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Post by Altair Specineff on Nov 20, 2004 18:57:35 GMT -5
Okay, in this thread, try to see if you can SC-ize mecha you created for any of your fanfics involving giant robots. This is obviously just for fun for anybody getting the wrong ideas... So, post away. Here's what I've got. Laban GundamStatistics: HP: 60, EN: 50, IS: 2, Size: MWeapons: Sombrero Attack (P)- 7 damage x 2, 10 rounds Martial Arts (MV)- 8 damage/PC Arnis Sabers (BM)- 15 damage x 3 Mikonawa Typhoon (BSX)- 15 damage/EN Mikonawa Explosion (SX)- 30 damage/2 EN Baconaua Kick- 50 damage, 3 EN/attack Marcupo Fang- 40 damage x 2, 4 EN/attack Balisong Attacker (BMSV)- 16 damage x 2/EN. Requires Full-Power Mode to execute.
MAP Attacks: Mikonawa Explosion: Balisong Attacker (D:5)- 90 Damage x 2, 10 EN/attack. Requires Full-Power Mode to execute.
Combo Attacks: Double Baconaua Kick (V)- 40 damage/2 EN Waverider Supreme Tag-Team Attack "Gising na, Motherf*cka!!": DESTROY: L2, 15 EN/attack. High-Accurate Twin Buster-Rifle - 300 damage, 2 rounds. Rounds Locked. Love Love Sunlight Bullet (S)- 300 damage, DESTROY:L2, 18 EN/attack. Requires Full-Power Mode to execute.Inherent Abilities: 1) Mobile Fighter; Usable by Lieutenants or higher 2) Countercut 3) Countershoot: Sombrero Attack 4) Protective Cloak: Same effects as Shield, but locked at 5 uses, regardless of rank. 5) High-Powered Verniers: Dodge Cost -3, and Bunshin (1/3) 6) Full-Power Mode: Same effects as Super Mode 7) Marcupo Fang: If your opponent attacked you with a attack the last turn, this attack gains Target's Dodge Cost +5 8) Balisong Attacker: CANNOT be Countercut. 9) Double Baconaua Kick: Target's Dodge Cost +5 for every 8 EN spent. Requires an allied God Gundam, God Gundam EX: "Amaterasu", or Aswang Gundam to execute. 10) Waverider Supreme Tag-Team Attack "Gising na, Motherf*cka!!": Target's Dodge Cost +7. Requires an allied Gundam Epsilon III (MF) to execute. 11) High-Accurate Twin-Buster Rifle: Target's Dodge Cost +15. Requires an allied Gundam Epsilon III (MF) to execute. Can only be reloaded by docking in a Mothership. 12) Love Love Sunlight Bullet: Target's Dodge Cost +10. Requires an allied Gundam Epsilon III (MF) to execute.Purchasing Cost: 700 PCsRight on the edge of Hi-Tier but not quite there...
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Post by Imban on Nov 20, 2004 23:17:00 GMT -5
From a fanfic Rayearth showed me. RX-FTLStatistics: HP: 60, EN: 40, IS: 2, Size: M, Class: Hi-TierWeapons: Vulcan- 2 damage, 20 rounds Beam Sabre (BM)- 15 damage Triple Mega Particle Cannon (BSV)- 20 damage x3/2 EN Psycommu Energy Ray- PARALYZE, SP Damage, 5 SP/shot. Requires NT/EH to execute.Inherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut 3) Countershoot: Vulcan 4) FTL System (System): Dodge cost locked at 2 (ignores minimum dodge cost). Target's Dodge Cost +7. Usable by NT/EH only. 5) Psycommu Generator: Any (B)-type, non- damage dealt to RX-FTL is negated, replenishing an equal amount of RX-FTL's EN and its pilot's SP instead. Usable by NT/EH only. 6) Psycommu Energy Ray: If this attack hits for SP Damage, reduce the SP of all pilots in the target unit to 0.Purchasing Cost: Are you kidding?!
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Post by Ryune Zoldark on Nov 20, 2004 23:48:05 GMT -5
These are from a fanfic of mine... said fanfic is still in the early work though... Made them all out of the Gundam Dressup to match what the MSs are supposed to be. MS-14Jg Gelgoog Jäger - Carla Messerschmidt Custom.Purchased for 450 PCs as Gundam Dressup, upgraded to version 3.0 and added 50 points for 400 PCs. Designated Pilot: Carla Messerschmidt. Statistics: HP: 40 EN: 30 IS: 4 Size: M Class: High-Tier Weapons: 1) 35mm Arm Vulcan – 2 (3) {4} damage, 20 rounds 2) Beam Saber ( M) – 12 (15) {19} damage 3) 75mm Shield-mounted Gatling Gun ( SV) – 15 (19) {24} damage/PC 4) 105mm Double-Action Concentrated Beam Rifle ( BSV) – 12 (15) {19} damage x 2/EN 5) 90mm Rapid Fire Combat Shotgun ( SX) – 18 (23) {29} damage/2 EN 6) 200mm Tactical Fusion Grenade ( S) – Destroy:L1, 2 rounds Inherent Abilities: 1) Usable by Lieutenants or higher. 2) Countercut: Beam Saber. 3) Countershoot: 35mm Arm Vulcan, 75mm Shield Gatling Gun, 105mm Concentrated Beam Rifle. 4) Shield. 5) Vernier Thrusters: Dodge Cost –5. 6) Jäger Mode: Pay 10 PCs, Dodge Cost –5, Target’s Dodge Cost +5, Damage Dealt +25%, Damage Received –25%. 7) Rapid Assault: Gain an additional attack phase if a kill is made in the last round. MS-14C Gelgoog Cannon – Elisa de Sanctis Custom.[/color] Purchased for 450 PCs as Gundam Dressup, upgraded to version 3.0 and paid 400 PCs for 50 extra points. Designated Pilot: Elisa de Sanctis. Statistics: HP: 40 EN: 30 IS: 4 Size: M Class: High-Tier Weapons: 1) 35mm Arm Vulcan – 2 (3) damage, 20 rounds 2) Beam Saber ( M) – 12 (15) damage 3) 75mm Shield-mounted Gatling Gun ( SV) – 15 (19) damage/PC 4) 155mm Double-Action Beam Cannon ( BSV) – 12 (15) damage x 2/EN 5) 240mm Hyper Beam Launcher – Destroy:L2, EN Damage, 10 EN/Attack 6) 155mm Double-Action Beam Cannon - Full output - ( S) – Destroy:L1, 2 rounds MAP Attacks: 1) 240mm Hyper Beam Launcher - Full Output - ( I:8) – Destroy:L2, EN Damage, 15 EN/Attack Inherent Abilities: 1) Usable by Lieutenants or higher. 