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Post by Teniquette Zezernan on Aug 28, 2002 2:40:05 GMT -5
Nu GundamStatistics: HP: 55, EN: 40, IS: 2, Move: G, Size: MWeapons: Vulcan- 2 damage x 2, 20 rounds Missile (PG)- 8 damage, 8 rounds Melee (MR)- 10 damage/PC Beam Saber (BM)- 13 damage x 2 Beam Rifle (BS)- 9 damage x 3, 12 rounds Beam Cannon (B)- 20 damage, 6 rounds Nu Hyper Bazooka (P)- 40 damage, 6 rounds Fin Funnel (BSX)- 16 damage/EN. Requires NT/EH to execute.
MAP Attacks: Fin Funnel (BD:4)- 100 damage, 1 round. Requires NT/EH to execute.
Combo Attacks: Double Fin Funnel (BSX)- 25 damage/EN. Required NT/EH to execute.Inherent Abilities: 1) Usable by Lieutenants or higher 2) Shield: Missile, Beam Cannon 3) Countercut 4) Countershoot: Vulcan, Beam Rifle, Beam Cannon, Fin Funnel 5) Nu-Gundam I-Field (Barrier) 6) Psycoframe (System) 7) Hi-Level Funnel (Fin Funnel, Double Fin Funnel) 8) Double Fin Funnel: Requires an allied unit with Double Fin Funnel to execute.Purchasing Cost: 500 PCsCustomize: Nu Gundam HWSEvolution: Hi-Nu Gundam, Double Fin Funnel Nu GundamOmake: Hobby Hi-Zack
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Post by Teniquette Zezernan on Aug 28, 2002 2:40:31 GMT -5
SazabiStatistics: HP: 70, EN: 45, IS: 2, Move: G, Size: MWeapons: Missile (PG)- 8 damage, 8 rounds Beam Saber (BMX)- 10 damage/EN Kick (MV)- 15 damage/PC Beam Tomahawk (BM)- 15 damage x 2 Beam Shot Rifle (BS)- 20 damage, 15 rounds Mega Beam Cannon (BSV)- 30 damage/EN Funnel (BSX)- 15 damage/EN. Requires NT/EH to execute.
MAP Attacks: Spread Mega Beam Cannon (BI:3)- 60 damage, 15 EN/attack Funnel (BD:4)- 90 damage, 1 round. Requires NT/EH to execute.Inherent Abilities: 1) Usable by Lieutenants or higher 2) Shield: Missile 3) Countercut 3) Countershoot: Beam Shot Rifle, Mega Beam Cannon, Funnel 4) Psycoframe (System) 5) Damage Received -10% 6) Hi-Level Funnel (Funnel)Purchasing Cost: 500 PCsEvolution: NightengaleOmake: Hobby Hi-Zack
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Post by Teniquette Zezernan on Aug 28, 2002 2:41:16 GMT -5
Nu Gundam HWSStatistics: HP: 80, EN: 60, IS: 1, Move: G, Size: M, Class: Hi-TierWeapons: Vulcan- 2 damage x 2, 20 rounds Missile (PG)- 10 damage, 10 rounds Beam Saber (BM)- 14 damage x 2 Beam Rifle (B)- 10 damage x 3, 12 rounds Beam Cannon (B)- 25 damage, 8 rounds Hyper Bazooka (P)- 45 damage, 6 rounds Hyper Beam Rifle (B)- 60 damage, 10 rounds Fin Funnel (BSX)- 18 damage/EN. Requires NT/EH to execute.
MAP Attacks: Fin Funnel (BD:4)- 110 damage, 1 round. Requires NT/EH to execute.
