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Post by Eis Attacker! Ver.W on Jan 28, 2004 11:20:20 GMT -5
*votes for Ryvius spaceships and their respective Vital Guarders for the hanger!*
....oh and a bit of Galaxy Angel monshouki wouldn't hurt either~ (though the latter isn't even mecha related no matter how hard one can try~) ^_^
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Post by Mafty Navue Erin on Feb 3, 2004 1:03:44 GMT -5
*votes for Ryvius spaceships and their respective Vital Guarders for the hanger!* *wonders whether somebody would even dare to get Lucson as a subchar....*
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Post by Lyonesse on Feb 3, 2004 8:07:26 GMT -5
I think it can be done... Perhaps. It seems feasible as long as we get full specs and the full monty on all the necessary infos for it.
However, I fear the wrath of Cross. I'm sure he won't like this idea.
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Post by shinG on Feb 8, 2004 4:55:21 GMT -5
Okay, this post is about Boss Spacer. Some of you might go "WTF!?" so i suggest all of you go here www.grendizer.net/Boss_Borot.htmlIt seems like boss managed to build his own Spacer in grendizer. As super boss borot lovers(i know all of you are ;D ), we can't miss this one out can we? Regarding boss spacer, I have two versions: Version A, the evo unit: Basically, this is a further evolution from Super boss borot. Attacks are based on Grendizer's and Super Boss Borot's. Gains an addition screw boss punch(nerfed screw crusher punch) that can be used in both modes >_< How to obtain: Participate in 3 SC Battles with Super Boss Borot. Super Boss Borot(With Boss Spacer)Statistics: HP: 50, EN: 40, IS: 4Weapons: 1)Melt Shower (BV)- 4 damage/EN. Spacer mode only. 2)Spin Saucer (P)- 10 damage x 2, 6 rounds. Spacer mode only 3)Spin Drill (P)- 13 damage x 2, 8 rounds. Spacer mode only. 4)Borot Punch (M)- 10 damage 5)Special Borot Punch (M)- 15 damage 6)Super Deluxe Missile (PSV)- 5 damage/PC 7)Screw Boss Punch (PS)- 20 damage x 2, 4 EN/attack 8)Special Deluxe Borot Punch- 40 damage, 2 EN/attack 9)Super Deluxe Nuclear Missile- DESTROY, 1 round 10)Borot Special Power (V)- 10 damage/PCInherent Abilities: 1) Usable by anyone. 2) Resupply 3) Self-Destruct 4) Boss Spacer Mode: Dodge cost -5. Disable Borot Punch, Special Borot Punch, Special Deluxe Borot Punch and Borot Special Power. Version B, the equippable Item: This version makes boss spacer something like an extra frame(Eg, like aestivalis' frames). Kinda like a nerfed version of grendizer's spacer mode. HP is reduced from previous version as this version can change back to Boss borot once destroyed. Damage is increased due to the lack of weapons compared to Super Boss Borot. Weapons mostly based on Grendizer's spacer mode. How to obtain:Buy and Equip the Boss spacer addon onto Boss borot or Super boss borot. Boss SpacerStatistics: HP: 40, EN: 30, IS: 3Weapons: 1)Melt Shower (BV)- 7 damage/EN. 2)Spin Saucer (P)- 12 damage x 2, 6 rounds. 3)Spin Drill (P)- 16 damage x 2, 8 rounds. 4)Shoulder Boomerang (PS)- 13 damage x 2, 1 EN/attack 5)Screw Boss Punch (PS)- 25 damage x 2, 2 EN/attack 6)Boss Thunder- 60 damage, 5 EN/shot Inherent Abilities: 1) Usable by anyone. 2) Resupply 3) Self-Destruct 4) Boss Spacer Mode: Dodge cost -5 5) Seperate: Unit can seperated into Boss Borot or Super Boss Borot (depending on which one you own) during the transformation phrase or when the unit is destroyed. HP and EN are all recovered.
I'm not too sure whether Rank limits should be given to both though....... Pls gimme your comments!