2) Countercut: Beam Saber. 3) Countershoot: 35mm Arm Vulcan, 75mm Shield Gatling Gun, 155mm Beam Cannon. 4) Shield. 5) Vernier Thrusters: Dodge Cost –5. MS-14B High Mobility Gelgoog – Aina Sahalin Custom.[/color] Purchased for 450 PCs as Gundam Dressup, upgraded to version 3.0 and paid 400 PCs for 50 extra points. Designated Pilot: Aina Sahalin. Statistics: HP: 40 EN: 40 IS: 4 Size: M Class: High-Tier Weapons: 1) 35mm Arm Vulcan – 2 (3) {4} damage, 20 rounds 2) Beam Saber ( M) – 12 (15) {19} damage 3) 110mm Beam Machine Cannon ( BSX) – 20 (25) {31} damage/EN 4) 210mm Double-Action Beam Launcher ( BSV) – 12 (15) {19} damage x 2/EN Inherent Abilities: 1) Usable by Lieutenants or higher. 2) Countercut: Beam Saber. 3) Countershoot: 35mm Arm Vulcan, 110mm Beam Machine Cannon, 210mm Beam Launcher. 4) Shield. 5) Vernier Thrusters: Dodge Cost –5. 6) Neural Link System: Dodge Cost –10, Target’s Dodge Cost +10, Damage Dealt +25%, Damage Received –25%. Activation Cost varies on when it is activated: Turn 1: 40 PCs, Turn 2: 20 PCs, Turn 3: 10 PCs, Turn 4 & after: Free. 7) Self-Destruct.
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Post by Kira Yamato on Nov 21, 2004 5:55:16 GMT -5
Further upgrade to the Callisto, fitted with the perfected LCX Fuel Drive System, Nano-Grid Armor coupled with Phase Shift, among other abilities, this is the last machine anyone likes to mess with, there is an optional GEMINI Weapons Platform that Callisto can dock with to increase it's devastating power LMX-018C Callisto DIECT
Statistics:HP: 75, EN: 90, IS: 2, Size: M, Class: Custom Unit[/color] Weapons: Picus III- 8 damage x 2, 20 rounds Folding Razor (M)- 10 damage x 2 Folding Blade (BMV)- 10 damage x 2/EN Anti-Ship Missiles (PGS)- 80 damage x 2, 2 rounds Plasma Burst Rifle (SV)- 22 damage, 1 EN/attack SPeCTER (BSV)- 15 damage x 2/EN A.V.A.L.O.N Assault (SX) 30 damage/2 EN <A.V.A.L.O.N Active only> Hi-MAT Attack (BSX)- 20 damage/EN <Hi-MAT Mode only> MAP Attacks: MAX SPeCTER (BI:6)- 150 damage x 2, 10 EN/attack Combo Attacks: Twin A.V.A.L.O.N Strike - DESTROY:L2 x 2, 35EN/attack[/color] Inherent Abilities: 1) For Masaki Raidoushi use ONLY. 2) Mega Beam Shield: Anti-Ship Missile 3) Countercut 4) Countershoot: Picus III, Plasma Burst Rifle, SPeCTER, A.V.A.L.O.N Assault, Hi-MAT Attack 5) Nano-Grid Phase Shift (Armor): same effect as Phase Shift Armor, unit also gains HP Regen 5% 6) LX Thruster: Dodge Cost -8 7) LCX Fuel Drive: EN Regen 25% 8) Summon: Gun Familiar x 2 9) Hi-MAT Mode: Dodge Cost -12 instead, Enable Mirage Colloid and Hi-MAT Attack and Disable LCX Fuel Drive, Damage Recieved +10%. 10) Mirage Colloid(1:2): Same effect as bunshin <Hi-MAT mode only> 11) A.V.A.L.O.N +(System): Same effect as Zero System, cost of activation is doubled 12) Barrier cost is doubled on this unit 13) Anti-Friction Coat: Overrides Dodge Cost cap at 5PC, Dodge Cost caps at 2 instead, Damage Recieved +5%. 14) Plasma Burst Rifle: negates Damage Reduction abilities of Target 15) Twin A.V.A.L.O.N Strike: Requires allied Osiris to execute; Target DC +15, Negates Pilot class and Unit Immunities16) This unit cannot be equipped with any items that modify or regen EN (i.e. Prop Tanks, Super Repair Kits, Solar Panels.) Purchasing Cost: Participate in a drinking contest, You will know that you have it if you drink enough[/color] Gun Familiar
Statistics:HP: 10, EN: 20, IS: 0, Size: S, Class: Summon[/color] Weapons: Plasma Sword (BM)- 12 damage, 1 EN/attack Plasma Gun (BSV)- 10 damage/EN[/color] Inherent Abilities:1) Dodge Cost is locked at 1. 2) Can Support Defend Shin Callisto; If this unit is destroyed it CANNOT be resummoned 3) Umbrella Shield (Barrier): Negates 20 damage from all sources for 2 EN 4) Dock in Callisto for 2 turns for 100% HP/EN regen 5) LCX Fuel Cells+: EN Regen 15%[/color]
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Post by Regris Kallen on Nov 21, 2004 7:07:06 GMT -5
Well, they're not really fanfiction units... but... >> AndroidStarting Max SP: 135 Skills & Abilities:- Dodge Cost is 12- Countercut: 1 EN or 2 PCs- Reinforced Technology: Damage Reduction based on rank: Lieutenant: Damage Received -50%, Weapon Damage +30%.- Countershoot: Refer to Countershoot in Counterstrike! Guide to Inherent Mech Abilities in the Rules section. - Sealed Circuit: Activates when your unit's HP is 20% or below or ally is 30% or below: [/li][li] If an opponent you are attacking has a damage-reduction ability, ignore it. The effects include ALL shields, armor, and barriers. This ability DOES NOT ignore seishin effects and pilot ability effects. [/li][li] All your (M) attacks gain "Target's Countercut Cost x1.5 for this attack."