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Post by Julius Firefocht on Nov 25, 2004 4:50:46 GMT -5
This is the Kuan-Yin, Hazel's personal unit. This unit goes through several changes and is continually evolving, thanks to Hazel's modification of the nanomachines to make it more aggressive. When combined with the Kuan Yin's mimetic polyalloy and cloaking abilities, this mecha becomes the the undisputed master of disguise. The regenerative capabilities of the Kuan Yin is even higher than that of the Mazin-Templar, due to the liquid/solid nature of the polyalloy. In addition, the Kuan Yin's automated systems are so advanced that they are able to attack more quickly than any normal human. Kuan Yin (1st version) Statistics HP: 275, EN: 150, IS: 2, Size: M, Class: Boss Weapons Anti-personnel vulcans- 3 damage x 4, 15 rounds Polyalloy Blade (M)- 20 damage x 4 Automated Targeting Beam Rifle (BS)- 15 damage x 3, 10 rounds Automated Bits Attack (BSX)- 25 damage/EN Deatomizer Cannon- DESTROY: L2, 15 EN.Inherents1) Usable by Lieutenants or higher 2) Countercut 3) Countershoot: Anti Personnel Vulcans, Automated Targeting Beam Rifle, Automated Bits Attack 4) Nanomachines: HP regen 30% 5) Nanomachines: EN Regen 15% 6) Full verniers: Dodge cost -5 7) Advanced AI Support: Same effects as Zero System 8) Advanced AI support: Every alternate turn, gain one additional attack phase. 9) Bunshin 10) Stealth
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Post by Julius Firefocht on Nov 25, 2004 9:34:26 GMT -5
This is the most powerful form of the God Mazin Templar, the Shin God Mazin-Templar. The power limiter in this mode is set at 50% of total power, which is as much power as Julius is capable of controlling before the Shin God Mazin-Templar begins ripping entire galaxies apart. It was also in this mode that Julius finally acquired his final victory against Hazel. However, his grief was so strong that he could not bear it, and thus he attempted suicide in the process of absolving his guilt. The Mazin-Templar's AI, which by this time had acquired a certain level of sentience, used its gravitional manipulative powers to create a time-travel portal to transport Julius back into the past, so that he could travel back in time to be together with his beloved Hazel and avert the whole disaster. After the God Mazin-Templar has done this final deed for its pilot and creator, it started its long journey among the cosmos, wandering among the galaxies till the day it might be found again. Shin God Mazin-Templar[/u] Statistics:HP: 1500, EN: 800, IS: 2, Size: L, Class: Final Boss/God Mecha Weapons: Full Power Templar Blade (S)- 250 damage Multi Koushiryoku Beam Emitters (SX)- 150 damage/3 EN Gravitron Knuckle Punch (SV)- 160 damage x 2/2 EN Koushiryoku Power Nova (S)- DESTROY:L2, 15 rounds Nu Fire Blaster (S)- DESTROY:L3, 60 EN/attack [/color] Inherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut 3) Nanomachines: HP Regen 30% 4) Gravitron Photon Power Reactor: EN Regen 30% 5) Neo Chogokin Nu-Z (Armor): Damage Received -75%. Immune to Armor Breaker effects. 6) Gravitron Photon Power Reactor weight reduction effect: Dodge Cost -15 7) Mazin Power 8) Pilot Synchronisation System: Pay 30 PCs to activate. Damage dealt +30%, Dodge cost -5, Target's Dodge Cost +5. Transforms to Shin God Mazin-Templar if God Mazin-Templar is defeated. This system is activated during the Seishin Phase. Automatically activated if God Mazin-Templar becomes God Mazin-Templar (Berserker Mode) or Shin God Mazin-Templar. The berserk God Mazin-Templar may not transform to Shin God Mazin-Templar even if this system is on. 9) Pilot Synchronisation System (Sidekick) 10) Enhanced Photon Power Barrier (Barrier): Negate 60 damage for 3 energy. 11) Nu Fire Blaster: Target's Dodge Cost +10.
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Post by Altair Specineff on Nov 25, 2004 14:32:52 GMT -5
Here's the "bodyguard" suit to Neo-Philippines' entry into the 14th Gundam Fight, piloted by none other than the main character's pretty wife . Gundam Epsilon III (MF)Statistics: HP: 70, EN: 60, IS: 2, Size: MWeapons: Vulcans - 1 damage x 4, 8 rounds Machine Cannons - 8 damage x 2, 5 rounds Beam Glaive (BM)- 15 damage Heat Rod - MS (MSX)- 20 damage/EN, Sustained Paralysis 1:20 Heat Rod - MA (V)- 40 damage/2 EN. MA Mode Only Twin Buster Rifle (BS)- 50 damage x 2, 4 EN/attack Waverider Assault- DESTROY: L2, 30 EN/attack.
