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Post by Kyousuke Sumeragi on Oct 14, 2004 10:10:44 GMT -5
AM Mod check goes here:
MARKINGS: PASSED
DATE/TIME: Nov 27th, 2004, 07:04am
Checker: Rurounin Mao
Comments: All is clear. But update your HPT
--------------- Welcome to Auk Nayrb Nevets' Mecha Empire!!! Current Rank: Lieutenant
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Post by Kyousuke Sumeragi on Oct 14, 2004 10:12:01 GMT -5
PT Pilot (Main Class) Character(s):[/b] Cecil Ralva
Starting Max SP: 93 Current Max SP: 95 Maximum SP Cap: 185
Skills & Abilities: - Dodge Cost is 15. Minimum Dodge Cost is 5. - Countercut: 2 EN or 5 PCs - Countershot: Shoot down (negate) a single enemy (P) Type weapon with any non-(M) weapon. The cost (EN/PCs/Ammo) of using the skill depends on the cost of the weapon used. Cannot be used with weapons that have no cost. - Overload: Gain additional Attack Phases during your turn. Allowed ability usage depends on rank. [/li][li] Private: Usable 2 times in a fight. [/li][li] Corporal: Usable 4 times in a fight. [/li][li] Sergeant: Usable 6 times in a fight. [/li][li] Ensign: Usable 8 times in a fight. [/li][li] Lieutenant: Usable 10 times in a fight. - Attacker: Damage dealt +25%.[/color]
Seishin: 1. Iron Wall (30 SP) 2. Flash (10 SP) 3. Concentrate (15 SP) 4. Hot Blood (40 SP) 5. - 6. -
UP Depot for PT Pilot Current UPs: 124 UPs = 794 UPs - 670 UPS
UP Gained + 30 UPs = Kantaisen + 15 UPs = SR Test Run + 15 UPs = When Zakus Attack + 48 UPs = Gold Frame VS White Dingo + 15 UPs = SAMW! Trigger VS Zengar + 50 UPs = SCW Event 0b + 20 UPs = BUM Match 2 B + 400 UPs = FB Event + 30 UPs = The Sword and the Stoner + 36 UPs = DOS match with Berrik + 50 UPs= Victory on FB Zondar Event +15 UPs = Belldandy Kidnapping Operation +20 UPs = Someone will actually fight it!? +30 UPs = Another Stipend Challenge!
UP Spent - 100 UPs = Flash - 150 UPS = Concentrate - 20 UPs = 2 SP - 400 UPs = Hot Blood
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Post by Kyousuke Sumeragi on Oct 14, 2004 10:12:52 GMT -5
Coordinator (Sub-Class) Character(s):[/b] Kyousuke Sumeragi, Folken Wildwing
Starting Max SP: 85 Current Max SP: 95 Maximum SP Cap: 170
Skills & Abilities: - Dodge Cost is 14. Minimum Dodge Cost is 5. - Countercut: 1 EN or 3 PCs - Countershot: Shoot down (negate) a single enemy (P) Type weapon with any non-(M) weapon. The cost (EN/PCs/Ammo) of using the skill depends on the cost of the weapon used. Cannot be used with weapons that have no cost. - Phase Shift Reinforcement: Strengthened Phase Shift Armor damage reduction based on rank. These effects are NOT cumulative with the standard Phase Shift Armor's damage reduction values. [/li][li] Private: Negate 11 damage with Phase Shift Armor [/li][li] Corporal: Negate 12 damage with Phase Shift Armor [/li][li] Sergeant: Negate 13 damage with Phase Shift Armor [/li][li] Ensign: Negate 14 damage with Phase Shift Armor [/li][li] Lieutenant: Negate 15 damage with Phase Shift Armor - SEED Activates when: unit's HP is at 20% or... ally's HP is at 30%
Effects of SEED: - dodge cost is 5 [/li][li] Private: opponent's dodge cost +2, damage dealt increased by 10% [/li][li] Corporal: opponent's dodge cost +3, damage dealt increased by 15% [/li][li] Sergeant: opponent's dodge cost +4, damage dealt increased by 20% [/li][li] Ensign: opponent's dodge cost +5, damage dealt increased by 25% [/li][li] Lieutenant: opponent's dodge cost +7, damage dealt increased by 30%[/color]
Seishin: 1. Flash (10 SP) 2. Concentrate (15 SP) 3. - 4. - 5. - 6. -
UP Depot for Coordinator Current UPs: 215 UPs = 465 UPs - 250 UPs
UP Gained + 15 UPs = FB Training fight + 400 UPs = FB Event + 20 UP = Blue and Gold Challange 3 +30 UPs = Another Stipend Challenge!