- Seishin:[/li][li] Iron Wall [/li][li] Trust [/li][li] Greater Perseverance [/li][li] Resist [/li][li] Mercy [/li][li] Love Vampire WitchStarting Max SP: 180 Skills & Abilities:- Dodge Cost is 25. - Countercut: 2 EN or 6 PCs - Progressive Enchantment: Infuses pilot with status upgrades according to rank. Each turn, gain one point for advancing stats, starting from the first turn. Increments are as follows: - Concentration: Target's Dodge Cost +3 Target's Dodge Cost +6 Target's Dodge Cost +10- Focus: Damage Dealt +35% Damage Dealt +65% Damage Dealt +100%- Haste: -5 DC -10 DC -15 DC- Unseal: Nothing Nothing Unlock Sealed Magic- Shadow Meld: Dodge 1 attack for free. Allowed ability usage per fight depends on rank. Lieutenant: Can be used 10 times per fight.- Shadow Walk: Negate any attack (including status attacks) dealt against you for a whole turn. Has to be charged/recharged to use, and can be only used on yourself (i.e., cannot be used for Support Defense). Lieutenant: Can be used once every 4 turns.- Undead: For 10 + 25% of your PCs, ressurect with full HP and EN, and abilities and status intact. Take 30% more damage (After Defenses) from (B) based attacks. (I can probably swap this out for Affinity: Undead)- Seishin:[/li][li] Flash [/li][li] Concentrate [/li][li] Snipe Attack [/li][li] Direct Attack [/li][li] Resupply [/li][li] Spirit Dark ConstructStarting Max SP: 110 Skills & Abilities:- Dodge Cost is 5- Countercut: 2 EN or 5 PCs - Rage: Gain additional Attack Phases during your turn. Allowed ability usage depends on rank Lieutenant: Usable 10 times in a fight- Limit: If piloted unit's HP drops to 30% or below: Attack Damage x 2Target's Countercut Cost x 3- Plane Shift: Dodge 1 attack instantly depending on unit's total HP. Pay 1 EN per 50-HP interval to dodge. - Seishin:[/li][li] Flash [/li][li] Provoke [/li][li] Vanishing Body [/li][li] Hot Blooded [/li][li] Exhaust [/li][li] Confusion Evangeline McDowellStatistics: HP: 40, EN: 150, IS: 1, Size: SS, Hi-TierWeapons: Magic Archer: Darkness (GV) - 8 damage/EN Magic Archer: Ice (PGX) - 8 damage/EN Darkness Blizzard - 50 damage, 3 EN Sealed Magic: Eternal Glacier (S) - 300 damage, 20 EN/shot
MAP Weapons: Frozen Earth (I:3)- PARALYZE, 7 EN/shot Sealed Magic: Eternal Glacier (I:5)- 200 damage, 20 EN/shotInherent Abilities: 1) Usable by Vampire Witch 2) Arcane Shield (Same effect as Sound Barrier) 3) EN Regen 10% 4) Darkness Aura: Spend 20 EN, all non-(M) attacks directed towards you are nullified. 5) Eternal Glacier: Target's Dodge Cost +7, and if this attack hits, user cannot cast Seishin next turn.ChachamaruStatistics: HP: 165, EN: 50, IS: 1, Size: SS, Hi-TierWeapons: Eye Beam - 7 damage, 1 EN Beam Saber (BM) - 12 damage Missile (PG) - 15 x 2 damage, 8 rounds Beam Rifle (B) - 20 damage, 12 rounds Chachamaru Full Power (MX) - 15 damage/EN
MAP Weapons: Mega Particle Cannon (BI:3)- 70 damage, 10 EN/shotInherent Abilities: 1) Usable by Androids 2) Countercut 3) Countershoot: Eye Beam, Beam Rifle, Missile 4) Anti-Beam Shield 5) Barrier (Same effect as G-Wall) 6) Interrupt: Target loses their next attack phase, 10 uses. 7) Fresh Tea: Same effect as Resupply.Chachamaru-ZeroStatistics: HP: 45, EN: 45, IS: 2, Size: SS, Hi-TierWeapons: Cursed Dagger (M) - 5 damage Steel Cleaver (M) - 20 damage Frenzy (MX) - 25 damage/ENInherent Abilities: 1) Usable by Dark Constructs 2) Countercut 3) Cursed Dagger: Always has "Direct Attack" in effect. 4) Dark Will: When Chachamaru-Zero's HP is under 20%, gain HP/EN Regen: 25%
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Post by Rekan Yuusha on Nov 21, 2004 18:34:26 GMT -5
This is from a comic series I never managed to do. Revaltz HP: 45 EN: 30 IS: 2 Weapons: 1) Wrist Chaingun[V] (SV) - 10 damage, 10 rounds 2) Wrist Chaingun[X] (SX) - 10 damage, 10 rounds 3) Solid Strike Chain(M) - 15 damage 4) Strike Chain (MX) - 15 damage/EN 5) Warp Break Fist (V)- 30 damage/2 EN 6) Rending Warp Break - DESTROY L:1, 10 EN/Attack Inherent Abilities: 1) Usable by The Chosen Delivery Boy only. 2) Countercut 3) Countershoot: Wrist Chaingun[V] 4) Ammo Link: Wrist Chaingun[V], Wrist Chaingun[X] 5) Spirit of the Chosen(Sidekick) 6) Warp Break(4): Same effect as Stealth Explanations: Strike Chain: Think Ivy's weapon in Soul Caliber 2. Warp Break: This is a maneuver the pilot does, where he activates the emergency return system, hides in subspace, then breaks the connection, thus making him move slightly in normal space. Thus, Warp Break Fist is him doing this and then punching them with the momentum built up from it, and Rending Warp Break is him taking the enemy WITH him, which destroys most mechs(Because Revaltz is a god modder). I wish I had the motivation to make this series...XD
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Post by Yanbetari on Nov 21, 2004 20:37:51 GMT -5
Not fanfiction in the classic sense, but it is a custom unit, and it does have a story behind it. HarumageddonStatistics: HP: 60, EN: 30, IS: 2, Size: MWeapons: Quad Gattling Gun - (SV) - 10 damage x4 / 3 PC - 6 rounds Missile Barrage - (PGSX) - 15 damage - 18 rounds Beam Rifle - (B) - 20 damage - 1 EN All-Out Assault - (S) - DESTROY:L1 - 1 roundInherent Abilities: 1) Usable by Ensigns(?) or higher 2) Cannot be used in space 3) Countershoot: Quad Gattling Gun, Beam Rifle 4) Snipe: Beam Rifle (+8) 5) Damage Recieved -15% 6) Ammo Encumbrance: DC -5, DC +2 for each round of Quad Gattling Gun remaining, DC +1 for each 3 rounds of Missile Barrage remaining, DC +5 for each round of All-Out Assault remaining 7) Light Ammo Loadout: You may choose to deploy with half ammo for Quad Gatling Gun and Missile Barrage 8) Missile Barrage: You cannot use more than 6 rounds in a single attack phasePurchasing Cost: BWAHAHAHAHAHAHA!Harumageddon CustomStatistics: HP: 100, EN: 50, IS: 1, Size: M, Class: Hi-TierWeapons: Quad Gattling Gun - (SV) - 20 damage x4 / 3 PC - 6 rounds Missile Barrage - (PGSX) - 20 damage - 24 rounds Dual Beam Rifle - (B) - 30 damage x2 - 2 EN Cataclysm Cannon - (S) - DESTROY:L1 - 10 EN - Siege Cannon Mode only All-Out Assault - (S) - DESTROY:L2 - 1 round