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Post by Arad Baranga on Feb 9, 2004 12:44:18 GMT -5
Alright, I finished up the MOSPEADA stats today. Here's the site that I was using as a reference: members.optusnet.com.au/~cyc01/mecha.htmI'm sure these could be improved upon, but I'm confident that they're a good base. Part of what I was aiming for when I made these was to create a Private-rank Valkyrie, because the MOSPEADA units are really not that strong compared to many others. I also had to guess as to what the combined Legioss and TREAD's stats would be, since it's been a loooooooooong time since I've seen the show, and when I did it was as Robotech: New Generation. :\ Anyway, here the stats are. AFC-01H Legioss (Armo-Fighter Mode)Statistics: HP: 25, EN: 10, IS: 4Weapons: 1) Gunpod- 6 damage, 10 rounds 2) Multi-Missiles (PGSV)- 2 damage/PC 3) Punch (M)- 4 damage. Armo-Diver and Armo-Soldier Mode Only. 4) 80mm Gatling Beam Gun (BV)- 6 damage/EN. Armo-Soldier Mode Only.Inherent Abilities: 1) Usable by anyone. 2) Dodge Cost -10 in space and -5 in an atmosphere. 3) Armo-Diver Mode: Dodge Cost -5 in space and -10 in an atmosphere instead. Enable Punch 4) Armo-Soldier Mode: No inherent Dodge Cost bonus. Enable 80mm Gatling Beam Gun and Punch. 5) Limited Transformation: When in Armo-Fighter or Armo-Soldier mode, the Legioss may only transform to Armo-Diver mode. When in Armo-Diver mode, the Legioss may transform to either Armo-Fighter or Armo-Soldier. 6) Seperate (VR-052F MOSPEADA (Ride Armor Mode)). This ability cannot be used in space.Purchasing Cost: 140 PCs VR-052F MOSPEADA (Bike Mode)Statistics: HP: 10, EN: 10, IS: 4Weapons: 1) Missiles (PV)- 3 damage/PC, 4 rounds 2) Mars Gallant Pistol (BV)- 3 damage/EN. Ride Armor Mode only. 3) Mars Gallant Rifle (B)- 10 damage, 10 rounds. Ride Armor Mode only.Inherent Abilities: 1) Usable by anyone. 2) Dodge Cost -10. 3) VR-052F MOSPEADA cannot be used in space. 4) Ride Armor Mode: Dodge Cost -5 instead. Enable either Mars Gallant Pistol or Mars Gallant Rifle and disable the other. Enable Gun Configure. 5) Gun Configure: Enable either Mars Gallant Pistol or Mars Gallant Rifle and disable the other. Performed during Transformation Phase while in Ride Armor mode.Purchasing Cost: Not Applicable. To acquire this unit, AFC-01H Legioss must be destroyed or you choose to separate. AFC-01I Dark Legioss (Armo-Fighter Mode)Statistics: HP: 30, EN: 10, IS: 3Weapons: 1) Multi-Missiles (PGSV)- 3 damage/PC 2) Claw (M)- 6 damage. Armo-Diver and Armo-Soldier Mode Only. 3) EU-13 Syncrho Cannon Gun Pod (BV)- 8 damage/EN.Inherent Abilities: 1) Usable by Corporals or higher. 2) Dodge Cost -10 in space and -5 in an atmosphere. 3) Armo-Diver Mode: Dodge Cost -5 in space and -10 in an atmosphere instead. Enable Punch 4) Armo-Soldier Mode: No inherent Dodge Cost bonus. Damage Reduction (-10%). Enable Punch. 5) Limited Transformation: When in Armo-Fighter or Armo-Soldier mode, the Dark Legioss may only transform to Armo-Diver mode. When in Armo-Diver mode, the Legioss may transform to either Armo-Fighter or Armo-Soldier. 6) Destabilizer: Pay 2 EN. The next attack made with the EU-13 Syncrho Cannon Gun Pod may not be affected by Barriers.Purchasing Cost: 160 PCs VR-41H Blowsperior (Bike Mode)Statistics: HP: 15, EN: 10, IS: 4Weapons: 1) Missile Launcher (PGSX)- 3 damage, 6 rounds 2) Ceramic Sword (M)- 5 damage. Ride Armor Only. 3) Mars Gallant Pistol (BV)- 3 damage/EN. Ride Armor Mode only. 3) Mars Gallant Rifle (B)- 10 damage, 10 rounds. Ride Armor Mode only.Inherent Abilities: 1) Usable by anyone. 