UP Spent -150 UPs = Concentrate -100 UPs = 10 SP
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Post by Kyousuke Sumeragi on Oct 14, 2004 10:14:09 GMT -5
Valkyrie Pilot (Sub-Class) Character(s):[/b] Kain Hidaka
Starting Max SP: 75 Current Max SP: 85 Maximum SP Cap: 150
Skills & Abilities: - Minimum Dodge Cost is 5. - Countershoot: Refer to Countershoot in Counterstrike! Guide to Inherent Mech Abilities in the Rules section. - Countercut: 3 EN or 7 PCs - Lightning Reflexes: Dodge Cost is based on Rank. [/li][li] Private: Dodge Cost is 9. [/li][li] Corporal: Dodge Cost is 8. [/li][li] Sergeant: Dodge Cost is 7. [/li][li] Ensign: Dodge Cost is 6. [/li][li] Lieutenant: Dodge Cost is 5. - Guts: While HP is below 25%, gain Dodge Cost -10 and Damage Dealt +25%
- Advanced Maneuver: Each turn, gain 1 charge during the Regeneration phase. Spending Advanced Maneuver charges must be declared in the Seishin Phase, and only 1 Advanced Maneuver may be used per turn. Can charge to a maximum of 10 Advanced Maneuver counters.
- Evasive Maneuver: Dodge all incoming attacks for one Defense Phase. Cannot Attack, Repair, or Resupply this turn. Cannot be used in Support Defense. Requires and drains X Advanced Maneuver charges, where X is: [/li][li] Private: 9 [/li][li] Corporal: 8 [/li][li] Sergeant: 7 [/li][li] Ensign: 6 [/li][li] Lieutenant: 5
- Double Move: Gain an additional attack phase. Requires and drains X Advanced Maneuver charges, where X is: [/li][li] Private: 9 [/li][li] Corporal: 8 [/li][li] Sergeant: 7 [/li][li] Ensign: 6 [/li][li] Lieutenant: 5
- Variable Form Specialty: Gain an extra transformation phase at the start of every turn. Can only be used by Lieutenants and only activated in units sized M and lower.
- High-Mobility Veteran: [/li][li] Reduce the Advanced Maneuver counter requirement for Evasive Maneuver by 1 for every -10 DC worth of modifiers you have from unit, item, and own pilot abilities. [/li][li] Raise the Advanced Maneuver counter requirement for Evasive Maneuver by 1 for every +10 DC worth of modifiers you have from unit, item, and own pilot abilities. [/li][li] "Dodge Cost is X" abilities count as Dodge Cost modifiers equal to how much difference there is between the set Dodge Cost and your base Dodge Cost. (IE: Dodge Cost is 30 counts as Dodge Cost +25 at Lieutenant) [/li][li] Charge time cannot go below 3. This ability only applies during the Regeneration phase.[/color]
Seishin: 1. Direct Attack (20 SP) 2. Concentrate (15 SP) 3. - 4. - 5. - 6. -
UP Depot for Valkyrie Pilot Current UPs: 241 UPs = 491 UPs - 250 UPs
UP Gained + 15 UPs = SAMW! Trigger VS Zengar + 400 UPs = FB Event + 20 UPs = Blue and Gold Challenge 1 +20 UPs = Fuzzy Panda Fight: Zengar VS tiffac + 6 UPs = Heroes Battleground #1 +30 UPs = Another Stipend Challenge!
UP Spent - 150 UPs = Concentrate - 100 UPs = 10 SP
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Post by Kyousuke Sumeragi on Oct 14, 2004 10:15:39 GMT -5
Newtype (Sub-Class) Character(s):[/b] Glenn Zeibel
Starting Max SP: 88 Current Max SP: 88 Maximum SP Cap: 175
Skills & Abilities: - Minimum Dodge Cost is 5. - Newtype Ability Level: Decreases Dodge Cost and increases target's Dodge Cost. [/li][li] Private: Dodge Cost is 9, Target opponent's Dodge Cost + 1 [/li][li] Corporal: Dodge Cost is 9, Target opponent's Dodge Cost + 2 [/li][li] Sergeant: Dodge Cost is 8, Target opponent's Dodge Cost + 3 [/li][li] Ensign: Dodge Cost is 8, Target opponent's Dodge Cost + 4 [/li][li] Lieutenant: Dodge Cost is 7, Target opponent's Dodge Cost + 5 - Countercut: 2 EN or 4 PCs - Countershot: Shoot down (negate) a single enemy (P) Type weapon with any non-(M) weapon. The cost (EN/PCs/Ammo) of using the skill depends on the cost of the weapon used. Cannot be used with weapons that have no cost. - Psyco Wave Control: Only ones able to execute weapons/abilities requiring the Newtype/Enhanced Human pilot classes (Funnels, etc). - Pressure: Negate the attack phase of a single target for one turn. Requires charging. Pressure is used ONLY during the attack phase. [/li][li] Private: Usable after 8 turns. [/li][li] Corporal: Usable after 7 turns. [/li][li] Sergeant: Usable after 6 turns. [/li][li] Ensign: Usable after 5 turns. [/li][li] Lieutenant: Usable after 4 turns.[/color]
Seishin: 1. Flash (15 SP) 2. Concentrate (15 SP) 3. - 4. - 5. - 6. -
