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Post by RurouninMao on Nov 20, 2004 8:34:11 GMT -5
Psyco Gundam Mk-IIStatistics: HP: 150, EN: 70, IS: 2, Size: L, Class: Hi-TierWeapons: Mega Scattering Beam Gun (BSX)- 20 damage/EN. Requires NT/EH to execute. Beam Cannon (BSV)- 18 damage/EN Wire-Guided Psycommu Beam Sword (BMS)- 20 damage x 2. Requires NT/EH to execute. Reflector Bits (BPSX)- 16 damage/2 PC. Requires NT/EH to execute. Twin Barrel Mega Beam Gun (B)- 30 damage x 2, 2 EN/shotInherent Abilities: 1) Usable by Lieutenant ranked NT/EH pilots only. 2) Shield: MA Mode, MS Mode Only 3) Countercut: Wire-Guided Psycommu Beam Sword 4) Countershoot: Mega Scattering Beam Gun, Reflector Bits, Twin Barrel Mega Beam Gun 5) Damage Received -20% 6) I-Field (Barrier) 7) Psyco Control System (System) 8) MA Mode: Dodge Cost is -5. Only Reflector Bits and Twin Barrel Mega Beam Gun are enabled. 9) Separate (Psyco Gundam Mk-II Head) 10) Reflector Bits: Cannot be countercut.Psyco Gundam Mk-II HeadStatistics: HP: 10, EN: 10, IS: 4, Size: SWeapons: Beam Cannon (B)- 8 damage, 1 EN/shotInherent Abilities: 1) Countershoot: Beam Cannon 2) Dodge Cost is 5Purchasing Cost: Not Applicable. To acquire this unit, Psyco Gundam Mk-II must be destroyed or you choose to separate.
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Post by RurouninMao on Nov 20, 2004 8:36:57 GMT -5
Grungast SanshikiStatistics:HP: 160, EN: 60, IS: 2, Size: L[/color] Weapons: Eyesolid Laser- 40 damage, 1 EN/shot Drill Boost Knuckle (PS)- 60 damage x 2 Omega Blaster (S)- 130 damage, 10 EN/shot Sanshiki Zankantou Ichimonjigiri- 180 damage, 15 EN/attack[/color] Inherent Abilities: 1) Usable by Lieutenants or higher. 2) Countercut 3) Damage Received -15% 4) Sanshiki Zankantou Ichimonjigiri: Target's Dodge Cost +5.
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Post by RurouninMao on Nov 20, 2004 8:38:37 GMT -5
Dynamic General GuardianStatistics: HP: 200, EN: 80, IS: 2, Size: LWeapons: Dynamic Knuckle (P)- 45 damage General Blaster (S)- 150 damage, 10 EN/attackInherent Abilities: 1) Useable by Lieutenants or higher 2) Damage Received -20%
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Post by RurouninMao on Nov 20, 2004 8:39:33 GMT -5
DaizengarStatistics: HP: 200, EN: 80, IS: 2, Size: LWeapons: Zankantou Denkousekka- 50 damage, 1 EN/attack Zankantou Daisharin- (P)- 65 damage Zankantou Raikougiri- 90 damage x 2, 7 EN/attack Zankantou Unyou no Tachi- DESTROY:L2, 14 EN/attackInherent Abilities: 1) Useable by Lieutenants or higher 2) Countercut 3) Damage Received -40% 4) Zankantou Unyou no Tachi: Target's Dodge Cost +5Purchasing Costs: Not Applicable. To acquire this unit, you must have Grungust Sanshiki and Dynamic General Guardian in your inventory. Daizengar will then be available to use. This is a Combined Unit.
