: F/G, Size: L[/color]
Weapons:
Razing Cutter (P)- PARALYZE
Grapple Pod (M)- PARALYZE
Missile Pod (PGSR)- 7 damage/2 PCs
Garm-44 (V)- 8 damage, 20 rounds
Laser Rifle (B)- 10 damage, 1 EN/shot
Laser Sword (BM)- 15 damage
Ruga Lance [Sword] (M)- 20 damage
Ruga Lance [Gun] (M)- 20 damage, 2 EN/attack + 15 damage
Rail Gun (B)- 35 damage, 3 EN/shot
Laser Cannon (B)- 60 damage, 5 EN/shot[/color]
Inherent Abilities:
1) Usable by Ensigns or higher
2) Countercut: Ruga Lance, Laser Sword
3) Countershoot: Garum-44, Laser Rifle
4) Dodge Cost -5
5) Seigfried System (Sidekick)
6) Ruga Lance [Gun]: If the (M) is dodged, countercut, or otherwise negated, the second attack is automatically negated. If the (M) hits and deals damage, then the second attack automatically hits. Second hit ignores armor and barrier effects.
7) Seperate (Mark Elf)[/color]
Purchasing Cost:
Not Applicable. To acquire this unit, Mark Elf and Lindwurm must be in your inventory. Mark Elf (Lindwurm) will then be available to use. This is a Combined Unit.
Super AM Wars Pilot Slots: 2
[Cont]