UP Depot for Newtype Current UPs: 160 UPs = 310 UPs - 150 UPs
UP Gained + 50 UPs = from Survival Event Zengar + 160 UPs = from Zeon Event 1 + 30 UPs = SC Pet Shows + 20 UP = Blue and Gold Challange 3 +20 UP = Fuzzy Panda Fight: Zengar VS tiffac +30 UPs = Yaone & Lilin: Glorious Days
UP Spent - 150 UP = Concentrate
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Post by Kyousuke Sumeragi on Oct 14, 2004 10:16:39 GMT -5
Yuusha Pilots (Sub-Class) Character(s):[/b] Zilch Gaine Antioch, Mark Akatsuki
Starting Max SP: 95 Current Max SP: 95 Maximum SP Cap: 190
Skills & Abilities: - Minimum Dodge Cost is 13. - Countercut: 2 EN or 5 PCs - Yuusha no Tamashii: Increase Pilot's general stats depending on Rank [/li][li] Private: Dodge Cost is 22; Damage Dealt + 10%. [/li][li] Corporal: Dodge Cost is 21; Damage Dealt +15%, Damage recieved - 15%. [/li][li] Sergeant: Dodge Cost is 20; Damage Dealt +20%, Damage recieved - 20%. [/li][li] Ensign: Dodge Cost is 19; Damage Dealt +25%, Damage recieved - 25%. [/li][li] Lieutenant: Dodge Cost is 18; Damage Dealt +30%, Damage recieved - 30%. - Yuusha no Chikara: If piloted unit's HP drops to 25%: If an opponent you are attacking has a damage-reduction ability, ignore it. The effects include ALL shields, armor, and barriers. This ability DOES NOT ignore seishin effects and pilot ability effects. All your (M) attacks gain "Target's Countercut cost +50% for this attack." - Yuusha no Iryoku: Able to use Combination Attacks without the partner unit present but you must have the partner units required to perform the combo in your AM. The cost of the attack costs 50% more than normal. Can only be used in a Yuusha unit.[/color]
Seishin: 1. Flash (10 SP) 2. - 3. - 4. - 5. - 6. -
UP Depot for Yuusha Pilot Current UPs: 80 UPs
UP Gained +20 PCs = Blue and Gold Challenge 1 +10 PCs = Training the Yuusha +20 PCs = Gendo Ikari is a Banpresto Fanboy: Redux +30 UPs = Another Stipend Challenge!
UP Spent none
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Post by Kyousuke Sumeragi on Oct 14, 2004 10:18:24 GMT -5
Psychodriver (Sub-Class) Character(s):[/b] n/a
Starting Max SP: 88 Current Max SP: 88 Maximum SP Cap: 175
Skills & Abilities: - Dodge Cost is 12. Minimum Dodge Cost is 5. - Countercut: 2 EN or 6 PCs - Psychic Overload: Negate all damage dealt against you for 1 turn. Does NOT negate status attacks. Allowed ability usage depends on rank. [/li][li] Private: Usable 2 times per fight. Requires 5 turns to charge between uses. [/li][li] Corporal: Usable 4 times per fight. Requires 4 turns to charge between uses. [/li][li] Sergeant: Usable 6 times per fight. Requires 3 turns to charge between uses. [/li][li] Ensign: Usable 8 times per fight. Requires 2 turns to charge between uses. [/li][li] Lieutenant: Usable 10 times per fight. Requires 1 turn to charge between uses. - Only ones able to activate the Nendou Field. - Nendou Field: The protective powers of this barrier depend on your rank: [/li][li] Private: Nendou Field protects against 10 damage. [/li][li] Corporal: Nendou Field protects against 12 damage. [/li][li] Sergeant: Nendou Field protects against 15 damage. [/li][li] Ensign: Nendou Field protects against 17 damage. [/li][li] Lieutenant: Nendou Field protects against 20 damage.[/color]
Seishin: 1. Concentrate (15 SP) 2. - 3. - 4. - 5. - 6. -
UP Depot for Psychodriver Pilot Current UPs: 40 UPs
UP Gained +30 UPs = Another Stipend Challenge! +10 UPs = ANNUAL FIRE BOMBERS ROYAL RUMBLE!!!
UP Spent none
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Post by Kyousuke Sumeragi on Oct 14, 2004 10:29:45 GMT -5
Evolution/Omake Unit Acquirement Counter
Excellence Lightning (2/5) a. Kantaisen b. Heroes Battleground #1 c. d. e.
Excellence Eternal (2/3) a. Kantaisen b. Heroes Battleground #1 c.
X-Aestivalis (1/5) a. Fuzzy Panda Fight: Zengar VS tiffac b. c. d. e.
Aestivalis Gai Frame (1/3) a. Fuzzy Panda Fight: Zengar VS tiffac b. c.
Gekiganger (1/3) a. Fuzzy Panda Fight: Zengar VS tiffac b. c. d. Getter Machine used: Black Getter
Strike Gundam IWSP (0/3) a. b. c.
Super Strike Gundam (0/7) a. b. c. d. e. f. g.
High Mobility Strike Gundam (A 0/2, S 0/2, L 0/2) a. Aile = b. Aile = c. Sword = d. Sword = e. Launcher = f. Launcher =
Duel Gundam Tyrant (2/3) a. FIRE WARS! FB VS BF match b. Fuzzy Panda Fight: Zengar VS tiffac c.
Strike Rouge (0/5) a. b. c. d. e.
