|
Post by Kyousuke Sumeragi on Oct 14, 2004 11:05:17 GMT -5
Turn X
Statistics:HP: 120, EN: 60, IS: 1, Size: M, Class: Hi-Tier[/color] Weapons: Beam Launcher (B)- 25 damage, 1 EN/shot Bazooka (P)- 40 damage, 8 rounds Shining Finger- 60 damage, 4 EN/attack Bloody Siege (PSX)- 25 damage/2 EN Moonlight Butterfly- DESTROY:L2, EN Damage, 10 EN/shot
MAP Attacks: Moonlight Butterfly (I:8)- DESTROY:L2, EN Damage, 15 EN/shotInherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut 3) Countershoot: Beam Launcher 4) I-Field (Barrier) 5) Nano Skin (Armor): HP Regen 25% 6) HPHGCP: EN Regen 25% 7) Separate: Dodge all attacks from a single source; 10 uses.-------------------------------------------------------------------------- Unit InformationPilot: n/a Model Number: CONCEPT-X 6-1-2 Code Name: Turn X Manufacturer: n/a Unit Type: High Performance All-Range Assault Unit Assigned to: n/aInformation: <to follow>
|
|
|
Post by Kyousuke Sumeragi on Oct 14, 2004 11:06:42 GMT -5
|
|
|
Post by Kyousuke Sumeragi on Oct 14, 2004 11:08:16 GMT -5
Hagane
Statistics:HP: 400, EN: 150, IS: 1, Size: LL[/color] Weapons: Anti-Air Machine Cannon (SV)- 20 damage, 20 rounds Homing Missiles (PGSV)- 35 damage, 20 rounds Head Torpedo (P)- 60 damage, 20 rounds Dual Sub Cannon (S)- 100 damage, 10 rounds Dual Force Cannon (S)- 170 damage, 13 EN/shot Tronium Buster Cannon (S)- DESTROY:L2, 60 EN/shotInherent Abilities: 1) Usable by Lieutenants or higher 2) Mothership Class (30) 3) Heavy Construction 4) E-Field (Barrier) 5) Countershoot: Anti-Air Machine Cannon 6) Homing Missiles: Target's Dodge Cost +3. 7) Head Torpedo: Target's Dodge Cost +5 in an underwater environment.Hagane
Statistics:HP: 400, EN: 150, IS: 1, Size: LL[/color] Weapons: Anti-Air Machine Cannon (SV)- 20 damage, 30 rounds Homing Missiles (PGSV)- 35 damage, 30 rounds Head Torpedo (P)- 60 damage, 30 rounds Dual Sub Cannon (S)- 100 damage, 15 rounds Dual Force Cannon (S)- 170 damage, 13 EN/shot Tronium Buster Cannon (S)- DESTROY:L2, 60 EN/shotInherent Abilities: 1) Usable by Lieutenants or higher 2) Mothership Class (30) 3) Heavy Construction 4) E-Field (Barrier) 5) Countershoot: Anti-Air Machine Cannon 6) Homing Missiles: Target's Dodge Cost +3. 7) Head Torpedo: Target's Dodge Cost +5 in an underwater environment. X) Ammo Capacity Augmentation (2): Max Ammo x 1.5 X) Nuclear Reactor: EN Regen 10%Super AM Wars Pilot Slots: 5-------------------------------------------------------------------------- Unit InformationPilot: Otario Ferio [Col.] Model Number: n/a Code Name: Eschelon Manufacturer: Zoldat Weaponry and Electronic Industries Unit Type: Mobile Assault Battleship Assigned to: FINALInformation: <to follow>
|
|
|
Post by Kyousuke Sumeragi on Oct 14, 2004 11:11:55 GMT -5
|
|
|
Post by Kyousuke Sumeragi on Oct 14, 2004 11:13:28 GMT -5
Dynamic General Guardian
Statistics:HP: 200, EN: 80, IS: 2, Size: L[/color] Weapons: Dynamic Knuckle (P)- 45 damage General Blaster (S)- 150 damage, 10 EN/attackInherent Abilities: 1) Useable by Lieutenants or higher 2) Damage Received -20%-------------------------------------------------------------------------- Unit InformationPilot: n/a Model Number: DGG-XAM1 Code Name: Dynamic General Guardian Manufacturer: Divine Crusaders Unit Type: Armored Module Assigned to: Task Force Division GusgineInformation: An experimental Armored Module unit sealed within the Earth Cradle.