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Post by RurouninMao on Nov 20, 2004 8:43:11 GMT -5
Perfect Psyco Gundam Mk-IIISanti MK.IIStatistics: HP: 400, EN: 200, IS: 3, Move: G, Size: L, Class: Hi-TierWeapons: Shoulder Beam Guns (B)- 27 damage x 2, 8 rounds Large Beam Saber (BMS)- 68 damage Punch- 75 damage, 2 EN/attack Beam Cannon (BSV)- 26 damage/EN Uppercut (M)- 53 damage x 2, 2 EN/attack Grab Attack- PARALYZE, 105 damage, 6 EN/attack Mega Particle Cannon (BSX)- 83 damage/3 EN. Requires NT/EH to execute. Reflector Bits (BPSX)- 27 damage/2 PC. Requires NT/EH to execute.Inherent Abilities: 1) Usable by Lieutenant ranked NT/EH pilots only 2) Countercut: Large Beam Saber 3) Countershoot: Beam Cannon, Mega Particle Cannon, Reflector Bits 4) Shield: MA Mode, MS Mode only 5) Hellrock Armor: Damage Received -75% 6) Gravity Wall (Barrier) 7) Psyco Control System (System) 8) MA Mode: Dodge Cost -5 and Move: F instead. Only Shoulder Beam Guns, Beam Cannon, and Reflector Bits are enabled. 9) Super Armor: Blocking does not forfeit your attack phase. You are immune to Sustained Paralysis and may negate a single PARALYZE attack by paying half your Dodge Cost. 10) Reflector Bits: Cannot be countercut. 11) Nuclear Reactor: 10% EN RegenPurchasing Cost: N/A. Acquire 5 Evo Points using Psyco Gundam Mk-III. Perfect Psyco Gundam Mk-III will then replace Psyco Gundam Mk-III.Note: Daba, Silmaril and Assault Boost Chip Installed
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Post by RurouninMao on Nov 20, 2004 8:46:51 GMT -5
Wing Gundam Zero Custom
Statistics:HP: 70, EN: 40, IS: 2, Size: M[/color] Weapons: Machine Cannon- 18 Damage, 20 rounds Beam Saber (BM)- 20 Damage x 2 Twin Buster Rifle (BS)- 50 damage x 2, 4 EN/attack MAP Attacks: Twin Buster Rifle Full Output (BI:10)- 250 damage, 3 rounds Rolling Twin Buster Rifle (BI:7)- 300 damage, 1 round[/color] Inherent Abilities:1) Usable by Lieutenants or higher 2) Countercut 3) Countershoot: Machine Cannon, Twin Buster Rifle 4) Dodge Cost -5 5) Damage Received -20%6) Zero System (System)7) Self-Destruct[/color] Bought from berrik 2100 PC
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Post by RurouninMao on Nov 20, 2004 8:49:13 GMT -5
Gundam SandrockStatistics: HP: 40, EN: 25, IS: 3, Size: MWeapons: Vulcan- 2 damage, 20 rounds Machine Cannon- 6 damage, 10 rounds Heat Shotel (M)- 30 damage Cross Crusher- 20 damage x 2, PARALYZE, 4 EN/attack Maganac Attack (BS)- 70 damage, 3 roundsInherent Abilities: 1) Usable by Corporals or higher 2) Shield 3) Countercut 4) Countershoot: Vulcan, Machine Cannon 5) Dodge Cost +10 in space 6) Self-Destruct 7) Summon: Maganac (Summon) x 2 (stats in Hangar). Disable Maganac Attack.Maganac (Summon)Statistics: HP: 30, EN: 15, IS: 0, Size: M, Class: SummonWeapons: Heat Tomahawk (M)- 8 damage Beam Rifle (B)- 10 damage, 10 roundsInherent Abilities: 1) Dodge Cost is 5 2) Shield 3) Countercut 4) Countershoot: Beam RiflePurchasing Costs: This is a summon unit. It can't be bought.Gift from Perm
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Post by RurouninMao on Nov 20, 2004 8:54:49 GMT -5
PenelopeStatistics:[/b] HP: 90, EN: 30, IS: 2, Size: M[/color] Weapons: 60mm Head Vulcan- 2 damage x 2, 20 rounds Beam Saber (BM)- 13 damage Beam Rifle (B)- 18 damage, 8 rounds Missile Launcher (PGV)- 10 damage/PC Funnel Missile (PSX)- 15 damage/PC. Requires NT/EH to execute.Inherent Abilities: 1) Usable by Ensigns or higher 2) Countercut 3) Countershoot: 60mm Head Vulcan, Beam Rifle 4) High-Output Minovsky Craft: Dodge Cost -10 5) Penelope Beam Barrier (Barrier): Same effects as Nu Gundam I-Field. 6) Separate (Odysseus)Odysseus
Statistics:HP: 50, EN: 20, IS: 2, Size: M[/color] Weapons: 60mm Head Vulcan- 2 damage x 2, 20 rounds Beam Saber (BM)- 13 damage Beam Rifle (B)- 18 damage, 8 roundsInherent Abilities: 1) Usable by Ensigns or higher 2) Countercut 3) Countershoot: 60mm Head Vulcan, Beam RiflePurchasing Cost: Not Applicable. To acquire this unit, Penelope must be destroyed or you choose to separate.
