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Post by Imban on Jul 8, 2004 18:18:54 GMT -5
RF GyanStatistics: HP: 65, EN: 20, IS: 2Weapons: 1) Beam Sword (MX)- 10 damage/EN 2) Heat Rod (M)- 15 damage, Sustained Paralysis 1:15Inherent Abilities: 1) Usable by or higher. 2) Shield 3) CountercutPurchasing Cost: PCsBASE : Original Gyan + picture of RF Gyan
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Post by MISTER TIBBS on Jul 8, 2004 18:32:05 GMT -5
Sorry to interupt this RF lovefest, but I have a beef about Devil Gundam. It's vulcans. They just seem horribly out of place. I mean, Heavyarms Custom has better vulcans then DG. I understand that they're x4, but 2 damage really can't be taken seriously with all the barriers floating around these days. And it's not like you can boost the damage via items. And DG's self evolution doesn't really compinsate. Say you pour enough PCs into it to get x2 for all attacks. The other attacks become godly, and you now have... 4 x 4 vulcans. Woo. Something's gotta be done there. I can't see the Devil Gundam having vulcans as weak as a normal Gundam's vulcans, especially since Devil Gundam is supposted to be a boss..
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Post by Umbaglo on Jul 18, 2004 11:23:19 GMT -5
I'm not sure what Gundam MA Mode is susposed to be, but if it's G-Armor then the stats are right off. Here's more like what G-Armor is:
G-Armor
Statistics: HP: 50, EN: 20, IS: 2, Size: M
Weapons: 1) Missile Launcher (PGS)- 10 damage x 2, 10 rounds 2) Beam Cannon (B)- 20 damage x 2, 2 EN/shot
Inherent Abilities: 1) Usable by ??? 2) Dodge Cost - 5 3) Seperate (Gundam) 4) Double shield usage in Gundam when seperated. Applies before pilot abilities which affect shield usage.
Purchasing Costs: Not applicable. To acquire this unit, Gundam and G Fighter must be in your inventory. G-Armor will then be available to use.
Super AM Wars Pilot Slots: 2
Reason for 4) is that G-Armor has 2 shields, one for the left and right sides, to provide protection for Gundam. When Gundam seperates from the G-Fighter parts, it takes both shields and equips them both. It also has 2 SAMW slots because both Gundam and G-Fighter are piloted.#nosmileys
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Post by Arad Baranga on Jul 18, 2004 14:02:10 GMT -5
(One of these is an item, but oh well...)
A few suggestions I have for some Haro fixes:
Orange Haro (Item)
This item doesn't really work, unless you only take attacks from the type you choose. Which... Sucks. So here's a suggestion for a fix to it:
Stubborn Will: - At the beginning of each turn, you may choose a weapon type. Halve all damage from weapons of that type, which is applied during the Pilot Ability part of battle calculation. This reduction does not stack with blocking. You are also immune to PARALYZE attacks of that type. Weapon types are either M, B, P, G, S, X, V or typeless. This effect lasts until the beginning of your next turn.
Pink Haro (Unit)
This thing has such limited use that it probably ought to be lowered in price. Maybe to 1000-1500? All its good for is equipping class-specific barrier items (which are hi-tier), Prana Converter, and Mobile Trace System (and Toho Fuhai Trace System, which is also hi-tier). It does have a couple cheesy attacks, but there are cheaper units that do this better.
I think the other Haro units could use a drop in price too, as they're far less versatile than the Haros themselves, but only maybe by about 500 PCs or so.
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Post by Umbaglo on Jul 19, 2004 17:01:34 GMT -5
Gundam F90 Unit-1 is just plain INSULTING. What the heck? 8 damage beam rifle? 10 round vulcans? Like, the only thing this unit has going for it is the packs, and some of them arn't very good. Even AR Chip sucks. And F90 Unit-2 is worse, since it can't even use a pack! These units are in dire need of upgrades.
F91's vulcans are also 10 rounds, for some odd reason. And Double VSBR is kinda inefficient.
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Post by MISTER TIBBS on Jul 21, 2004 14:23:55 GMT -5
I dunno about you, but when something is the size of a planet, you expect it to be rediculously strong, right? That being said, lets take a look at Getter Emperor. It has... two sub-par attacks. Why do I say sub-par? Because it is in fact, PLANET SIZED. It's MAP attack should be a DESTROY, for crying out loud. And it's one other attack should be more damaging, for 2 EN per use. There are other bosses out there that get 30 for 1 EN. Moving right along, we look at GE's barrier. 30 damage for 5 EN? C'mon. Anything from Gunbuster trumps that, and has the added bonus of being affected by a Tensai's abilities. GE costs 3200 PCs, and there's no reason for it at all. You could lower the price, but that still leaves a planet sized unit looking rather pathetic. There are times where you go purely from game stats, but c'mon.. Common sense here would dictate that GE needs a boost in strength for it to be worth anything. If you want my opinion, this is how it should look..
