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Post by Umbaglo on Mar 5, 2004 13:06:29 GMT -5
I think that the Rules board could use a general updating and redesign. Some of the rules are greatly out of date (PC, Newbie, and Welcome, for example), and some threads are confusing (where Secondary Defences is placed, for example). Updating would help to make everything much clearer and easier to find the rules needed.
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Post by Rekan Yuusha on Mar 5, 2004 17:19:38 GMT -5
The problem isn't acknowledging the fact. The problem is finding someone to actually FIX it. XD
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Post by Shuu on Mar 5, 2004 18:16:30 GMT -5
Mafty, Aslan and I will take care of it. Just post what rules you think need updating here and it'll be solved ASAP.
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Post by Umbaglo on Mar 5, 2004 18:33:25 GMT -5
Newbie Guide: Remove Post PCs.
Welcome To The SimChamber: See above.
Monthly Allowance: It's now 400 PCs.
Types of Fights: I think it should just say "PA Fight" and "SC Fight" instead of Training and Non-Training.
"What's that do again?": Forms of Defence doesn't seem to fit here. I think it would be better in the Math or Turn Order topics.
Strength in Numbers: CAKE needs to be added to the faction list.
Mecha: Remove Daba.
PCs: Removing anything about Posting PCs, rank purchasing, and Daba.
This is what I think could use some changing.
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Post by Umbaglo on Mar 7, 2004 1:33:32 GMT -5
The SC Chatroom can be made into an actual rules post, and also add the Atomic-chat link chan.
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Post by CowboyJohnny on Mar 7, 2004 3:56:29 GMT -5
This is more of a request, but the single most common math error seems to be putting pilot-ability attack strength increases after V-Up(W). (Heck, I did it when I started, just by imitating people.)
For example: A Personal Trooper is in Gundam with one V-Up Unit(W) equipped. The original weapons are:
Original Weapons: 1) Vulcan- 2 damage, 20 rounds 2) Beam Sabre (M)- 8 damage 3) Beam Rifle (B)- 12 damage, 10 rounds 4) Beam Javelin (M)- 18 damage 5) Hyper Bazooka (P)- 30 damage, 4 rounds 6) Gundam Hammer (S)- 40 damage
First the PT's Attacker bonus should be applied (*1.25), then the +10 from V-Up Unit (W). This gives:
Correct: 1) Vulcan- 2->12.5~13 damage, 20 rounds 2) Beam Sabre (M)- 8->20 damage 3) Beam Rifle (B)- 12->25 damage, 10 rounds 4) Beam Javelin (M)- 18->32.5~33 damage 5) Hyper Bazooka (P)- 30->47.5~48 damage, 4 rounds 6) Gundam Hammer (S)- 40->60 damage
(~ used to indicate rounding)
People often do it the other way around, leading to higher values:
Incorrect: 1) Vulcan- 2->15 damage, 20 rounds 2) Beam Sabre (M)- 8->22.5~23 damage 3) Beam Rifle (B)- 12->27.5~28 damage, 10 rounds 4) Beam Javelin (M)- 18->35 damage 5) Hyper Bazooka (P)- 30->50 damage, 4 rounds 6) Gundam Hammer (S)- 40->62.5~63 damage
While the difference isn't very large with a PT, it gets a lot bigger with SR pilots. I know there's already the example with the Shuffle Union Monshou (which is now damage *2, not *1.5), but this could use a specific clarification or case study. Or maybe people just don't read it, I guess. Possibly stick the bit about "Items that increase weapon power by a percentage (Shuffle Union Crest, Grapple Sensor, Hybrid Dual Sensor) go before those that increase them by a solid value" in the Resolving Attack Strength section too.
P.S. Other things about the math thread:
-While it's been said that damage reduction can't go beyond 75%, no one seems to know what that means, including me. People stack damage reduction multiplicatively, not additively, and case study #2 clearly shows that total damage reduction can be above 75%.
-Although the math thread emphasizes that rounding occurs only at the end of the calculation, it breaks this rule in case study #3 with the Dairyoku-Ki-ai example. (If rounding is applied only at the end, the order in which Dairyoku and Ki-ai are applied doesn't matter anyway.)
Sorry for putting so much at once, but it would be nice to deal with this. If I can help, please ask.
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Post by Arad Baranga on Mar 11, 2004 19:51:19 GMT -5
"What's that do again?": Are Open Get, Getter Vision and Mach Special Secondary Defense, since they worked same as Bunshin in the games?
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Post by MaullarMaullar on Mar 11, 2004 20:26:46 GMT -5
Some things need to be clarified in the Tension Gauge part of the ability clarification thread.
For one, what happens if your attack hits but doesn't do any damage (but wasn't barriered)? For instance, Phase Shift Armor. Or even a Beam Shield.
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Post by Umbaglo on Mar 11, 2004 22:35:27 GMT -5
PSA counts as taking the hit. Beam Shield counts as using a shield.
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Post by MaullarMaullar on Mar 11, 2004 23:05:07 GMT -5
Then that needs to be clarified in the thread. As it stands, +2 Tension is only awarded for hitting and successfully dealing damage. What if you hit but do 0 damage due to an enemy's PSA or Beam Shield or something?
And Flash, does that count as a dodge or a "special defensive mechanism"? Because it does say "normal dodge" in the thread.
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Time Crisis
Private
H.A.G.A.N.E.
Ashe is my queen, shes one hotz gal in dat New FF series!
Posts: 98
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Post by Time Crisis on Mar 12, 2004 7:50:03 GMT -5
so there aint PC post? so i guez i read teh rulz wrong.
so, what am i missing afta this?
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Post by Yanbetari on Mar 12, 2004 8:21:41 GMT -5
We used to have posting PC gains until just recently, but they were removed due to people implementing them incorrectly. So not all the info about them has been cleaned out of the rules threads yet.
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Post by Ta-kun on Mar 12, 2004 9:41:17 GMT -5
so there aint PC post? so i guez i read teh rulz wrong. so, what am i missing afta this? sorry, Posting PCs were killed (by me >_<; ) in order to bring more stability to the SC economy, and regarding the PC rules, I put a thread with em' on the pCD depot in order to be t he real sourec, since the rules thread needs a update.
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Post by Umbaglo on Mar 14, 2004 17:04:09 GMT -5
The last post in the Subclass thread still refers to exchanging subclasses.
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Post by MaullarMaullar on Mar 20, 2004 22:55:02 GMT -5
The whole thing about rank-based pricing needs to be taken out.
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