MAP Attacks: Twin Buster Rifle Full Output (BI:8)- 225 damage, 10 EN/attack Rolling Twin Buster Rifle (BI:6)- 275 damage, 12 EN/attack
Combo Attacks: Waverider Supreme Tag-Team Attack "Gising na, Motherf*cka!!": DESTROY: L2, 15 EN/attack. High-Accurate Twin Buster-Rifle - 300 damage, 2 Rounds. Rounds Locked. Love Love Sunlight Bullet (S)- 300 damage, DESTROY:L2, 18 EN/attack. Requires Full-Power Mode to execute. Inherent Abilities: 1) Mobile Fighter; Usable by Lieutenants or higher 2) Countercut 3) Countershoot: Vulcans, Machine Cannons, Twin Buster Rifle 4) Beam Shield: Bird Mode, Heat Rod - MS, Heat Rod - MA, MS Mode Only 5) Dodge Cost -5 6) Waverider Mode: Dodge Cost -10 instead. Disable Vulcans, Machine Cannons, Beam Glaive, and Heat Rod-MS. Enable Heat Rod- MA 7) Waverider Assault: Target's Dodge Cost +5 8) Waverider Supreme Tag-Team Attack "Gising na, Motherf*cka!!": Target's Dodge Cost +7. Requires an allied Laban Gundam or Aswang Gundam to execute. 9) High-Accurate Twin-Buster Rifle: Target's Dodge Cost +15. Requires an allied Laban Gundam or Aswang Gundam to execute. Can only be reloaded by docking in a Mothership. 10) Love Love Sunlight Bullet: Target's Dodge Cost +10. Requires an allied Laban Gundam or Aswang Gundam to execute.Purchasing Cost: 800 PCs
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Post by Berrik on Nov 25, 2004 15:35:04 GMT -5
Not really fanfic units, but units I used in a couple of Gundam RPGs I was in. The first is a customized Stark Jegan, and the second is a completely original design. Stark Jegan Berrik Radhok Custom "The Nameless"Statistics: HP: 40, EN: 20, IS: 3, Size: MWeapons: Vulcan Pod (SV)- 2 damage, 20 rounds 30mm Machinegun- 3 damage x 2, 8 rounds Beam Axe (BM)- 9 damage Double Beam Machinegun (BV)- 11 damage, 20 rounds Medium Missiles (PSG)- 20 damage, 12 rounds Beam Bazooka (BS)- 30 damage, 8 rounds Large Missile (PGSV)- 15 damage/2 PC, 6 rounds Tactical Nuclear Warhead- DESTROY:L1, 4 roundsInherent Abilities: 1) Usable by Sergeants or higher 2) Countercut 3) Countershoot: Vulcan Pod, 30mm Machinegun, Double Beam Machinegun 4) During deployment, choose either Large Missile or Nuclear Warhead then disable the other. 5) Nuclear Warhead: Rounds can only be reloaded by docking within a battleship.Purchasing Cost: Not Applicable. Gundam ExodesStatistics: HP: 45, EN: 40, IS: 3, Size: MWeapons: Laser Vulcan- 2 x 2 damage, 20 rounds Shoulder Missiles (PS)- 12 x 2 damage, 6 rounds Variable Saber (BMV)- 12 damage/EN Double Beam Machinegun (BSV)- 16 damage, 20 rounds Grenade Launcher (P)- 20 damage, 6 rounds Shield Smartgun (B)- 30 damage, 20 rounds Inherent Abilities: 1) Usable by Ensigns or higher. 2) Shield: Shield Smartgun 3) Countercut: Variable Saber 4) Countershoot: Laser Vulcan, Double Beam Machinegun 5) Biosensor (System) 6) Dodge Cost -5 7) Shield Smartgun: Target's Dodge Cost +5 Purchasing Cost: Not applicable.While it's SC stats are not terribly impressive, it did do decently enough in battle considering it was Zeta-era tech.
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Post by Signal on Nov 25, 2004 18:51:46 GMT -5
Now for the stat of the Original Omegaboost based on my SCW, not my Ideon redress-up or the OB game...
