|
Post by Regris Kallen on Nov 23, 2004 13:41:22 GMT -5
It's... kinda a fanfiction unit. It's also where my current nickname comes from. (And also my AIM handle, which is the antaonist of said story. The stats come mainly from an old BESM campaign. Oooooold BESM campaign, now that I recall... Regris Kallen, Knight of the Heavenly WindsStatistics: HP: 40, EN: 60, IS: 3, Size: SSWeapons: Gust Lance (M)- 8 damage Storm Bit- 15 damage, 1 EN/shot Storm Bind- PARALYZE, 2 EN/shot Progressive Technique: Fleeting Moment (X)- 20 damage/2 EN Power Technique: Cyclone Ward- 70 damage, 5 EN/attack Final Technique: Heaven's Whisper- 150 damage, 10 EN/attack Sealed Technique: Dance of Zephyr (S)- DESTROY:L1, 15 EN/attackInherent Abilities: 1) Usable by Me. 2) Countercut 3) Deban (Barrier)4) Element: Wind5) Dodge Cost -15 6) BunshinPurchasing Cost: Thank you, come again.
|
|
|
Post by Blaine Kodos on Nov 23, 2004 15:35:11 GMT -5
Regris gave me the idea, here. Here's Blaine himself, in stat form. Some of the stuff comes from his actual physical ability, and some is stuff I added to account for channel antics. Yes, he is that strong. Blaine KodosStatistics: HP: 20, EN: 50, IS: 3, Size: SSWeapons: Punch (M)- 10 damage Flying Kick (MSV)- 10 damage/EN 8-Foot Tomahawk (M)- 30 damage Tomahawk Boomerang (PS)- 20 damage x2 Gatling Punch (MX)- 15 damage/PC. Shine Spark- 100 damage, 10 EN/attack. Daisetsuzan Oroshi (V)- 25 damage/EN. Stoner Sunshine- DESTROY:L2, 20 EN/attack.
MAP Attacks: Blaine Ultra Fighting Bomber (I:5)- 250 damage, 20 EN/attack.
Combo Attacks: Tornado Harken (V)- 35 damage/EN. Double Mihoshi Centerfold- 50 damage x2, 5 EN/attack. Gotta Have More Cowbell (S)- DESTROY:L3, 30 EN/attack.Inherent Abilities: 1) Usable by Blaine. 2) Countercut 3) Open Get 4) Dodge cost is 5, regardless of class minimum 5) Damage Recieved -10% 6) Martial Arts Conditioning: May Countercut against any unit as if size is L. 7) Super Robot Spirit: Immune to Paralyze. 8) Tornado Harken: Requires an allied Furu/Daifuru to execute. 9) Double Mihoshi Centerfold: Requires an allied Furu/Daifuru to execute. 10) Gotta Have More Cowbell: Target's Dodge Cost +10. Requires an allied Furu/Daifuru to execute. 11) Blaine Kodos can breathe in space, but would prefer not to.
|
|
|
Post by Regris Kallen on Nov 23, 2004 19:48:26 GMT -5
I'd like to know how the heck you Open Get without dismembering yourself.
|
|
|
Post by MaullarMaullar on Nov 23, 2004 21:18:07 GMT -5
Hmmm... MaullarMaullar
Statistics:HP: 10, EN: 50, IS: 4, Size: SS[/color] Weapons: Bokken (M)- 5 damage Martial Arts (MV)- 3 damage/PC Potato Gun- 3 damage, 20 rounds Bondage Attack (MSV)- 8 damage/EN, PARALYZE, Mobility Break Lasso (P)- PARALYZE, Mobility Break Bondage Laser- 14 damage, PARALYZE, 1 EN Bondage Gun- PARALYZE, Mobility Break, 8 rounds Whip of DOOM (MSX)- 10 damage/EN, Sustained Paralysis 1:10 Abduct- PARALYZE, 15 EN/attack
MAP Weapons: Bondage Cannon (I:4)- 50 damage, PARALYZE, 3 rounds Ramble (T:3)- 5 PCs/attack.
Combo Attacks: Sekiha Love Love Bondageken (S)- PARALYZE, 10 EN/attack.Inherent Abilities: 1) Usable by Maullar only. 2) Countercut 3) Countershoot: Potato Gun, Bondage Laser 4) Dodge Cost is 5 5) Status Canceller 6) 360 Degree Whip (Barrier): Negates 20 damage from all sources in one turn for 3 EN. 7) Kung Fu Grip: Same effects as Nitou-ryu 8) Cold Drinks: Same effects as Resupply but may target self. 9) Bondage Attack: During Sustained Paralysis, can be used as an additional attack phase. A maximum of 10% of your max EN can be spent in this manner per turn. 10) Abduct: Target's Dodge Cost + 10. Negates all status immunities, Dodge Cost modifiers and seishin effects in targets. Attack must be dodged naturally. Paralysis lasts two turns if hit. 10) Bondage Cannon: Target's Dodge Cost + 5. Paralysis lasts two turns if hit. 11) Ramble: Causes Confusion seishin effect in target(s). 12) Sekiha Love Love Bondageken: Target's Dodge Cost +10. Negates all status immunities. Requires an allied Dizzy to execute. 13) Bondage Attack, Lasso, Bondage Laser, Bondage Gun, Bondage Cannon, Whip of DOOM Sustained Paralysis, Abduct, Sekiha Love Love Bondageken: Can only target female opponents. 14) Maullar can't breathe in spacePurchasing Cost: Zuh?
|
|
|
Post by Blaine Kodos on Nov 24, 2004 15:17:38 GMT -5
I Open Get all the time in the channel.. it's just safe to chaulk it up to Super Robot Spirit. That excuse usually covers my butt in situations of logic.