Gundam Astray Gold Frame Amatsu (0/5, replaces Gundam Astray Gold Frame) a. b. c. d. e. f. Blitz clearance:
Gundam Astray Gold Frame Amatsu Mina Custom (0/3, replaces Gundam Astray Gold Frame Amatsu ) a. b. c.
Gundam Astray Blue Frame Second L [Lohengrin Launcher] (0/3) a. b. c.
Zaku II F2-Type (0/3) a. b. c.
Garma's Dopp (0/1, need to pay 190 PCs for conversion) a.
Psycommu Test-Type Geara Doga (0/5, at least one match with Jagd Doga and any-Geara Doga variant) a. b. c. d. e.
RB-79K Ball (0/2) a. b.
RB-79C Ball Kai (0/3, replaces Ball) a. b.
Musai Kai (0/5, replaces Musai) a. b. c. d. e.
Gundam Astray Powered Red Frame (0/5, replaces Gundam Astray Red Frame) a. b. c. d. e.
Ex-S Gundam Clearance (0/5, replaces S Gundam) a. b. c. d. e.
Plan303E DEEP STRIKER (0/5) a. b. c. d. e.
Shinsei Rahxephon (0/7, replaces Rahxephon) a. b. c. d. e. f. g.
Aerogater Gespenst (0/10, replaces Gespenst Unit 1 with SR parts) a. b. c. d. e. f. g. h. i. j.
Gespenst Hero Senki Type (0/5) a. b. c. d. e.
Gespenst MK-II SR (0/3, replaces Gespenst Unit 3, need to pay 150 PCs for conversion) a. b. c.
Gespenst MK-II TT (0/3, replaces Gespenst Unit 4, need to pay 210 PCs for conversion) a. b. c.
ReGZ Custom (0/3, replaces ReGZ) a. b. c.
Medius Locus 2nd Form (2/5, replaces Medius Locus Original) a. Gendo Ikari is a Banpresto Fanboy: Redux b. Yaone & Lilin: Glorious Days c. d. e.
PT Dressup-1 Gunner Module Option (0/5, upgrades GPT-01 Divider) a. b. c. d. e.
PT Dressup-2 Jacker Armor Option (0/5, upgrades GPT-02 Raven) a. b. c. d. e.
Emperor of the Binding Darkness Upgrade (0/5) a. b. c. d. e.
Gundam Astray Gold Frame Amatsu Clearance (5/5, CLEARED!) a. Gold Frame VS White Dingo b. BUM Take 2 B c. Blue and Gold Challenge 1 d. Blue and Gold Challenge 3 e. Blue and Gold Challenge 2
Gundam Astray Blue Frame Second Clearance (3/3, CLEARED!) a. Blue and Gold Challenge 1 b. Blue and Gold Challenge 3 c. Blue and Gold Challenge 2
LaGOWE (0/3, replaces Prototype LaGOWE) a. b. c.
Strike Rouge IWSP (0/3) a. b. c.
105 Dagger (0/5, use Gunbarrel Strike or Gunbarrel Striker) a. b. c. d. e.
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Post by Kyousuke Sumeragi on Oct 14, 2004 10:32:00 GMT -5
Sidekick Listing:
8 Sidekick:[/b] Pronounced "hachi" in Japanese. 8 is an AI. Has its own Seishin set and SP pool. This pool starts at 30 SP. After battle, you may give any amount of earned UPs to your sidekick instead. These UPs can only be used to increase your sidekick's SP pool. 8's SP Pool caps at 100.
Auto-Piloting (1): Your Dodge Cost becomes (10+[your original dodge cost])/2. (rounded off to the nearest whole number of course) Auto-Piloting (2): If final Dodge Cost above is higher than your original Dodge Cost, then disable the above ability and gain the following: Dodge Cost -X (where X is the difference between the result of Auto-Piloting (1) and your original Dodge Cost). Example: If your Dodge Cost is 5 and Auto-Piloting resulted in a Dodge Cost of 8, then take the difference (meaning subtract) of 5 from 8. Your result will be 3, and Auto-Piloting (2) will net you a Dodge Cost modifier of -3. This Dodge Cost modifier is stackable with any other ability.
Type: Installable Class: Sidekick; Mid-Tier[/color]
Starting Max SP: 30 Current Max SP: 30 Maximum SP Cap: 100
Seishins (4/4): 1. Aid 2. Perseverance 3. Concentrate 4. Direct Attack
UP Depot for 8/Hachi Current UPs: 70 UPs
UP Gained +30 UPs = Heroes Battleground #1 +40 UPs = Operation: tiffac = boom!
