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Post by Aslan Cross on Jun 16, 2004 22:48:57 GMT -5
Maybe we could give Mazinkaiser the Breaker Canceller ability? I know Armor Break weapons are rare, and as of now, Armor Failure weapons don't even exist--but I think Breaker Canceller would suit it.
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Post by Berrik on Jun 16, 2004 23:27:35 GMT -5
I'd say no-- there's no basis for this.
Berrik
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Post by Umbaglo on Jun 17, 2004 17:21:20 GMT -5
GP-01Fb Zephyranthes
Statistics: HP: 30, EN: 10, IS: 3
Weapons: 1) Vulcan- 2 damage, 20 rounds 2) Beam Gun (B)- 6 damage, 8 rounds 3) Beam Saber (M)- 8 damage 4) Beam Rifle (B)- 10 damage, 10 rounds 5) Long Beam Rifle (B)- 30 damage, 12 rounds
Inherent Abilities: 1) Usable by anyone 2) Shield 3) Countercut 4) Vernier Thrusters: Dodge Cost -5 5) Core Block System (FF-XII-Fb Core Fighter II)
Replacement Cost: 75 PCs
*Replace GP-01 with this unit after the cost is paid.[/size][/color]
GP-04G Gerbera
Statistics: HP: 50, EN: 25, IS: 2
Weapons: 1) Jitte (M)- 4 damage 2) Beam Saber (M)- 12 damage 3) Long Beam Rifle (B)- 18 damage, 8 rounds
Inherent Abilities: 1) Usable by Ensigns or higher. 2) Shield 3) Countercut 4) Sturm Boosters: Dodge Cost -10
Purchasing Cost: 440 PCs
There's something wrong between these 2 units. And it's that the -01Fb outclasses the -04G in pretty much every way. And the -04G is Ensign? What the heck?
Also, the -03S[bst] is way too crappy to be a Hi-Tier unit.
Even further, Rod Drill's combo is worded wrong. It says it needs an allied Rod Drill, when it should be an allied Baikanfu.
It's not "Open Gate", it's "Open Get". Can we get this fixed, already?
Hathor's Vector Trap still reads "Same effect as bunshin"
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Post by Kyousuke Sumeragi on Jun 17, 2004 21:49:51 GMT -5
I'll re-look unto the GP series again.
And GP03-BST is a MSV not- recorded by MAHq, though, I have it's pictures and other notes in my Dengeki Magazine.
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Post by Umbaglo on Jun 17, 2004 21:51:20 GMT -5
Yeah, but even still there's VALKYRIES that outperform it. There's no way it's Hi-Tier.
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Post by Imban on Jul 7, 2004 1:13:21 GMT -5
IdeonStatistics: HP: 200, EN: 90, IS: 2, Size: LL, Class: Hi-TierWeapons: 1) Punch (M)- 60 damage 2) All-directional Missiles (GSV)- 20 damage/PC 3) Glen Cannon- 100 damage x 2, 10 EN/shot 4) Ideon Sword - 500 damage x 3, Requires Ideon Gauge level 5 to execute
MAP Attacks: 1) Mini Black Hole (I:5)- 200 damage, 25 EN/shot 2) Ideon Gun (I:Infinite) - DESTROY, Requires Ideon Gauge Level 10 to executeInherent Abilities: 1) Usable by anyone. 2) Ide Barrier: Negate 20 damage from any source for 1 EN. 3) Ideon Gauge: Each time an allied Ideon or Solo Ship is hit, increase Ideon Gauge by one level. If either Ideon Sword or Ideon Gun are used, or Ideon enters a mothership, reset Ideon Gauge to Level 0. If Ideon Gauge reaches Level 15, Ideon is automatically and instantly DESTROYed. Ideon Gauge is shared between all allied Solo Ships and Ideons. 4) Ide Force: If Ideon Gauge is Level 7 or higher, EN Regeneration 100%. 5) Will of the Ide: If Ideon Gauge is level 12 or higher, 1 in every 3 attacks must target an ally (if an ally is present). If Ideon Gun is fired, it targets all allies and enemies regardless of post order. 6) Ideon Sword: Disables all damage negation/reduction effects in targets. 7) Ideon Gun: Target's Dodge Cost +10. Negates all Dodge Cost modifiers, special defense abilities, seishin effects and status immunity effects. Attack must be dodged naturally. 8) Ideon Gun Final: When Ideon's HP is 0, or destroyed/removed from the match by a DESTROY or KICK attack, Ideon Gun automatically fires. Negates all dodge cost modifiers, special defense abilities, seishin effects and status immunity effects. Attack must be dodged naturally. All targets' dodge cost +50. Ignore this ability in 1v1 battles or if you have only 1 opponent. This attack targets all allies and enemies regardless of post order. 9) Ideon's Will: Ideon can't be used in eventsPurchasing Cost: PCsCombination of Signal's Ideon, the Hangar Ideon, the game's Ideon, and my ideas.
