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Post by Eis Attacker! Ver.W on Dec 17, 2003 3:39:06 GMT -5
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Post by Eis Attacker! Ver.W on May 27, 2004 18:33:40 GMT -5
Geara Doga KaiStatistics: HP: 40, EN: 25, IS: 3, Move: G, Size: MWeapons: Grenade Launcher (PV)- 4 damage/PC Beam Pick (BM)- 9 damage Beam Machinegun (B)- 14 damage, 10 rounds Sturm Faust (P)- 20 damage, 12 roundsInherent Abilities: 1) Usable by Sergeants or higher 2) Shield 3) Countercut 4) Countershoot: Beam Machinegun 5) Dodge Cost -3Replacement Cost: 70 PCs
*Note: Replace Geara Doga with this unit after the cost is paid.[/size][/color] Omake: Psycommu Test-Type Geara Doga, Buggy Doga, Hobby Hi-Zack
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Post by Eis Attacker! Ver.W on May 27, 2004 18:43:07 GMT -5
Geara Doga Heavy Weapons TypeStatistics: HP: 45, EN: 20, IS: 3, Move: G, Size: MWeapons: Grenade Launcher (PV)- 5 damage/PC Sturm Faust (P)- 20 damage, 12 rounds 200mm Rangebruno Cannon- 40 damage, 6 roundsInherent Abilities: 1) Usable by Sergeants or higher 2) Shield 3) Damage Received -10%Replacement Cost: 130 PCs
*Note: Replace Geara Doga with this unit after the cost is paid.[/size][/color] Omake: Psycommu Test-Type Geara Doga, Buggy Doga, Hobby Hi-Zack
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Post by Eis Attacker! Ver.W on May 27, 2004 18:50:53 GMT -5
Psycommu Test-Type Geara DogaStatistics: HP: 50, EN: 20, IS: 3, Move: G, Size: MWeapons: Grenade Launcher (PV)- 4 damage/PC Beam Saber (BM)- 8 damage Beam Shot Rifle (B)- 18 damage, 10 rounds Mega Particle Cannon (B)- 18 damage, 1 EN/shot Funnel (BPX)- 10 damage/EN. Requires NT/EH to execute.Inherent Abilities: 1) Usable by Corporals or higher 2) Countercut 3) Countershoot: Beam Shot Rifle, Mega Particle Cannon, FunnelPurchasing Cost: Not applicable. To acquire this unit, participate in a total of 5 SimChamber battles with Jagd Doga and any Geara Doga variant (at least one for Jagd Doga and and one for Geara Doga types). Psycommu Test-Type Geara Doga will then be available to use.
Hangar Resale Value: 100 PCsOmake: Psycommu Test-Type Geara Doga, Buggy Doga, Hobby Hi-Zack
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Post by Eis Attacker! Ver.W on Aug 26, 2004 16:41:19 GMT -5
Ra CailumStatistics: HP: 420, EN: 120, IS: 2, Move: F, Size: LLWeapons: 180mm Machine Cannon (V)- 15 damage, 20 rounds Multi Missile Launcher (PGSV)- 20 damage/PC Sub Mega Particle Cannon (B)- 60 damage, 20 rounds Main Mega Particle Cannon (BS)- 100 damage, 20 rounds Tactical Nuclear Missile- DESTROY:L1, 3 rounds
MAP Attacks: Hyper Mega Particle Cannon (BI:5)- 120 damage, 20 EN/attack Strategic Nuclear Missile (PI:7)- DESTROY:L2 damage, 1 roundsInherent Abilities: 1) Usable by Lieutenants or higher 2) Mothership Class (30) 3) Heavy Construction 4) Minovsky Interference 5) Countershoot: 180mm Machine Cannon 6) Tactical Nuclear Missile or Strategic Nuclear Missile: Can only be reloaded in a Mothership.Purchasing Cost: 850 PCsSuper AM Wars Pilot Slots: 5Omake: Hobby Hi-Zack