2) Dodge Cost -10. 3) VR-41H Blowsperior cannot be used in space. 4) Ride Armor Mode: Dodge Cost -5 instead. Enable Ceramic Sword. Enable either Mars Gallant Pistol or Mars Gallant Rifle and disable the other. Enable Gun Configure. 5) Gun Configure: Enable either Mars Gallant Pistol or Mars Gallant Rifle and disable the other. Performed during Transformation Phase while in Ride Armor mode.Purchasing Cost: 150 PCs VR-38LT BARTLEY (Bike Mode)Statistics: HP: 10, EN: 10, IS: 4Weapons: 1) Mars Gallant Pistol (BV)- 3 damage/EN. Ride Armor Mode only. 2) Mars Gallant Rifle (B)- 10 damage, 10 rounds. Ride Armor Mode only. 3) Rocket Launcher (P)- 15 damage, 6 rounds. Ride Armor Mode only.Inherent Abilities: 1) Usable by anyone. 2) Dodge Cost -15. 3) VR-38LT cannot be used in space. 4) Ride Armor Mode: Dodge Cost -8 instead. Enable Rocket Launcher. Enable either Mars Gallant Pistol or Mars Gallant Rifle and disable the other. Enable Gun Configure. 5) Gun Configure: Enable either Mars Gallant Pistol or Mars Gallant Rifle and disable the other. Performed during Transformation Phase while in Ride Armor mode.Purchasing Cost: 130 PCs AB-01 TREAD (Armo-Bomber Mode)Statistics: HP: 35, EN: 20, IS: 3Weapons: 1) Bomber Unit (P)- 15 damage, 20 rounds 2) Multi-Missiles (PGSV)- 4 damage/PC 3) Punch (M)- 4 damage. Armo-Diver and Armo-Soldier Mode Only. 4) 80mm Gatling Beam Gun (BV)- 6 damage/EN. Armo-Soldier Mode Only. 5) Tri-Barrel Particle Cannon (B)- 6 damage x 2, 2 EN/shot. 6) Ion Pulse Cannon (B)- 12 damage, 6 rounds. 7) All-Out Attack- DESTROY, 1 round. Armo-Soldier Mode Only.Inherent Abilities: 1) Usable by Corporals or higher. 2) Dodge Cost -10 in space and -5 in an atmosphere. 3) Armo-Diver Mode: Dodge Cost -5 in space and -10 in an atmosphere instead. Enable Punch 4) Armo-Soldier Mode: No inherent Dodge Cost bonus. Enable 80mm Gatling Beam Gun, Punch and All-Out Attack. 5) Limited Transformation: When in Armo-Fighter or Armo-Soldier mode, the TREAD may only transform to Armo-Diver mode. When in Armo-Diver mode, the Legioss may transform to either Armo-Bomber or Armo-Soldier. 6) Seperate (VR-052F MOSPEADA (Ride Armor Mode)). This ability cannot be used in space.Purchasing Cost: 240 PCs AFC-01H Legioss (TREAD)Statistics: HP: 50, EN: 25, IS: 3Weapons: 1) Gunpod- 6 damage, 10 rounds 2) Bomber Unit (P)- 15 damage, 20 rounds 3) Multi-Missiles (PGSV)- 4 damage/PC 4) Ion Pulse Cannon (B)- 12 damage, 6 rounds. 5) Tri-Barrel Particle Cannon (B)- 6 damage x 2, 2 EN/shot. 6) All-Out Attack- DESTROY, 1 roundInherent Abilities: 1) Usable by Sergeants or higher. 2) Dodge Cost -10. 3) Seperate (AFC-01H Legioss (Armo-Fighter Mode)).Purchasing Cost: Not applicable. Purchase the AFC-01H Legioss and AB-01 TREAD, and then the AFC-01H Legioss (TREAD) will be available for use.Super AM Wars Pilot Slots: 2
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Post by Regris Kallen on Feb 9, 2004 12:55:49 GMT -5
I want King Gainer in here. I don't know stats and I don't know... well, much anything. All I know is I want King Gainer. Oh, and Sakura Taisen... >_>
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Post by Fayt Leingod on Feb 11, 2004 12:11:00 GMT -5
I dont see why we shouldnt add Genetic GaoGaiGar and GaoFiGar in the hangar, but thats my opinion.