Also, modified stats to include two of the standard human aspects of a DC of 5 and the space thingy.
|
|
|
Post by Rekan Yuusha on Nov 24, 2004 16:11:30 GMT -5
EbanisHP: 5 EN: 10 IS: 0 Size: None of your buisness Weapons: 1) Improvised Arts (MV)- 4 damage/PC 2) Bokken (M)- 8 damage x 2 3) Thunder Throw - PARALYZE, 4 EN/attack 4) Chains of Nis - 15 damage x 3, 4 EN/attack 5) Cyclone Driver (V)- 10 damage/EN 6) Banis Finger - 35 damage, 3 EN/attack, Sustained Paralysis 1:1 7) Banis Tenkyoken (S)- 100 damage, 7 EN/attack Inherent Abilities: 1. Usable by Those With the Power of Nis. 2. Countercut 3. Crossdresser: HP/EN Regen 25% when in the presence of women's clothing. 4. Cyclone Driver: If enemy has already been hit by Thunder Throw the turn before this attack is used, Cyclone Driver is a DESTROY L:1, and costs 6 EN instead. 5. Rose Wings: Dodge cost is 5. How utterly random~
|
|
|
Post by Eis Attacker! Ver.W on Nov 24, 2004 20:39:03 GMT -5
Using latest theme for the character which will also be used for my fanfic if I ever manage finish the planning stages~ Hmm... na, Eis isn't the protagonist of that fic, she's too strong~ =p Ice Dragon Eis (Lesser Form/Human)Statistics: HP: 50, EN: 250, IS: 1, Size: SS, Class: BossWeapons: Icicle Edge (PS)- 10 damage x 4, 2 EN/attack, (Aff:Ice) Hyouken - Shisui (M)- 15 damage, (Aff:Ice) Cleo Excalibur (SV)- 30 damage/EN, Shield Pierce, (Aff:Holy) Manji Icicle Shuriken (PS)- 30 damage x 2, (Aff:Ice) Walkure Block (S)- PARALYZE, 5 EN/attack, Mobility Break Command Spell: Ein (S)- 50 damage, 2 EN/attack, (Aff:Any) Command Spell: Zwei (S)- 100 damage, 6 EN/attack, (Aff:Any) Command Spell: Drei (S)- 175 damage, 12 EN/attack, (Aff:Any) Hiken: Hyouken Ranbu (X)- 15 damage/EN, (Aff:Ice) Hiken: Hyouken Ranbu Kaiban (X)- 15 damage/PC, (Aff:Ice) Stalagmite Crash (SX)- 50 damage/SP, (Aff:Ice) Stalactite Crash (SX)- 50 damage/2 SP, (Aff:Ice) Dragon Breath: Ice (S)- PARALYZE, 500 damage, 15 EN/attack, Mobility Break, (Aff:Ice) Hissatsu: Seiryuu Shougekiha (S)- DESTROY:L1, 20 EN/attack, (Aff:Ice)
MAP Attacks: Gas Grenade (PT:3)- 10 damage, 4 rounds, Accuracy Break Acid Grenade (PT:3)- 50 damage, 4 rounds, Armor Break Stun Grenade (PT:3)- PARALYZE, 4 rounds Poison Grenade (PT:3)- VIRUS, 4 roundsInherent Abilities: 1) Usable by Eis 2) Countercut 3) EN Regen 10% 4) Dodge Cost is locked at 5 5) Lost King's Paradise (Barrier) Negate 44 damage from a single source. 100 uses. Cleo Excalibur's base damage -1% per use. 6) Affinity: Ice 7) Guardian: Same effects as Breaker Canceller 8) True Form: You may change to Ice Dragon Eis (True Form/Dragon) if HP is 50% or below, you are defeated, or 3 turns have passed. Regenerate all HP/EN afterwards. Items/PC are carried over. 9) Summon Servant: Attacker x 1, Defender x 1 10) Cleo Excalibur: Target's Dodge Cost +5 11) Manji Icicle Shuriken: Target's Countercut Cost x1.25 12) Stalactite Crash: Target's Dodge Cost +2 per 3 EN used. Ice Dragon Eis (True Form/Dragon)Statistics: HP: 500, EN: 750, IS: 1, Size: L, Class: BossWeapons: Claw (M)- 40 damage x 2 Tail (MS)- 75 damage Icicle Edge (S)- 30 damage x 4, 5 EN/attack, (Aff:Ice) Command Spell: Ein (S)- 150 damage, 2 EN/attack, (Aff:Any) Command Spell: Zwei (S)- 250 damage, 6 EN/attack, (Aff:Any) Command Spell: Drei (S)- 500 damage, 12 EN/attack, (Aff:Any) Stalagmite Crash (SX)- 75 damage/SP, (Aff:Ice) Stalactite Crash (SX)- 75 damage/2 SP, (Aff:Ice) Dragon Breath: Ice (SV)- DESTROY:L2, 999 damage, 15 EN/attack, Mobility Break, (Aff:Ice)Inherent Abilities: 1) Usable by Eis 2) Dodge Cost is locked at 20 3) EN Regen 25% 4) Damage Received -50% 5) Walkure Block (Armor): Negate 25 damage from a single source for 1 EN. 6) Elemental Territory - Ice: May change terrain to any water-based terrain for 50 EN. Dodge Cost is unaffected in those terrains. 7) Affinity: Ice 8) Guardian: Same effects as Breaker Canceller 9) Stalactite Crash: Target's Dodge Cost +2 per 3 EN used. Attacker: Kuro no BaraStatistics: HP: 50, EN: 50, IS: 2, Size: SSWeapons: Suisen & Suisei (M)- 30 damage + (M) 15 damage Kurobara no Mai (X)- 30 damage/2 EN Zankuu Ryoudan x 2- 90 damage, 10 EN/attack
Combo Attacks: Bara Shimai no Mai (SX)- 45 damage/PCInherent Abilities: 1) Dodge Cost is locked at 5 2) Countercut 3) Nitou-ryu 4) Servant: Can support defend. Attacker can't be resummoned if destroyed. 5) Bunshin: Evade a single attack for 1 EN. 6) Zankuu Ryoudan: Target's Dodge Cost +5 7) Bara Shimai no Mai: Requires an allied Defender: Shiro no Bara to execute. Defender: Shiro no BaraStatistics: HP: 50, EN: 50, IS: 2, Size: SSWeapons: Suishin (M)- 15 damage Shirobara no Mai (X)- 15 damage/2 EN
Combo Attacks: Bara Shimai no Mai (SX)- 45 damage/PCInherent Abilities: 1) Dodge Cost is locked at 5 2) Rose Shield: Shield usage is 20. Unaffected by Shield Pierce. Each time an opponent attacks and this ability is used, inflict damage equal to 10% of target's current HP. 3) Countercut 4) Servant: Can support defend. Defender can't be resummoned if destroyed. 5) Bunshin: Evade a single attack for 1 EN. 6) Bara Shimai no Mai: Requires an allied Attacker: Kuro no Bara to execute.