|
|
|
Post by Kyousuke Sumeragi on Oct 14, 2004 11:17:08 GMT -5
|
|
|
Post by Kyousuke Sumeragi on Oct 14, 2004 23:48:57 GMT -5
Special Conversion:Vanisher Getter
Statistics:HP: 70, EN: 35, IS: 2, Size: L[/color] Weapons: Tomahawk Boomerang (P)- 10 damage x 2 Getter Tomahawk (MS)- 10 damage x 3 Getter Crusher (MV)- 7 damage/PC Spiral Getter Beam (X)- 9 damage/2 EN Getter Beam- 50 damage, 3 EN/shot Getter Breaker (V)- 15 damage/EN Getter Rampage (V)- 20 damage/EN. Requires Getter Pilot Class to execute.Inherent Abilities: 1) Usable by Ensigns or higher 2) Countercut 3) Getter Vanisher Cape: Same effect as BunshinOriginal Stats:Black Getter
Statistics:HP: 70, EN: 35, IS: 2, Size: L[/color] Weapons: Tomahawk Boomerang (P)- 10 damage x 2 Getter Tomahawk (MS)- 10 damage x 3 Getter Spike Blade (MV)- 7 damage/PC Spiral Getter Beam (X)- 9 damage/2 EN Getter Beam- 50 damage, 3 EN/shot Daisetsuzan Oroshi (V)- 15 damage/EN Getter Strangle (V)- 20 damage/EN. Requires Getter Pilot Class to execute.Inherent Abilities: 1) Usable by Ensigns or higher 2) Countercut 3) BunshinSuper AM Wars Pilot Slots: 3-------------------------------------------------------------------------- Unit InformationPilot: Randoll Martines (Main), Ryo Ganryujima (Support), Morris Uther Cervantes (Support) Model Number: n/a Code Name: Vanisher Getter Manufacturer: Saotome Research Laboratory Unit Type: Super Robot Assigned to: Super Robot GundanInformation: A Black Getter modified, fixed and designed by the Getter Team RRM. Having a huge output of power, due to being powered by Getter Zen, this unit is equipped with new armaments and equipments to make it very tough. One of the new features was the Getter Vanisher Cape, an energy cape made out of pure Getter Zen, that is able to create multiple mirage of the user when activated and sometimes making them vanish in thin air, thus making it impossible to hit when the Getter Vanisher Cape is in active. Though further use of this, quickly drains the unit of its energy supply as reported by the creator, the Getter Team RRM.
|
|
|
Post by Kyousuke Sumeragi on Oct 14, 2004 23:53:03 GMT -5
Helmholtz
Statistics:HP: 1200, EN: 200, IS: 1, Move: F, Size: XL, Class: Boss[/color] Weapons: Vulcan Phalanx (SV)- 15 damage, 40 rounds Megillot Missile (PSX)- 25 damage/PC Scattering Laser Cannon (SV)- 30 damage/3 EN Legion Buster (S)- DESTROY:L2, 30 EN/shot
MAP Attack: Legion Buster (I:10)- 999 damage, 50 EN/shotInherent Abilities: 1) Usable by Lieutenants or higher 2) Mothership Class (30) 3) Heavy Construction 4) Super Huge Class 5) Countershoot: Vulcan Phalanx 6) HP/EN Regen 25% 7) Gravity Territory (Barrier) 8) Summon: Megillot x 4 (Stats in Hangar)Helmholtz
Statistics:HP: 1560, EN: 200, IS: 2, Move: F, Size: XL, Class: Boss[/color] Weapons: Vulcan Phalanx (SV)- 15 damage, 40 rounds Megillot Missile (PSX)- 25 damage/PC Scattering Laser Cannon (SV)- 30 damage/3 EN Legion Buster (S)- DESTROY:L2, 30 EN/shot
MAP Attack: Legion Buster (I:10)- 999 damage, 50 EN/shotInherent Abilities: 1) Usable by Lieutenants or higher 2) Mothership Class (30) 3) Heavy Construction 4) Super Huge Class 5) Countershoot: Vulcan Phalanx 6) HP/EN Regen 25% 7) Gravity Territory (Barrier) 8) Summon: Megillot x 4 (Stats in Hangar) X) Prism Armor (Armor): Damage received -30% X) Enhancement Module Chip: Max IS +1Super AM Wars Pilot Slots: 5-------------------------------------------------------------------------- Unit InformationCaptain: Auk Nayrb Nevets Model Number: n/a Code Name: Ragnarok Manufacturer: GAME/Mecha Empire Unit Type: Main Imperial All-Range Heavy Assault Flagship Assigned to: n/aInformation: A gigantic assault fortress secretly designed by the Mecha Empire R&D Labs and by Auk Nayrb Nevets, the leader of GAME himself, using all the collected combat data from FINAL, SIGMA, Avalon Empire, the Gharials Mercenaries and, even the data from the ancient machines. It currently serves as the mobile base of the Auk Nayrb Nevets' operations. This gigantic assault fortress is designed for ship-to-ship battles as well as eliminating multiple enemies before they can even get close. As for it's defensive purposes it is heavily protected by an energy barrier called Urvoez Barrier, which weakens and lessen any damage it receives. Aside from the barrier, it it also protected by AI-controlled machines called, Fragment, which serves as decoy and assault units that usually confuses many attackers, leading them to their doom. Powered by the Viroax Drive engine, the Ragnarok can regenerate minimal damage and recover loss energy as well, enough to stay long in battle before needing a major repair.