UP Spent none
AI1 Manual Override Description:[/b] During the first 5 turns in battle, you may choose to pay 10% of your PCs to activate this ability. This ability cannot be activated after the 5th turn in battle. Forfeit all UP gains for this match for your character (except for Virtual Stadium matches). UPs gained from this battle can only be used to increase AI1 Manual Override's abilities (you can still distribute UPs to AI1 Manual Override even if it is not used in battle). Disable all pilot abilities and seishins you have (for all pilots you have on the unit) and replace it with the following class and seishins (all stats and data on this pilot class can only be used when this ability has been activated. SP value from original pilot class does not carry over and seishins from that class can't be used while this ability is active. The same rule goes for the opposite way around): Note: PC Pool is shared
Class: Battle-Type Learning AI Starting Countercut Cost: 2 EN or 3 PCs (100 UPs to decrease either EN or PC cost by 1) Minimum Countercut Cost: 1 EN or 1 PC Starting Dodge Cost: 10 (50 UPs to decrease Dodge Cost by 1) Minimum Dodge Cost: 5 Starting SP Value: 90 (use standard UP amount to increase) Maximum SP Value: 180 Seishins: Iron Wall, Direct Attack, Awaken, Greater Perseverance, Concentrate, Spirit
Current Abilities: - Countercut Cost: 2 EN or 3 PCs - Dodge Cost: 10 - Advanced Piloting: Weapon Damage +10%, Damage Received -10%, Dodge Cost -3, Target's Dodge Cost +3. - Attack Recognition: If an attack has been used against you for 3 or more times in this battle (while this ability is active), you gain: Autododge every 5th attack for that specific attack. - Terrain Adaptation: After 5 turns or more (while this ability is active), negate all negative dodge modifiers on you from the battle terrain for the rest of the battle. - Flanking: You may pay 20 PCs for an extra attack phase. This can only be used once per turn.
Special Abilities: - Countershoot: Disabled. Pay 150 UPs to learn this ability. - Advanced Piloting: Weapon Damage +10%, Damage Received -10%, Dodge Cost -3, Target's Dodge Cost +3 (100 UPs to increase each % stat by 5% with a cap of 25% and DC mod by 1 with a cap of 5) - Attack Recognition: If an attack has been used against you for 3 or more times in this battle (while this ability is active), you gain: Autododge every 5th attack for that specific attack. (150 UPs to decrease amounts of attacks needed for autododge by 1 with a cap of autododge every 3rd attack) - Terrain Adaptation: After 5 turns or more (while this ability is active), negate all negative dodge modifiers on you from the battle terrain for the rest of the battle. (50 UPs to decrease amount of turns needed to activate by 1 turn. Caps at 0) - Flanking: You may pay 20 PCs for an extra attack phase. This can only be used once per turn. (75 UPs to decrease cost for Flanking by 5. Caps at 10 PCs) [/color]
Starting Max SP: 60 Current Max SP: 60 Maximum SP Cap: 120
Seishins (6/6): 1. Iron Wall 2. Direct Attack 3. Awaken 4. Greater Perseverance 5. Concentrate 6. Spirit
UP Depot for AI1 Manual Override Current UPs: 55 UPs
UP Gained +10 UPs = Gendo Ikari is a Banpresto Fanboy: Redux +30 UPs = Yaone & Lilin: Glorious Days +15 UPs = Fuhrer and Locus
UP Spent none
ALICE Sidekick:[/b] ALICE is an AI. Has its own Seishin set and SP pool. This pool starts at 30 SP. After battle, you may give any amount of earned UPs to your sidekick instead. These UPs can only be used to increase your sidekick's SP pool. ALICE's SP Pool caps at 100.
ALICE Effect: - Dodge cost -5
Type: Passive Class: Sidekick[/color]
Starting Max SP: 30 Current Max SP: 30 Maximum SP Cap: 100
Seishins(4/4): 1. Flash 2. Awaken 3. Concentrate 4. Perseverance
UP Depot for ALICE Current UPs: 0 UPs
UP Gained none
UP Spent none
Green Haro Sidekick:[/b] Has its own SP pool. After battle, you may give any amount of earned UPs to your sidekick instead. These UPs can be used to increase your sidekick's SP pool or buy a new seishin spell. Haro may memorize up to a maximum of six seishin spells. Existing seishins and new seishin bought with UPs CANNOT be overwritten.
Eternal Mascot: - Equipped unit's Dodge Cost is 5.
