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Post by Signal on Nov 9, 2004 1:58:00 GMT -5
Updates and changes
-Added unit Size tags -Chou Ryujinmaru now tagged as Hi-tier -Changed EN consumtion for Kaen Douryuken -Tagged all Spirit Armors as Hi-tier -Changed EN consumtion for Houou Enryuken -Changed EN consumtion for Byakko's Enryuken and Byakokougaken -Changed EN consumtion for Ginrou's Ryuraiken
Units Ready for release -Ryujinmaru -Chou Ryujinmaru -All 7 of Chou Ryujinmaru's Spirit Armors -Ryuoumaru -Shinsei Ryuoumaru -Shinsei Ryuoumaru Space Combat -Ryuseimaru
now with the Ryujin variants finished, next will be the other units...
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Post by Shadow00X on Nov 9, 2004 9:15:28 GMT -5
hold off on the Ryuoumaru EVOs, Signal. They're lacking something that the Chou Ryujinmaru series has, which is HP/EN regen in the higher levels like Space Combat and Ryuseimaru. Damage Reduction also.
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Post by Signal on Nov 10, 2004 23:32:46 GMT -5
well ok... better check them on by next week so we can phase this ones out and move on with the others
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Post by Shadow00X on Nov 11, 2004 7:40:51 GMT -5
-updates
Tweaking finished on Shinsei Ryuoumaru Space Combat and Ryuseimaru. Ryujinmaru series ready for release.
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Post by Signal on Nov 11, 2004 10:02:14 GMT -5
Update -Melee and Range Tags added on Ryujinmaru, Chou Ryujinmaru and all 7 Spirit Armors -Changed Ginrou Rei's spiritual attributes since damage +25% is a like nothing and i should have put that on the unit already instead.
All Ryujin series ready....
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Post by Umbaglo on Nov 11, 2004 10:51:28 GMT -5
Why Skill of Sword Saint?
And +25%, especially when put in the Unit Inherents, can mean a big boost in damage.
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Post by Signal on Nov 11, 2004 18:58:28 GMT -5
As for the Skill of the Sword Saint, well i was really gonna change that to CC cost x0.5 and Target's CC Cost x 2 instead. But as i see it more fit this way than nerfting a low CC and high draning melee unit.
As for Ginrou Rei, I remodded that after rewatching the Ginrou Episode, since putting a weapon damage +25% isnt the exact thing made.
Ginrou's Chain Sword is based on two elemental components, Ice(taken as from Byakko's Elemental Attribute) and Lightning, Wataru powers the sword up when he swings it, dealing insane(yes i meant it) damage, both frosting and zapping the enemy. Apparently we dont have any Eiyuuden Class, probably the nearest one could be Yuusha.
My Main point is that to reduce the factor of the first stat to the new one. i made it 10 PC's so other pilots will stack it up for 40 PC's Max and since tensai's can do a viable solution on that reducing it to 20 PC's for a single turn only so they'll be spending much PC's pumping the damage. based from the show, wataru can only pump it once per episode, except for some certain times.
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Post by Signal on Nov 11, 2004 20:04:33 GMT -5
Minor Update -replaced the Skill of the Sword Saint with Sword King's Spirit: CC cost x0.5, Targets CC cost x 2
there and its final, anyway Eis is making a few changes for the other stuff... now we proceed researching the others.
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Post by Shadow00X on Nov 15, 2004 22:12:41 GMT -5
Added more Allied units to unit listing.
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Post by Shadow00X on Jan 4, 2005 20:29:24 GMT -5
After rewatching the entire Wataru 1 series again, time for updates. Updates for Ryujinmaru: Rank is now Ensign. Weapons: Ryuraiken is now tagless 40#2/5 EN Enryuken is now 50/3 EN (Shining shot style attack) Hyoryuken renamed to Hiryuken and is 5#4/PC (4 shoulder beams) Ability: Added Houou Henshin: Change to Ryuoumaru if HP is less then 25%. Requires Kuujinmaru to be in your AM. Standard Gattai recharge. Requires 3 EVO Counters. Updates for Ryuoumaru: Rank is Ensign still Ryugaken modded to reflect Ryujinmaru Ryuraiken added to weapons at 45#2/5 EN ability: Added Rapid Deployment (requires 3 EVO Counters on Ryujinmaru) Updates for Chou Ryujinmaru: Rank is Lieutenant.
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