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Post by Eis Attacker! Ver.W on Feb 11, 2004 15:39:35 GMT -5
I dont see why we shouldnt add Genetic GaoGaiGar and GaoFiGar in the hangar, but thats my opinion. No one said we shouldn't add it... we just haven't added it yet. Each and every one of the hanger mods have their own priority series... but you may find a series coming out faster if you help them out with stats. Then again of course, there's also the thing about series that'll never make it into the SC no matter how hard one tries, so for the more questionable series, perhaps asking Aslan first is the better idea (since you'll get a better answer by direct questioning~) *goes finalize Kikaioh stats*
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Post by Tilus on Feb 11, 2004 23:43:01 GMT -5
Okay, earlier I just noticed that there is a great travesty in the SC. There is no Near Argama!! Thus, I've taken the time to stat it up!
Near Argama
Statistics: HP: 400 EN: 100 IS: 1
Weapons: 1) Anti-Air Laser Guns (S)- 35 damage, 20 rounds 2) Twin Missile Launcher (PGSV)- 18 damage/PC 3) Hyper Mega Particle Cannon (BS)- 100 damage, 20 EN/attack 4) Large Mega Particle Cannon (BS)- 120 damage, 25 EN/attack
Inherent Abilities: 1) Usable by Lieutenants or higher. 2) Mothership Class (30) 3) Minovsky Interference
Purchasing Costs: Not applicable. To acquire this unit, participate in 3 SimChamber battles using Argama. Near Argama will then replace the original Argama.
Super AM Wars Pilot Slots: 5
Notes: - I'm basing these stats solely off of SRWA, as that's the only thing I've got on me at the moment, and placed the numbers between Argama's and Ra Kailum's numbers. If the ship has more moves than listed, please tell me and I'll add them in! - The Hyper Mega Particle Cannon was a MAP attack. I don't know what the progress of implementing the MAP (A) tag, but I might as well pitch that in. - Yes, I'm using a fight requirement instead of a flat cost for the Near Argama, due to its' nature in the series as a late-show replacement for Argama. Only 3 fights are needed since it really isn't much of an upgrade.
Questions? Comments? Flames for my pathetic statting abilities? Fire away!
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Post by Berrik on Feb 12, 2004 0:29:58 GMT -5
Only one quibble: It's "Neo" not "Near".
Berrik
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Post by Eis Attacker! Ver.W on Feb 12, 2004 0:35:28 GMT -5
I'd like to think it's "Neo" too, but the kanji says "neru" so it can only be either "Near" or "Nell"... personally I'd prefer "Nell" but I'm sure most people here go by "Near".
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Post by MazinKaiser on Feb 12, 2004 11:37:10 GMT -5
Ok, here are my version of the stats for Genesic Gaogaigar from Gaogaigar Final. I also feel that some minor changes have to be done to Star Gaogaigar, in order to make way for this monster. Perhaps we can nerf down Star GGG's HP to 160, EN to 85, and let its piloting requirements fall to Sergeant and above. Most importantly, Protect Shade and Protect Wall have to be nerfed down as well. Here is an idea of how to go about it:
GGG Protect Shade: Negate 25 damage from all non (M)-Type sources in a single turn for 3 EN.
Star GGG Protect Wall: Negate 30 damage from all non (M)-Type sources in a single turn for 4 EN.
Gaofighgar Protect Wall: Negate 35 damage from all non (M)-Type sources in a single turn for 5 EN.
Genesic GGG Protect Shade: Negate 40 damage from all non (M)-Type sources in a single turn for 5 EN.
So without further ado, let us move on to Gaofighgar's proposed stats. Take note that these stats are assuming that Star GGG and GGG are nerfed down already.