Combo Attacks: Double Fin Funnel (BSX)- 25 damage/EN. Required NT/EH to execute.Inherent Abilities: 1) Usable by Lieutenants or higher 2) Shield: Missile, Beam Cannon 3) Countercut 4) Countershoot: Vulcan, Beam Rifle, Beam Cannon, Fin Funnel 5) Damage Received -10% 6) Nu-Gundam I-Field (Barrier) 7) Psycoframe (System) 8) Separate (Nu Gundam) 9) Hi-Level Funnel (Fin Funnel, Double Fin Funnel) 10) Double Fin Funnel: Requires an allied unit with Double Fin Funnel to execute.Purchasing Costs: Not Applicable. To acquire this unit, purchase the Nu Gundam HWS Parts and install it onto Nu Gundam.Evolution: Hi-Nu Gundam, Double Fin Funnel Nu GundamOmake: Hobby Hi-Zack
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Post by Teniquette Zezernan on Aug 28, 2002 2:41:53 GMT -5
Jagd DogaStatistics: HP: 55, EN: 25, IS: 2, Move: G, Size: MWeapons: Missile (PGSV)- 2 damage/PC Beam Saber (BM)- 10 damage Mega Gatling Gun (V)- 15 damage, 20 rounds Beam Assault Rifle (BSV)- 18 damage, 10 rounds Mega Particle Cannon (B)- 25 damage, 1 EN/shot Funnel (BPX)- 14 damage/EN. Requires NT/EH to execute.
MAP Attacks: Funnel (BD:3)- 60 damage, 1 round. Requires NT/EH to execute.
Combo Attacks: Double Funnel (BPSX)- 35 damage/EN. Requires NT/EH to execute. Inherent Abilities: 1) Usable by Sergeants or higher 2) Shield: Missile, Mega Particle Cannon 3) Countercut 4) Countershoot: Mega Gatling Gun, Beam Assault Rifle, Funnel 5) Psycoframe (System) 6) During deployment, choose either Mega Gatling Gun or Beam Assault Rifle then disable the other. 7) Double Funnel: Target's Dodge Cost +1 per every 2 EN spent. Requires an allied Jagd Doga to executePurchasing Cost: 320 PCsOmake: Psycommu Test-Type Geara Doga, Buggy Doga, Hobby Hi-Zack
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Post by Teniquette Zezernan on Aug 28, 2002 2:42:20 GMT -5
ReGZ (BWS)Statistics: HP: 45, EN: 25, IS: 2, Move: F, Size: MWeapons: Missile Launcher (PGV)- 3 damage/PC Beam Cannon (B)- 15 damage x 2, 6 rounds Mega Beam Cannon (B)- 40 damage, 2 EN/shotInherent Abilities: 1) Usable by Sergeants or higher 2) Countershoot: Beam Cannon 3) Dodge Cost -5 4) Separate (ReGZ)Purchasing Cost: 320 PCsEvolution: ReGZ CustomOmake: Hobby Hi-Zack
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Post by Teniquette Zezernan on Aug 28, 2002 2:42:50 GMT -5
ReGZStatistics: HP: 45, EN: 20, IS: 2, Move: G, Size: MWeapons: Vulcan- 2 damage, 20 rounds Grenade Launcher (PV)- 3 damage/PC Beam Saber (BM)- 12 damage Beam Rifle (B)- 13 damage, 12 roundsInherent Abilities: 1) Usable by Sergeants or higher 2) Shield 3) Countercut 4) Countershoot: Beam RiflePurchasing Costs: Not Applicable. To acquire this unit, ReGZ (BWS) must be destroyed or you choose to separate.
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Post by Teniquette Zezernan on Aug 28, 2002 2:43:24 GMT -5
JeganStatistics: HP: 30, EN: 15, IS: 4, Move: G, Size: MWeapons: Vulcan Pod- 2 damage, 20 rounds Grenade (PSV)- 3 damage/PC Beam Saber (BM)- 8 damage Beam Rifle (B)- 10 damage, 10 rounds Missile (PG)- 10 damage x 2, 4 roundsInherent Abilities: 1) Usable by anyone 2) Shield: Missile 3) Countercut 4) Countershoot: Vulcan Pod, Beam RiflePurchasing Cost: 70 PCsEvolution: Stark JeganOmake: Hobby Hi-Zack
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Post by Beanoverse on Oct 18, 2002 6:56:56 GMT -5
Alpha AzielStatistics: HP: 220, EN: 80, IS: 2, Move: F, Size: L, Class: Hi-TierWeapons: Dual Vulcan (V)- 6 damage x 2, 20 rounds Mega Beam Cannon (BS)- 70 damage, 5 EN/shot Wired Mega Beam Gun (BSX)- 20 damage/EN. Requires NT/EH to execute. Funnel (BPSX)- 18 damage/EN. Requires NT/EH to execute.
