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Post by Berrik on Oct 26, 2004 17:40:45 GMT -5
Gundam VirsagoStatistics: HP: 70, EN: 30, IS: 2, Size: MWeapons: Vulcan Gun- 3 damage, 20 rounds Beam Saber (BM)- 8 damage Strike Claw (M)- 10 damage x 2 Strike Shooter (BSV)- 5 damage, 20 rounds Claw Beam Cannon (B)- 15 damage x 2, 2 EN/shot Mega Sonic Cannon- DESTROY:L1, 5 EN/shot
Combo Attacks: Frost Combination (V)- PARALYZE, 20 damage/EN
MAP Attacks: Mega Sonic Cannon (I:4)- 999 damage, 10 EN/shotInherent Abilities: 1) Usable by Ensigns or higher 2) Countercut 3) Countershoot: Vulcan Gun, Strike Shooter, Claw Beam Cannon 4) Frost Combination: Target's Dodge Cost +5. Requires an allied Gundam Ashtaron to execute.Purchasing Cost: 450 PCsEvolve: Gundam Virsago Chest BreakEvo Counter: 3/5
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Post by Berrik on Oct 26, 2004 17:41:57 GMT -5
SeptuagintStatistics: HP: 700, EN: 400, IS: 1, Size: LL, Class: Final BossWeapons: Energy Drain- EN Drain 25%, 10 PCs/shot Crystal Masmel (SX)- 50 damage/4 EN Omega Wave (SV)- 80 damage/6 EN, PARALYZEInherent Abilities: 1) Usable by Lieutenants or higher 2) Heavy Construction 3) HP/EN Regen 25% 4) Dodge Cost +5 5) Waikyoku Field (Barrier) 6) Energy Drain: Target's Dodge Cost +5Purchasing Costs: 4000 PCs
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Post by Berrik on Oct 26, 2004 17:42:52 GMT -5
Neue ZielStatistics: HP: 170, EN: 90, IS: 2, Size: L, Class: Hi-TierWeapons: Micro Missiles (PGSV)- 8 damage/PC Anti-Ship Missile (PG)- 25 damage, 20 rounds Giant Beam Saber (B)- 30 damage Hidden Arms (MSX)- 15 damage/EN Claw Arms (PS)- 20 damage x 2 Claw Beam Gun (B)- 30 damage x 2, 5 rounds Mega Particle Cannon (BSX)- 22 damage/2 EN Mega Cannon (BS)- 80 damage, 8 EN/shot
MAP Attacks: Mega Cannon (BI:5)- 90 damage, 20 EN/shotInherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut 3) Countershoot: Claw Beam Gun, Mega Particle Cannon 4) Dodge Cost -5 5) Damage Received -15% 6) I-Field (Barrier) 7) Neue Ziel can be used only in spacePurchasing Cost: 850 PCsEvolution: Neue Ziel IIEvo Conter: 2/5 [chipped: Armor Plate x 2, output boost x 2]
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Post by Berrik on Oct 26, 2004 17:43:49 GMT -5
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Post by Berrik on Oct 26, 2004 17:44:47 GMT -5
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Post by Berrik on Oct 26, 2004 17:45:47 GMT -5
IdeonStatistics:HP: 200, EN: 100, IS: 2, Size: LL, Class: Hi-Tier[/color] Weapons: Missile (PGSV)- 50 damage/PC Glen Cannon- 100 damage x 2, 10 EN/shot Melee (M)- 150 damage Ideon Sword- 500 damage x 3. Depletes (and requires) 2 Id Gauge levels when executed. MAP Attacks: All-Directional Missiles (PI:4)- 150 damage, 3 rounds Mini Black Hole (I:6)- 300 damage, 30 EN/shot Ideon Sword (I:2)- DESTROY:L2. Depletes (and requires) 2 Id Gauge levels when executed. Ideon Gun (I:Infinite)- DESTROY:L3. Depletes (and requires) 4 Id Gauge levels when executed.[/color] Inherent Abilities:1) Usable by Lieutenants or higher 2) Id Gauge (System): Id Gauge starts at 0. Each time you or an allied Ideon/Solo Ship is hit, increase Id Gauge by 0.5. If Id Gauge reaches Level 7, Ideon Gun Final in any and all Ideons are activated. Id Gauge level is shared between all units with the Id Gauge. During multiplayer battles, each time an enemy is killed, reduce Id Gauge by 1. Id Gauge's level is capped at 7 in events. 