Gun Bunny
Level 1 - All
attacks damage increased by 10%
Level 2 - All
attacks damage increased by 20%
Level 3 - All
attacks damage increased by 30%
Level 1 is 200 UP -> Level 2 is 250 UP -> Level 3 is 300 UP
Brawler
Level 1 - All
attacks damage increase by 10%
Level 2 - All
attacks damage increase by 20%
Level 3 - All
attacks damage increase by 30%
Level 1 is 200 UP -> Level 2 is 250 UP -> Level 3 is 300 UP
Counterattack - Can block and attack in the same round. Requires charging.
Level 1 - Charging time is 5 turns.
Level 2 - Charging time is 4 turns.
Level 3 - Charging time is 3 turns.
Level 1 is 300 UP -> Level 2 is 400 UP -> Level 3 is 500 UP
Precise Aim
Level 1 - All attacks Enemy DC +2
Level 2 - All attacks Enemy DC +4
Level 3 - All attacks Enemy DC +6
Level 1 is 200 UP -> Level 2 is 250 UP -> Level 3 is 300 UP
Agile
Level 1 - Personal DC -2
Level 2 - Personal DC -4
Level 3 - Personal DC -6
Level 1 is 200 UP -> Level 2 is 250 UP -> Level 3 is 300 UP
Bodyguard
Level 1 - Defense boost of 10% when Support Defending
Level 2 - Defense boost of 15% when Support Defending
Level 3 - Defense boost of 20% when Support Defending
Level 1 is 150 UP -> Level 2 is 250 UP -> Level 3 is 350 UP
Trick Shot
Level 1 - Enemy Countercut cost is increased by 20% for
(P) attacks
Level 2 - Enemy Countercut cost is increased by 40% for
(P) attacks
Level 3 - Enemy Countercut cost is increased by 60% for
(P) attacks
Level 1 is 150 UP -> Level 2 is 250 UP -> Level 3 is 350 UP
Reduced SP Cost
Level 1 - All seishin cost 10% less to cast
Level 2 - All seishin cost 15% less to cast
Level 3 - All seishin cost 20% less to cast
Level 1 is 500 UP -> Level 2 is 600 UP -> Level 3 is 700 UP
B Save
Level 1 - Ammo capacity +20%
Level 2 - Ammo capacity +40%
Level 3 - Ammo capacity +60%
Level 1 is 500 UP -> Level 2 is 600 UP -> Level 3 is 700 UP
E Save
Level 1 - EN Consumption -10%
Level 2 - EN Consumption -20%
Level 3 - EN Consumption -30%
Level 1 is 500 UP -> Level 2 is 600 UP -> Level 3 is 700 UP
SP Up
Level 1 - +10 SP
Level 2 - +20 SP
Level 3 - +30 SP
Level 1 is 300 UP -> Level 2 is 400 UP -> Level 3 is 500 UP
Engineer
Level 1 - Repair restores an additional 5% HP.
Level 2 - Repair restores an additional 10% HP.
Level 3 - Repair restores an additional 15% HP.
Level 1 is 200 UPs -> Level 2 is 400 UPs -> Level 3 is 600 UPs
Logistic Support
Level 1 - Resupply restores an additional 5% EN.
Level 2 - Resupply restores an additional 10% EN.
Level 3 - Resupply restores an additional 15% EN.
Level 1 is 200 UPs -> Level 2 is 400 UPs -> Level 3 is 600 UPs
Leadership
Level 1 - Two allies gain -2 DC
Level 2 - Three allies gain -3 DC
Level 3 - Four Allies gain -4 DC
Level 1 is 300 UPs -> Level 2 is 400 UPs -> Level 3 is 500 UPs
Medic!
Level 2 - Can Repair or resupply while not losing attack phase.
Level 2 is 700 UPs