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Post by Arad Baranga on Jan 18, 2005 4:34:57 GMT -5
Watch out for the Dogfight!
Applicant: Kouji Participants: Mao, Kouji Mecha used: Kouji/Tallgeese and Astray Blue Frame, Mao/Grunt Dress-up and Boss Borot PC limit: 150 for each unit Items: No hi-tier items and systems Location: Mount Akina in Japan
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Post by RurouninMao on Jan 18, 2005 7:48:11 GMT -5
Pilot: Nami Rank: Lt Ability: Valkyrie Pilot
Starting Max SP: 75
- Minimum Dodge Cost is 5.
Skills & Abilities: Lightning Reflexes: Dodge Cost is based on Rank. Lieutenant: Dodge Cost is 5.
Countershoot: Refer to Countershoot in Counterstrike! Guide to Inherent Mech Abilities in the Rules section.
Countercut: 3 EN or 7 PCs
Guts: While HP is below 25%, gain Dodge Cost -10 and Damage Dealt +25%
Advanced Maneuver: Each turn, gain 1 charge during the Regeneration phase. Spending Advanced Maneuver charges must be declared in the Seishin Phase, and only 1 Advanced Maneuver may be used per turn. Can charge to a maximum of 10 Advanced Maneuver counters.
Evasive Maneuver: Dodge all incoming attacks for one Defense Phase. Cannot Attack, Repair, or Resupply this turn. Cannot be used in Support Defense. Requires and drains X Advanced Maneuver charges, where X is: Lieutenant: 5
Double Move: Gain an additional attack phase. Requires and drains X Advanced Maneuver charges, where X is: Lieutenant: 5
Variable Form Specialty: Gain an extra transformation phase at the start of every turn. Can only be used by Lieutenants and only activated in units sized M and lower.
High-Mobility Veteran: - Reduce the Advanced Maneuver counter requirement for Evasive Maneuver by 1 for every -10 DC worth of modifiers you have from unit, item, and own pilot abilities. - Raise the Advanced Maneuver counter requirement for Evasive Maneuver by 1 for every +10 DC worth of modifiers you have from unit, item, and own pilot abilities. - "Dodge Cost is X" abilities count as Dodge Cost modifiers equal to how much difference there is between the set Dodge Cost and your base Dodge Cost. (IE: Dodge Cost is 30 counts as Dodge Cost +25 at Lieutenant) - Charge time cannot go below 3. This ability only applies during the Regeneration phase.
Seishin: 1.) Concentrate - 15 SP
Argus
Statistics: HP: 65, EN: 35, IS: 3, Move: G, Size: M
Weapons: Mega Vulcan (V)- 13 damage, 25 rounds Tackle (M)- 15 damage Steel Chakram (P)- 40 damage Twin Beam Saber (BM)- 26 damage x 2 Tripod Launcher (PS)- 40 damage x 3, 5 rounds Heavy Machinegun- 31 damage x 2, 13 rounds
Combo Attack: D-Formation (SV)- 10 damage/PC
Inherent Abilities: 1) Usable by Corporal or Higher 2) Countercut: Twin Beam Saber 3) Countershot: Mega Vulcan, Heavy Machinegun
4) D-Formation: Requires 2 allied units with D-Formation to execute. 6) Combat Advancement: Every 3 battles, gain another 25 points to use to upgrade dressup. Gain no more than 3 upgrades in this manner.
Chips: Ammo Capacity Augmentation Armor Plate Output Boost
Items: 1) Hybrid Dual Sensor 2) A-Up (SC) 3) Tesla Drive S (Borrowed From Kyo)
Pilot: Usop Rank: LT Ability: Gundam Fighter
Starting Max SP: 95
Skills & Abilities:
- Dodge Cost is 10. Minimum Dodge Cost is 5.
- Countercut: 1 EN or 3 PCs
- Only ones able to pilot Mobile Fighters.