MAP Weapons: Cataclysm Cannon: Super Reactive Shell - (I:9) - DESTROY:L2 - 15 EN - 3 rounds - Siege Cannon Mode onlyInherent Abilities: 1) Usable by Lieutenants or higher 2) Countershoot: Quad Gattling Gun, Beam Rifle 3) Snipe: Dual Beam Rifle (+5) 4) Damage Recieved -35% 5) Ammo Encumbrance: DC -10, DC +1 for each round of Quad Gattling Gun remaining, DC +1 for each 4 rounds of Missile Barrage remaining, DC +3 for each round of All-Out Assault remaining 6) Light Ammo Loadout: You may choose to deploy with half ammo for Quad Gatling Gun and Missile Barrage 7) Siege Cannon Mode: DC -0 instead in space. DC +5 otherwise. Disable Missile Barrage. 8) Missile Barrage: You cannot use more than 12 rounds in a single attack phasePurchasing Cost: Particpate in 5 SimChamber Matches with Harumageddon, then BWAHAHAHAHAHAHA!
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Post by Quattro Bajina on Nov 21, 2004 20:59:21 GMT -5
Here goes... well, this is what i intend Valmung to be in the first place. Yea, I didn't intend it to be Char's personal PT at first, but rather, in one of my unfinished fic, this thing's like a Blue colored, custom-made Alteisen. So... her goes, the SC-ified version. Original ValmungStatistics: HP: 50, EN: 20, IS: 3, Size: M Weapons: Heat Horn (M)- 5 damage Beam Saber (BM)- 8 damage Beam Wristblades (BM)- 12 damage x2 Wrist Gatling- 6 damage, 10 rounds Shoulder Phalanx- 20 damage x2, 8 rounds Waist Beam Gun (B)- 4 damage x2, 8 rounds Beam Assault Machinegun (B)- 25 damage, 7 rounds. Requires Optional Weapons 1. Twin G-Revolver (V)-7 damage x2, 10 rounds. Requires Optional Weapons 1. M95X Rocket Launcher (PSX)- 30 damage, 5 rounds. Requires Optional Weapons 1. M102-B Smart Gun- 22 damage, 6 rounds. Requires Optional Weapons 1. M00 'Zero Shot'- 80 damage, 2 EN/shot. Requires Optional Weapons 2. MX01 Magna Impulse Beam Cannon (BS)- 120 damage, 3 rounds. Requires Optional Weapons 2. Statistics: 1) Usable by Ensigns or Higher 2) Countercut 3) Countershoot: Wrist Gatling, Waist Beam Gun, Beam Assault Machinegun, M102-B Smart Gun, Twin G-Revolver 4) Gravity Wall (Barrier) 5) M102-B Smart Gun: Target's Dodge Cost +5. 6) M00 'Zero Shot': Ignores Target's Armor Ability. 7) MX01 Magna Impulse Beam Cannon: Target's Dodge Cost +7. 8) Optional Weapons 1: Obtained after fighting 2 SC Battles with Original Valmung. Choose 2 of the following: Beam Assault Machinegun, Twin G-Revolver, M95X Rocket Launcher, M102-B Smart Gun, then disable the rest. 9) Optional Weapons 2: Obtained after fighting 5 SC battles with Original Valmung. Choose 1 of the following: M00 Zero Shot, MX01 Magna Impulse Beam Cannon, then disable the rest. Can choose to bring both of them, but disable all weapons in optional weapons 1.
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Post by Signal on Nov 21, 2004 22:52:50 GMT -5
My own unit classification the "Saber" Units from my fanfic series "Aoi no Densetsu"(Blue Legend), although i havent released them yet on the net.
MIRA-X01 Phase Saber
Statistics: HP: 150 EN: 80 IS: 2 Size: M Class: Hi-tier
Weapons: :-/Minigun - 6 damage, 20 rounds :-/Tensei Rifle - 20 damage, 10 rounds :-[Ultra Compact "Seigi" Swordhalberd (MSV) - 90 damage/5 EN
MAP Attacks: :-/150mm "Rengoku" Blaze Cannon (I:10) - 300 damage, 15 EN/shot
Inherent Abilities: 1) Saber Unit: Usable by anyone 2) Countercut 3) Countershoot: Minigun, Tensei Rifle 4) Phase Drive: Same effects as Teleport 5) Jetison Packs: Reduce 10 of your HP permanently for the rest of the battle to recover 25% of total EN. Can be done till HP Drops to 10. If HP is 10 or Lower Jetison Packs is disabled. 6) Self Destruct
MIRA-X02C Cross Saber
Statistics: HP: 120 EN: 50 IS: 2 Size: M
Weapons: :-/Minigun - 6 damage, 20 rounds :-/Tensei Rifle - 20 damage, 10 rounds :-/Crosspod Launcher (PGSX) - 7 damage/PC :-[Gemini "Crusader" Crossbane - 60 damage x 2, 6 EN/attack
MAP Attacks: :-/Crusader Crossbane SwordLauncher (I:5) - 999 damage, 2 rounds, Rounds Locked
Inherent Abilities: 1) Saber Unit: Usable by Ensigns or higher 2) Countercut 3) Countershoot: Minigun, Tensei Rifle 4) Escutcheon: Same effect as Shield 5) Jetison Packs: Reduce 10 of your HP permanently for the rest of the battle to recover 25% of total EN. Can be done till HP Drops to 10. If HP is 10 or Lower Jetison Packs is disabled. 6) Self Destruct 7) Crusader Crossbane SwordLauncher: Target's Dodge Cost +10, disable Gemini "Crusader" Crossbane when rounds are 0. Cannot be reloaded in anyway.
will post other saber units later...