Omegaboost
Statistics: HP: 150 EN: 100 IS: 2 Size: Class: Dimensional Weapon
Weapons: :-/Baku Hou (SX) - 20 damage/EN :-/Concentrated Baku Hou (S) - 150 damage, 10 EN/shot :-/Homing Particle Cluster (SX) - 60 damage x 2/EN :'(Viper Boost Attack (SX) - 100 damage/4 EN, requires Viper Boost Energy Level 3
Map Attacks: :-/Area Particle Cluster (D:10) - 25 damage x 16, 20 EN/shot :-/Viper Boost Cannon (I:Infinite) - DESTROY:L3, requires Viper Boost Energy Level 5 and
Inherent Abilities 1) Usable by Boost Pilot Only 2) Countershoot: Baku Hou, Homing Particle Cluster 3) Viper Boost Energy: Each turn increase Viper Boost Energy by 1 Level, Caps at level 5, each time Viper Boost Attack or Viper Boost Cannon is used reset Viper Boost Energy level to 0. 4) Omega Field: Negate 30 damage from all sources for 2 EN 5) Boost: Same effect as Bunshin for Half the cost 6) Boost Mode (2) Same effect as Stealth 7) Infinity Drive: EN regen 100%, requires Viper Boost energy Level 3 to activate 8) Viper Boost Attack: Negate Target's Pilot and Unit inherent defensive abilities 9) Viper Boost Cannon: Target's Dodge Cost +20
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Post by Imban on Nov 25, 2004 19:59:38 GMT -5
AlterraStatistics: HP: 13250, EN: 3500, IS: 0, Size: XXL, Class: Final BossWeapons: Point Defense Blasters (SV)- 15 damage, 1250 rounds Giant Mass Driver (S)- 4000 damage, 100 EN/shot, 10 rounds
MAP Weapons: Main Blasters (I:Infinite)- 9999 damage x2, 500 EN/shotInherent Abilities: 1) Usable by no one. 2) Mothership Class (Cannot Dodge) 3) Planet Size Class 4) Countershoot: Point Defense Blasters 5) Damage Received -75% 6) E-Field 7) Time Engine: Same effect as BunshinPurchasing Cost: Um. It's over twice as big as Earth. What do you think?
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Post by Rekan Yuusha on Nov 25, 2004 20:07:34 GMT -5
Something from a BESM campaign, long ago... Raw Calibur HP: 150 EN: 40 IS: 1 Size: LL Class: Piece of Junk Weapons: 1) Secondary Cannons (BS)- 25 x 2, 2 EN/shot 2) EXTREME Buster (BV)- 80 damage, 5 EN/shot 3) Super Hyper Extreme Turbo High Power Explosion Erupting DX Special Cannon (S)- DESTROY:L2, 20 EN/attack Inherent Abilities: 1) Usable by Ensigns or Higher 2) Mothership(30) 3) In space, Dodge Cost is locked at 25 instead. 4) Repair 5) Resupply 6) Junk Interferance: Pay 25% of total HP. All enemies lose all positive DC mods this turn. 7) Super Hyper Extreme Turbo High Power Explosion Erupting DX Special Cannon: Target's Dodge Cost + 20. Destroy Raw Calibur if this is used.