- Super/Hyper Mode Activation Unit must have the Super/Hyper Mode ability to be able to activate.
To activate at Turn 1, pay 30% of your total allocated PC Limit. To activate at Turn 2, pay 20% of your total allocated PC Limit. To activate at Turn 3, pay 10% of your total allocated PC Limit. You can choose to activate at Turn 4 or thereafter for no cost.
Super/Hyper Mode is automatically activated when your HP drops below 50%.
(Super Mode: Weapon Damage +25%, Damage Received -25%, Dodge Cost -3, all (M) attacks gain: Target's Countercut Cost *1.25 (Hyper Mode: Weapon Damage +50%, Damage Received -50%, Dodge Cost -5, all (M) attacks gain: Target's Countercut Cost *1.5
Martial Arts Mastery: Gains Countercut ability in any unit as long as it has at least one (M) attack. Damage dealt by weapons +25%
Seishin: 1.) Concentrate - 15 SP 2.) Snipe Attack - 30 SP
Boss Borot
Statistics: HP: 55, EN: 20, IS: 4, Size: M
Weapons: Borot Punch (M)- 21 damage Special Borot Punch (M)- 25 damage Borot Pressure Punch (P)- 40 damage, 3 rounds Special Deluxe Borot Punch- 55 damage, 2 EN/attack Super Deluxe Borot Punch- 235 damage, 1 round Borot Dynamic Special (PSX)- 19 damage/3 PCs, 1 round
Combo Attacks: Borot Homerun (S)- 50 damage, 1 EN/attack[/s] Inherent Abilities: 1) Usable by anyone 2) Resupply 3) Self-Destruct 4) Super Deluxe Borot Punch: Reduce your current HP by 50% if used.
5) Borot Homerun: Requires an allied Robot Jr. to execute.Items: 1) Mobile Trace System 2) Grapple Sensor 3) A-Up (SC) (borrowed from Kyo) 4) Repair Kit[/color]
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Post by Julius Firefocht on Jan 18, 2005 10:02:38 GMT -5
Pilot Class: Mazinger PilotPilot Names: Maya Natsume Starting Max SP: 120
Maximum SP Cap: 230
Skills & Abilities:
- Dodge Cost is 27. Minimum Dodge Cost is 17. - Countercut: 3 EN or 8 PCs
Potential: Gain bonuses when HP is low. Bonus varies depending on level of remaining HP. -50% HP and below: Damage Received -45%; Weapon Damage +25% -40% HP and below: Damage Received -55%; Weapon Damage +50% instead -30% HP and below: Damage Received -65%; Weapon Damage +75% instead -20% HP and below: Damage Received -75%; Weapon Damage +100% instead
Mazin Power: - Usable in units with inherent ability Mazin Power only. - After four turns, damage received -30%, weapon power +30%. - when active, blocking negates PARALYZE attacks at the cost of 10% of max EN, DESTROY L1 attacks for 25% of max HP, DESTROY L2 attacks for 40% of max HP. Ignore ability if cost cannot be paid.
Kiai: - Gain a Kiai Counter for every attack that hits and successfully deals damage to you, but fails to kill you, for this match. For every Kiai counter gained, players receives a Damage Received -2%, Damage dealt +2% bonus. The maximum number of counters is 25. - Pay 4% of max PC's to add a Kiai Counter. This can only be done during the Seishin Phase.
UPs: 66 Seishins- Greater Perserverance (Starting Seishin) - Flash - Iron Wall - Resist - - Tallgeese Statistics: HP: 155, EN: 45, IS: 3, Size: M Weapons: Beam Saber (BM)- 22 damage Dober Gun- 50 damage, 10 rounds Inherent Abilities:1) Usable by Corporals or higher 2) Shield 3) Countercut 4) Dodge Cost -5 Item Slots- Orihalconium - Chogokin Nu-Z - A-UP Unit (SC) ----------------------------------------------------------------------- Pilot Class: Personal Trooper PilotPilot names: Mahoro Andou Starting Max SP: 93
Maximum SP Cap: 185
Skills & Abilities:
- Dodge Cost is 15. Minimum Dodge Cost is 5. - Countercut: 2 EN or 5 PCs
- Countershoot: Refer to Countershoot in "Counterstrike! Guide to Inherent Mech Abilities" in the Rules section.