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Post by Kyousuke Sumeragi on Nov 22, 2004 8:19:00 GMT -5
Here's mine... the 'ORIGINAL' Strike(r) Gundam & Aegis Gundam. I'll post the replacement units, later, when I have the time. Creator's Notes: Note: This one is different from the Gundam Dress-Up, this is the suppose original stats.. ~.~ Rant: SEED's Strike, Aegis, Buster, Blitz, and etc (too many to mention ) where 'stolen' from me by Bandai... same with Banpresto! Even some of the characters too! >:E ATG-X115 Striker
Statistics:HP: 50, EN: 40, IS: 4, Size: M[/color] Weapons: Pin- 2 damage, 20 rounds Angriff (BM)- 10 damage x 2 Prism (B)- 15 damage, 10 rounds Sturm (SV)- 16 damage, 12 rounds Kreutz- 50 damage, 2 EN/attack
Combo Attacks: Dual Assault (SX)- 15 damage/EN. Requires SEED mode to execute.Inherent Abilities: 1) Usable by Ensigns or higher 2) Countercut 3) Countershoot: Sturm 4) Anti-Beam Shield 5) Flexible Thruster: Dodge Cost -5 6) Unlock Limiter: Pay 10 PCs. For this turn, you gain the following abilities: Dodge Cost -3, Target's Dodge Cost +3, Damage Dealt +25%, Damage Received +25%. Can only be used once per turn. 7) Dual Assault: Gains 'Target's Dodge Cost +1' for every 2 EN spent. Requires an allied ATG-X116 Aegis to execute.Purchasing Cost: 500 PCsATG-X116 Aegis
Statistics:HP: 50, EN: 40, IS: 4, Size: M[/color] Weapons: Pin- 2 damage, 20 rounds Angriff (BM)- 10 damage x 2 Prism (B)- 15 damage, 10 rounds Ripper (P)- 10 damage x 2 Waltz (BMX)- 20 damage/EN
Combo Attacks: Dual Assault (SX)- 15 damage/EN. Requires SEED mode to execute.Inherent Abilities: 1) Usable by Ensigns or higher 2) Countercut 3) Countershoot: Vulcan Gun, Laser Rifle 4) Anti-Beam Shield 5) Flexible Thruster: Dodge Cost -5 6) Wing Shield (Barrier): Same effect as I Field 7) Dual Assault: Gains 'Target's Dodge Cost +1' for every 2 EN spent. Requires an allied ATG-X115 Striker to execute.Purchasing Cost: 500 PCsBasic Infos: ATG-X115 Striker Unit Type: Multi-Purpose Balance MS Manufactured: Zoldat Weaponry and Electronic Industries (ZWEI) Operator: Arc Alliance Head Height: 17.14 meters Full Weight: 49 metric tons Armor Material: Mythrilium Alloy Pilot: Kyousuke Sumeragi (Coordinator, Ensign) Armaments: 60mm Vulcan Gun "Pin" x2, Laser Sword "Angriff" x2, Laser Rifle "Prism" x1, 120mm Shoulder Gatling "Sturm" x1, Anti-Ship Sword "Kreutz" x1 ATG-X116 Aegis Unit Type: Melee Assault MS Manufactured: Zoldat Weaponry and Electronic Industries (ZWEI) Operator: Arc Alliance Head Height: 17.64 meters Full Weight: 45.23 metric tons Armor Material: Mythrilium Alloy Pilot: Touya Shinguuji (Coordinator, Ensign) Armaments: 60mm Vulcan Gun "Pin" x2, Laser Sword "Angriff" x2, Laser Rifle "Prism" x1, Wing Cutter "Ripper" x2, Wire-Guided Laser Lance "Waltz" x4
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Post by Quattro Bajina on Nov 22, 2004 10:20:36 GMT -5
And here's Valmung's enemy from the incompleted fic I'm working on.. this one's an agile PT which looks more like EVA-03, and relies alot on close combat. Blutritter (Blood Knight)Statistics: HP: 40, EN: 45, IS: 3, Size: M Weapons: Melee (MV)- 6 damage/EN Claws (M)- 6 damage x2 Beam Cutter (BM)- 8 damage Wrist Vulcan- 4 damage, 15 rounds Soul Drainer- PARALYZE, 2 EN/attack Beam Scythe (BM)- 35 damage Mega Pulse Cannon (S)- 35 damage, 6 rounds Bloodbath (X)- 35 damage/2 EN Inherent Abilities: 1) Usable by Lieutenants or Higher 2) Countercut 3) Shield 4) Countershoot: Wrist Vulcan 5) Tesla Drive: Dodge Cost -5 6) Close Combat Expertise: Gained after 5 SC Battles with Blutritter. Blutritter's countercut cost is halved. All weapons gain: Damage +25%, Countercut Costx1.5, stackable with other items/pilot abilities of similar effect. Before the battle, choose one weapon. You can pick either to remove its (M) tag or to give it an additional hit.
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Post by MaullarMaullar on Nov 22, 2004 16:38:01 GMT -5
Not a fanfiction unit per se, this is one of the manga ideas bouncing around in my head. This is another of those "crappy RRs," (actually, maybe it's not that crappy) but the series itself will have neat characters and tons of DEATH.[/color] Like, more than Ideon. And the protagonist gets tied up a lot. Speaking of whom, I need to redraw her to make her hotter. Oh, and she's a Heavy Metal... who doesn't suck.ZD-001C "Zeitgeist"
Statistics:HP: 30, EN: 15, IS: 3, Size: S[/color] Weapons: Field Machete (M)- 8 damage 340mm Self-Balancing Railgun- 35 damage, 12 rounds 40mm Automatic Rifle (SV)- 5 damage, 16 rounds Folding Bayonet (M)- 4 damage Torso-mounted Point Defense Guns- 2 damage x 2, 15 rounds Hi-Energy Torch (V)- 4 damage/EN Dynamic Missile Launch System (PGSX)- 8 damage / 2 PCs Anti-Electronics Disruptor Launcher (PG) - PARALYZE, 4 rounds Systems Subversion Interface (M)- PARALYZE, VIRUS, 1 EN/attack Gessellschaft (SX)- 10 damage/EN. Neural Routing Interface active only.