Type: Installable Class: Sidekick; Mid-Tier[/color]
Starting Max SP: 30 Current Max SP: 30 Maximum SP Cap: 100
Seishins(0/6): 1. - 2. - 3. - 4. - 5. - 6. -
UP Depot for Green Haro Current UPs: 85 UPs
UP Gained +15 UPs = Zengar Stipend Match May +50 UPs = Victory FB Zondar event +20 UPs = Quadruple Bloody Match
UP Spent none
Neya Sidekick:[/b] Neya is the Suffix of Black Ryvius. Has her own Seishin set and SP pool. This pool starts at 60 SP. After battle, you may give any amount of earned UPs to Neya instead. These UPs can only be used to increase your sidekick's SP pool. Neya's SP Pool caps at 100. Seishins:
Class: Sidekick[/color]
Starting Max SP: 60 Current Max SP: 60 Maximum SP Cap: 100
Seishins (4/4): 1. Hope 2. Friendship 3. Perseverance 4. Vanishing Body
UP Depot for Neya Current UPs: 0 UPs
UP Gained none
UP Spent none
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Post by Kyousuke Sumeragi on Oct 14, 2004 10:36:13 GMT -5
Item Storage
Perishable: Cecily's Bun Function: Restores 50 of user's SP Type: Perishable Class: Stackable Stock: 3
Propellent Tank Function: Recovers Unit's EN to 100% Type: Perishable Class: Stackable Stock: 10
Reloader Cartridge Function: Recovers all weapon ammo on equipped unit Type: Perishable Class: Stackable Stock: 10
Repair Kit Function: Recovers Unit's HP to 100% Type: Perishable Class: Stackable Stock: 10 ----------------------------------------------------------- Installable: Armor
Gundarium Alpha Function: Equipped Unit's HP: +20 Type: Installable Class: External Armor, Stackable
Gundarium Beta Function: Equipped Unit's HP: +40 Type: Installable Class: External Armor, Stackable
Chobam Armor Function: Equipped unit gains: Damage Received -10%. Type: Installable Class: External Armor
----------------------------------------------------------- Installable: Barriers
Beam Coating Function: Equipped Unit gains Beam Coating. Type: Installable Class: Barrier ----------------------------------------------------------- Installable: Customization Parts
Aile Strike Pack Assault Shroud Excellence F Frame FA Gundam Hazel Parts Fire Jet Fire Shuttle Gespenst RR (Real Robot) Frame Gespenst SR (Super Robot) Frame Gundam Astray Blue Full Armor Phase Shift Pack Gundam Astray Blue Scale System Gundam Astray Blue Tactical Arms Backpack Gundam Astray Red Flight Pack Gundam Sentinel Booster Extension Parts Launcher Strike Pack Orchis Parts Power Loader Sword Strike Pack
----------------------------------------------------------- Installable: Enhancers A-Up Unit (C) Equipped unit gains: All Weapon Damage +10 Type: Installable Class: Stackable
A-Up Unit (S) Function: Equipped unit gains: HP +25, EN +15 Type: Installable Class: Stackable
A-Up Unit (SC) Function: Equipped unit gains: HP +25, EN +15, All Weapon Damage +10 Type: Installable Class: Stackable; Mid-Tier
Grapple Sensor Function: All Type weapons: Damage +50%, Target's Dodge Cost +3 and Target's Countercut Cost x 1.50 for non (X)-Type weapons. Effects cannot be stacked with additional Grapple Sensors but may be stacked with any unit or pilot's inherent abilities. Type: Installable Class: Other
Hi-Performance Targeter Function: All weapons gain: Target's Dodge Cost +5. Type: Installable Class: Stackable
Hybrid Dual Sensor Function: All (B)-Type weapons: Damage +25% and Target's Dodge Cost +3. All (P)-Type weapons: Damage +25%, Target's Dodge Cost +3, and Target's Countercut Cost x 1.25 for non-(X)-Type weapons. Type: Installable Class: Stackable
Large Generator Function: Installed Unit's EN +25 Type: Installable Class: Stackable
Tesla Drive Function: Equipped unit gains: Dodge Cost -5 Type: Installable Class: Propulsion, Stackable
Thruster Module Function: Allows equipped unit to be used in space/zero-g environments. Type: Installable Class: Other
Anti-Dust Module Function: Allows equipped unit to be used in any atmospheric environments. Type: Installable Class: Other
Screw Module Function: Allows equipped unit to be used in sea/underwater environments. Type: Installable Class: Other
A-Adapter Function: Allows equipped unit to be used in any terrain and environments. Type: Installable Class: Other ----------------------------------------------------------- Installable: High-Tier
Hyper Jammer Function: Equipped Unit gains the ability Bunshin. Type: Installable Class: Other
EN Giga Chip Function: EN Costs for weapons is reduced by 30%. Minimum EN Costs for weapons is 1 Type: Installable Class: Other
----------------------------------------------------------- Installable: Pilot/Ability Emulators
Trace Suit Function: Enables a non-Gundam Fighter the ability to pilot Mobile Fighters and the ability to activate Super Mode and Hyper Mode. Type: Installable Class: Emulator; Mid-Tier ----------------------------------------------------------- Installable: Sidekicks
8 Function: Sidekick: Pronounced "hachi" in Japanese. 8 is an AI. Has its own Seishin set and SP pool. This pool starts at 30 SP. After battle, you may give any amount of earned UPs to your sidekick instead. These UPs can only be used to increase your sidekick's SP pool. 8's SP Pool caps at 100. Seishins: Type: Installable Class: Sidekick; Mid-Tier
Auto-Piloting (1): Your Dodge Cost becomes (10+[your original dodge cost])/2. (rounded off to the nearest whole number of course) Auto-Piloting (2): If final Dodge Cost above is higher than your original Dodge Cost, then disable the above ability and gain the following: Dodge Cost -X (where X is the difference between the result of Auto-Piloting (1) and your original Dodge Cost). Example: If your Dodge Cost is 5 and Auto-Piloting resulted in a Dodge Cost of 8, then take the difference (meaning subtract) of 5 from 8. Your result will be 3, and Auto-Piloting (2) will net you a Dodge Cost modifier of -3. This Dodge Cost modifier is stackable with any other ability.
