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Post by RurouninMao on Nov 20, 2004 8:17:13 GMT -5
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Post by RurouninMao on Nov 20, 2004 8:19:10 GMT -5
Strike GundamStatistics: HP: 40, EN: 20, IS: 3, Size: MWeapons: Igelstellung- 3 damage, 20 rounds Armor Schneider (M)- 6 damage x 2 57mm Hi-Energy Beam Rifle (B)- 12 damage, 8 rounds Bazooka (P)- 30 damage, 8 roundsInherent Abilities: 1) Usable by Corporals or higher 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Igelstellung, 57mm Hi-Energy Beam Rifle 5) Phase Shift Armor (Armor)
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Post by RurouninMao on Nov 20, 2004 8:19:53 GMT -5
Sword Strike GundamStatistics: HP: 45, EN: 30, IS: 2, Size: MWeapons: Igelstellung- 3 damage, 20 rounds Armor Schneider (M)- 6 damage x 2 Midas Messer (BP)- 10 damage x 2 Panzer Eisen (P)- 14 damage, PARALYZE, 1 EN/attack Schwert Gewehr (B)- 40 damage, 2 EN/attackInherent Abilities: 1) Usable by Sergeants or higher 2) Anti-Beam Shield: Panzer Eisen, Midas Messer 3) Countercut 4) Countershoot: Igelstellung 5) Phase Shift Armor (Armor)Purchasing Costs: Not Applicable. To acquire this unit, purchase the Sword Strike Pack and install it onto Strike Gundam.
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Post by RurouninMao on Nov 20, 2004 8:20:54 GMT -5
Strike Gundam IWSPStatistics: HP: 60, EN: 35, IS: 2, Size: MWeapons: Igelstellung- 3 damage, 20 rounds Armor Schneider (M)- 6 damage x 2 Beam Saber (BM)- 12 damage x 2 Midas Messer (BP)- 10 damage x 2 30mm Shield Gatling Gun (V)- 10 damage, 12 rounds Schwert Gewehr- 20 damage x 2, 2 EN/attack 105mm Cannon- 25 damage x 2, 8 rounds 115mm Railgun (S)- 35 damage x 2, 4 roundsInherent Abilities:1) Useable by Ensigns or higher 2) Anti-Beam Shield: Midas Messer, Shield Gatling Gun 3) Countercut 4) Countershoot: Igelstellung, 30mm Shield Gatling Gun 5) Dodge Cost -3 6) Phase Shift Armor (Armor)[/color] Purchasing Cost: Not Applicable. To acquire this unit, the following conditions must be met: 1) Participate in a total of 3 SimChamber battles with the Strike Gundam; 2) Purchase the Integrated Weapons Striker Pack and install it onto Strike Gundam.
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Post by RurouninMao on Nov 20, 2004 8:22:52 GMT -5
KenryuStatistics: HP: 50, EN: 20, IS: 2, Size: MWeapons: Kenrou (M)- 16 damage Tenkuushinken Shinkuu Tatsumaki (V)- 15 damage/EN Tenkuushinken Nazuma Nidangiri- 20 damage x 2, 3 EN/attack Tenkuushinken Bakuretsu Kuuten (S)- 50 damage, 4 EN/attack
Combo Attacks: Tenkuushinken Ougi - Kasane Kamaitachi (X)- 25 damage/2 ENInherent Abilities: 1) Usable by Lieutenants or higher 2) Shield 3) Countercut 4) Pile Formation 5) Machine Interface: Dodge Cost -5 6) Tenkuushinken Ougi - Kasane Kamaitachi: Target's Dodge Cost +1 per every 3 EN spent. Requires an allied Blue Jet to execute.