Eis' Attacks Icicle Edge: Ice shards materialize to pierce the target Hyouken - Shisui: The ice katana, Shisui, that Eis normally uses. Manji Icicle Shuriken: Giant ice shuriken in the shape of a Manji (the shape of the Manji symbol is a mirrored version of the swastika. The Manji symbol represents harmony and balance.) Walkure Block: Offensive use of a defensive spell, encasing enemies in a barrier of ice instead Command Spell: Ein, Zwei, Drei: Command Spell levels 1 to 3. Allows Eis to cast basic spells of any element at the command of a few words. Hiken: Hyouken Ranbu: "Hidden Sword (Technique): Random Ice Sword Dance". Eis' katana collapses into a chain of blades that lashes the enemy. Hiken: Hyouken Ranbu Kaiban: "Hidden Sword (Technique): Random Ice Sword Dance Modified Version". The modified version has the katana break down into tiny blade fragments and pierces the target/s from all directions. Stalagmite/Stalactite Crash: Stalagmites/Stalactites pierce through the ground and fall through the air respectively, to impale and/or crash into its targets. Dragon Breath: Ice: Inherent breath weapon of dragons taking the form of Ice. Hissatsu: Seiryuu Shougekiha: "Sure Kill (Technique): Seiryuu Shockwave". Seiryuu is summoned and it assaults the target. Seiryuu is a mythical celestial dragon that represents the west. [____] Grenades: Eis toys with alchemy; Self Explanatory Elemental Territory - Ice: Creates a temporal dimension where Ice (Water) is the dominant element. Guardian: Eis is one of 4 elemental Guardians. The others are Feuer, Sturm & Sylvia, guardians of Fire, Wind and Earth respectively. the Ice Dragon specializes in Magic, Fire Dragon in Strength, Wind Dragon at Skill and Earth Dragon at Recovery.
Cleo-related Cleo Excalibur: Weapon manifestation of Eis' chimera pet that takes a resemblence to a sword called Excalibur~ Lost King's Paradise: The Holy energy of Cleo Excalibur protects Eis from damage, but at the same time drains the weapon of its power. Replenishing its energy will require 24hours rest for the sword in its original form. Cleo: Cleo is Eis' first and only chimera creation, fusing a holy being with something else. Cleo is a bit furry and has whiskers, but he doesn't seem to mind... or does he~?
Servants' attacks Kuro no Bara: Black Rose. Real name is unknown but is the elder twin sister of White Rose~ Shiro no Bara: White Rose. Real name is unknown but is the younger twin sister of Black Rose~ Suisen & Suisei: Twin set of kodachi belonging to Attacker. Kurobara no Mai: "Dance of the Black Rose". Quick succession of slashes to vitals~ Zankuu Ryoudan: "Air Slashing Splitter". A projectile slash of air that splits the enemy in two, followed by the actual blade itself. Suishin: Kodachi belonging to Defender Shirobara no Mai: "Dance of the White Rose". Same as Kurobara no Mai. Bara Shimai no Mai: Combo attack that uses the Dance attacks of both servants to split the enemy/enemies thrice more in a single instant. Rose Shield: Roses have thorns. Defender may activate this defense at will, and the thorns, though not severly damaging, always finds its mark.