MAP Weapons: Electrochemical Bazooka (I:4)- 80 damage, 1 round. Rounds LockedInherent Abilities: 1) Usable by Sergeants or higher 2) Countercut 3) Countershoot: 340mm Self-Balancing Railgun, 40mm Automatic Rifle, Torso-Mounted Point Defense Guns 4) Antikinetic Shield: Same effects as Shield, but damage reduced by Shielding non-(B) weapons -65% instead 5) 340mm Self-Balancing Railgun: Target's Dodge Cost +2. 6) Electrochemical Bazooka: Rounds can only be replenished by docking in a mothership for two turns. 7) Jammer 8) Neural Routing Interface (System): Grants bonuses based on rank: Private: Dodge Cost - 2, Target's Dodge Cost + 1 Corporal: Dodge Cost - 4, Target's Dodge Cost + 2 Sergeant: Dodge Cost - 6, Target's Dodge Cost + 3, Seishin Cost - 10% Ensign: Dodge Cost - 8, Target's Dodge Cost + 4, Seishin Cost - 20% Lieutenant: Dodge Cost - 10, Target's Dodge Cost + 5, Seishin Cost - 30% Pay 15% of your total PCs to activate (this cost cannot be modified in any way.) Waive activation cost if HP is below 10% or an ally is destroyed.Purchasing Cost: I dunno[/color] --- Notes: The Zeitgeist represents a new paradigm in mechanized combat. In a ruined Earth where unique environmental hazards make conventional ground forces all but unfeasible, a prestigious state university, with backing from the military, develops a potent, cutting-edge war machine. The bipedal, well-armed ZD-001C somehow falls into the hands of mild-mannered (and sexy) engineering student Ashlynn "Cross" Marlen. Unbeknownst to her, though, the system she's been working on for the past year has become a reality, and in a way she never expected...
Weapons: Field Machete - A big ol' blade for cutting brush and doing other mundane tasks in the field. Not really intended for combat, but when you're a HM, you gotta do what you gotta do. 340mm Self-Balancing Railgun - The Zeitgeist's main weapon. Uses magnetism to propel a lightweight metal spike at near lightspeed, leaving a pretty light trail. No muss, no fuss. Standard weapon for the machines in this series. 40mm Automatic Rifle - A backup weapon. Pretty standard machine gun. Shoots bullets at things and stuff. I'm going to stop talking now. Folding Bayonet - A little metal blade mounted on the end of the rifle. Cuts stuff. Torso-Mounted Point Defense Guns - For antipersonnel/countershooting purposes. Useful as a last-ditch measure when grappled and facing several incoming missiles aimed at the cockpit. Not that that'll ever happen, of course. Hi-Energy Torch - A hot, hot torch. Its flame can cut things like metal... and stuff. Dynamic Missile Launch System - Missiles! For you! In the face! Anti-Electronics Disrupter Launcher - Knocks out an opponent's systems. Standard RR fare--at least, it should be. Systems Subversion Interface - A tool that, when rammed into the enemy, hacks into its circuitry and uploads virus routines. Deadly when it works. Which is to say, not at all. But it's cool. Gessellschaft - The V-MAX Attack of Zeitgeist. Electrochemical Bazooka - Chemical reaction makes big boom, which goes in the enemy's general direction. Once used, the weapon's innards must be stripped out and replaced before it can be reused. Ashlynn has a lot of fun working around this weapon's many glaring problems (namely, that there are about a billion ways to retard the reaction.)
Abilities: Antikinetic Shield: The latest in defensive technology, now in shield form for everyone to enjoy. Shields are dropped from later machines (read: grunt units) as excess weight, but Ashlynn loves her shields. As for it not working against (B) weapons, well, those don't really exist in the world of this comic, so it makes sense that they wouldn't have a way to handle them. Jammer: Like any contemporary military would let an expensive unit out without something like this. Neural Routing Interface: Still working on a cool name for this. Basically, it combines the best of the computer and the human brain's processing power. Seishin cost reduction is because in the elevated mental state conferred by this system, Ashlynn's thoughts translate to action all the easier.
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Post by Blaine Kodos on Nov 22, 2004 16:51:55 GMT -5
Got a few here, both from un-finished fics. The first one is a unit which is never really explained in a fanfic I began, which was primarily a love story between two of my original characters. However, after setting it up, I thought of some neat things for it to use. The gun is an actual weapon that's being tested by the U.S. Military, which I saw on the History Channel. It's currently classified as the XM8, but if/when it officially gets used, the model shifts to M8. So just assume this is made after the gun is passed. Yes, the model number is a pun. 81G-F1R3 TestamentStatistics: HP: 65, EN: 40, IS: 2, Size: MWeapons: 65mm Machineguns- 2 damage, 20 rounds Light Sword (BM)- 10 damage Giant-Size M8 [Carbine] (SV)- 12 damage/round, 15 rounds Giant-Size M8 [Assault]- 18 damage, 10 rounds Giant-Size M8 [Sniper]- 30 damage, 6 rounds Stone Javelin- 60 damage, 5 EN/attack. Requires Terrain Mode 1. Typhoon Cannon (V)- 20 damage/EN. Requires Terrain Mode 2. Seige Blade (MV)- 30 damage/EN. Requires Terrain Mode 3. Vacuum Destroyer (S)- DESTROY:L2, 30 EN/attack. Requires Terrain Mode 4.