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Post by RurouninMao on Nov 20, 2004 8:56:11 GMT -5
Might GaineStatistics: HP: 120, EN: 70, IS: 2, Size: MWeapons: Mighty Vulcan (SV)- 10 damage, 20 rounds Mighty Slicer- 20 damage, 1 EN/attack Dourinken (M)- 40 damage Signal Beam (S)- 70 damage, 5 EN/attack Gatsu Ichimonjigiri- 120 damage, 10 EN/attack
Combo Attacks: Double Gatsu Ichimonjigiri- 180 damage x 2, 20 EN/attackInherent Abilities: 1) Yuusha; Usable by Ensigns or higher 2) Mighty Shield: Same effects as Shield 3) Countercut 4) Gatsu Ichimonjigiri: Target's Dodge Cost +3 5) Double Gatsu Ichimonjigiri: Target's Dodge Cost +5. Requires an allied Black Might Gaine to execute.
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Post by RurouninMao on Nov 20, 2004 8:57:15 GMT -5
Might KaiserStatistics: HP: 70, EN: 55, IS: 2, Size: MWeapons: Drill Vulcan- 2 damage, 20 rounds. Drill Express/Kaiser Jet Mode Only. Plasma Laser Gun- 15 damage, 1 EN/shot. Drill Express/Kaiser Jet Mode Only. Drill Attack (V)- 20 damage/2 EN. Drill Express/Kaiser Jet Mode Only. Kaiser Hurricane (V)- 5 damage/PC Kaiser Vulcan (SV)- 8 damage, 20 rounds Kaiser Beam- 35 damage, 2 EN/attack Drill Crusher (V)- 15 damage/ENInherent Abilities: 1) Yuusha; Usable by Sergeants or higher 2) Drill Express Mode: Damage Received -20%. Only Drill Vulcan, Plasma Laser Gun and Drill Attack enabled. 3) Kaiser Jet Mode: Dodge Cost -5. Only Drill Vulcan, Plasma Laser Gun and Drill Attack enabled.
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Post by RurouninMao on Nov 20, 2004 8:57:56 GMT -5
Great Might GaineStatistics: HP: 180, EN: 90, IS: 2, Size: LWeapons: Mighty Vulcan (SV)- 15 damage, 20 rounds Mighty Slicer- 25 damage, 1 EN/attack Great Dourinken (M)- 50 damage Signal Beam (S)- 90 damage, 5 EN/attack Makkou Karatakewari- 160 damage, 10 EN/attack Perfect Cannon (S)- DESTROY:L2, 20 EN/attackInherent Abilities: 1) Yuusha; Usable by Lieutenants or higher 2) Countercut 3) Damage Received -20% 4) Makkou Karatakewari or Perfect Cannon: Target's Dodge Cost +5Purchasing Costs: Purchase Might Gaine and Might Kaiser. Great Might Gaine will then be available to use.