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Post by Rekan Yuusha on Nov 25, 2004 20:56:26 GMT -5
More stuff, from more BESM: Ma Shourekan HP: 60 EN: 60 IS: 2 Size: M Weapons: 1) Claws (M)- 6 damage x 2 2) Tomahawk (M)- 15 damage 3) Frenzy (MX) - 10 damage/EN 4) Machine Cannon - 20 damage, 10 rounds 5) Demonic Drill (V)- 20 damage/2 EN, EN DRAIN SPECIALInherent Abilities: 1) Usable by Absolutely No One 2) Countercut 3) Synchro Battery: Energy can only be restored by this unit's EN Drain, or an allied Kami Shourekan. EN -10% every turn. 4) Synchro System: If two pilots act as one, ignore this unit's EN degen. 5) EN Drain Special: For every 10 damage this attack does, target's EN - 5, and this unit gains 5 EN. If target's EN is 0 after this attack deals damage, it is destroyed. 6) Combine to Shin Shourekan: Requires an allied Kami Shourekan to execute. Restore all HP/EN. Both Ma and Kami Shourekan must have been used in at least 5 battles to use this. SAMW Slots: 2 Kami Shourekan HP: 40 EN: 80 IS: 2 Size: M Weapons: 1) Fists (M)- 5 damage x 2 2) Sword (M)- 12 damage 3) Double Rail Cannon (BS)- 15 damage x 2, 8 rounds 4) Machine Cannon - 20 damage, 10 rounds 5) Erupting Wings (SX) - 20 damage/2 EN Inherent Abilities: 1) Usable by Absolutely No One 2) Countercut 3) Synchro Battery: Energy cannot be restored by any outside sources or items. EN -10% every turn. 4) Synchro System: If two pilots act as one, ignore this unit's EN degen. 5) Change to Kami Shourekan(Open Wings): HP/EN/etc. carry over. 6) Combine to Shin Shourekan: Requires an allied Ma Shourekan to execute. Restore all HP/EN. Both Ma and Kami Shourekan must have been used in at least 5 battles to use this. Kami Shourekan(Open Wings) HP: 40 EN: 80 IS: 2 Size: M Weapons: 1) None Inherent Abilities: 1) Usable by Absolutely No One 2) EN Regen 10% 3) Change to Kami Shourekan: HP/EN/etc. carry over. 4) Kami Shourekan(Open Wings) cannot dodge. 5) Synch Restore: Same effect as Resupply, but can only be used on Shourekans. 6) Resupply SAMW Slots: 2 Shin Shourekan HP: 100 EN: 140 IS: 2 Size: L Weapons: 1) Shourekan Blade (M) - 30 damage x 2 2) Winds of Purity (SV) - 40 damage/2 EN 3) Winds of Chaos (SX) - 20 damage/2 EN 4) Blazing Slash - 50 damage x 2, 4 EN/attack 5) Merged Rail Cannon- 150 damage, 10 EN/attack 6) Cleansing (S)- DESTROY L:2, 35 EN/attack 7) Corruption - DESTROY L:3, 45 EN/attack Inherent Abilities: 1) Usable by Absolutely No One 2) Countercut 3) True Synchro System: Damage Dealt +25% for every pilot in Shin Shourekan. 4) Synchro Battery: For every pilot in Shin Shourekan, EN regen an additional 10%(10% for 1, 20% for 2, etc.) SAMW slots: 4
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Post by Seth Valentine on Nov 26, 2004 0:54:21 GMT -5
Here's Seth Valentine, the Gekiganger Fanboy. Worship him. Seth Valentine - "The Heartbreaker"Statistics: HP: 20, EN: 100, IS: 4, Size: SSWeapons: 1) Gekigan Punch (M) - 7 damage x 2 2) Gekigan Sword (BM) - 25 damage 3) Black Rose Revolvers - 20 damage x 2, 20 rounds 5) Boson Punch (X) - 10 damage/EN 6) Heartbreaker (V) - 50 damage/round, 20 rounds
MAP Attacks: 6) Boson Flash (I:10)- 150 damage, 10 EN/attack.Inherent Abilities:1) Usable by Seth Valentine. (And his girlfriend, but he'd rather not talk about his bedroom antics. ) 2) Countercut 3) Countershoot: Black Rose Revolvers 4) Element: Earth5) Martian: All attacks are at +10% against all Earthlings, all damage received is at +5%. 6) Boson Jump: Works in the same way as the broken, EN based Bunshin. 7) Mechanic: Has the Repair ability. 8) Gekiganger Fanboy: Owner may purchase Gekiganger Dolls for half price. 9) EN Addiction: EN Degen -5 per turn. Halted for 5 turns whenever EN is replenished. 10) Boson Punch: +10 PCs to dodge. Purchasing Cost: 50 EN, a Propellent Tank, a Solar Panel, a Solar Sail, a Mega Generator, or a Giga Generator. Or a Gekiganger Doll. Gekigan Punch - A normal human punch, followed by the words "Gekigan... punch!" Gekigan Sword - Same as above, but with a sword rather than a punch. Black Rose Revolvers - Seth owns two colt .44 revolvers, one with a blooming black rose on the handle, and the other with a withering rose. Boson Punch - Charging up his jumping power, Seth boson jumps around the enemy and punches them where they least expect it. Heartbreaker - Holding his revolvers out at arms length, he begins to spin on his toes, firing off rounds that almost always pierce his enemy's hearts. Boson Flash - Seth performs a boson jump of powerful proportions, that compresses the space around him, and causes severe damage to any within that radius of him. Element: Earth - He prefers the earth element overall. Martian - Born on Mars, and so has weaker bones because of less gravity. However, he also has a deep hatred of Earthlings, which would explain why he seems stronger against them. Boson Jump - Martian. Born on the Utopia Colony. Do the math. Mechanic - Trained under Seiya, so is skilled at Repairing mechs. Gekiganger Fanboy - Loves Gekiganger so much, he's a membero of the Gekiganger fan club, and so gets Gekiganger merchandise for cheaper. EN Addiction - As a boson jumping Martian, Seth overuses this ability, and always seems to drain his mechs of energy. He's now addicted to energy, and constantly consumes it to sustain himself.