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Post by Eis Attacker! Ver.W on Aug 26, 2004 16:42:56 GMT -5
LeoreulaStatistics: HP: 500, EN: 150, IS: 2, Move: F, Size: LLWeapons: 180mm Machine Cannon (V)- 15 damage, 20 rounds Multi Missile Launcher (PGSV)- 20 damage/PC Sub Mega Particle Cannon (B)- 60 damage, 20 rounds Main Mega Particle Cannon (BS)- 100 damage, 20 rounds
MAP Attacks: Hyper Mega Particle Cannon (BI:5)- 150 damage, 20 EN/attackInherent Abilities: 1) Usable by Lieutenants or higher 2) Mothership Class (30) 3) Heavy Construction 4) Minovsky Interference 5) Countershoot: 180mm Machine CannonPurchasing Costs: 800 PCsSuper AM Wars Pilot Slots: 5Omake: Hobby Hi-Zack
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Post by Eis Attacker! Ver.W on Oct 7, 2004 21:11:43 GMT -5
Novel GM IIIStatistics: HP: 40, EN: 20, IS: 4, Move: G, Size: MWeapons: 60mm Vulcan- 2 damage, 20 rounds Beam Saber (BM)- 6 damage Beam Rifle (B)- 10 damage, 10 rounds Missile Pod (PGSV)- 3 damage/PC Large Missile Launcher (PG)- 15 damage x 2, 2 roundsInherent Abilities: 1) Usable by Corporals or higher 2) Shield 3) Countercut 4) Countershoot: 60mm Vulcan, Beam RiflePurchasing Cost: 110 PCsOmake: Hobby Hi-Zack
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Post by Eis Attacker! Ver.W on Jan 11, 2005 22:55:45 GMT -5
Sazabi (IMPACT Final)Statistics: HP: 500, EN: 150, IS: 2, Move: G, Size: M, Class: Final BossWeapons: Missile (PGR)- 20 damage/PC Kick (MV)- 25 damage/PC Beam Saber (BMX)- 25 damage/EN Beam Tomahawk (BM)- 40 damage x 2 Beam Shot Rifle (BSR)- 45 damage, 40 rounds Mega Beam Cannon (BSV)- 50 damage/EN Funnel (BSX)- 30 damage/EN. Requires NT/EH to execute.
MAP Attacks: Spread Mega Beam Cannon (BI:6)- 300 damage, 15 EN/attack Funnel (BD:8)- 500 damage, 1 round. Requires NT/EH to execute.Inherent Abilities: 1) Usable by Lieutenants or higher 2) Shield: Missile 3) Countercut 3) Countershoot: Beam Shot Rifle, Mega Beam Cannon, Funnel 4) Dodge Cost -10 5) Damage Received -25% 6) Psycoframe (System) 7) Hi-Level Funnel (Funnel) 8) Summon: Geara Doga x 4 or Jagd Doga x 4. Jagd Dogas can only be summoned if HP is 75% or below. Jagd Doga summons cannot be targetted and can use NT/EH weapons as if they're NT/EH Pilots. Summons can Support Defend if your HP is 25% or below, but require a charge time of 5 turns to resummon if they are destroyed from the cause of Support Defence. 9) Seishin Immunity (Exhaust): Pilot is immune to the seishin ability, Exhaust. 10) Kick: Target's Countercut Cost x1.5Purchasing Cost: N/A. Fulfill the following requirements to acquire this unit. 1) Acquire 5 Evo points with Sazabi, then evolve it into Nightingale. 2) Acquire 5 Evo points with Nightingale, and elect to devolve into Sazabi. 3) Acquire 5 Evo points again with Sazabi (extra Evo points from previous Sazabi fights do not count). 4) When all of the above have been fulfilled, Sazabi (IMPACT Final) will then replace the original Sazabi.
Hangar Resale Value: 1500 PCsOmake: Hobby Hi-Zack
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