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Post by Mafty Navue Erin on Feb 23, 2005 5:39:57 GMT -5
Signal: I think it's because Fold Jump procedures are too slow enough in the way a Boson Jump is used.
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Post by Aslan Cross on Feb 24, 2005 8:27:07 GMT -5
Außenseiter's Lanze Kanone attacks should be (B). They were Beam Absorbed by the Inspector bosses. Also, maybe we could remove the PARALYZE from Alt's Revolving Stake and make it a + weapon instead? Say, 20 damage + 30 damage, 6 rounds? Seeing we have weapons like the Bursting Tonfa on the Core Robots, I think that this isn't such a far-fetched idea. It's clear from the OG2 animation (much more than it was in OG) that Revolving Stake and Revolving Bunker involve stabbing the target, then detonating the propellant charge, driving the stake in deeper. That's why it uses ammo, after all. Reposting this in case it wasn't seen on the previous page. Also, about Wildwürger---the wording of Victim Beak and Twin Bird Strike make it seem like you can't use them if you're in High-Mobility Mode. Of course, in the game, Würger actually goes into High-Mobility Mode to use them. Please fix~
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Post by Umbaglo on Feb 24, 2005 12:12:39 GMT -5
The difference, actually, is that Wurger performs Jacket Armour Purge as part of the animation. Then automagically recovers the armour, somehow. Since we have Jacket Armour Purge as a transform, you need to perform it before you can use the attacks, like Arad does.
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Post by Aslan Cross on Feb 24, 2005 18:10:14 GMT -5
That's pretty clear, but my question was whether Wildwürger can Victim Beak and Twin Bird Strike in HM mode, because it wouldn't make sense if you couldn't.
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Post by Arad Baranga on Feb 25, 2005 1:20:36 GMT -5
Yes, because it works more like a C.A. Chip than a transformation in the way it's worded. It doesn't cancel out the Jacket Armor Purge, just enhances the effect.
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Post by Aslan Cross on Feb 25, 2005 3:33:26 GMT -5
It might help if the wording was clarified explicitly on the unit itself, though. Saves us the future trouble of having to explain.
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Post by Aslan Cross on Feb 25, 2005 23:14:00 GMT -5
Minor name corrections to SRWD originals:
It's Aile Chevalier (Why it's named this when it can't even fly is beyond me), while the upgrade is Geant Chevalier.
Also found a Japanese source that says that Zuphiroude's hissatsu is "Zehn Gebote" (the Ten Commandments). And yet for some reason the kana pronounces it differently.
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Post by MaullarMaullar on Feb 26, 2005 18:12:58 GMT -5
Would it be possible to change Airmaster's Buster Rifles into (BSR)? The potential for (BSX) spam makes it a little good for a Sergeant unit, and it could probably beat its counterparts fairly easliy (although Gundam X is actually a rank higher.) Besides, the attack itself is usually just a bunch of shots coming from the same direction. It's not like some all-angle attack of doom.
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Post by MaullarMaullar on Feb 27, 2005 20:18:50 GMT -5
In @g, doesn't Duran's 8-Tube Rocket Launcher actually fire a whole bunch of missiles?
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Post by CowboyJohnny on Feb 28, 2005 1:18:00 GMT -5
Super Powered Tracers need Move tags.
Incidentally, wasn't Field Lancer (at least, though I think most of the Nadesico barrier-piercing stuff) going to get Barrier Pierce due to IMPACT behavior?
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Post by Aslan Cross on Feb 28, 2005 3:43:33 GMT -5
Not a really serious suggestion, but hey, it's worth a try.
We have a Bergelmir that has an attack found only in a doujin. (Machinery Blade).
In another Alpha Gaiden doujin, Thrudgelmir has an attack called Issen Hoshinagi no Tachi. (One-Flash Star-Cleaving Greatsword) Also I've heard that this attack is actually an official attack although not included in Alpha Gaiden because of time constraints. If we could make room for doujin attacks, I don't see why we can't add this one. It involves the Zankantou growing REALLY LONG.
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Post by Mafty Navue Erin on Feb 28, 2005 4:52:37 GMT -5
It involves the Zankantou growing REALLY LONG. ...which was then broken into two due to a Twin Buster Rifle blast followed by a punch from Dancougar. Sorry, couldn't help it. ;D Also...another thing. Shouldn't we standardize the Graviton Rifles? I mean, there's a big discrepancy between the normal and BST versions in the SC. Granted that we're using @ and @2 stats, there'd be no problem, but OG2 shows that they're both one and the same.
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Post by Aslan Cross on Feb 28, 2005 5:59:43 GMT -5
An alternative to standardizing them could involve making the "weaker" versions #2 instead, as they are in OG2, while keeping the BST versions as heavy single-hitters.
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Post by Eis Attacker! Ver.W on Feb 28, 2005 6:45:19 GMT -5
Actually, mafty is right in that they're the same. The BST in the Graviton Rifle BST just means that it's equipped with a Booster, since unlike Mk-III L, Mk-III R doesn't have enough power to teleport in the rifle by itself~
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Post by Julius Firefocht on Feb 28, 2005 9:10:01 GMT -5
We have a problem with the Granzon here. It is a Boss in all but name. Perhaps we can increase the damage of the Shukutaihou and make it EN based, and somewhat increase the damage reduction.
We are already making changes to the Thrudgelmir that are not entirely canon in nature, so we might as well take the liberty to strengthen the Granzon.
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