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Post by Eis Attacker! Ver.W on Jul 7, 2004 17:02:34 GMT -5
Ideon Gauge is shared between all allied Solo Ships and Ideons. Enemy Ideons too?
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Post by Imban on Jul 7, 2004 18:02:52 GMT -5
That could lead to a lot of pain, so I'd say no...
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Post by Imban on Jul 8, 2004 17:46:57 GMT -5
Incoming : RF mecha! RF ZakuStatistics: HP: 35, EN: 20, IS: 3Weapons: 1) Shield Vulcan- 2 damage, 20 rounds 2) Beam Spray Gun (BSV)- 5 damage, 10 rounds 3) Tackle (M)- 6 damage 4) Beam Axe (M)- 8 damage 5) Beam Rifle (B) - 8 damage, 10 rounds 6) 120mm Machinegun (V)- 11 damage, 12 rounds 7) Sea Serpent- 15 damage, PARALYZE, 3 EN/shot 8) Beam Bazooka (B)- 30 damage, 3 EN/shotInherent Abilities: 1) Usable by or higher. 2) Shield : Shield Vulcan 3) CountercutPurchasing Cost: PCsBase : MAHQ stats + our SC stats from GGenF
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Post by Imban on Jul 8, 2004 17:56:07 GMT -5
RF Rick Dom (instead of RF Dom) Statistics: HP: 60, EN: 20, IS: 3Weapons: 1) Vulcan- 2 damage, 20 rounds 2) Grenade Launcher (PV)- 3 damage/PC 3) Beam Saber (M)- 8 damage 4) Beam Rifle (B)- 8 damage, 8 rounds 5) Double Scatter Beam Gun- 10 damage x2, PARALYZE x2, 4 rounds 6) Beam Launcher (B)- 30 damage, 3 EN/shotInherent Abilities: 1) Usable by or higher. 2) CountercutPurchasing Cost: PCsBase : See above.
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Post by Imban on Jul 8, 2004 18:02:01 GMT -5
RF Desert DomStatistics: HP: 60, EN: 20, IS: 3Weapons: 1) Grenade Launcher (PV)- 6 damage/PC 2) Beam Saber (M)- 8 damage 3) Scatter Beam Gun- 10 damage, PARALYZE, 4 rounds 4) Beam Launcher (B)- 30 damage, 3 EN/shotInherent Abilities: 1) Usable by or higher. 2) Countercut 3) Dodge Cost is 5 in desert terrains. 4) RF Desert Dom can't be used in space.Purchasing Cost: PCsBase : See above. Grenade Launcher is twice as powerful as the one on RF Rick Dom since it has twice the tubes...
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Post by Imban on Jul 8, 2004 18:08:12 GMT -5
RF Z'GokStatistics: HP: 55, EN: 25, IS: 3Weapons: 1) Heat Claw (M)- 12 damage x 2 2) Anti-Air/Ship Missiles (PGSX)- 15 damage, 6 rounds 3) Beam Cannon (B)- 20 damage, 1 EN/shotInherent Abilities: 1) Usable by or higher. 2) Dodge Cost is 5 in sea/underwater environments. 3) RF Z'Gok can't be used in space.Purchasing Cost: PCsBASE : See above. EN increased because it had a ridiculously low amount as compared to the original...
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Post by Imban on Jul 8, 2004 18:13:10 GMT -5
RF GoufStatistics: HP: 55, EN: 20, IS: 3Weapons: 1) Vulcan- 2 damage, 20 rounds 2) Beam Sword (M)- 8 damage 3) Beam Rifle (B)- 8 damage, 10 rounds 4) Heat Rod (M)- 15 damage, Sustained Paralysis 1:15 5) Quintuple Autocannons- 15 damage, 10 roundsInherent Abilities: 1) Usable by or higher. 2) Shield 3) CountercutPurchasing Cost: PCsBASE : Same as with above. Heat rod upgraded because it's better than the original.
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Post by Imban on Jul 8, 2004 18:15:52 GMT -5
RF GelgoogStatistics: HP: 60, EN: 20, IS: 2Weapons: 1) Grenade Launcher (PV)- 6 damage/PC 2) Beam Saber (M)- 16 damage 3) Beam Rifle (B)- 18 damage, 20 roundsInherent Abilities: 1) Usable by or higher. 2) Shield 3) CountercutPurchasing Cost: PCsBASE : Eh, just powered up. This thing WAS made 41 years after the original...
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Post by Imban on Jul 8, 2004 18:17:01 GMT -5
Sharul Rochester's Custom RF GelgoogStatistics: HP: 70, EN: 30, IS: 2Weapons: 1) Beam Saber (M)- 12 damage x 2 2) Beam Rifle (B)- 18 damage, 20 rounds 3) Beam Launcher (B)- 30 damage, 3 EN/shotInherent Abilities: 1) Usable by or higher. 2) Beam Shield 3) CountercutReplacement Cost: PCs
*Note: Replace RF Gelgoog after the price is paid.BASE : New RF Gelgoog.
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