3) Id Barrier (Barrier): Negates 20 damage from any source. Requires Id Gauge Level 1 or higher to use. 4) Id Force: If Id Gauge is Level 3 or higher, EN Regen 100%. 5) Will of the Id: If Id Gauge is level 6 or higher, 1 in every 2 attacks must target an ally (if an ally is present). If Ideon Gun is fired, it targets all allies and enemies regardless of post order. 6) Ideon Sword: Target's Dodge Cost +5. Negates all damage negation/reduction effects in targets. 7) Ideon Gun: Target's Dodge Cost +10. Negates all Dodge Cost modifiers and seishin effects in targets. Attack must be dodged naturally. 8) Ideon Gun Final: When Ideon's HP is 0, or destroyed/removed from the match with a weapon or ability that dealt fatal damage or if this ability is activated from Id Gauge, Ideon Gun automatically fires. All Targets' Dodge Cost +50. Negates all Dodge Cost modifiers and seishin effects. Attack must be dodged naturally. This attack targets all allies and enemies regardless of post order. If this ability is triggered in a 1v1 battle, you are considered defeated instead. This ability is disabled during events. Purchasing Cost: 1200 PCsSuper AM Wars Pilot Slots: 3
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Post by Berrik on Oct 26, 2004 17:47:09 GMT -5
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Post by Berrik on Oct 26, 2004 17:48:17 GMT -5
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Post by Berrik on Oct 26, 2004 17:49:22 GMT -5
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Post by Berrik on Oct 26, 2004 17:49:50 GMT -5
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Post by Berrik on Oct 26, 2004 17:50:15 GMT -5
Grassidow Ryu (Big Fire Type)
Statistics:HP: 70, EN: 40, IS: 2, Size: M[/color] Weapons: Double Vulcan- 3 damage x 2, 20 rounds Scatterpack Launcher (PGSV)- 8 damage/PC Grenade (PV)- 10 damage, 10 rounds Shoulder Gatling- 10 damage, 12 rounds Linear Cannons (S)- 18 damage x 2, 6 rounds Ion Beam Gun (BS)- 90 damage, 3 EN/shotInherent Abilities: 1) Usable by Ensigns or higher 2) Countershoot: Double Vulcan, Shoulder Gatling, Linear Cannons 3) Ion Beam Gun: Dodge Cost +5Purchasing Costs: N/A. Acquire 5 Evo Points with Grassidow Ryu. Grassidow Ryu (Big Fire Type) will then replace the original Grassidow Ryu.
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Post by Berrik on Oct 26, 2004 17:50:53 GMT -5
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Post by Berrik on Oct 26, 2004 17:52:16 GMT -5
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Post by Berrik on Oct 26, 2004 17:53:42 GMT -5
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Post by Berrik on Oct 26, 2004 17:54:07 GMT -5
Liege Geios
Statistics:HP: 300, EN: 120, IS: 2, Size: M, Class: Hi-Tier[/color] Weapons: Launcher Missile (PSV)- 10 damage/PC Long Laser Sword (BM)- 45 damage Mega Beam Launcher (B)- 50 damage, 12 rounds Giga Blaster- 60 damage, 30 rounds Driver Cannon- 70 damage, PARALYZE, 6 rounds Large Barrel Beam Cannon (BS)- 120 damage, 5 EN/shotInherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut 3) Countershoot: Mega Beam Launcher 4) Damage Received -25% 5) Giga Blaster: Target's Dodge Cost +5 6) Ammo Upgrade x 2 Purchasing Costs: 1000 PCs[chipped: Ammo Capacity Augmentation x 2, Module Enhancement Chip x 1]
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