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Post by RurouninMao on Nov 20, 2004 8:23:36 GMT -5
BaikanfuStatistics: HP: 140, EN: 60, IS: 2, Size: LWeapons: Punch (MV)- 30 damage/PC Thunder Smash- 20 damage x 2, 3 EN/attack Kick (M)- 30 damage Thunder Claw- 40 damage, 1 EN Thunder Swing- PARALYZE, 90 damage, 5 EN/attack God Hand Smash (V)- 30 damage/EN Unmei Ryoudanken - Twin Blade (MX)- 30 damage/EN
Combo Attacks: Tenkuushinken Ougi - Kasane Kamaitachi (X)- 30 damage/2 EN Inazuma Cyclone Ganbanwari (V)- PARALYZE, 40 damage/ENInherent Abilities: 1) Usable by Lieutenants or higher 2) Shield 3) Countercut 4) God Hand Final (Barrier) 5) Machine Interface: Dodge Cost -5 6) Unmei Ryoudanken - Twin Blade: Target's Countercut Cost x 1.25. Can only be used if Kenryu/Baikanfu has been used in at least 5 SimChamber battles. 7) Tenkuushinken Ougi - Kasane Kamaitachi: Target's Dodge Cost +1 per every 3 EN spent. Requires an allied Blue Jet to execute. 8) Inazuma Cyclone Ganbanwari: Target's Dodge Cost +5. Requires an allied Rod Drill to execute.Purchasing Costs: Not Applicable. To acquire this unit, perform Bai Formation in battle using Kenryu. Baikanfu will be available in that battle only.
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Post by RurouninMao on Nov 20, 2004 8:24:05 GMT -5
Alt Magnum
Statistics: HP: 70 EN: 50 IS: 2
Weapons: 1) Punch (M)- 8 Damage 2) Kick (M)- 10 Damage 3) Combat Knife (M): 16 damage 4) Double Magnum- 15 damage x 2, 10 rounds 5) Demolition Buster (S)- 20 damage X 2, 8 shots 6) All Out Attack (S)- DESTROY, 1 round. 7) Hyper Demolistion Buster (S) - 50 damage x2, 5 EN/attack
Inherent Abilities: 1) Usable by anyone 2) Countercut 3) Gravity Territory 4) Otaku Power: Attack Damage X 2, - 2 EN per turn. Pay 10 PC to activate and 10 PC to Deactivate 5) All Out Attack: Round is locked at 1 and can only be relaoded by boarding a mother ship for 2 turns
+1 IS = 25 points Kenrou = 10 points Double Gun = 20 points Gravity Territory: 35 points Daitarn Cannon: 25 points G-Circle Blaster: 35 points SC Original Inherent
Bought for 550 PC
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Post by RurouninMao on Nov 20, 2004 8:24:40 GMT -5
Ra-Oh
Statistics: HP: 70 EN: 50 IS: 3
Weapons: 1) Majin Ken (M)- 16 Damage 2) Mou Shuu Ken (M)- 20 Damage 3) Kouga Ha Zan (P)- 12 damage x 2 4) Souryuu Arashi (V)- 14 damage/EN, PARALYZE 5) Souryuu Renga Zan (M)- 30 damage x 3 6) Nenpa Senpuu Jin- 100 damage, 10 EN/attack 7) Satsugeki Bukou Ken(MX)- 30 damage, PC/attack
Inherent Abilities: 1) Usable by anyone 2) Ice Chipped
+2 IS = 50 points Plasma Sword: 20 points San Ryu Kun = 35 points Sieze Thunder = 30 points Magne Claw: 15 points Daimos Inherent
Bought for 550 PC
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Post by RurouninMao on Nov 20, 2004 8:26:01 GMT -5
Alteisen RieseStatistics: HP: 100, EN: 40, IS: 2, Size: M, Class: Hi-TierWeapons: Split Missile (PSV)- 5 damage/PC Plasma Horn (BM)- 20 damage x 2 Penta Continuous Chaingun (S)- 8 damage x 5, 12 rounds Revolving Bunker- 50 damage, PARALYZE, 6 rounds Avalanche Claymore (SV)- 30 damage/PC, 8 rounds Aerial Claymore (X)- 35 damage/2 PCs, 2 rounds
MAP Attacks: Avalanche Claymore (I:2)- DESTROY:L1, 2 rounds
Combo Attacks: Rampage Ghost (V)- 60 damage/ENInherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut 3) Countershoot: Penta Continuous Chaingun 4) Damage Received -40% 5) AB Field (Barrier) 6) Avalanche Claymore or Aerial Claymore: Target's Dodge Cost +5. 7) Rampage Ghost: Target's Dodge Cost +10. Negates Barrier abilities. Requires an allied Weißritter or Weißritter Kai to execute.Purchasing Costs: Not Applicable. To acquire this unit, participate in a total of 5 SimChamber battles with Alteisen or 3 SimChamber Battles with Alteisen Kai (evo counters are separate and do not stack from non-Kai version to Kai version). Alteisen Riese will then replace the original Alteisen or Alteisen Kai.