Gaofighgar
Statistics: HP: 170, EN: 85, IS: 1
Weapons: 1) Drill Knee (MV)- 25 damage/PC 2) Phantom Magnum- 80 damage, 3 EN/attack 3) Gatling Driver (SV)- 25 damage/EN 4) Hell and Heaven- 170 damage, 10 EN/attack
Combo Attacks: 1) Goldion Hammer- DESTROY, 20 EN/attack
Inherent Abilities: 1) Usable by Ensigns or higher. 2) Dodge Cost -7 3) Gaofighgar Protect Wall (Barrier) 4) Dividing Driver 5) Goldion Hammer: Target's Dodge Cost +5. Requires an allied Goldy Marg to execute this attack
Gaofighgar loses some weapons, but its remaining weapons are strengthened. Why are the weapons removed? Simply because I did not recall GaoFighgar using them in GGG Final. Also, to reflect Gaofighgar's superior agility, Dodge Cost is now -7.
Now lets move on to the really interesting stuff...
Genesic Gaogaigar
Statistics: HP: 190, EN: 95, IS: 1
Weapons: 1) Spiral/Straight Drill (MV)- 35 damage/PC 2) Will Knife (M) - 40 damage 2) Broken Phantom (S)- 100 damage, 4 EN/attack 3) Bolting Driver (SV)- 35 damage/EN 4) Hell and Heaven Vita- 200 damage, 10 EN/attack
Combo Attacks: 1) Goldion Crusher (S)- KICK, 1 Round
Inherent Abilities: 1) Usable by Lieutenants or higher. 2) Damage Received -20% 3) Counter-Cut 3) Genesic Protect Shade (Barrier) 4) Genesic Aura: Pay 10 EN to activate. Genesic Gaogaigar gains immunity to (M) Type weapons for 2 turns, starting from the turn this ability is activated. To be activated before Defense Phase as a status. Requires 4 turns to charge. 5) Goldion Crusher: Target's Dodge Cost +30. Requires 3 allied Gutsy Galaxy Guard Motherships to execute this attack. Rounds are locked at 1 and can't be reloaded in any way.
Genesic Aura prevented Genesic GGG's opponents from coming in close to engage in melee combat, so I put it in to represent it. Genesic Hell and Heaven was boosted significantly to reflect the major increase in power, as are other weapons.
The real kicker is in Goldion Crusher. I felt the power and dodge modifers are justified, if only because Goldion Crusher destroyed an entire dimension. A true Doomsday weapon, in a sense. The damage modifers are included to include Genesic's relatively high armor.
Also, perhaps the ability to reflect Beam damage should be put back into the GGG series.
[Edit: Put in counter-cut for Genesic, and also changed Genesic Hell and Heaven to Hell and Heaven Vita, in accordance with the website Naruto provided. Also, modified Genesic Aura to become more powerful but more costly.]
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Post by Shuu on Feb 12, 2004 12:58:07 GMT -5
Since there's not really much of a change with GaoFighGar..maybe it can be a non-replacement Evo Unit of sorts?
Genesic GaoGaiGar on the other hand..are there any weapons you're missing here? Just trying to note ways in which it might be a little different from GGG. I think the idea of the Goldion Crusher is justified as far as dodge mods go. Part of me is inclined to say make it a little higher even, as the likelihood of seeing three ships in a fight isn't all that great, and it can't be reloaded.
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Post by Naruto on Feb 12, 2004 13:52:03 GMT -5
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Post by MazinKaiser on Feb 12, 2004 20:54:57 GMT -5
Perhaps we can make the dodge modifers for Goldion Crusher +40 or +50. I am not joking, because after all it does take 3 more ships to perform the attack, so it had better be worth it. Also, I forgot to add in the Counter-Cut for Genesic. Corrected that already, as you can see. Genesic Gaogaigar did use his Will-Knife to block several attacks. Genesic Aura is also more powerful now, but more costly. I honestly don't know what sort of attack Galeollia Road is, and it is listed in one of the sites provided by Naruto. I have never seen it being used in GGG Final. Perhaps someone can shed some light on it? As for Gaofighgar, maybe we can set the cost as needing to use Star Gaogaigar in 5 SC fights, then pay 500 more PCs to obtain Gaofighgar. Sounds ok?
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