Starting Max SP: 30, Maximum SP Cap: 100
Starting Seishins (4/4): - Aid - Perseverance - Concentrate - Direct Attack
Green Haro Function: Sidekick: Has its own SP pool. After battle, you may give any amount of earned UPs to your sidekick instead. These UPs can be used to increase your sidekick's SP pool or buy a new seishin spell. Haro may memorize up to a maximum of six seishin spells. Existing seishins and new seishin bought with UPs CANNOT be overwritten. Type: Installable Class: Sidekick; Mid-Tier Starting Max SP: 30, Maximum SP Cap: 100
Eternal Mascot: Equipped Unit's Dodge Cost is 5
Starting Seishins (0/6): - None ----------------------------------------------------------- Installable: Systems
Mobile Doll System Function: Equipped Unit gains: Mobile Doll System. Refer to the Hanger Lexicon for details. Type: Installable Class: System; Mid-Tier
----------------------------------------------------------- Special: Chips
DABA Chip Function: Equipped Unit gains: Max HP/EN +50%, and Damage Dealt +25% Type: Special Class: Other, High-tier Total: 2 Restrictions: - none ETC:
[/li][li] Equipped on Thrudgelmir [/li][li] Equipped on Helmholtz Ice ChipFunction: Equipped Unit gains: Max HP/EN +25%, and Damage Dealt +25% Type: Special Class: Other, High-tier Total: 2 Restrictions: - none ETC: [/li][li] Equipped on Bairava [/li][li] Equipped on Aurgelmir Silmaril ChipFunction: Equipped Unit gains: Max HP/EN +50%, and Max IS +1 (Maximum IS on any single unit is 4) Type: Special Class: Other, High-tier Total: 1 Restrictions: - none ETC: [/li][li] Equipped on Getviewm Enhancement Module ChipFunction: Equipped Unit gains: Max IS +1 (Maximum IS on any single unit is 4) Type: Special Class: Other, High-tier Total: 2 Restrictions: - can only be installed to units with 1-2 item slots - can only be installed on a unit once - cannot be installed on a unit that has already been upgraded by the Silmaril Chip ETC: [/li][li] Equipped on Bairava [/li][li] Equipped on Helmholtz Ammo Capacity AugmentationFunction: Equipped Unit gains: Max Ammo +25% Type: Special Class: Other, Mid-tier Total: 2 Restrictions: - can only be installed up to four times on any unit ETC: [/li][li] Equipped on Hagane [/li][li] Equipped on Hagane Assault Boost ChipFunction: Equipped Unit gains: Damage Dealt +25% Type: Special Class: Other, Mid-tier Total: 2 Restrictions: - can only be installed up to four times on any unit ETC: [/li][li] Equipped on Brunhild [/li][li] Equipped on Over Devil Prism ArmorFunction: Equipped Unit gains: Prism Armor (Armor): Damage Received -30% and HP +30% Type: Special Class: Other, High-tier Total: 2 Restrictions: - can only be installed on units without any form of damage reduction or armor - cannot be installed on units that transform, combine or evolve into units that have any form of damage reduction or armor - cannot be installed on units with Hellrock Armor ETC: [/li][li] Equipped on Brunhild [/li][li] Equipped on Over Devil Hellrock ArmorFunction: Equipped Unit gains: Hellrock Armor (Armor), which does either one of the following: - Unit with inherent Damage Reduction or Armor +50% and is converted into (Armor)-ability - If the unit has a fixed-value reduction Armor (such as Phase Shift Armor) and does not have any inherent Damage Reduction, then it gains Damage Reduced -25% - If the unit has a fixed-value reduction Armor (such as Phase Shift Armor) and does have inherent Damage Reduction, then that reduction +15% Type: Special Class: Other, High-tier Total: 2 Restrictions: - can only be installed on units that have inherent armor or damage reduction - cannot be installed on units that evolve, combine or transform into units that do not have armor or damage reduction - cannot be installed in units with Prism Armor ETC: [/li][li] Equipped on Thrudgelmir [/li][li] Equipped on Over Devil Nuclear ReactorFunction: Equipped Unit gains: EN Regen 10% Type: Special Class: Other, High-tier Total: 2 Restrictions: - cannot be installed on units that already have EN regen or units that have both HP and EN regen - can only be installed on any unit once ETC: [/li][li] Equipped on Medius Locus [/li][li] Equipped on Hagane Armor PlateFunction: Equipped Unit gains: Max HP +10 Type: Special Class: Other, Low-tier Total: 2 Restrictions: - can only be installed on any unit five times ETC: [/li][li] Equipped on Brunhild [/li][li] Equipped on Brunhild Output BoostFunction: Equipped Unit gains: Max EN +10 Type: Special Class: Other, Low-tier Total: 2 Restrictions: - can only be installed on any unit five times ETC: [/li][li] Equipped on Getviewm [/li][li] Equipped on Getviewm[/size][/color]