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Post by RurouninMao on Nov 20, 2004 8:26:48 GMT -5
Raigar
Statistics: HP: 70 EN: 50 IS: 2
Weapons: 1) Tekken (M)- 8 Damage 2) Hien Kyaku (M)- 10 Damage 3) Raigar Javeline (M)- 25 damage, PARALYZE 4) Haoh Senpuu Ranbu (V)- 14 damage/EN, PARALYZE 5) Haoh Raimei Ha (S)- 100 damage, PARALYZE, 10 EN/attack
Inherent Abilites 1) Usable by Anyone 2) Countercut 3) Shield 4) Damage Received - 20% 5) Matrix Formation: Transform into Raigarion and regenerate all HP, EN, and Ammo. Reset all HP activated Skill, Shield Counts and any other Mecha Inherent depletable ability. This ability can only be use by a pilot with Yuusha Ability
+1 IS = 25 points Senkou Raijin Geki = 50 points Mirage Sign = 30 points Shield = 15 points Sieze Thunder = 30 points Yuusha Inherent
Cost: 400 PC
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Post by RurouninMao on Nov 20, 2004 8:27:17 GMT -5
Raigarion
Statistics: HP: 140 EN: 100 IS: 2
Weapons: 1) Sonic Knuckle (M)- 25 damage, PARALYZE 2) Flash Thunder (V)- 14 damage/EN, PARALYZE 3) Double Blaster (S)- 20 damage X 2, 8 shots 4) Haoh Raimei Ha (S)- 100 damage, PARALYZE, 10 EN/attack 5) Super Demolition Buster (S)- DESTROY, 1 round 6) Hyper Demolition Buster- Destroy, 25 EN
Inherent Abilities: 1) Usable by ENSIGN or Higher. 2) Countercut 3) Shield 4) Damage Received - 20% 5) Gravity Territory 6) Ikari Bakuhatsu: Attack Damage X 2, - 2 EN per turn. Pay 10 PC to activate and 10 PC to Deactivate 7) All Out Attack: Round is locked at 1 and can only be relaoded by boarding a mother ship for 2 turns 8) Hyper Demolition Buster: Target's Dodge Cost +5
Note: COmbined form of Raigar and Alt Magnum due to Yuusha Ability
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Post by RurouninMao on Nov 20, 2004 8:28:41 GMT -5
HoujinStatistics: HP: 130, EN: 65, IS: 3, Move: G, Size: LWeapons: Fire Vulcan- 4 damage x 2, 20 rounds Blazing Spike (M)- 19 damage x 2 Enryudan- 50 damage, 2 EN/attack Ougi Reppu Kaen Rendan (MR)- 19 damage/PC Impact Breaker- 63 damage, 5 EN/attack + PARALYZE. Flame Mode only. Burning Soul Driver- 175 damage, 10 EN/attack. Flame Mode only. Final Blazing Soul Crusher (V)- 25 damage/EN + (X) 38 damage/2 EN + DESTROY: L2, 10 EN/attackAbilities: 1) Usable by Lieutenants or higher 2) Burst Evasion: Dodge 1 attack completely. Use shield usage formula. 3) Ten-Mon Engine: Flame Mode (System): When HP is 50% or below, you may pay 10 PCs to activate this ability. Dodge Cost -3, Weapon Damage +50% and Damage Received -50%. 4) Change to Raijin 5) Change to Goujin 6) Impact Breaker: If the first hit is dodged or otherwise negated, the second hit is automatically negated. If the first hit deals damage, the second hit automatically connects. 7) Burning Soul Driver: Change attack to DESTROY:L2 attribute if target was hit by Impact Breaker during the previous turn. 8) Final Blazing Soul Crusher: Requires Flame Mode to be activated in Houjin form, Storm Mode to be activated in Raijin form, and Armor Mode to be activated in Goujin form. These abilities are all disabled for the remainder of the battle. 9) Prism Armor: Damage received -30%Purchasing Costs: N/A. Acquire 5 Evo Points with Gekiganger III. Houjin will then replace the original Gekiganger III.Super AM Wars Pilot Slots: 3 (Switch main pilot to second character when Change to Raijin is performed; Switch main pilot to third character when Change to Goujin is performed.)Assault Boost Chip installed