|
|
|
Post by Kyousuke Sumeragi on Oct 14, 2004 23:58:41 GMT -5
Special Convertion:Fragment
Statistics:HP: 20, EN: 10, IS: 4, Size: S[/color] Weapons: Vulcan- 2 damage, 20 rounds Missile (PGV)- 5 damage/PC, 10 rounds Laser Gun (S)- 8 damage, 1 EN/shot Fragment Blade (M)- 12 damageInherent Abilities: 1) Dodge Cost is 10 2) Qifur Drive: HP Regen 10%Original Stats:Megillot
Statistics:HP: 20, EN: 10, IS: 4, Size: S[/color] Weapons: Vulcan Cannon- 2 damage, 20 rounds Missile (PGV)- 5 damage/PC, 10 rounds Circle Laser (S)- 8 damage, 1 EN/shot Assault (M)- 12 damageInherent Abilities: 1) Dodge Cost is 10 2) HP Regen 10%-------------------------------------------------------------------------- Unit InformationPilot: n/a Model Number: GAME-AI-343 Code Name: Fragment Manufacturer: GAME/Mecha Empire Unit Type: AI Assault Unit Assigned to: n/aInformation: AI-controlled units designed by the Mecha Empire R&D Labs and by Auk Nayrb Nevets, the leader of GAME himself, using all the collected combat data from FINAL, SIGMA, Avalon Empire, the Gharials Mercenaries and, even the data from the ancient machines. The Fragments are only designed for added protection on the Mecha Empire's Main Imperial All-Range Heavy Assault Flagship Ragnarok. Armed with minimal armaments consisting of vulcan guns, missiles, laser gun and a cutting blade, the Fragment serves only as an annoyance to invading units that attacks the Ragnarok. Powered by Qifur Drive, the Fragment is able to regenerate minimal damages prolonging it's durability in battle.
|
|
|
Post by Kyousuke Sumeragi on Oct 15, 2004 0:02:10 GMT -5
|
|
|
Post by Kyousuke Sumeragi on Oct 15, 2004 0:04:16 GMT -5
|
|
|
Post by Kyousuke Sumeragi on Oct 15, 2004 0:07:20 GMT -5
|
|
|
Post by Kyousuke Sumeragi on Oct 15, 2004 0:08:58 GMT -5
Launcher Strike Gundam
Statistics:HP: 45, EN: 35, IS: 2, Size: M[/color] Weapons: Igelstellung- 3 damage, 20 rounds Armor Schneider (M)- 6 damage x 2 120mm Anti-Ship Vulcan (V)- 12 damage, 10 rounds 350mm Gun Launcher (S)- 18 damage x 2, 4 rounds 'Agni' Impulse Cannon (BS)- 60 damage, 3 EN/shot
MAP Attacks: 'Agni' Impulse Cannon (BI:3)- 45 damage, 5 EN/shotInherent Abilities: 1) Usable by Sergeants or higher 2) Countercut 3) Countershoot: Igelstellung, 120mm Anti-Ship Vulcan, 350mm Gun Launcher, 'Agni' Impulse Cannon 4) Phase Shift Armor (Armor)-------------------------------------------------------------------------- Unit InformationPilot: n/a Model Number: GAT-X105+AQM/E-X03 Code Name: Launcher Strike Gundam Manufacturer: Morgenroete Unit Type: Heavy Range Assault MS Assigned to: Junk Guild EmperiumInformation: <to follow>
|
|
|
Post by Kyousuke Sumeragi on Oct 15, 2004 0:09:55 GMT -5
Aegis Gundam
Statistics:HP: 45, EN: 30, IS: 2, Size: M[/color] Weapons: Igelstellung- 3 damage, 20 rounds Quad Beam Saber (BMX)- 8 damage/EN. 60mm Hi-Energy Beam Rifle (B)- 14 damage, 8 rounds Claw- PARALYZE, 3 EN/attack. MA Mode Only. Scylla (BS)- 50 damage, 3 EN/shot. MA Mode Only.
MAP Attacks: Scylla (BI:3)- 60 damage, 5 EN/shot. MA Mode Only.Inherent Abilities: 1) Usable by Sergeants or higher 2) Anti-Beam Shield: MS Mode Only 3) Countercut: Quad Beam Saber 4) Countershoot: Igelstellung, 60mm Hi-Energy Beam Rifle, Scylla 5) Phase Shift Armor (Armor) 6) MA Mode: Dodge Cost -5. Only Claws and Scylla are enabled.-------------------------------------------------------------------------- Unit InformationPilot: n/a Model Number: GAT-X303 Code Name: Aegis Gundam Manufacturer: Morgenroete Unit Type: Transformable Assault MS Assigned to: Junk Guild EmperiumInformation: <to follow>
|
|
|
Post by Kyousuke Sumeragi on Oct 15, 2004 0:12:12 GMT -5
|
|