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Post by Signal on Sept 20, 2004 0:25:43 GMT -5
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Post by Regris Kallen on Sept 20, 2004 1:11:48 GMT -5
This goes in the new units thread.
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Post by Shadow00X on Sept 20, 2004 11:32:09 GMT -5
Regris, there's too many of them for one measly post in the new units thread.
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Post by Umbaglo on Sept 20, 2004 12:43:00 GMT -5
Then you make 2 or 3.
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Post by Arad Baranga on Sept 20, 2004 15:08:08 GMT -5
I don't think it's a big deal, really... That thread is kind of clogged up right now anyway. But are there any English sites about this show?
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Post by Eis Attacker! Ver.W on Sept 20, 2004 20:05:37 GMT -5
Majin Eiyuuden is pretty obscure in North America. It's also pretty old, but it was a great series~ But since it's old, there really aren't much info on it, even Japanese ones. There are SRC stats though but I haven't seen this show in ages so I don't want us statting it w/out more solid info.
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Post by Shadow00X on Sept 20, 2004 22:20:28 GMT -5
Mashin Eiyuuden Wataru 1 was 1988 Mashin Eiyuuden Wataru 2 was 1990 Chou Mashin Eiyuuden Wataru was 1997 EDIT: Dates confirmed.
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Post by Signal on Sept 21, 2004 0:31:40 GMT -5
for detail on when did this aired... look at sunrise's official webpage and look in the works page by date... (im just lazy to look for it seeing how many anime's did sunrise released so far) www.sunrise-inc.co.jp
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Post by Signal on Sept 21, 2004 22:50:52 GMT -5
so far the first of the Eiyuuden units we have stated... with pictures so you can see how they look
Ryujinmaru
Statistics: HP: 50 EN: 30 IS: 2 Size: S
Weapons: :-[Tackle - 6 damage :-[Douryuken (M) - 12 damage x 2 :-[Hyoryuken (MV) - 12 damage/PC :-/Ryugaken (PS) - 15 damage x 2, 1 EN/attack :'(Enryuken - 40 damage x 2, 5 EN/attack :'(Ryuraiken (S) - 40 damage, 4 EN/attack :'(Hissatsu Douryuken (V) - 7 damage/EN
Combo Attacks: :'(Double Ryuken - 80 damage x 2, 10 EN/attack
Inherent Abilities: 1) Usable by Sergeants or higher 2) Countercut 3) Ryujin: Class: Sidekick Description: Has its own Seishin set and SP pool. This pool starts at 30 SP. After battle, you may give any amount of earned UPs to your sidekick instead. These UPs can only be used to increase your sidekick's SP pool. Ryujin's SP Pool caps at 100. Seishins: -Concentrate -Resist -Aid -Friendship 4) Hissatsu Douryuken: Target's Dodge Cost +5 5) Double Ryuken: Target's Dodge Cost +5, requires an allied Ryujinmaru, Chou Ryujinmaru(any variant), Ryuoumaru, Shinsei Ryuoumaru, Shinsei Ryuoumaru Space Combat, Ryuseimaru or Enbu Ryujinmaru. 6) Ryujinmaru cannot be used in Space
Purchasing Cost: Still uncertain about the price
Chou Ryujinmaru
Statistics: HP: 70 EN: 40 IS: 2 Size: S Class: Hi-tier
Weapons: :-[Tackle - 8 damage :-[Douryuken (M) - 15 damage x 2 :'(Enryuken - 40 damage x 2, 5 EN/attack :'(Ryuraiken (S) - 40 damage, 4 EN/attack :'(Hissatsu Douryuken (V) - 10 damage/EN
Combo Attacks: :'(Double Ryuken - 80 damage x 2, 10 EN/attack :'(Double Douryuken - 100 damage x 2, 15 EN/attack
Inherent Abilities: 1) Usable by Ensigns or higher 2) Countercut 3) Ryujin: Class: Sidekick Description: Has its own Seishin set and SP pool. This pool starts at 30 SP. After battle, you may give any amount of earned UPs to your sidekick instead. These UPs can only be used to increase your sidekick's SP pool. Ryujin's SP Pool caps at 100. Seishins: -Concentrate -Resist -Aid -Friendship 4) Hissatsu Douryuken: Target's Dodge Cost +5 5) Double Ryuken: Target's Dodge Cost +5, requires an allied Ryujinmaru ,Chou Ryujinmaru(any variant), Ryuoumaru, Shinsei Ryuoumaru, Shinsei Ryuoumaru Space Combat, Ryuseimaru or Enbu Ryujinmaru. 6) Double Douryuken: Target's Dodge Cost +5, requires an allied Enbu Ryujinmaru to execute 7) Seirei Gattai: Change into Shishi Ryujinmaru/Houou Ryujinmaru/Kennou Ryujinmaru/Gekkou Ryujinmaru/Byakko Ryujinmaru/Ginrou Ryujinmaru. All current stats (HP/EN/PC/Item) will be carried over. 8) Seiryoku Gattai: Can be Activated when HP drops to 25% or below. Change into Chou Majin Ryujinmaru and regenerate all HP and EN. Reset all HP activated Skill, Shield Counts and any other Mecha Inherent depletable ability. Can only carry over one item - if equipped with two, one must be chosen to be disabled for the remainder of the battle.Cannot revert back to any other Chou Ryujinmaru variant.