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Post by RurouninMao on Nov 20, 2004 8:29:23 GMT -5
RaijinStatistics: HP: 130, EN: 65, IS: 3, Move: F/G, Size: LWeapons: Lightning Blade (M)- 25 damage x 2 Plasma Cutter (S)- 25 damage x 2, 3 EN/attack Nitou Kaminari Giri- 44 damage x 2, 4 EN/attack Hiken Rai Giri- 100 damage, 5 EN/attack Ougi: Tenkuu Inazuma Giri (X)- 31 damage/2 EN. Storm Mode only. Final Blazing Soul Crusher (V)- 25 damage/EN + (X) 38 damage/2 EN + DESTROY: L2, 10 EN/attackAbilities: 1) Usable by Lieutenants or higher 2) Countercut 3) Dodge Cost -5 4) Nitou-Ryu 5) Lightning Illusion: Dodge 1 attack completely; Use the shield usage formula. 6) Ten-Mon Engine: Storm Mode (System): When HP is 50% or below, you may pay 10 PCs to activate this ability. Dodge Cost -7, Target's Dodge Cost +7, Damage Dealt +25%. 7) Change to Houjin 8) Change to Goujin 9) Final Blazing Soul Crusher: Requires Flame Mode to be activated in Houjin form, Storm Mode to be activated in Raijin form, and Armor Mode to be activated in Goujin form. These abilities are all disabled for the remainder of the battle. 10) Prism Armor: Damage received -30%Purchasing Costs: Not Applicable. Acquire Houjin and switch transformation to acquire this unit.Super AM Wars Pilot Slots: 3 (Switch main pilot to first character when Change to Houjin is performed; Switch main pilot to third character when Change to Goujin is performed.)Assault Boost Chip Installed
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Post by RurouninMao on Nov 20, 2004 8:30:02 GMT -5
GoujinStatistics: HP: 130, EN: 65, IS: 3, Move: G, Size: LWeapons: Iron Lariat (M)- 50 damage Iron Buster (S)- 38 damage x 2, 8 rounds Gut Breaker- 75 damage, Sustained Paralysis 1:20, 4 EN/attack Giant Swing (V)- 19 damage/EN Final Buster (V)- 19 damage/EN + 188 damage, 10 EN/attack. Armor Mode only. Final Blazing Soul Crusher (V)- 25 damage/EN + (X) 38 damage/2 EN + DESTROY: L2, 10 EN/attackAbilities: 1) Usable by Lieutenants or higher 2) Dodge Cost +5 3) Tag Out: Dodge 1 attack completely. Use shield usage formula. 4) Ten-Mon Engine: Armor Mode (System): When HP is 50% or below, you may pay 10 PCs to activate this ability. Same effect as Super Armor, but Dodge Cost +10 instead. 4) Change to Houjin 5) Change to Raijin 6) Final Blazing Soul Crusher: Requires Flame Mode to be activated in Houjin form, Storm Mode to be activated in Raijin form, and Armor Mode to be activated in Goujin form. These abilities are all disabled for the remainder of the battle. 7) Prism Armor: Damage received -30%Purchasing Costs: Not Applicable. Purchase Houjin and switch transformation to acquire this unit.Super AM Wars Pilot Slots: 3 (Switch main pilot to first character when Change to Houjin is performed; Switch main pilot to second character when Change to Raijin is performed.)Assault Boost Chip Installed
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Post by RurouninMao on Nov 20, 2004 8:31:47 GMT -5
Psyco GundamStatistics: HP: 140, EN: 60, IS: 2, Size: LWeapons: Beam Cannon (BSV)- 15 damage/EN Mega Particle Cannon (B)- 60 damage, 3 EN/shot Scatter Mega Particle Cannon (BSX)- 18 damage/EN. Requires NT/EH to execute.Inherent Abilities: 1) Usable by Lieutenant ranked NT/EH pilots only 2) Shield: MA Mode, MS Mode Only 3) Countershoot: Beam Cannon, Mega Particle Cannon, Scatter Mega Particle Cannon 4) Damage Received -15% 5) I-Field (Barrier) 6) MA Mode: Dodge Cost -5. Disable Scatter Mega Particle Cannon. 7) Psyco Control System (System)
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