Now for the last set of units from the show. Some prior posted units have had a few modifications because of stuff they gained in the last ep or 2.
First, I know that I said it would have been pointless to stat, but there's a reason to bother with it.
The laser cannon is the shoulder mounted cannon you see in the opening. Drei also uses one in the last episode.
Mark Vier
Statistics:HP: 45, EN: 35, IS: 3, Move: G, Size: L[/color]
Weapons: Punch
(M)- 5 damage
Rhine Blade
(M)- 7 damage
Garm-44
(V)- 8 damage, 20 rounds
Laser Rifle
(B)- 10 damage, 1 EN/shot
Ruga Lance [Sword]
(M)- 20 damage
Ruga Lance [Gun]
(M)- 20 damage, 2 EN/attack + 15 damage
Rail Gun
(B)- 35 damage, 3 EN/shot
Laser Cannon
(B)- 60 damage, 5 EN/shot[/color]
Inherent Abilities:1) Usable by Sergeants or higher
2) Countercut: Ruga Lance
3) Countershoot: Garum-44, Laser Rifle
4)
Seigfried System (Sidekick)5) Ruga Lance [Gun]: If the
(M) is dodged, countercut, or otherwise negated, the second attack is automatically negated. If the
(M) hits and deals damage, then the second attack automatically hits. Second hit ignores armor and barrier effects.[/color]
Purchasing Costs: ??Next is the hero's upgrade unit, the Mark Sein.
Sein can assimilate any weapon it touches, and makes them a lot more powerful then before. Ruga Lance's energy shot, for example, goes from a little beam gun like thing to this massive energy blast larger then the Rail Gun's.
Arm Blade is Sein shaping it's arm into a sword, like a lot of OFs can do.
Sein commonly carries around 2 Ruga Lances, as well.
Mark Sein
Statistics:HP: 70, EN: 50, IS: 2, Move: F/G, Size: L[/color]
Weapons: Punch
(M)- 7 damage x 2
Arm Blade
(M)- 15 damage
Electrified Spike Launcher
(P)- 30 damage,
Sustained Paralysis 1:10, 1 EN/attack
Garm-44
(SV)- 15 damage, 20 rounds
Ruga Lance [Sword]
(MS)- 30 damage x 2
Ruga Lance [Gun]
(M)- 30 damage, 2 EN/attack + 25 damage
Ruga Blaster- 80 damage, 6 EN/shot
Combo Attacks: Assimilated Dragon-Tooth-
DESTROY:L2, 10 EN/attack[/color]
Inherent Abilities:1) Usable by Ensigns or higher
2) Countercut: Ruga Lance
3) Countershoot: Garum-44
4)
EN Regen 10%5)
Seigfried System (Sidekick)6) Ruga Lance [Gun]: If the (M) is dodged, countercut, or otherwise negated, the second attack is automatically negated. If the (M) hits and deals damage, then the second attack automatically hits. Second hit ignores armor and barrier effects.
7) Assilimated Dragon-Tooth: Target's Dodge Cost +10, requires an allied Mark Sieben to execute.[/color]
Purchasing Costs:
N/A. To acquire, Mark Elf requires 5 Evo Points. Mark Sein will then replace the original Mark ElfNext is the last Notung model, Mark Ein. A really neat looking unit, it sadly did not survive it's first encounter. Pity.
Ein has tons of HP because it's amazingly sturdy. It survived 2 direct hits with a Festum explosion, and could still operate.
The only thing that distinguished it from Elf, though, was the Laser Sword that Elf and Drei usually only see when docked in a Lindwurm.
Mark Ein
Statistics:HP: 100, EN: 40, IS: 3, Move: G, Size: L[/color]
Weapons: Punch
(M)- 5 damage
Rhine Blade
(M)- 7 damage
Razing Cutter
(P)-
PARALYZE Garm-44
(V)- 8 damage, 20 rounds
Laser Rifle
(B)- 10 damage, 1 EN/shot
Laser Sword
(BM)- 15 damage
Ruga Lance [Sword]
(M)- 20 damage
Ruga Lance [Gun]
(M)- 20 damage, 2 EN/attack + 15 damage
Rail Gun
(B)- 35 damage, 3 EN/shot[/color]
Inherent Abilities:1) Usable by Ensigns or higher
2) Countercut: Ruga Lance
3) Countershoot: Garum-44, Laser Rifle
4)
Seigfried System (Sidekick)5)
Self Destruct6) Ruga Lance [Gun]: If the
(M) is dodged, countercut, or otherwise negated, the second attack is automatically negated. If the
(M) hits and deals damage, then the second attack automatically hits. Second hit ignores armor and barrier effects.[/color]
Purchasing Costs:
N/A. To acquire, gain 5 Evo Points on any Fafner. Mark Ein will then be available to use.Finally, we have the last Fafner unit, the Mark Nichts.
Since Nichts is an assimilated Fafner, it has a number of Festum abilities, like the black hole laser weapon, and regeneration. It also has the homing laser pods that Sein had when it first appeared. It can also use the Festum death explosion at will without it destroying itself.
Mark Nichts
Statistics:HP: 80, EN: 50, IS: 2, Move: F/G, Size: L, Class: Hi-Tier[/color]
Weapons: Punch
(M)- 10 damage
Homing Laser
(BSX)- 10 damage/EN
Spike Missiles
(PS)- 20 damage x 6,
PARALYZE, 8 EN/attack
Black Hole
(SV)- 15 damage/EN[/color]
Inherent Abilities:1) Usable by Lieutenants or higher
2) Countershoot: Homing Laser
3)
HP/EN Regen 10%4)
Seigfried System (Sidekick)5)
Gravity Territory (Barrier)6)
Self-Destruct: This ability reduces Mark Nicht's HP to 1 instead of destroying it.[/color]
Purchasing Costs:
N/A. To acquire, gain 5 Evo Points on Mark Vier. Mark Nichts will then replace the original Mark Vier.