|
|
|
Post by Kazu Klyne on Nov 24, 2004 20:51:59 GMT -5
all so detailed stuff going here... Although i have made up alot of fanfic stuff....lemme use one thats not too hard.... Gundam Burstwing
Statistics:HP: 50, EN: 35, IS: 3, Size: M[/color] Weapons: Beam Saber (BM)- 12 damage Beam Bird Claw (BM)- 14 damage, 1 EN/attack Beam Bird Claw Grab (BM)- 15 damage, PARALYZE, 1 EN/attack Shadow Wing Strike (M)- 40 damage 2 PC/attack [/color] Inherent Abilities: 1) Usable by Sergeants or higher 2) Shadow Wing Shield 3) Countercut: Beam Saber 4) Gundam Psi-Armor (Armor)- NT-Type Only 5) Mirage Shadow 6) Shadow Wing Strike: Target's Dodge Cost +5. 7) Dodge Cost -5
---------------------------------------------- Gundam BreakStatistics: HP: 55, EN: 40, IS: 3, Size: MWeapons: Vulcans - 2 Damage, 20 rounds Beam Saber (BM)- 12 Damage Single Cannon Shot (B)- 30 Damage/1 EN Quad Cannon Shot (BS)- 120 Damage/4 EN
MAP Attacks: Quad Cannon Shot Full Burst (DI: 4)- 240 Damage/8 ENInherent Abilities: 1) Usable by Ensigns or higher 2) Dodge Cost +5 on Ground 3) Countercut: Beam Saber 4) Countershoot: Vulcans 5) Gundam Psi-Armor (Armor)- NT-Type Only 6) Quad Cannon Shot- Target Dodge Cost +5 7) Quad Cannon Shot Full Burst- Target Dodge Cost +10
|
|
|
Post by Signal on Nov 24, 2004 22:27:40 GMT -5
just for fun... stat formed myself. For more info check my Old RP's on the SCW. SignalStatistics: HP: 40, EN: 60, IS: 4, Size: SSWeapons: Punch (M) - 30 damage Martial Arts (MV) - 15 damage/PC :-/Laser Pistol (BSV) - 20 damage, 30 rounds :'(High Powered Energy Cutter (SV) - 40 damage/ENInherent Abilities1) Its me damnit! 2) Countercut3) Countershoot: Laser Pistol 4) Red Armor Mode: Change to Signal (Red Armor Mode) all current Stats HP/EN/PCs/Items carry over. 5) Blue Armor Mode: Change to Signal (Blue Armor Mode) all current Stats HP/EN/PCs/Items carry over. 6) Hybrid Armor Mode: When HP is 25% or below Change to Signal (Hybrid Armor Mode) 7) Dodge Cost is 5 8) BunshinSignal(Red Armor Mode)Statistics: HP: 40, EN: 60, IS: 4, Size: SSWeapons: Punch (M) - 50 damage Martial Arts (MV) - 30 damage/PC :-/Laser Pistol (BSV) - 30 damage, 30 rounds :'(High Powered Energy Cutter (SV) - 50 damage/ENInherent Abilities1) Its me damnit! 2) Countercut3) Countershoot: Laser Pistol 4) Red Armor Enhancement: Damage received -25%, All weapon damage +25%. 5) Blue Armor Mode: Change to Signal (Blue Armor Mode) all current Stats HP/EN/PCs/Items carry over. 6) Hybrid Armor Mode: When HP is 25% or below Change to Signal (Hybrid Armor Mode) 7) Dodge Cost is 5 8) BunshinSignal(Blue Armor Mode)Statistics: HP: 40, EN: 60, IS: 4, Size: SSWeapons: Punch (M) - 30 damage Martial Arts (MV) - 15 damage/PC :-/Laser Pistol (BSV) - 20 damage, 30 rounds :'(High Powered Energy Cutter (SV) - 40 damage/EN :'(Hyper Kick - DESTROY:L3, 30 EN/attack Inherent Abilities1) Its me damnit! 2) Countercut3) Countershoot: Laser Pistol 4) Blue Armor Enhancement: Dodge Cost -10, HP/EN Regen 25% 5) Stealth (3) 6) Red Armor Mode: Change to Signal (Red Armor Mode) all current Stats HP/EN/PCs/Items carry over. 7) Hybrid Armor Mode: When HP is 25% or below Change to Signal (Hybrid Armor Mode) 8) Dodge Cost is 5 9) BunshinSignal(Hybrid Armor Mode)Statistics: HP: 150, EN: 90, IS: 4, Size: SSWeapons: Punch (M) - 30 damage Martial Arts (MV) - 15 damage/PC :-[Red Katana (M) - 12 damage x 3 :-/Laser Pistol (BSV) - 20 damage, 30 rounds :'(High Powered Energy Cutter (SV) - 40 damage/EN :'(Hyper Kick - DESTROY:L3, 30 EN/attack :'(Digital Vortex Slash - (S) DESTROY:L3, 30 EN/attack, can only be used inside Digital Dimension Inherent Abilities1) Its me damnit! 2) Countercut3) Countershoot: Laser Pistol 4) Hybrid Armor Enhancement: Dodge Cost -10, HP/EN Regen 25%, Target's Dodge Cost +5 5) Stealth (3) 6) Red Armor Mode: Change to Signal (Red Armor Mode) all current Stats HP/EN/PCs/Items carry over. 7) Blue Armor Mode: Change to Signal (Blue Armor Mode) all current Stats HP/EN/PCs/Items carry over. 8) Dodge Cost is 5 9) Bunshin10) Digital Dimension: Same effect as Dividing Driver except you can target up to 3 units and lasts for 5 turns instead. 11) Digital Vortex Slash: Target's Dodge Cost +20
|
|
|
Post by Imban on Nov 25, 2004 1:28:02 GMT -5
Unknown Unit #1Statistics: HP: 345, EN: 160, IS: 1, Size: L, Class: Hi-TierWeapons: High-Output Plasma Greatsword (BMS)- 75 damage, 1 EN/attack Death Ray- 100 damage, 5 EN/shot Gate Breaker (SX)- 50 damage/5 EN
MAP Weapons: Gate Breaker (XD:4)- 75 damage/10 ENInherent Abilities: 1) Usable by authorized personnel for events only. 2) Countercut 3) Nanotechnology Armor (Armor): Damage Received -40%, HP Regen 15% 4) Infinity Drive: EN Regen 25% 5) Red Gate: Same effect as Bunshin, but may pay the normal usage cost to extend this effect to any allied unit. 6) Death Ray: If this ability defeats a target, it forfeits all UPs gained in this battle.Purchasing Cost: No.