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Post by Avitar Diggs on Nov 26, 2004 17:53:43 GMT -5
1) Usable by Seth Valentine. (And his girlfriend, but he'd rather not talk about his bedroom antics. ) You wish....
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Post by Seth Valentine on Nov 26, 2004 20:13:31 GMT -5
You wish.... No sir. I know.
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Post by Imban on Nov 26, 2004 22:02:20 GMT -5
DaemonStatistics: HP: 35, EN: 120, IS: 2, Size: S, Class: Hi-TierWeapons: Punch (M)- 10 damage Rend (M)- 15 damage x2 Variable Lance (BSV)- 50 damage/ENInherent Abilities: 1) Usable by bad guys. 2) Countercut 3) Nanotechnology Armor (Armor): Damage Received -40%, HP Regen 15% 4) Infinity Drive: EN Regen 25% 5) Dodge Cost -10 6) BunshinPurchasing Cost: Mm-hmm. No.
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Post by Tavish on Nov 26, 2004 22:40:34 GMT -5
Hmm, not really "fan fiction," aside from being made by a fan, and being fictional, though not for anything in particular... This is what happens when you take the innocent notion of a fully AI android and make a war machine out of it... PINGX-000Statistics: HP: 20, EN: 40, IS: 4, Size: ... I'm designed to look like a human, what do you think I am, the Attack of the Fifty Foot Woman?Weapons: Punch (M) - 5 damage Kick (MV) - 3 damage/EN Grapple (M) - 3 damage, Sustained Paralysis (1:5) Grapple Throw - 15 damage, Usable after Grapple only Machinegun (V) - 2 damage, 10 rounds Rocket-Propelled Grenade Launcher (PSV) - 6 damage/PC Mag Cannon (S) - 40 damage, 10 rounds Heavy Claws (M) - 30 damage, 2 EN/useInherent Abilities: 1) Usable by war AI 2) Countercut: Heavy Claws 3) Countershoot: Machinegun, Mag Cannon 4) Dodge Cost is locked at 5 5) Reactor Heart: EN Regen 5% 6) Grapple Throw: Can only be used after hitting an opponent with Grapple's Sustained Paralysis. Ends sustained paralysis, but cannot be dodged or evaded by secondary defenses. 7) Mag Cannon: +5 DC 8) Heavy Claws: x1.5 Countercut 9) At the beginning of the battle, choose Mag Cannon or Heavy Claws. Disable the other. 10) Logic Circuits: Unaffected by the Confusion seishin or other attacks that prey on puny human minds, but susceptible to MD Virus... dammit! Where's my bootleg Norton?Purchasing Cost: Steal from a megacorp.[/color]
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Post by Tavish on Nov 26, 2004 23:23:27 GMT -5
PINGX-004Statistics: HP: 20, EN: 40, IS: 4, Size: 88-58-88Weapons: Slap (M) - PARALYZE Martial Arts (MV) - 4 damage/PC Hug (M) - Sustained Paralysis (1:0) "Gomen Nasai!" Throw (V) - 8 damage/PC, Usable in Sustained Paralysis only Clean [Dust] - VIRUS, sneezing, 5 EN/attack Clean [Mop] - Mobility Break, slippery floors, 5 EN/attack Clean [Put Away] - Ability Disable, never find anything, 10 EN/attack Broom (M) - 10 damage, KICK versus pests, 3 roundsInherent Abilities: 1) Usable by robo-maids 2) Countercut: Broom 4) Dodge Cost is 5 5) Reactor Heart: EN Regen 5% 6) "Gomen Nasai" Throw: Can only be used after hitting an opponent with Hug's Sustained Paralysis. Ends sustained paralysis, but cannot be dodged or evaded by secondary defenses. 7) Nurse: As Repair 8) Serve Tea: As Resupply 9) Chinese Massage: Use as Repair, but restore 5% SP instead. Increases to 10% if used on successive rounds. 9) Broom: Reload instantly after executing any Clean attack. Countercut cannot be used when rounds are 0. Countercut's cost does not include rounds from Broom. 10) Heart Circuits: Unaffected by Provoke or other effects that attempt to tamper with her sweet and caring personality. Susceptible to Anti-MD Virus.Purchasing Cost: Build the prototype.[/color]
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Post by Aslan Cross on Nov 27, 2004 7:39:46 GMT -5
The Sons of Thunder, outside of their mechs.