- Overload: Gain additional Attack Phases during your turn. Allowed ability usage depends on rank Private: Usable 2 times in a fight Corporal: Usable 4 times in a fight Sergeant: Usable 6 times in a fight Ensign: Usable 8 times in a fight Lieutenant: Usable 10 times in a fight
- Attacker: Weapon Damage +25%
UPs: 152 Seishins- Greater Perserverance (Starting Seishin) - Flash - - - - Gundam Astray Blue Frame Statistics: HP: 35, EN: 20, IS: 3, Move: G, Size: M Weapons: Igelstellung- 4 damage, 30 rounds Missile Launcher (PGSV)- 5 damage/PC Beam Saber (BM)- 13 damage Beam Rifle (B)- 15 damage, 12 rounds Missile Pod (PG)- 25 damage x 3, 6 rounds Bazooka (P)- 38 damage, 12 rounds Inherent Abilities:1) Usable by Corporals or higher 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Igelstellung, Beam Rifle Chips Installed- Ammo Capacity Augmentation Chip - Ammo Capacity Augmentation Chip Item Slots- Dual Tesla Drive - Link Combo (Set to Missile Pod) - Reloader
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Post by Umbaglo on Jan 18, 2005 10:13:31 GMT -5
"Before you begin, there are a few simple rules to follow. Follow them well, for they are the key to victory."
Initiative: Mao Prone Time: 48 hours per side Math: 3X Check
"Take it to the max, competetors, and don't hold back! Let's ROBATTLE!"
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Post by RurouninMao on Jan 19, 2005 8:22:11 GMT -5
Nami's Turn
Seishin Phase: None
Advance Maneuver Counter: 1 counter
Defense Phase: None
Attack: Target: Tallgeese Attack: Heavy Machinegun- 31 damage x 2, 1round DC + 5
HP: 65 EN: 35 PC: 150/150 SP: 75/75 AMC: 1 counter Mega Vulcan (V)- 13 damage, 25 rounds Tripod Launcher (PS)- 40 damage x 3, 5 rounds Heavy Machinegun- 31 damage x 2, 12 rounds
Usop's Turn
Seishin Phase: None
Defense Phase: None
Attack: Target: Tallgeese Attack: Special Borot Punch (M)- 25 damage DC + 5, CC x 1.5
HP: 55 EN: 20 PC: 150/150 SP: 95/95 Super Mode: 1/4 Borot Pressure Punch (P)- 40 damage, 3 rounds Super Deluxe Borot Punch- 235 damage, 1 round Borot Dynamic Special (PSX)- 19 damage/3 PCs, 1 round Repair Kit
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Post by Julius Firefocht on Jan 19, 2005 10:05:10 GMT -5
Maya's turn
Seishin Phase Used 60 PCs (40%) to buy 10 Ki-Ai counters.