Getter Emperor
Statistics: HP: 1000 EN: 200, IS: 0, Class: Boss[/color]
Weapons: 1) Multiple Getta Beam Launcher (SX)- 15 damage/1 EN
OR
1) Multiple Getta Beam Launcher (SX)- 30 damage/2 EN
MAP Weapons: 1) Emperor Beam (I:7)- DESTROY, 50 EN/shot
Inherent Abilities: 1) Usable by Lieutenants or higher. 2) Mothership Class (Cannot Dodge) 3) Planet Size Class 4) Heavy Construction 5) HP/EN Regen 25% 6) Emperor Protector (Barrier): Negate 40 damage from any source for 3 EN. 7) Getter-Zen Generator: All allied Getter units gain EN Regen 10% as long as Getter Emperor is in battle. 8) Size Difference: Immune to all status effects. Immune to all Pilot Ability effects, including this unit's pilot. 9) Getter Emperor can only be used in Space. 10) Emperor Beam: Target's Dodge Cost +10
Purchasing Cost: 3200 PCs
Super AM Wars Pilot Slots: 5
Series of Origin: Shin Getter Robo Daikessen!
Is this really so bad? It's not much of a boost to it's strength, but it certainly helps. Another problem that has come up with me is it's inability to dodge, and DG Cell infection. I'm not entirely sure if DG Cell infection counts as a status effect. But if it doesn't, that means that GE is completely helpless against it. If this is the case, then perhaps it should be specifed that GE is immune to all unit abilities and effects as well. Also, shouldn't something this big get some sort of inherent damage reduction? Colonies do, and GE dwarfs colonies.
Alternatively, you can just take this big lug, and make it an event boss. The ability to buy a planet sized mothership kinda seems silly anyways.[/s]
EDIT: You know, just ignore all that above. GE needs to be removed as a buyable unit, period. Nothing that big should be purchased. Hell, we should be able to buy colonies if we can buy GE.
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Post by Berrik on Jul 21, 2004 14:44:53 GMT -5
infinite use 15x50 a round = NO.
Berrik
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Post by MISTER TIBBS on Jul 21, 2004 14:47:10 GMT -5
Actually Berrik, I really changed my mind on this. GE shouldn't be able to be bought at all.
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Post by Umbaglo on Jul 21, 2004 14:48:03 GMT -5
But infinite use 30*50 (PSX) and 30*40 (SX) = Yes?
If GE is going to remain in the Hangar, then we should add other super-large "motherships", like Colony Laser or Angel Halo. I mean, you can in G Gen!
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Post by MISTER TIBBS on Jul 21, 2004 15:17:18 GMT -5
NONE of that stuff should be buyable. Sheesh. GE should just be made stronger and turned into a event boss like the others.
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Post by Rekan Yuusha on Jul 22, 2004 17:29:14 GMT -5
I was thinking that Crossbone X-3 was missing an attack- Namely, the one it killed Divinidad with!
Changes in Red.
Crossbone Gundam X-3
Statistics: HP: 55, EN: 30, IS: 2, Size: M
Weapons: 1) Vulcan Gun- 3 damage, 20 rounds 2) Beam Saber (M)- 12 damage 3) Gatling Gun (V)- 8 damage, 12 rounds 4) Mega Machine Cannon- 18 damage, 8 rounds 5) Muramasa Blaster (M)- 20 damage 6) Blaster Gun (B)- 30 damage, 1 EN/shot 7) Beam Muramasa Blaster- 70 damage, 4 EN/shot 8) Renzoku Muramasa Blaster (X)- 20 damage/2 EN 9) I-Field Crash (V)- 20 damage/EN
Inherent Abilities: 1) Usable by Ensigns or higher 2) Countercut 3) Countershoot: Vulcan Gun, Gatling Gun, Mega Machine Cannon, Blaster Gun 5) Flexible Thrusters: Dodge Cost -5 6) I-Field (Barrier) 7) Core Block System (X-3 Core Fighter) 8) I-Field Crash: Target's Dodge Cost + 5. Disable any barrier on this unit the next turn if this attack is used.
Nevermind the fact Crossbone X-3 exploded after using this attack, as it's not the first to have that happen(YF-21, Tower). XD
Its damage comes from the fact I-Fields block 20 damage/EN. XD
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Post by Eis Attacker! Ver.W on Jul 22, 2004 18:21:38 GMT -5
Oh that~ it isn't an I-Field attack... all Tovia did was use the I-Field generator to block out Divinidad's beam cannon, and thus since the beam had nowhere to go, it exploded from within~!
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Post by Rekan Yuusha on Jul 22, 2004 18:27:18 GMT -5
Aww. And I wanted to yell "I-FIELD FINGAAAAAH!", too. Nevermind, then.
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Post by MaullarMaullar on Jul 22, 2004 19:02:34 GMT -5
GA-002 Kung Fu Fighter's Warhead Launcher:
4) Warhead Launcher (PGSX)- 45 damage, 4 rounds
GA-003 Trick Master's:
2) Warhead Launcher (GSX)- 60 damage, 3 rounds
Just seems weird to me.
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Post by Umbaglo on Jul 24, 2004 12:08:29 GMT -5
From Gren (WS):
8) Double Spacer Tornado: May cause PARALYZE when 5 or more EN is used. Usable by Grendizer Pilots only.
The cost should probably be reduced, since Grens already get a (S) PARALYZE for 5 EN.
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