MAP Attacks: Mega Beam Cannon (BI:5)- 70 damage, 10 EN Funnel (BD:4)- 100 damage, 1 round. Requires NT/EH to executeInherent Abilities: 1) Usable by Lieutenants or higher 2) Countershoot: Dual Vulcan, Wired Mega Beam Gun, Funnel 3) Dodge Cost -5 4) Damage Received -20% 5) I-Field (Barrier) 6) Psycoframe (System) 7) Alpha Aziel can only be used in space.Purchasing Cost: 800 PCsOmake: Hobby Hi-Zack
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Post by Mafty Navue Erin on Mar 17, 2003 4:40:10 GMT -5
ReGZ Custom
Statistics:HP: 50, EN: 30, IS: 2, Move: G, Size: M[/color] Weapons: Vulcan- 2 damage, 20 rounds Missile Launcher (PGV)- 4 damage/PC Beam Gun (B)- 8 damage, 10 rounds Hyper Beam Saber (BM)- 25 damage Beam Assault Rifle (BSV)- 15 damage, 12 rounds Beam Cannon (B)- 15 damage x 2, 1 EN/shot. Waverider Mode Only Large Barrel Mega Beam Cannon (BS)- 60 damage, 3 EN/shot. Waverider Mode Only[/color] Inherent Abilities:1) Usable by Ensigns or higher 2) Shield 3) Countercut: Hyper Beam Saber 4) Countershoot: Vulcan, Beam Gun, Beam Assault Rifle, Beam Cannon 5) Waverider Mode: Dodge Cost - 5 and Move: F only. Disable Vulcan, Hyper Beam Saber, and Beam Assault Rifle. [/color] Purchasing Costs:Not Applicable. To acquire this unit, participate in a total of 3 SimChamber battles with ReGZ. ReGZ Custom will then be replace the original ReGZ. Hanger Resale Value: 200 PCs[/color] Omake: Hobby Hi-Zack
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Post by Teniquette Zezernan on Mar 21, 2003 1:33:23 GMT -5
Stark JeganStatistics: HP: 40, EN: 20, IS: 4, Move: G, Size: MWeapons: Vulcan Pod- 2 damage, 20 rounds 30mm Machinegun- 3 damage x 2, 8 rounds Grenade (PSV)- 4 damage/PC Beam Rifle (B)- 10 damage, 10 rounds Missiles (PG)- 10 damage x 2, 6 rounds Bazooka (P)- 30 damage, 8 rounds Large Missile (PGSV)- 15 damage/2 PC, 4 rounds Tactical Nuclear Warhead- DESTROY:L1, 4 roundsInherent Abilities: 1) Usable by Sergeants or higher 2) Countershoot: Vulcan Pod, 30mm Machinegun, Beam Rifle 3) During deployment, choose either Large Missile or Nuclear Warhead then disable the other. 4) Nuclear Warhead: Rounds can only be reloaded by docking within a battleship.Purchasing Cost: Not Applicable. To acquire this unit, Jegan must be used in 3 SimChamber battles. Stark Jegan will then replace the original Jegan.
Hangar Resale Value: 250 PCOmake: Hobby Hi-Zack
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Post by Gouf on Apr 24, 2003 1:39:37 GMT -5
Geara DogaStatistics: HP: 35, EN: 20, IS: 3, Move: G, Size: MWeapons: Grenade Launcher (PV)- 3 damage/PC Beam Sword-Axe (BM)- 8 damage Beam Machinegun (B)- 12 damage, 10 rounds Sturm Faust (P)- 18 damage, 12 roundsInherent Abilities: 1) Usable by Corporals or higher 2) Shield: Sturm Faust 3) Countercut 4) Countershoot: Beam MachinegunPurchasing Cost: 80 PCsReplacement: Cid's Customized Geara Doga Kai, Geara Doga Kai, Geara Doga Heavy Weapons Type, Rezun's Customized Geara DogaOmake: Psycommu Test-Type Geara Doga, Buggy Doga, Hobby Hi-Zack
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Post by Gouf on Aug 1, 2003 23:04:25 GMT -5
Mass Produced Nu GundamStatistics: HP: 45, EN: 20, IS: 2, Move: G, Size: MWeapons: Vulcan- 2 damage, 20 rounds Missile (PG)- 4 damage, 8 rounds Beam Spray Gun (BSV)- 6 damage, 8 rounds Beam Saber (BM)- 10 damage Beam Rifle (B)- 12 damage, 10 rounds Beam Cannon (B)- 18 damage, 6 rounds Hyper Bazooka (P)- 30 damage, 6 rounds Incom (BPX)- 12 damage/EN Fin Funnel (BPX)- 14 damage/EN. Requires NT/EH to execute.
