|
Post by Eis Attacker! Ver.W on Mar 23, 2004 19:44:11 GMT -5
Suggesting that the Regen Phase should be renamed as Upkeep Phase since we now have more of those "upkeep" abilities~
|
|
|
Post by Tilus on Mar 23, 2004 19:51:14 GMT -5
And, in the same vein, that the Transformation Phase be renamed into something else, since there's 3543543543534 things that you do during that phase now anyways =P
|
|
|
Post by Eis Attacker! Ver.W on Mar 23, 2004 21:47:33 GMT -5
I think Special Phase sounds good as a new name for the Transformation Phase~
|
|
|
Post by Mafty Navue Erin on Mar 27, 2004 0:52:08 GMT -5
...how about this?
Strategy Phase:[/color] [/li][li] Transformations. [/li][li] Non-Barrier mech ability activations that require a cost [/li][li] Use of items.
Basically, this is the 'Player Phase' in any SRW game, wherein you transform, move, etc. Only difference is the use of seishin.
|
|
|
Post by Tilus on Mar 27, 2004 2:34:50 GMT -5
Sounds fine, except for one thing..
Make it yellow.
Darker colors (such as the dark blue in the defense phase) blend in too much with the background of the site, and make it hard to read unless you use the highlight trick.
|
|
|
Post by Kyoryushin on Mar 27, 2004 8:17:27 GMT -5
How about we slap Seishin activation down there as well, it would really make sense since using seishin is part of the strategy neh? ;D
|
|
|
Post by Ta-kun on Mar 27, 2004 16:38:09 GMT -5
that would kill the efectiveness of Flash, resist and almost ANY single countter-based seishin. this discussion was made when Seishin were added to the SC and te resolution was that Seishin MUST go before the whole set of actions to make efective most of the efects of the most used seishins in game.
|
|
|
Post by Trigger on Mar 28, 2004 19:44:03 GMT -5
It would also Kill the Effectiveness of Iron wall too
|
|
|
Post by CowboyJohnny on Apr 1, 2004 21:45:14 GMT -5
The Tensai class description should be clarified to say that reduced consumption does not apply to CC cost, probably.
|
|
|
Post by Umbaglo on Apr 9, 2004 0:26:23 GMT -5
Songs needs to mention that only one person can sing at a time. Unless it was intentionally left out, that is.
|
|
|
Post by MaullarMaullar on Apr 15, 2004 19:08:40 GMT -5
In the Math thread, the Case Studies are woefully outdated. For instance, in the DC modifier example, Roy still has his old PPA, and the equippable Zero System. And when the Dairyoku mods pass, the Dairyoku example in the same thread will be outdated too.
|
|
|
Post by Umbaglo on Apr 22, 2004 12:44:26 GMT -5
Unwritten rules suck. Let's correct this.
|
|
|
Post by Umbaglo on May 17, 2004 16:26:58 GMT -5
*Ba-dump*
|
|
|
Post by Naruto on May 17, 2004 16:33:54 GMT -5
As Umb said. Somthing that also needs to be modded in the Math is that fact that Armor and damage mods on mechs now stack with each. (Which I didn't know because I follow that thread still ) Plz fix this.
|
|
|
Post by Tilus on May 21, 2004 11:36:48 GMT -5
Okay, something's been bothering me about the wording for charge-based pilot abilities lately.. they can too easily be interpreted the wrong way, just like everyone had prior to the clarification. Thus, I suggest that all the charge-based abilities be reworded from "Usable in X turns" or something similar to "Charge time is X turns".
For example, Newtype's Pressure would be worded like this:
- Pressure: Negate the attack phase of a single target for one turn. Requires charging. Pressure is used ONLY during the attack phase. Private: Charge time is 8 turns. Corporal: Charge time is 7 turns. Sergeant: Charge time is 6 turns. Ensign: Charge time is 5 turns. Lieutenant: Charge time is 4 turns.
Sound good?
|
|