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Post by Ryune Zoldark on Dec 2, 2004 10:02:42 GMT -5
What I mean is that if you shoot one after another instead of all at once, you might have a split-second to adjust your aim inbetween the shots to match the target's movement (or predicted movement).
Again, just my thoughts.
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Post by Umbaglo on Dec 2, 2004 10:36:50 GMT -5
G-Accel Driver was not a weapon to be considered under this scheme. Weapons like Twin Vulcans, Triple Machine Cannon, and Shock Cannon are. Weapons where the barrels are right next to each other.
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Post by Yuki Eiri on Dec 2, 2004 15:59:24 GMT -5
What I mean is that if you shoot one after another instead of all at once, you might have a split-second to adjust your aim inbetween the shots to match the target's movement (or predicted movement). Again, just my thoughts. Ah - I guess that makes sense then ;D But yeah - I think it's a pretty decent idea. I give it 2 thumbs up~
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Post by Tavish on Dec 2, 2004 17:08:56 GMT -5
So, would dual-wielded Beam Sabers and the like fall under this category, or just the ones that "swing twice?"
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Post by Yanbetari on Dec 2, 2004 17:28:16 GMT -5
I don't think this would make sense in general for beam sabers or other (M) weapons. These special multi-hits are to represent multiple attacks that are all on the same attack vector simutaneously. (M) weapons work differently, because they almost always come either from different angles or at different times, meaning that avoiding or deflecting one would have little to no effect on the other strikes.
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Post by CowboyJohnny on Dec 2, 2004 18:29:45 GMT -5
It depends how you look at dodging (M) attacks. Are you moving your body so that each individual shot will miss, or more generally keeping out of range? The latter always seemed more plausible to me. In that sense, all the attacks of an (M) multihit are confined to the same area. Much like dodging a multi-barreled weapon, no matter how many hits there are there's only one area you have to avoid.
Of course some (M) and [fist] multihits would remain unchanged.
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Post by Rekan Yuusha on Dec 2, 2004 18:56:26 GMT -5
Except melee is usually fast enough for you to readjust your swings on the spot. You aren't doing all of them at the same time, like the multi-barrelled weapons, thus they couldn't all be dodged simultaneously.
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Post by WesleyGibson on Dec 2, 2004 19:06:07 GMT -5
I don't know how much I like this idea, but I would have to agree with the others that a multi-hit (M) or an (MX) is very very different from a two barrel attack or the like.
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Post by MaullarMaullar on Dec 2, 2004 19:18:57 GMT -5
I dunno... multihit (M)s are so prevalent these days, that it'd be nice to be able to dodge them as an alternative to CCing 2 or 3 times. It'd make them a little less, you know, ubiquitous, and give dodging some actual use.
Besides, if you're attacking rapidly enough that you can swing more than once in the space of a normal attack, you're probably not going to be able to adjust for the opponent getting out of the way. I mean, say you're swinging a sword at someone. He can parry or he can get out of your swinging arc; with the former he's still there and you can take another swing and force another CC, but with the latter you need to move yourself for the next swing to be viable, and I don't think that's the kind of thing you can do in one turn, (X)'s like EXAM or V-MAX Attack aside, and that's because the system gives you heightened responses anyway.
Speaking of (X)'s, are some (X)'s going to get this kind of multihit? Because I can think of some (*cough*San Ryu Kon*cough*) where dodging a whole bunch of times against it is just silly.
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Post by Yanbetari on Dec 2, 2004 19:48:03 GMT -5
But if you're trying to take time into account, remember that a lot of weapons take time to charge or spin up before firing, while melee weapons require little or no charge time before they can be used. So it's quite forseeable that multiple strikes could be fit into a relatively small time window. Now, I agree that (M) multi-hits are getting a tad too prevalent, but the fact is they can be CCed, which makes them comparatively worse than a typless multi-hit.
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Post by MaullarMaullar on Dec 2, 2004 20:20:45 GMT -5
Even CCing a x3 (which you see a lot of in the SC these days) is quite painful unless you're a HM or GF or something. Also keep in mind that a lot of people carry Grapple Sensor with their multihit (M). It's almost become a standard loadout for grunt units. Allowing people to dodge all the hits of a (M) x 2 or (M) x 3 will make it less overpowered, but keep it useful, as a lot of classes still CC twice for less than what they dodge for. It'd make people think before relying on a Grapple Sensor'd (M) x 3.
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Post by Ryune Zoldark on Dec 2, 2004 21:23:48 GMT -5
I see. Thanks for the clarification.
In that case, Give it a go I say.
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Post by Signal on Dec 3, 2004 1:53:31 GMT -5
This is OK! a must for Dodgers like me as well.
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Post by Kyoryushin on Dec 3, 2004 6:50:47 GMT -5
Hmm sounds good, but what about those (M) weapons thata re actually 2 balded weapons? like the Heat Shortel, do they get this treatment as well?
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Post by Umbaglo on Dec 3, 2004 7:28:46 GMT -5
I would assume that since the Heat Shotel attack brings both down on the same location, then yes. As for any other multihit, it would have to be determined on a case by case basis.
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