Purchasing Cost: Probably EVO
Edit: took the "and" off and placed "or" (gee wrong pronouncement...) and placed them both here in order so not to confuse people... sorry about that... T_T
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Post by Umbaglo on Sept 21, 2004 22:58:39 GMT -5
Wow, that combo sucks arse. 8 units required to do a wussy 175 * 2? The EN cost is also insanely high.
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Post by Kyoryushin on Sept 21, 2004 23:28:06 GMT -5
shouldnt these bits be M size? i mean they do got prety big HP
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Post by Signal on Sept 21, 2004 23:41:46 GMT -5
shouldnt these bits be M size? i mean they do got prety big HP If you seen the wataru show Kyo on channel 7 you can clearly see they are small and SD as well
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Post by Eis Attacker! Ver.W on Sept 21, 2004 23:56:36 GMT -5
Can you guys start statting from the first Ryujinmaru please? It's easier to do follow-up stats of the next units that way instead of going backwards from one of the stronger forms.
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Post by Signal on Sept 22, 2004 0:12:28 GMT -5
Gomen nasai... eis-chan...
sorry about that... we did a seperate statting...
*goes to put them in order*
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Post by Signal on Sept 22, 2004 23:41:01 GMT -5
Now for each of Chou Ryujinmaru's 7 forms... with picture reference as well Shishi RyujinmaruStatistics: HP: 70 EN: 40 IS: 2 Size: S Class: Hi-tierWeapons: :-[Tackle - 8 damage :-[Douryuken (M) - 15 damage x 2 :'(Enryuken - 40 damage x 2, 5 EN/attack :'(Shishi Douryuken (V) - 12 damage/EN :'(Chouryoku Shishikouryuken (SV) - 20 damage/2 EN
Combo Attacks: :'(Double Ryuken - 80 damage x 2, 10 EN/attack
Inherent Abilities: 1) Usable by Ensigns or higher 2) Countercut3) Ryujin: Class: Sidekick Description: Has its own Seishin set and SP pool. This pool starts at 30 SP. After battle, you may give any amount of earned UPs to your sidekick instead. These UPs can only be used to increase your sidekick's SP pool. Ryujin's SP Pool caps at 100. Seishins: -Concentrate -Resist -Aid -Friendship 4) Hikari no Barrier: negates 15 damage from all sources for 1 EN 5) Shishi Rei: damage received -25% 6) Shishi Douryuken / Chouryoku Shishikouryuken: Target's Dodge Cost +5 7) Double Ryuken: Target's Dodge Cost +5, requires an allied Ryujinmaru , Chou Ryujinmaru(any variant), Ryuoumaru, Shinsei Ryuoumaru, Shinsei Ryuoumaru Space Combat, Ryuseimaru or Enbu Ryujinmaru. 8) Seirei Gattai: Change into Shishi Ryujinmaru/ Houou Ryujinmaru/ Kennou Ryujinmaru/ Gekkou Ryujinmaru/ Byakko Ryujinmaru/ Ginrou Ryujinmaru/ Chou Majin Ryujinmaru. All current stats (HP/EN/PC/Item) will be carried over. 9) Seiryoku Gattai: Can be Activated when HP drops to 25% or below. Change into Chou Majin Ryujinmaru and regenerate all HP and EN. Reset all HP activated Skill, Shield Counts and any other Mecha Inherent depletable ability. Can only carry over one item - if equipped with two, one must be chosen to be disabled for the remainder of the battle.Cannot revert back to any other Chou Ryujinmaru variant. Purchasing Cost: Not Applicable, Chou Ryujinmaru must be used in 2 Simchamber Fights then Perform Seirei Gattai with Chou Ryujinmaru and change to Shishi Ryujinmaru
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