Defense Phase Attacker: Argus Weapon used: Heavy Machinegun Action taken: Defend Resources used: 7, 7 HP left: 141
Attacker: Boss Borot Weapon used: Special Borot Punch (M) Action taken: Defend Resources used: 6 HP left: 135
Status HP: 135/155 EN: 45/45 PC: 90/150 SP: 120/120
Shield: 10/10
Ki-Ai Level: Damage received -26%, Damage dealt +26% Ki-Ai Counter: 13 Potential Level: None
Ammo Dobergun: 10/10 rounds ----------------------------------------------------------------------- Mahoro's turn
Attack Phase Target: Argus Weapon used: Missile Pod (PG) Weapon damage: 25 x 3 Resources used: 1 round
Status HP: 35/35 EN: 20 PC: 150 SP: 93/93
Overload: 10/10
Ammo Igelstellung: 30/30 rounds Beam Rifle: 12/12 rounds Missile Pod: 5/6 rounds Bazooka: 12/12 rounds
Items Link Combo: Set to Missile Pod
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Post by RurouninMao on Jan 20, 2005 9:54:01 GMT -5
Nami's Turn
Seishin Phase: None
Advance Maneuver Counter: 2 counter
Defense Phase: Attack: Missile Pod Action taken: Countershot (3 Vulcan rounds)
Attack: Target: Tallgeese Attack: Heavy Machinegun- 31 damage x 2, 1round DC + 5
HP: 65 EN: 35 PC: 150/150 SP: 75/75 AMC: 2 counter Mega Vulcan (V)- 13 damage, 22 rounds Tripod Launcher (PS)- 40 damage x 3, 5 rounds Heavy Machinegun- 31 damage x 2, 12 rounds
Usop's Turn
Seishin Phase: None
Defense Phase: None
Attack: Target: Tallgeese Attack: Special Borot Punch (M)- 25 damage DC + 5, CC x 1.5
HP: 55 EN: 20 PC: 150/150 SP: 95/95 Super Mode: 2/4 Borot Pressure Punch (P)- 40 damage, 3 rounds Super Deluxe Borot Punch- 235 damage, 1 round Borot Dynamic Special (PSX)- 19 damage/3 PCs, 1 round Repair Kit
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Post by Julius Firefocht on Jan 20, 2005 10:57:25 GMT -5
Defense Phase Attacker: Argus Weapon used: Heavy Machinegun Action taken: Defend Resources used: 7, 7 HP left: 127
Attacker: Boss Borot Weapon used: Special Borot Punch (M) Action taken: Defend Resources used: 5 HP left: 122
Status HP: 122/155 EN: 45/45 PC: 90/150 SP: 120/120
Shield: 10/10
Ki-Ai Level: Damage received -32%, Damage dealt +32% Ki-Ai Counter: 16 Potential Level: None
Ammo Dobergun: 10/10 rounds ----------------------------------------------------------------------- Mahoro's turn
Attack Phase Target: Argus Weapon used: Missile Pod (PG) Weapon damage: 25 x 3 Resources used: 1 round
Status HP: 35/35 EN: 20 PC: 150 SP: 93/93
Overload: 10/10
Ammo Igelstellung: 30/30 rounds Beam Rifle: 12/12 rounds Missile Pod: 4/6 rounds Bazooka: 12/12 rounds
Items Link Combo: Set to Missile Pod
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Post by RurouninMao on Jan 21, 2005 8:50:11 GMT -5
Nami's Turn
Seishin Phase: None
Advance Maneuver Counter: 3 counter
Defense Phase: Attack: Missile Pod Action taken: Countershot (3 Vulcan rounds)
Attack: Target: Tallgeese Attack: Heavy Machinegun- 31 damage x 2, 1round DC + 5
HP: 65 EN: 35 PC: 150/150 SP: 75/75 AMC: 3 counter Mega Vulcan (V)- 13 damage, 19 rounds Tripod Launcher (PS)- 40 damage x 3, 5 rounds Heavy Machinegun- 31 damage x 2, 12 rounds
Usop's Turn
Seishin Phase: None
Defense Phase: None
Attack: Target: Tallgeese Attack: Special Borot Punch (M)- 25 damage DC + 5, CC x 1.5
HP: 55 EN: 20 PC: 150/150 SP: 95/95 Super Mode: 3/4 Borot Pressure Punch (P)- 40 damage, 3 rounds Super Deluxe Borot Punch- 235 damage, 1 round Borot Dynamic Special (PSX)- 19 damage/3 PCs, 1 round Repair Kit
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Post by Julius Firefocht on Jan 21, 2005 23:13:58 GMT -5
EDIT: Corrected the Link Combo error.