MAP Attacks: Perimeter Field (I:5) 50 damage, 15 EN.Inherent Abilities: 1) Usable by Lieutenants or higher. 2) Countercut 3) Countershoot: 60mm Machineguns, Giant-Size M8 [Carbine], Giant-Size M8 [Assault], Giant-Size M8 [Sniper] 4) Shield 5) Perimeter Field (Barrier): Negates 15 damage from all sources. 1 EN/use. 6) Perimeter Territory: Negate an additional 15 damage from all sources. 2 EN/use. Usable once per turn. 7) Terrain Mode 1: If battle location is one not defined by other modes, Testament uses this mode. 8) Terrain Mode 2: If battle location is Water or Snow, Testament uses this mode. 9) Terrain Mode 3: If battle location is City or Installation, Testament uses this mode. 10) Terrain Mode 4: If battle location is Space or Upper Atmosphere, Testament uses this mode. 11) Weapon Shift: During the Transformation phase, change Giant-Size M8 from current configuration to any other. 12) Giant-Size M8 [Sniper]: Target's Dodge Cost +5. 13) Giant-Size M8 [Assault]: Ignore target's armor effects. 14) Seige Blade: Target's Countercut Cost x1.25SAMW Slots: 2This one's a Gundam I kind of kicked around in my head a bit. Never got around to using it, but I've considered throwing it into a fanfic with some other Gundam ideas of mine (Lachesis, Helix). FFT players will get the reference. Gundam EscutcheonStatistics: HP: 75, EN: 40, IS: 1, Size: MWeapons 60mm Vulcans- 2 damage, 20 rounds Tackle (M)- 10 damage Shield Gatling (V)- 5 damage/round, 15 rounds Shield Beam (B)- 14 damage, 12 rounds Shield Blade (M)- 15 damage Shield Bunker- 20 damage, 5 rounds Shield Titan- DESTROY:L1, 15 EN/attack. Requires Gold Mode.Inherent Abilities: 1) Usable by Ensigns or higher. 2) Countercut 3) Countershoot: 60mm Vulcans, Shield Gatling, Shield Beam 4) Shield: Shield Gatling, Shield Beam, Shield Blade, Shield Bunker, Shield Titan. 5) Gigantic Shield: Shield usage x2. You may pay 3 shields to negate a DESTROY:L1, and 5 shields to negate a DESTROY:L2. 6) Damage Recieved -25% 7) Gold Mode: Damage Recieved -50%, Damage Dealt +10%. 8) Shield Bunker: Ignore target armor effects.
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Post by Kyousuke Sumeragi on Nov 23, 2004 7:18:57 GMT -5
Here's the replacement units of Kyousuke and Touya, to replace the damaged and almost destroyed Strike(r) and Aegis. Of course, the units are provided by... Auk Nayrb Nevets himself. XG-X01A Læventein
Statistics:HP: 70, EN: 50, IS: 2, Size: M, Class: Hi-Tier[/color] Weapons: Orb- 3 damage, 20 rounds Barra (BS)- 10 damage x 2 Viguro (B)- 15 damage x 2, 10 rounds Gimard (BM)- 15 damage x 2 Vera (B)- 20 damage, 10 rounds Gola (P)- 30 damage, 6 rounds Zenoir (S)- 30 damage x 2, 8 rounds Nova (S)- 60 damage, 6 rounds Aluru (BS)- 90 damage, 5 EN/attack Læventein (SX)- 20 damage/2 EN. Requires SEED mode to execute.
Combo Attacks: Synchro Attack (S)- 300 damage, 25 EN/attack. Requires SEED mode to execute.
MAP Attacks: All-Range Attack (D:5)- 90 damage, 10 EN/attackInherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut 3) Countershoot: Orb, Vera, Zenoir, Viguro 4) Anti-Beam Shield 5) Xaer Drive: HP/EN Regen 10% 6) Phase Shift Armor (Armor) 7) N-Jammer Canceller 8) Zorlin Booster: Dodge Cost -5 9) Læventein: Negate target's armor effects. 10) Synchro Attack: Requires an allied XG-X02A Kaladbolg to execute. Target's Dodge Cost +5. Negates all seishin effects and abilities.Purchasing Cost: 1000 PCsXG-X02A Kaladbolg
Statistics:HP: 70, EN: 50, IS: 2, Size: M, Class: Hi-Tier[/color] Weapons: Orb- 3 damage, 20 rounds Gozem (BP)- 10 damage x 2 Puero (SV)- 15 damage, 20 rounds Gimard (BM)- 15 damage x 2 Vera (B)- 20 damage, 10 rounds Gola (P)- 30 damage, 6 rounds Kemarou (SX)- 30 damage, 16 rounds Gillium (BS)- 80 damage, 6 rounds Mushura (BS)- 90 damage, 5 EN/shot Kaladbolg (SX)- 20 damage/2 EN. Requires SEED mode to execute.
Combo Attacks: Synchro Attack (S)- 300 damage, 20 EN/attack. Requires SEED mode to execute.
