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Post by Aslan Cross on Oct 20, 2004 18:50:27 GMT -5
Please remember that there is a poll here, and those in favor of these class stats are leading, 23 to none. While we will take your suggestions into consideration, the poll says so far that it's general opinion that these stats are fine and are going to be what's used in the tests.
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Post by Yanbetari on Oct 20, 2004 18:52:50 GMT -5
Okay, speaking as an outside observer, I can see why Grens are a bit unhappy with the current situation. Looking just at the Potentiality ability, they are in a rather poor position.
At 75%: Getters have already activated at level 1, meaning they're already reducing damage taken, and doing nearly double damage out. Furthermore, 75% is a rather easy window to stay in.
At 60%: Getters are still the only ones active, now at level 2, giving them a DR of about 1/3, and 2.5x dealt. That's a lot of power to be chucking around before even hitting half health.
At 50%: Finally Grens and Mazins kick in. And when Mazin's kick, they kick big. Half damage, and 1.5x out, which is superior DR to Getters, but less damage. Then you've got Gren, who get DR no better than Getter Pilots, and damage worse than both. Not really middle of the road here...
At 45%: Getter's get another kick. Now they've got better DR than Grens, and even more powerful damage.
At 40%: Grens and Mazins hop up to level 2, bringing things a bit closer to inline. Mazins still hold top spot with DR, but Grens inch out Mazins for damage dealt, barely. But they still have no better defense than Getters.
At 30%: Getters hit top level, while Grens and Mazins go up to 3. This again leaves Gren and Getters tied for DR, while Getters packing nearly double the damage. Mazins, meanwhile, have settled nicely into some massive DR, with respectible damage output.
At 20%: Things finally come into balance, with DR being Mazin > Gren > Getter, and damage being Getter > Gren > Mazin, though in both cases the gap from Gren to the one below isn't as big as the one above it.
And for any arguments that I can't just look at Potentiality for a valid argument, I say I can. The Ki abilities more or less balance out, as do most of the others in my opinion, and even counting Ally Synchro in, the Grens are still lagging a bit.
What I suggest: Making all three Potentiality Abilities activate at the same HP levels, and smooth out some of the progress curves. Something like this:
Mazin: 50% = -30%/+25% 40% = -45%/+50% 30% = -60%/+75% 20% = -75%/+100%
Getter: 50% = -20%/+75% 40% = -30%/+150% 30% = -40%/+225% 20% = -50%/+300%
Gren: 50% = -25%/+40~50% 40% = -35%/+80~100% 30% = -50%/+125~150% 20% = -65%/+175~200%
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Post by MISTER TIBBS on Oct 20, 2004 19:33:21 GMT -5
I think Yan's suggestion is much better then the original proposed Potential. Seems odd how Grendizer flip-flops from being the worst dynamic to the best dynamic to the worst dynamic again.
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Post by Arad Baranga on Oct 20, 2004 19:34:01 GMT -5
I like Yan's suggestions. As for why I myself bought Gren Pilot, it's because Duke Freed kicks ass. Also, I voted yes in the poll because I didn't look closely enough at the differences in the Potential, since I figured they would still be balanced out the same, just work differently. Since the problem wasn't the balance between the three but rather the balance among the three compared to RR classes. I'm sure I'm not alone in doing this.
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Post by MaullarMaullar on Oct 20, 2004 20:33:22 GMT -5
Yan's suggestions bring the Dynamics a lot closer to being on equal standing.
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Post by Imban on Oct 20, 2004 21:24:47 GMT -5
Yan's suggestions BLOW for Mazin Pilots at low levels of Potential.
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Post by CowboyJohnny on Oct 20, 2004 21:43:37 GMT -5
In terms of comparing the damage between each level of SR potential directly, Mazins could use a boost at higher HP levels in Yan's proposal. I'd probably recommend the high end of the Gren attack range against Getters except for the 20% level. That leaves Grens at a slight disadvantage in damage traded.
I also don't want to discount the possibility that being able to stay in their low Potential ranges more easily against lower-damage RR classes will be a benefit for Mazins (and Grens less) that doesn't show up when the numbers are compared like Imban has been doing.
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Post by MaullarMaullar on Oct 20, 2004 21:51:42 GMT -5
Personally I favor 185% for Gren Dairyoku. It's close to the mean and it's well-balanced.
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Post by RurouninMao on Oct 21, 2004 10:01:02 GMT -5
I do hope you boys remember to take into account Seishin and Items into your ideas, i mean yeah statistically its not really that much difference, but then again we cant really say they suck at the moment, you still have to consider the unit, the item and the Seishin which sometimes i think people keep on forgetting we have here at SC and is a determining factor as much as the pilot ability itself is.
OK lets step off the comparison between the 3 dynamics, let me ask you one thing. Is the new Grendizer Pilot ability good enough against other pilot abilities? Can they stand toe to toe with PT, SS, Coor, NT, MH, EH, Yuusha? If its a yes, then i dont see any major problem, its not like the SC is mostly compose of Mazinger and Getters right? If you ever did manage to encounter a maz or get, then your item and seishin and unit would be a deciding factor
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Post by Umbaglo on Oct 21, 2004 10:45:31 GMT -5
I wish you'd stop belittling the effect the pilot class brings. If items and spells have as big effect as you think, then why are the classes being modded at all? Obviously people just can't manage their resources right! Shame on them for trying to mod something so broken, because it's their own fault for not being prepared.
When comparing CLASSES, you only look at the CLASS ABILITIES. Adding in other bonuses adds far too many variables, and clouds the results. How can one tell if the victory was from the class or the loadout, if we're trying to see if the classes themselves are better balanced?
Outside capabilities are already a factor, even a Sei Senshi can topple a Mazinger Pilot with the right setup, but that's not what the issue here is. The issue here is the straight class stats.
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Post by Arad Baranga on Oct 21, 2004 12:39:34 GMT -5
What Umb said. You shouldn't have to compensate with other factors because your class is lagging behind the others. You should be finding a setup that compliments your class better than the opponent can compliment their own. If both sides in a battle are using optimal unit/item setups for their class and know what they're doing, the one with a better base class is going to win every time.
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Post by Aslan Cross on Oct 21, 2004 18:12:45 GMT -5
Watch your tone, Umbaglo. I get your point, but you sound a lot like you were yelling at Mao as if he were an illiterate idiot.
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Post by Berrik on Oct 21, 2004 20:03:04 GMT -5
It seems the SC is a bit less polite these days >.<
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Post by Aslan Cross on Oct 22, 2004 9:40:41 GMT -5
So what compromise do you guys have in mind? Personally I think the stats are ready for release, and according to the poll, it's still a large majority.
Do you agree on Yan's suggestion?
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Post by MISTER TIBBS on Oct 22, 2004 9:45:03 GMT -5
Yan's suggestion would be fine. I think we should go with it.
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