Combo Attacks: Double Fin Funnel (BSX)- 25 damage/EN. Required NT/EH to execute.Inherent Abilities: 1) Usable by Sergeants or higher 2) Shield: Beam Cannon 3) Countercut 4) Countershoot: Vulcan, Beam Spray Gun, Beam Rifle, Beam Cannon, Fin Funnel 4) Nu Gundam I-Field (Barrier): Fin Funnels Enabled Only 5) During deployment, choose either Incom or Fin Funnel, then disable the other. 6) Hi-Level Funnel (Double Fin Funnel) 7) Double Fin Funnel: Requires an allied unit with Double Fin Finnel to execute. If this unit has Fin Funnel disabled, it is not considered to have Double Fin Funnel.Purchasing Cost: 280 PCsOmake: Hobby Hi-Zack
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Post by Kyousuke Sumeragi on Oct 20, 2003 4:02:32 GMT -5
Hi-Nu GundamStatistics:HP: 75, EN: 75, IS: 2, Move: G, Size: M, Class: Hi-Tier[/color] Weapons: Vulcan- 4 damage x 2, 20 rounds Missile Launcher (PGS)- 12 damage, 10 rounds Beam Saber (BM)- 15 damage x 2 Beam Rifle (BS)- 12 damage x 3, 12 rounds Beam Cannon (BSV)- 25 damage, 12 rounds Hyper Bazooka (P)- 50 damage, 7 rounds Fin Funnel (BSX)- 21 damage/EN. Requires NT/EH to execute.
MAP Weapons: Hyper Mega Bazooka Launcher (BI:5)- 150 damage, 1 round Fin Funnel (BD:4)- 175 damage, 1 round. Requires NT/EH to execute.
Combo Attacks: Double Fin Funnel (BSX)- 25 damage/EN. Required NT/EH to execute.Inherent Abilities: 1) Usable by Lieutenants or higher 2) Shield: Missile Launcher, Beam Cannon 3) Countercut 4) Countershoot: Vulcan, Beam Rifle, Fin Funnel, Beam Cannon 5) Nu Gundam I-Field (Barrier) 6) Psycoframe (System) 7) Hi-Level Funnel (Fin Funnel, Double Fin Funnel) 8) Double Fin Funnel: Requires an allied unit with Double Fin Funnel to execute.Purchasing Costs: Not Applicable. To acquire this unit, participate in a total of 5 SimChamber battles with Nu Gundam. Hi-Nu Gundam will then replace the original Nu Gundam.
Hanger Resale Value: 300 PCsOmake: Hobby Hi-Zack
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Post by Kyousuke Sumeragi on Oct 20, 2003 4:24:09 GMT -5
Nightingale
Statistics:HP: 150, EN: 65, IS: 2, Move: G, Size: M, Class: High-tier[/color] Weapons: Kick (MV)- 20 damage/PC Beam Tomahawk (BM)- 25 damage x 2 Mega Beam Rifle (BSV)- 40 damage, 25 rounds Hidden Arms (BMX)- 15 damage/EN. Requires NT/EH to execute. Funnel (BSX)- 22 damage/EN. Requires NT/EH to execute.[/color] Inherent Abilities:1) Usable by Lieutenants or higher 2) Shield 3) Countercut 4) Countershoot: Mega Beam Rifle, Funnel 5) Damage Received -50%6) Psycoframe (System)7) Hi-Level Funnel (Funnel)[/color] Purchasing Costs: Not Applicable. To acquire this unit, Sazabi must be used in 5 SimChamber battles. Nightingale will then replace the Sazabi.
Hanger Resale Value: 300 PCsOmake: Hobby Hi-Zack
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Post by Eis Attacker! Ver.W on Dec 9, 2003 4:36:20 GMT -5
Hobby Hi-ZackStatistics: HP: 30, EN: 10, IS: 4, Move: G, Size: MWeapons: Tackle (M)- 8 damageInherent Abilities: 1) Usable by anyonePurchasing Cost: Not applicable. Acquire 20 Evo Points with any single Char's Counterattack unit or 10 Evo Points with Hobby Hizack. Hobby Hizack will then be available to use.
Hangar Resale Value: 500 PCsOmake: Hobby Hi-Zack
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