Aslan Josiah Cross Statistics:
[/li][li] Buffness: 6 [/li][li] Stamina: 40 [/li][li] IS: 0[/b] [/li][li] Size: SS [5'10"/160 lbs][/color] Armament: Punch (M)- 2 damage Fan Knife (M) - 4 damage [Urim and Thummim] Akimbo Automagnum- 6 damage x2, 15 rounds H&K G11E Caseless Assault Rifle (V)- 4 damage, 30 rounds Slave Shears: Cruzada #1 (M)- 7 damage x3 Slave Shears: Cruzada #6 (M)- 7 damage x5, 5 EN Slave Shears: Strike #5+Strike #12- DESTROY-I, 10 EN Miscellaneous Information:
[/li][li] Dude....errr.... [/li][li] Countercut [/li][li] Countershoot: Urim and Thummim [/li][li] Arnis Cruzada: Same effects as Nitou-Ryu. [/li][li] [PT Overload][/li][li] [Armor] Cool Antiballistic Coat: DR -50% from non- (B) weapons. [/li][li] All ECCLESIA characters deal 50% more damage. [/li][li] Can only damage SS-sized units. [He ain't no superhero, unlike many other people here <_<] [/color] Rynn Charis ZedeckheimStatistics:
[/li][li] Buffness: 3 [/li][li] Stamina: 10 [/li][li] IS: 0[/b] [/li][li] Size: SS [5'8"/110 lbs][/color] Armament: Kick (M)- 3 damage Sig Sauer P239- 5 damage, 12 rounds H&K PSG-1 Sniper Rifle- 10 damage, 10 rounds MECHEM NTW-20 Anti-Materiel Rifle- 30 damage, 5 roundsMiscellaneous Information:
[/li][li] Dude....errr.... [/li][li] Countershoot: Sig Sauer P239 [/li][li] [Stealth] Personal Obtenebration Suit (3) [/li][li] [Pressure][/li][li] [Snipe] PSG-1, NTW-20 +15 [/li][li] All ECCLESIA characters' attacks: TDC +5 [/li][li] Can only damage SS-sized units.[/color] Tabitha RivkindStatistics:
[/li][li] Buffness: 5 [/li][li] Stamina: 50 [/li][li] IS: 0[/b] [/li][li] Size: SS [5'6"/125 lbs][/color] Armament: Punch (M)- 3 damage x2 Kick (M)- 7 damage Bum Rush (MV)- 5 damage/EN Ingram MAC-11 Submachinegun (V)- 6 damage, 40 rounds Naga Schneider (M)- 8 damage x2 Zealot Shockwave- 15 damage, 5 EN Terror on Every Side (SX)- 12 damage/EN Miscellaneous Information:
[/li][li] Dude....errr.... [/li][li] Countercut [/li][li] Countershoot: Ingram MAC-11 [/li][li] Krav Naga: Pay 5 PCs: An opponent that has attacked you this turn cannot attack you during his or her next turn. [/li][li] All ECCLESIA characters' DC -5. [/li][li] Can only damage SS-sized units. [/li][li] [Zealot Leap] Same effect as Chance Step. [/color] Shouji TenrouStatistics:
[/li][li] Buffness: 10 [/li][li] Stamina: 30 [/li][li] IS: 0[/b] [/li][li] Size: SS [6'7"/275 lbs][/color] Armament: Punch (M)- 6 damage Tackle- 10 damage Desert Eagle 0.50AE (X)- 15 damage, 7 rounds M249 SAW (V)- 7 damage, 50 rounds Anti-MC Bazooka (P)- 40 damage, 5 rounds C4 Satchel Charge- 100 damage, 2 rounds Miscellaneous Information:
[/li][li] Dude....errr.... [/li][li] Countercut [/li][li] Countershoot: M249 SAW [/li][li] All ECCLESIA characters' attacks deal 50% more damage. [/li][li] All attaks except Anti-MC Bazooka and C4 Satchel Charge can only damage SS units. [/li][li] [Guts][/color] [/size]
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