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Post by RurouninMao on Nov 20, 2004 9:00:00 GMT -5
GaiGarStatistics: HP: 50, EN: 25, IS: 3, Size: MWeapons: GaiGar Claw (M)- 25 damage x 2 Drill Gao (V)- 13 damage/EN. Drill GaiGar Mode Only.Inherent Abilities: 1) Yuusha; Usable by Corporals or higher 2) Stealth GaiGar Mode: Dodge Cost -5, Damage Received +10%. Requires Stealth Gao in your AM. 3) Drill GaiGar Mode: Only Drill Gao is enabled. Requires Drill Gao in your AM. 4) Burrow: Drill GaiGar Mode Only. 5) Final Fusion: Activates when HP drops to 25% or below. Change into GaoGaiGar or Star GaoGaiGar and regenerate all HP and EN. Reset all HP activated Skill, Shield Counts and any other Mecha Inherent depletable ability. Requires Drill Gao, Stealth Gao and Liner Gao (You can only change to Star GaoGaiGar if you have a Stealth Gao II along with Drill Gao and Liner Gao in your AM). Usable by Yuusha only. 6) Ice ChipEnhancement Module Chip: +1 IS
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Post by RurouninMao on Nov 20, 2004 9:02:36 GMT -5
GaoGaiGarStatistics: HP: 190, EN: 95, IS: 3, Size: MWeapons: Plasma Hold- PARALYZE, 25 damage, 2 EN/attack, Sustained Paralysis 1:10 Drill Knee (MV)- 15 damage/PC Broken Magnum- 63 damage, 3 EN/attack Hell and Heaven- 188 damage, 10 EN/attack Grand Pressure- DESTROY:L1, 1 round
Combo Attacks: Hammer Hell and Heaven- DESTROY:L3, 20 EN/attackInherent Abilities: 1) Yuusha; Usable by Ensigns or higher 2) Protect Shade (Barrier) 3) Dividing Driver 4) Rapid Deployment 5) Grand Pressure: Target Dodge Cost +10. Rounds are LOCKED at 1 and can't be reloaded in any way. 6) Hammer Hell and Heaven: Target's Dodge Cost +5. Requires an allied Goldy Marg to execute this attack 7) Ice ChipPurchasing Costs:Not applicable. To acquire this unit, perform Final Fusion in battle using GaiGar.[/color]
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Post by RurouninMao on Nov 20, 2004 9:04:18 GMT -5
Star GaoGaiGarStatistics: HP: 225, EN: 115, IS: 3, Size: MWeapons: Plasma Hold- PARALYZE, 31 damage, 2 EN/attack, Sustained Paralysis 1:15 Drill Knee (MV)- 19 damage/PC Broken Phantom- 88 damage, 3 EN/attack Gatling Driver (SV)- 13 damage/EN Hell and Heaven- 188 damage, 10 EN/attack Grand Pressure- DESTROY:L1, 1 round
Combo Attacks: Hammer Hell and Heaven- DESTROY:L3, 20 EN/attackInherent Abilities: 1) Yuusha; Usable by Lieutenants or higher 2) Dodge Cost -5 3) Protect Wall (Barrier) 4) Dividing Driver 5) Rapid Deployment 6) Grand Pressure: Target Dodge Cost +10. Rounds are LOCKED at 1 and can't be reloaded in any way. 7) Hammer Hell and Heaven: Target's Dodge Cost +5. Requires an allied Goldy Marg to execute this attack 8) Ice ChipPurchasing Costs: Not applicable. To acquire this unit, perform Final Fusion in battle using GaiGar.
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Post by RurouninMao on Nov 20, 2004 9:05:00 GMT -5
Goldy MargStatistics: HP: 100, EN: 50, IS: 2, Size: MWeapons: Tackle- 30 damage Marg Cannon- 50 damage, 10 roundsInherent Abilities: 1) Yuusha; Usable by Sergeants or higher 2) Damage Received -40% 3) System Change: Dodge Cost -5. Only Marg Cannon is enabled.
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