|
|
|
Post by MaullarMaullar on Nov 25, 2004 3:02:33 GMT -5
Okay, so now that I've made an anal-retentively Real Robot, I'm going to abandon all pretense of realisticness and make the most ludicrous SR possible. Great Machine God Ridiculis
Statistics:HP: 200, EN: 100, IS: 2, Size: L, Class: AWSOMA[/color] Weapons: Billion-Meter Sword Of The Raging Heavens (M)- 120 damage Homing Spiral Eye Lasers Of Awesomeness (SX)- 15 damage/EN Rocket Torso (P)- 200 damage Time Reversing Preemptive Attack Of Doom- 500 damage, 15 EN/attack IR Sniper Knifle (GMS)- 40 damage x 2, 1 EN/attack Cross Beam Tiger (BSX)- 35 damage / PC Hissatsu! Attack From Several Places At The Same Time! How Is This Possible You Ask? Shut Up And Die! (S)- 50 damage x 10, 30 EN/attack
MAP Weapons: Hot Blooded Bursting Sword Missiles Of Justice And Great Righteousness (GMXT:4)- 100 damage, 5 EN/attackInherent Abilities: 1) Usable by Lieutenants or higher only. 2) Countercut 3) Countershoot: IR Sniper Knifle 4) Ridiculously Strong Shield: Same effects as Shield, but Shield usage is tripled and damage recieved while shielding is -90% instead. 5) Ridiculously Strong Armor (Armor): Damage Received - 75%. 6) Summon: Beam Tiger x 2. Disable Cross Beam Tiger. 7) Magical Stone That Converts Sweat To Power: HP/EN Regen 10%. 8) Plot Barrier (Barrier): Negates 37 damage from two sources for 4 EN. 9) Snipe: Rocket Torso (+9) 10) Bunshin (0/0)Purchasing Cost: A million billion PCs[/color] Super AM Wars Pilot Slots: 7Beam Tiger
Statistics:HP: 60, EN: 30, IS: 0, Class: Summon[/color] Weapons: Beam Bite (BM)- 15 damage Beam Claw (BMX)- 8 damage/EN Beam Lunge (BV)- 12 damage/ENInherent Abilities:1) Dodge Cost is 5 2) Beam Body: All of Beam Tiger's attacks are susceptible to all barriers and shields. If any of this unit's attacks are negated with a Beam Coating, I-Field, Nu Gundam I-Field, X3 I-Field, Anti-Beam Shield, Beam Shield, Beam Rotor, Mega Beam Shield or Reactive Shield, destroy this unit instantly. If Reflect Shield is used against any of its attacks, the Reflect Shield user gains control of Beam Tiger for the rest of the battle.[/color]
|
|
|
Post by Kazu Klyne on Nov 25, 2004 3:25:25 GMT -5
Another set, cuz i got bored Gundam Epsilon
Statistics:HP: 45, EN: 40, IS: 2, Size: M[/color] Weapons: Vulcans- 2 Damage, 20 rounds Beam Saber (BM)- 12 damage Large Anti-Chip Beam Sword (BM)- 45 damage, 2 EN/attack Beam Grapple Anchor (BM)- 15 damage, PARALYZE, 1 EN/attack[/color] Inherent Abilities: 1) Usable by Sergeants or higher 2) Countercut: Beam Saber 3) Countershoot: Vulcans 4) Gundam Psi-Armor (Armor)- NT-Type Only 5) Dodge Cost -5
------------------------------------- Gundam Scellios
Statistics:HP: 55, EN: 40, IS: 2, Size: M[/color] Weapons: Vulcans- 2 Damage, 20 rounds Beam Saber (BM)- 12 Damage Beam Axe (BM)- 25 Damage Beam Axe Throw (B)- 50 Damage, 1 round (Beam Axe disabled only) Large Anti-Ship Sword (M)- 55 Damage MAP Attack: Large Anti-Ship Sword Blaster Mode (DI:4)- 100 Damage, 3 Rounds[/color] Inherent Abilities: 1) Usable by Sergeants or higher 2) Countercut: Beam Saber 3) Countershoot: Vulcans 4) Gundam Psi-Armor (Armor)- NT-Type Only 5) Beam Axe Throw: Target's Dodge Cost +5, Disable Beam AXe permanently 6) Dodge Cost -5
|
|
|
Post by Julius Firefocht on Nov 25, 2004 3:44:12 GMT -5
OOC: This version of the Mazin-Templar is featured in my fanfic, and is the original version of the Mazin-Templar found in my AM account. The two units can be considered different, just like how Mazinger Z is different from Mazin-Saga. The Mazin-Templar is created by a young scientist and pilot named Julius Fireforge, who based the new Mazinger around combat data gathered on MazinKaiser and Neo Granzon. Julius' speciality lies in gravity manipulation, metallurgy and nanomachines, and he used all these knowledge and skills in the creation of his own personal unit. Having worked in the Photon Power Institute before, Julius also had the technical knowledge to manufacture his own personal Mazinger. Julius had plenty of time to complete such a huge project, since he had implanted nanomachines into his body, and thus his lifespan would be several times longer than that of any normal humans. As such, he eventually split from the Photon Power Institute and created his own lab and facilities, with the blessing of the Institute itself. From there, he embarked upon his most ambitious project to date: the creation of a gravity manipulating and nanomachine supported Mazinger unit. However, Julius was not the only person with such intelligence and abilities. Halfway into the creation of Mazin-Templar, Hazel, the woman whom he was supposed to eventually marry, stole the nanomachine technology, and took off in the "Kuan Yin", a prototype nanomachine-powered unit named after the Chinese Goddess of Mercy. Hazel herself was brilliant, having perfected "total-cloaking" technology, fully autonomous weaponry manipulation and mimetic polyalloy technology that allows machines to shape-shift at will. Julius did not know what drove Hazel to do what she did, but he was determined to find Hazel and recover the technology before it was abused. After all, he knew first hand just how powerful nanomachines can be. The Mazin-Templar took a futhur 3 months to complete, but when completed, it proved to be more than a match for most units available in the battlefield. Armed and armored like a mobile fortress, yet agile thanks to the weight reducing effect of its Gravitron Photon Power Reactor, it was also equipped with nanomachines similar to Machine Cells or DG Cells, enabling it to completely regenerate all damage within minutes. When completed, Julius would use the Mazin-Templar for years, dueling his former fiancee across the Solar System and destroyng evil wherever it can be found. Mazin-Templar
Statistics: HP: 350, EN: 150, IS: 2, Size: M, Class: Boss
Weapons: Templar Blade (M)- 40 damage Gravitron Knuckle Punch- 120 damage, 5 EN/attack Multi Koushiryoku Beam Emitters (SX)- 30 damage/2 EN Koushiryoku Power Nova- DESTROY:L2, 8 rounds Prototype Nu Fire Blaster (S)- 250 damage, 15 EN/attack