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Post by Kyousuke Sumeragi on Oct 14, 2004 10:39:40 GMT -5
Mecha List: (in Alphabetical Order)
Aestivalis Land Frame AGX-001 Megillot/GAME-AI-343 Fragment AMS-119 Geara Doga Antenora Aurgelmir/GAME-X-255 Hydra Aurgelmir (Ice Chip)/GAME-X-255 Hydra (Ice Chip) Bairava/GAME-X-145 Wurm Bairava (Ice Chip)/GAME-X-145 Wurm (Ice Chip) Bakuryu Oh Black Getter/Vanisher Getter Black Ryvius Brunhild/Basilisk Bussou Fighbird Combattler-V CONCEPT-X 6-1-2 Turn X DGG-XAM1 Daizengar DGG-XAM1 Dynamic General Guardian Dopp Excellence AF Excellence Flyer FA-121 Full Armor Gundam Hazel FF-S3 Saberfish Fighbird FXA-08GB G Core Fighter GAT-X102 Duel Gundam GAT-X102-AS Duel Gundam AS GAT-X103 Buster Gundam GAT-X105 High Mobility Strike Gundam GAT-X105 Strike Gundam GAT-X105+AQM/E-X01 Aile Strike Gundam GAT-X105+AQM/E-X02 Sword Strike Gundam GAT-X105+AQM/E-X03 Launcher Strike Gundam GAT-X207 Blitz Gundam GAT-X303 Aegis Gundam Getter-Kongou/Ninja Getter Getter-Rekka/Ninja Getter Getter-Shitten/Ninja Getter Getviewm/GAME-X-135 Phoenix Getviewm (Silmaril Chip)/GAME-X-135 Phoenix Silmaril God Raijin Oh GPT-01 Divider (PT Dress Up) GPT-02 Raven (PT Dress Up) Granbird Great Fighbird Gunbarrel Strike Gunbarrel Striker Gwazine Hagane/Eschelon Helmholtz/Ragnarok Helmholtz (DABA Chip)/Ragnarok (DABA Chip) Jet Granbird Kerott Masouki Dress-up (Emperor of th Binding Darkness) MBF-02 Strike Rouge MBF-02+AQM/E-X01 Aile Strike Rouge MBF-02+AQM/E-X02 Sword Strike Rouge MBF-02+AQM/E-X03 Launcher Strike Rouge MBF-P01 Gundam Astray Gold Frame MBF-P01-Re <Amatu> Gundam Astray Gold Frame Amatu MBF-P02 Gundam Astray Red Frame MBF-P02 Gundam Astray Red Frame Flight Pack MBF-P02 Gundam Astray Red Frame Power Loader MBF-P03 Gundam Astray Blue Frame MBF-P03 Second-FA Gundam Astray Blue Frame Second (Full Armor Mode) MBF-P03 Second-G Gundam Astray Blue Frame Second G MBF-P03 Second-L Gundam Astray Blue Frame Second L Medius Locus Mini For Mother Burn MS-05B Zaku I MS-06F Zaku II F-Type MS-06J Zaku II J-Type MS-06R Zaku II High Mobility Type MS-07B Gouf MS-08TX Efreet MS-09 Dom MS-14 Gelgoog MS-15 Gyan MS-19 Dolmel MSA-0011 S Gundam MSZ-006 Z Zaku MSZ-006 Zeta Gundam Musai Nadesico Neo Getter 1/Neo Getter Randoll Neo Getter 2/Neo Getter Ryo Neo Getter 3/Neo Getter Morris Nise Gundam Over Devil/Grendel PHI-EFU-X101 Valiant Gundam PTX-001 Gespenst Unit 3 (Note: This is for the Mk-II SR) PTX-001 Gespenst Unit 4 (Note: This is for the Mk-II TT) PTX-001 Gespenst RR-Type/Gespenst Unit 2 (Note: This is for the Hero Senki Type) PTX-001 Gespenst SR-Type/Gespenst Unit 1 (Note: This is for the evolved Aeropenst) PTX-007 Gespenst Mk-II PTX-007 Gespenst Mk-II R Rahxephon Raijin Oh RB-79 Ball RGM-79SP GM Sniper II RGZ-91 ReGZ RGZ-91 ReGZ (BWS) RMS-116H Hobby Hi-Zack RTX-009 Hükebein 009 RX-121 Gundam Hazel SC-X124 G Icarus Spriggan SRG-003 Grungast Sanshiki Tactical Arms Backpack Thrudgelmir/GAME-X-130 Golem Thrudgelmir (DABA Chip)/GAME-X-130 Golem TMF/A-802 BuCUE TMF/A-802 P-Mod.W Prototype LaGOWE TMF/TR-2 BuCUE Tactical Reconnaisance Type TS-MA2mod.00 Moebius Zero VF-11B Thunderbolt Vital Guarder "Einwald" Voltes-V Zettai Muteki Yuusha Zephyrion (SR Dress Up) ZGMF-1017 GINN ZGMF-515 CGUE ZWEI-ARC-X101 Striker Gundam ZWEI-ARC-X102 Aegis Gundam
*List is subjected to change and updates...
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Post by Kyousuke Sumeragi on Oct 14, 2004 10:42:18 GMT -5
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Post by Kyousuke Sumeragi on Oct 14, 2004 10:47:09 GMT -5
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Post by Kyousuke Sumeragi on Oct 14, 2004 10:52:33 GMT -5
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Post by Kyousuke Sumeragi on Oct 14, 2004 10:56:07 GMT -5
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