Maya's Turn
Defense Phase Attacker: Argus Weapon used: Heavy Machinegun Action taken: Defend Resources used: 6, 6 HP left: 115
Attacker: Boss Borot Weapon used: Special Borot Punch (M) Action taken: Defend Resources used: 5 HP left: 110
Status HP: 110/155 EN: 45/45 PC: 90/150 SP: 120/120
Shield: 10/10
Ki-Ai Level: Damage received -38%, Damage dealt +38% Ki-Ai Counter: 19 Potential Level: None
Ammo Dobergun: 10/10 rounds ----------------------------------------------------------------------- Mahoro's turn
Attack Phase Target: Argus Weapon used: Beam Sabre Weapon damage: 13 Resources used: None
Status HP: 35/35 EN: 20/20 PC: 150 SP: 93/93
Overload: 10/10
Ammo Igelstellung: 30/30 rounds Beam Rifle: 12/12 rounds Missile Pod: 4/6 rounds Bazooka: 12/12 rounds
Items Link Combo: Set to Beam Sabre
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Post by RurouninMao on Jan 22, 2005 8:27:02 GMT -5
Usop's Turn
Seishin Phase: None
Defense Phase: None
Support Defend Nami Attack: Beam Saber Action: CC (1 en)
Super Mode Actiavted! Weapon Damage +25%, Damage Received -25%, Dodge Cost -3, all (M) attacks gain: Target's Countercut Cost *1.25
Attack: Target: Tallgeese Attack: Special Borot Punch (M)- 31 damage DC + 5, CC x 1.75
HP: 55 EN: 19 PC: 150/150 SP: 95/95 Super Mode: Activate! Borot Pressure Punch (P)- 40 damage, 3 rounds Super Deluxe Borot Punch- 235 damage, 1 round Borot Dynamic Special (PSX)- 19 damage/3 PCs, 1 round Repair Kit
Nami's Turn
Seishin Phase: None
Advance Maneuver Counter: 1 counter
Defense Phase: None SDed by Usop
Attack: Target: Tallgeese Attack: Heavy Machinegun- 31 damage x 2, 1round DC + 5
HP: 65 EN: 35 PC: 150/150 SP: 75/75 AMC: 4 counter Mega Vulcan (V)- 13 damage, 19 rounds Tripod Launcher (PS)- 40 damage x 3, 5 rounds Heavy Machinegun- 31 damage x 2, 12 rounds
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Post by Umbaglo on Jan 22, 2005 13:42:57 GMT -5
Hold up here. Kouji, you cannot change Link Combo's target weapon mid-battle. Please correct this, both of you, and then you may continue.
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Post by Julius Firefocht on Jan 23, 2005 9:01:51 GMT -5
Corrected the Link Combo error. Permission to continue?
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Post by Umbaglo on Jan 23, 2005 13:01:57 GMT -5
Of course.
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Post by Julius Firefocht on Jan 24, 2005 6:14:47 GMT -5
Maya's Turn
Defense Phase Attacker: Argus Weapon used: Heavy Machinegun Action taken: Defend Resources used: 6, 6 HP left: 103
Attacker: Boss Borot Weapon used: Special Borot Punch (M) Action taken: Defend Resources used: 5 HP left: 98
Status HP: 98/155 EN: 45/45 PC: 90/150 SP: 120/120
Shield: 10/10
Ki-Ai Level: Damage received -44%, Damage dealt +44% Ki-Ai Counter: 22 Potential Level: None
Ammo Dobergun: 10/10 rounds ----------------------------------------------------------------------- Mahoro's turn
Attack Phase Target: Argus Weapon used: Beam Sabre Weapon damage: 13 Resources used: None
Status HP: 35/35 EN: 20/20 PC: 150 SP: 93/93
Overload: 10/10
Ammo Igelstellung: 30/30 rounds Beam Rifle: 12/12 rounds Missile Pod: 4/6 rounds Bazooka: 12/12 rounds
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