MAP Attacks: Prototype Nu Fire Blaster (I:5)- 250 damage, 30 EN/attack Inherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut 3) Nanomachines: HP Regen 25% 4) Gravitron Photon Power Reactor: EN Regen 25% 5) Neo Chogokin Z (Armor): Damage Received -35%. Immune to Armor Breaker effects. 6) Gravitron Photon Power Reactor weight reduction effect: Dodge Cost -7 7) Mazin Power 8) Photon Power Barrier (Barrier)
----------------------------------------------------------------------- During one of his journeys around the solar system in search of Hazel, Julius chanced upon an outpost of an alien civilisation on Pluto. As fate would have it, the Kuan Yin was spotted attacking the helpless colony. Julius immediately charged into combat. The battle was fierce, and there were no quarter given nor asked. In the end, Hazel retreated hastily as the the Mazin-Templar's Nu Fire Blaster dealt her upgraded Kuan Yin a blow that temporarily overwhelmed the ability of regenerative capabilities of the nanomachines. Julius had won this round, though at a price. For the first time ever, the Mazin-Templar was damaged severely enough that it would require a month for complete regeneration. The reactor was damaged, taxing the ability of the nanomachines to do their job. However, in gratitude for Julius' defense of their colony, his Mazin Templar was upgraded with alien technology. All aspects of the unit were strengthened, allowing for increased toughness and a far higher energy output. A new Pilot Synchronisation System was also installed, allowing the Mazin-Templar to synch better with Julius, as well as acting as an AI for the unit. However, there was a surprising side effect to this system, as it can actually cause Mazin-Templar to go berserk if Julius is unconscious or to grow immensely more powerful if Julius is in the right state of mind. Finally, the frame of the unit was modified to look more forbidding and powerful, allowing it to strike fear into the hearts of its opponents. The nanomachines in Mazin-Templar readily accepted the upgrades, integrating them into the unit as needed. In addition, the nanomachines automatically configured a limiter on the the resurrected unit's reactor, since the upgraded Gravitron Photon Power Reactor's full power is so great that even the aliens did not dare to test it. Observing the unit after the upgrades are completed, Julius decided to call it God Mazin-Templar, to signify the unit's new power. Unknown to him, the God Mazin-Templar and its Pilot Synchronization System would be the cause of both his greatest victory and his worst tragedy. God Mazin-Templar[/u] Statistics:HP: 800, EN: 375, IS: 2, Size: L, Class: Final Boss/God Mecha Weapons: Templar Blade (M)- 60 damage Multi Koushiryoku Beam Emitters (SX)- 70 damage/3 EN Gravitron Knuckle Punch (S)- 80 damage x 2 Koushiryoku Power Nova- DESTROY:L2, 15 rounds Nu Fire Blaster- DESTROY:L3, 60 EN/attack MAP Attacks: Templar Blade (Full Power) (I:5)- 250 damage, 20 EN/attack Nu Fire Blaster (I:5)- DESTROY:L2, 30 EN/attack [/color] Inherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut 3) Nanomachines: HP Regen 25% 4) Gravitron Photon Power Reactor: EN Regen 25% 5) Neo Chogokin Nu-Z (Armor): Damage Received -75%. Immune to Armor Breaker effects. 6) Gravitron Photon Power Reactor weight reduction effect: Dodge Cost -10 7) Mazin Power 8) Pilot Synchronisation System: Pay 30 PCs to activate. Damage dealt +30%, Dodge cost -5, Target's Dodge Cost +5. Transforms to Shin God Mazin-Templar if God Mazin-Templar is defeated. This system is activated during the Seishin Phase. Automatically activated if God Mazin-Templar becomes God Mazin-Templar (Berserker Mode) or Shin God Mazin-Templar. The berserk God Mazin-Templar may not transform to Shin God Mazin-Templar even if this system is on. 9) Pilot Synchronisation System (Sidekick) 10) Berserk: Applicable only if Pilot Synchronisation System is not activated. 11) Photon Power Barrier (Barrier) 12) Nu Fire Blaster: Target's Dodge Cost +10.
----------------------------------------------------------------------- This is the berserk mode of God Mazin-Templar. The only time that the God Mazin-Templar actually went berserk was when Julius was knocked unconscious by a particularly powerful missile barrage while defending a large asteroid colony in Jupiter. The God Mazin-Templar's built in Pilot Sychronization System took over, going rampant on all the enemy forces arrayed against it. Tragically, the AI accidentally used the Koushiryoku Power Nova upon a group of enemies that were hovering close to the asteroid it was supposed to protect. The resulting explosion eradicated its intended targets, but also vaporized the asteroid and its 147 inhabitants. Ever since that incident, Julius vowed that he would never allow the God Mazin-Templar to go berserk again. The God Mazin-Templar's powers are normally limited at 20%, in its berserk mode, the limiters are set to 30%, allowing for an increase in power of the weapons. God Mazin-Templar (Berserker Mode)[/u] Statistics:HP: 800, EN: 420, IS: 2, Size: L, Class: Final Boss/God Mecha Weapons: Berserker Punches (M)- 20 damage x 4 Multi Koushiryoku Beam Emitters (SX)- 105 damage/3 EN Gravitron Knuckle Punch (S)- 120 damage x 2 Koushiryoku Power Nova (S)- DESTROY:L2, 15 rounds Nu Fire Blaster- DESTROY:L3, 60 EN/attack MAP Attacks: Nu Fire Blaster (I:8)- DESTROY:L2, 30 EN/attack [/color] Inherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut 3) Nanomachines: HP Regen 25% 4) Gravitron Photon Power Reactor: EN Regen 25% 5) Neo Chogokin Nu-Z (Armor): Damage Received -75%. Immune to Armor Breaker effects. 6) Gravitron Photon Power Reactor weight reduction effect: Dodge Cost -12 7) Mazin Power 8) Pilot Synchronisation System: Pay 30 PCs to activate. Damage dealt +30%, Dodge cost -5, Target's Dodge Cost +5. Transforms to Shin God Mazin-Templar if God Mazin-Templar is defeated. This system is activated during the Seishin Phase. Automatically activated if God Mazin-Templar becomes God Mazin-Templar (Berserker Mode) or Shin God Mazin-Templar. The berserk God Mazin-Templar may not transform to Shin God Mazin-Templar even if this system is on. 9) Pilot Synchronisation System (Sidekick) 10) Berserker: 1 in every 3 attacks must target an ally (if an ally is present) 11) Photon Power Barrier (Barrier) 12) Nu Fire Blaster: Target's Dodge Cost +10.