MAP Attacks: All-Range Attack (D:5)- 90 damage, 10 EN/attackInherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut 3) Countershoot: Orb, Vera, Puero 4) Anti-Beam Shield: Kemarou 5) Xaer Drive: HP/EN Regen 10% 6) Phase Shift Armor (Armor) 7) N-Jammer Canceller 8) Zorlin Booster: Dodge Cost -5 9) Kaladbolg: Negate target's armor effects. 10) Synchro Attack: Requires an allied XG-X01A Læventein to execute. Target's Dodge Cost +5. Negates all seishin effects and abilities.Purchasing Cost: 1000 PCsBasic Infos: XG-X01A Læventein Unit Type: Assault MS Manufactured: Mecha Empire Operator: FINAL Head Height: 18.03 meters Full Weight: 71.5 metric tons Armor Material: Altimium Alloy Pilot: Kyousuke Sumeragi (Coordinator, Ensign) Armaments: 75mm CIWS "Orb" x2, Laser Saber "Gimard" x2, 50mm Hi-Energy Laser Rifle "Vera" x1, 360mm Hyper Bazooka "Gola" x1, 240mm Linear Rail Gun "Zenoir" x2, Beam Wings "Aluru" x1, Beam Wire "Barra" x2, 120mm Dual Ram Cannon "Viguro" x2, 350mm Gun Launcher "Nova" x1, Læventein x1 XG-X02A Kaladbolg Unit Type: Assault MS Manufactured: Mecha Empire Operator: FINAL Head Height: 18.56 meters Full Weight: 75.4 metric tons Armor Material: Altimium Alloy Pilot: Touya Shinguuji (Coordinator, Ensign) Armaments: 75mm CIWS "Orb" x2, Laser Saber "Gimard" x2, 50mm Hi-Energy Laser Rifle "Vera" x1, 360mm Hyper Bazooka "Gola" x1, HKP Lancer Darts "Kemarou" x16, 320mm Hi-Energy Launcher "Mushura" x1, Beam Boomerang "Gozem" x2, 90mm Gatling Gun "Puero" x2, 450mm Impulse Cannon "Gillium" x1, Kaladbolg x1
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Post by Aslan Cross on Nov 23, 2004 8:17:00 GMT -5
Standard Battle Theme: Megatona Furioso Manufacturer: Zion Military Industries Model Number: ZMI-MRCAVA-2X01 Unit 1 Codename: Zeruiah Unit Type: Super-Heavy Assault MRCAVA Pilot: Major Shouji Tenrou
ZMI-MRCAVA-2X01 Unit 1 Zeruiah Statistics:
[/li][li] Structural Integrity: 75 [/li][li] Reactor Output: 40 [/li][li] IS: 2[/b] [/li][li] Size: M [/li][li] [HI-TIER][/color] Armament: 75mm CIWS- 4 damage x2, 20 rounds Convective Knife (M) - 10 damage SWARMM-10 Hyades [MAP]--(PT:3)- 50 damage, 4 rounds HARM-21 Achernar (PGSX)- 12 damage/2 PC Linear Accelerator- 150 damage, 8 rounds. GAU-888E Overlord Impaler (SV)- 20 damage/PC, 10 rounds J.O.A.B.- DESTROY-I, 3 rounds. Particle Beam Strike [MAP]--(I:8) - DESTROY-II, 15 PCs Miscellaneous Information:
[/li][li] Command Clearance Level: Lieutenant [/li][li] Countercut [/li][li] Countershoot:CIWS, Overlord Impaler [/li][li] Shattershot, Linear Accelerator and Particle Beam Strike: TDC +5. [/color] Standard Battle Theme: Rise Manufacturer: Zion Military Industries Model Number: ZMI-MRCAVA-2X01 Unit 2 Codename: Shehariah Unit Type: Stealth/Rapid Suppression MRCAVA Pilot: 1st Lieutenant Rynn Charis Zedeckheim ZMI-MRCAVA-2X01 Unit 2 Shehariah Statistics:
[/li][li] Structural Integrity: 50 [/li][li] Reactor Output: 50 [/li][li] IS: 2[/b] [/li][li] Size: M [/li][li] [HI-TIER][/color] Armament: 60mm CIWS- 2 damage x2, 20 rounds Photon Lancet (M) - 6 damage x2 Sidearm (V)- 12 damage, 20 rounds Miktereth: Phase-Mahalaph (V)- 20 damage/2 EN Miktereth: Phase-Bezek (B)- 40 damage, 1 EN Miktereth: Phase-La'Anah- 150 damage, 15 EN REGEMMELECH- DESTROY-III, 1 round <Rounds Locked>Miscellaneous Information:
[/li][li] Command Clearance Level: Lieutenant [/li][li] Countercut [/li][li] Countershoot: 60mm CIWS, Miktereth: Phase-Bezek [/li][li] [Propulsion] Chadrasekhar Drive DC-5 [/li][li] [Bunshin] Obtenebration[/li][li] [Stealth] Tenebrae (5) [/li][li] [Snipe] Miktereth: Phase-La'Anah: +15 [/li][li] REGEMMELECH: TDC +20. <Reload: None>[/color] Standard Battle Theme: Full Metal Goddess Manufacturer: ZMI Model Number: ZMI-2X01 Unit 3 Codename: Jecamiah Unit Type: Full-Strike Shock Assault MRCAVA Pilot: Captain Tabitha Rivkind ZMI-MRCAVA-2X01 Unit 3 JecamiahStatistics:
[/li][li] Structural Integrity: 80 [/li][li] Reactor Output: 25 [/li][li] IS: 4[/b] [/li][li] Size: M [/li][li] [HI-TIER][/color] Armament: 60mm CIWS- 2 damage, 20 rounds 88mm GG Submachinegun (GSV)- 6 damage/PC Gunmetal Spatha (M)- 10 damage x2 Gunmetal Dengeki (M)- 30 damage, PARALYZE Hyper Burstlauncher [MAP]--(BI:3)- 50 damage, 10 EN [Vae Victis] (MX)- 20 damage/EN [Terror On Every Side] (SX)- 18 damage/2 EN [Shiggaion] Miscellaneous Information:
[/li][li] Command Level Clearance: Ensign [/li][li] Countercut [/li][li] Countershoot: 60mm CIWS [/li][li] [KC Mantle] Same effects as Shield.[/li][li] [Armor] Full Strike Mantle: DR -15% [/li][li] [Shiggaion][/li][li] [Zealot Leap][/color] Standard Battle Theme: Pillars of the Underworld Manufacturer: Zion Military Industries Model Number: ZMI-MRCAVA-2X01 Unit 4 Codename: Uriah Unit Type: Strategic Strike-capable Air Superiority MRCAVA Pilot: Captain Aslan Cross ZMI-MRCAVA-2X01 Unit 4 Uriah Statistics:
[/li][li] Structural Integrity: 60 [/li][li] Reactor Output: 35 [/li][li] IS: 3[/b] [/li][li] Size: M [/li][li] [HI-TIER][/color] Armament: 60mm Vulcans- 2 damage, 20 rounds Beam Longsword (M) - 10 damage x2 HRMM-05 Twinshrike (PGS)- 18 damage x2, 12 rounds Random Rifle (BSX) - 20 damage/EN Particle Beam Cannon (BS)- 70 damage, 3 EN Area Lock-On [MAP]--(D:4)- 150 damage, 15 EN Heidelberg Launcher [MAP]--(I:8) - DESTROY-I, 1 round. <Rounds Locked>Miscellaneous Information:
[/li][li] Command Clearance Level: Lieutenant [/li][li] Countercut: Beam Longsword [/li][li] Countershoot: 60mm Vulcans, Random Rifle [/li][li] [Heavy Shield][/li][li] [Transform] Outrider +DC -5 -60mm Vulcans -Beam Longsword -Particle Beam Cannon -Heidelberg Launcher [/li][li] [Deploy]: Choose Particle Beam Cannon or Heidelberg Launcher. [/li][li] Heidelberg Launcher: TDC +5. Reload: Mothership Only [/color][/size] Btw, some abilities on Jecamiah are unexplained because those stats are exactly the same as the stats of my G-Generation Gundam dressup of the same name.
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