|
|
|
Post by Aslan Cross on Nov 25, 2004 4:05:51 GMT -5
Boss time. Standard Battle Theme: Dies Irae Manufacturer: GAIA Overtechnology, Inc. Model Number: GAIA-ECL-666 Codename: Epiphanes Unit Type: Evolutionary Conqueror Overlord Pilot: Chairman Augustus Miriahde, Grand Executor Alphaeus Capriccio
GAIA-ECL-666 Epiphanes Statistics:
[/li][li] Structural Integrity: 1250 [/li][li] Reactor Output: 450 [/li][li] IS: 0[/b] [/li][li] Size: XL [3 kilometers] [/li][li] [FINAL BOSS][/color] Armament: 155mm CIWS (S)- 20 damage x42, 99 rounds TeraClaws- 75 damage x2 Swarm Micromissiles (PGSX)- 12 damage/PC Gnash (V)- PARALYZE, 100 damage/2 PC Tail Lash (S)- 150 damage Extreme-Range Siege Howitzer (S)- 150 damage x4, 50 rounds Trample (SV)- 200 damage/5 EN <May not be used in Space terrain. Cannot target units with Flight.> Rip Lasers (BSX)- 35 damage/2 EN Hyper Beam Cannon (BS)- 400 damage x7, 30 EN Singularity Pencil [MAP]--(I:Infinite) - DESTROY-III, 200 EN Miscellaneous Information:
[/li][li] Command Clearance Level: --- [/li][li] Countershoot: 155mm CIWS, Rip Lasers [/li][li] [HP/EN Regen] MALAC-Omega: 25% [/li][li] [Barrier] Hand of Augustus: Same effects as Distortion Block [/li][li] Damage Received: -75% [/li][li] Dodge cost is LOCKED at 30. [/li][li] [Final Preservation Clause]: Same effects as Self-Revival. [/li][li] [Induced Evolution:] Same effects as Self-Evolution. [/li][li] [MALAC Plague] Same effects as DG Cells Infection [/li][li] [Summon] MALAC Genesis: Summon any combination of the following units numbering 5: Legionnaire, Berserker, Rippler, Gunner; or summon any combination of the following units numbering 2: Defiler, Tyrannophage, Stratophage, Balrog. Balrogs cannot be resummoned. [/li][li] Gnash, Trample, Singularity Pencil: TDC +5. [/color] MALAC Aberration: LegionnaireStatistics:
[/li][li]Structural Integrity: 30 [/li][li] Reactor Output: 10 [/li][li] IS: 4[/b] [/li][li] Size: M[/color] Armament:
[/li][li] Metablade (M)- 6 damage [/li][li] Beam Assault Rifle (B)- 6 damage, 15 rounds[/color] Miscellaneous Information:
[/li][li] DC: 10 [/li][li] MALAC[/color] MALAC Aberration: BerserkerStatistics:
[/li][li]Structural Integrity: 75 [/li][li] Reactor Output: 20 [/li][li] IS: 3[/b] [/li][li] Size: M[/color] Armament:
[/li][li] Metaflamberge (M)- 30 damage x2 [/color] Miscellaneous Information:
[/li][li] DC: 10 [/li][li] MALAC[/li][li] Shield[/li][li] Damage Received: -15% [/li][li] [Plasma Bomb] Same effects as Self-Destruct.[/color] MALAC Aberration: RipplerStatistics:
[/li][li]Structural Integrity: 30 [/li][li] Reactor Output: 15 [/li][li] IS: 4[/b] [/li][li] Size: M[/color] Armament:
[/li][li] Talons (M)- 10 damage x2 [/li][li] Beam Cannon (B)- 15 damage x2, 2 EN[/color] Miscellaneous Information:
[/li][li] DC: 5 [/li][li] MALAC[/color] MALAC Aberration: GunnerStatistics:
[/li][li]Structural Integrity: 50 [/li][li] Reactor Output: 10 [/li][li] IS: 3[/b] [/li][li] Size: M[/color] Armament:
[/li][li] Metablade (M)- 6 damage [/li][li] Mechanismus Rifle (S)- 40 damage, 10 rounds[/color] Miscellaneous Information:
[/li][li] DC: 10 [/li][li] MALAC[/li][li] [Snipe] Mechanismus Rifle [+10][/color] MALAC Aberration: DefilerStatistics:
[/li][li]Structural Integrity: 45 [/li][li] Reactor Output: 25 [/li][li] IS: 2[/b] [/li][li] Size: M[/color] Armament:
[/li][li] Metablade (M)- 6 damage [/li][li] MALAC Degenerator (SV)- 10 damage/EN[/color] Miscellaneous Information:
[/li][li] DC: 10 [/li][li] MALAC[/li][li] [MALAC Plague] Same effects as DG Cells Infection. Destroy this unit when this ability is used.[/color] MALAC Aberration: TyrannophageStatistics:
[/li][li]Structural Integrity: 175 [/li][li] Reactor Output: 50 [/li][li] IS: 2[/b] [/li][li] Size: M[/color] Armament:
[/li][li] Metamace (S)- 75 damage [/li][li] Rip Lasers (BSX)- 15 damage/2 EN [/li][li] Bite (V)- PARALYZE, 20 damage/PC[/color] Miscellaneous Information:
[/li][li] DC: 15 [/li][li] MALAC[/li][li] Damage Received: -25%[/color] MALAC Aberration: StratophageStatistics:
[/li][li]Structural Integrity: 90 [/li][li] Reactor Output: 30 [/li][li] IS: 2[/b] [/li][li] Size: M[/color] Armament:
[/li][li] Air Strike [MAP]--(T:4)- 75 damage, 10 rounds [/li][li] Bite (V)- PARALYZE, 20 damage/PC[/color] Miscellaneous Information:
[/li][li] DC: 12 [/li][li] MALAC[/li][li] Damage Received: -20%[/color] MALAC Aberration: BalrogStatistics:
[/li][li]Structural Integrity: 150 [/li][li] Reactor Output:75 [/li][li] IS: 0[/b] [/li][li] Size: M[/color] Armament:
[/li][li] Metablade (S)- 25 damage [/li][li] Entropy Storm (SX)- 20 damage/EN [/li][li] Entropy Cascade DESTROY-III, 75 EN. Destroy this unit when this attack is used.[/color] Miscellaneous Information:
[/li][li] DC: 10 [/li][li] MALAC[/li][li] Damage Received: -20%[/color][/size]
|
|
|
Post by Avitar Diggs on Nov 25, 2004 4:25:37 GMT -5
Shogun Gundam HP: 150 EN:200 IS: 4 Size: M Hi-Tier Weapons: Head Vulcans - 4 damage, 25 rounds Beam Sabre (BM) - 15 damage Dual Energy Swords - 25 x2 damage (Useable by Ki Wielders only) 15 EN, 1 SP Arm Gatling - 15 Damage, 30 rounds Beam Wings (B) - 25 Damage, 4 EN/ VSBR Mk.4 (BV) - 30 Damage/8 EN Hydrogen Jet Explosion (S) 150 Damage, 1 round, Punch (M) - 10 damage Kick (M) - 15 damage Tackle - 7 damage Hi Performace Striker Bits (BG) 20 damage x8, 35 EN Explode Bit - 50 Damage, Paralyze MAP Attacks: Spirit Gun - DESTROY:L2 (I:8)(Useable by Ki Wielders only) 30 EN, 2 SP Inherent Abilities: 1) Useable by Level 9 UEA Personell Only 2) Countercut 3) Countershoot: Head Vulcans, Arm Gatling 4) Dodge Cost -10 5) Nanotechnology: This unit may use more than 1 inhent or installable system at a time. 6) Compatibility Upgrade: Class requirements on all items and weapons inherent or equipped to this unit are ignored except for Ki Wielder Abilities. 7) Extension System: Pay 30 PCs ; DC -10, All Damage +50%, 50% Damage Reduction, Regain 25% HP/EN. 8) Heavy Battle Shield: Shield Useage +5, neagtes an additional 20 damage from (B) attacks, Regain 10% EN per turn as long as at least 1 shield remains on Shogun Gundam. 9) Hydrogen Jet Explosion: Dodge Cost +10, disable Beam Wings, can only be resupplied by docking with a mothership. 10) Spitit Gun: Target's Dodge Cost +5 11) Explode Bit: Remove 1 hit from and lower the EN cost by 5 of Hi Performance Striker Bits every time you use this atack. If used 8 times, disable Hi Performace Striker Bits and Explode Bit. 12) Kick: Dodge Cost +3 13) Bit Enhancement: Pay 20 SP when you use Hi Performace Striker Bits to have it deal an additional 15 damage per hit and to add 5 to target's dodge cost. Useable once per turn. Useable by Ki Wielders only when Extension System is active. 14) Charged Fist - Pay 5 SP when you use Punch to have it dean an additional 5 (B) damage. Useable once per turn. Useable by Ki Wielders only. 15) After Image: Pay 10 SP; dodge all incoming attacks this turn. Useable by Ki Wielders only. 16) Emulator: This unit may assist an any combo attacks as long as Extensin System is active. 17) Self-Destruct Notes: This is a higher level gundam used in the year 4000 in many of my stories by Stormwatcheagle. In his world, he is a military policeman for multiple universes. Because of that, his suit incorperates many advanced technoligies from various worlds. SWE is a Ki Wileder, a.k.a. a Dragonball Z fighter. Via the extension system, a kind of Zero System, Mobile Trace System, Bio-Compuer, and living AI rolled into one package, a Ki-Wileder can perform their own attacks and techniques through the suit with additional power from the fusion reactor. It also allows him to perform melee attacks easily in larger units. The main Hydrogen jet boosters mounted on it's back can be jetesoned and exploded in combat at a loss of flight and the ability to use the beam wings. Hi Performance Striker Bits are directly controlled by the mind via the Extension System. In the hands of an advanced user, they are nearly impossible to avoid. In a pinch, the bits can be driven into an opponent and exploded. Advances in nanotechnology and programming have allowed for the ability to install multiple systems at a time. This allows normal pilots to use abilites usually once reserved for special classes, like Newtypes or Psychodrivers. Combined with the perfection of magnet coating joints and combining of systems, Shogun Gundam has all four of it's expansion slots open for items. The heavy shiled Shogun Gundam uses is a prototype much heavier than the usual shields of the time. It has enhanced beam negation using a new type of reflexive Phase Shift Gel coating. It lasts longer in battle than the average shields of the time, and serves as an extra heat sink, improving energy effiency. Yes, this unit is broken, but it's meant to be. It's the granddaddy of all mechs in SWE;s universe. I haven't even statted the situational configurations... I'd also like to note I came up with the name of this unit before I saw G Gundam. It could probably use a name change, but if I had the drawing of it still, you'd see how the name fits.
|
|