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Post by Radius on Dec 31, 2004 22:09:16 GMT -5
FX-550 Sky GrasperStatistics: HP: 30, EN: 10, IS: 3, Size: MWeapons: Machinegun- 2 damage, 20 rounds Large Machinegun- 6 damage x 2, 8 rounds Missile Launcher (PG)- 8 damage, 10 rounds Beam Cannon (B)- 16 damage, 6 roundsInherent Abilities: 1) Usable by anyone 2) Countershoot: Machinegun, Large Machinegun, Beam Cannon 3) Dodge Cost -5 4) FX-550 Sky Grasper can't be used in spacePurchased from Berrik's Fire Sale[glow=red,2,300]------------------------------------------[/glow] Aile Sky GrasperStatistics: HP: 35, EN: 20, IS: 2, Size: MWeapons: Machinegun- 3 damage, 20 rounds Large Machinegun- 8 damage x 2, 8 rounds Missile Launcher (PG)- 10 damage, 10 rounds Beam Cannon (B)- 18 damage, 6 roundsInherent Abilities: 1) Usable by Corporals or higher 2) Countershoot: Machinegun, Large Machinegun, Beam Cannon 3) Dodge Cost -10 4) Equip to Aile Strike 5) Aile Sky Grasper can't be used in space.Purchasing Cost: Not applicable. To acquire this unit, purchase the Aile Strike Pack and install it on FX-550 Sky Grasper.[glow=red,2,300]------------------------------------------[/glow] Sword Sky GrasperStatistics: HP: 40, EN: 15, IS: 2, Size: MWeapons: Machinegun- 3 damage, 20 rounds Large Machinegun- 8 damage x 2, 8 rounds Missile Launcher (PG)- 10 damage, 10 rounds Beam Cannon (B)- 18 damage, 6 rounds Panzer Eisen (P)- 14 damage, PARALYZE, 1 EN Schwert Gewehr (B)- 40 damage, 2 EN/attackInherent Abilities: 1) Usable by Corporals or higher 2) Countershoot: Machinegun, Large Machinegun, Beam Cannon 3) Dodge Cost -5 4) Equip to Sword Strike 5) Sword Sky Grasper can't be used in space.Purchasing Cost: Not applicable. To acquire this unit, purchase the Sword Strike Pack and install it on FX-550 Sky Grasper.[glow=red,2,300]------------------------------------------[/glow] Launcher Sky GrasperStatistics: HP: 40, EN: 25, IS: 2, Size: MWeapons: Machinegun- 3 damage, 20 rounds Large Machinegun- 8 damage x 2, 8 rounds Missile Launcher (PG)- 10 damage, 10 rounds Beam Cannon (B)- 18 damage, 6 rounds 120mm Anti-Ship Vulcan (V)- 12 damage, 10 rounds 350mm Gun Launcher (S)- 18 damage x 2, 4 rounds 'Agni' Impulse Cannon (BS)- 60 damage, 3 EN/shot
MAP Attacks: 'Agni' Impulse Cannon (BI:3)- 45 damage, 5 EN/shotInherent Abilities: 1) Usable by Corporals or higher 2) Countershoot: Machinegun, Large Machinegun, Beam Cannon, 120mm Anti-Ship Vulcan, 'Agni' Impulse Cannon 3) Dodge Cost -5 4) Equip to Launcher Strike 5) Launcher Sky Grasper can't be used in space.Purchasing Cost: Not applicable. To acquire this unit, purchase the Launcher Strike Pack and install it on FX-550 Sky Grasper.[glow=red,2,300]------------------------------------------[/glow] RAID Sky GrasperStatistics: HP: 40, EN: 20, IS: 2, Move: F, Size: MWeapons: Machinegun- 3 damage, 20 rounds Large Machinegun- 8 damage x 2, 8 rounds Missile Launcher (PG)- 10 damage, 10 rounds Beam Cannon (B)- 18 damage, 6 rounds Trichterblüte (BPSX)- 10 damage/EN. Requires NT/EHInherent Abilities: 1) Usable by Corporals or higher 2) Countershoot: Machinegun, Large Machinegun, Beam Cannon, Funnel 3) Dodge Cost -8 4) I-Field (Barrier) 5) Equip to RAID Strike: If an allied Strike Gundam (any variant) is present and has an empty item slot or is equipped with a Strike Pack (any type), unequip RAID Strike Pack from this unit and revert to FX-550 Sky Grasper. Regenerate that Strike Gundam's EN to 100%, dequip any Strike Packs that are equipped on that unit and transform it to RAID Strike Gundam. 6) RAID Sky Grasper can't be used in spacePurchasing Cost: Not applicable. To acquire this unit, RAID Strike Gundam must be in your AM. FX-550 Sky Grasper may then be deployed as this unit instead.
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Post by Radius on Dec 31, 2004 22:10:55 GMT -5
Gunbarrel Striker
Statistics:HP: 20, EN: 15, IS: 4, Size: M[/color] Weapons: Vulcan- 2 damage, 20 rounds Wire-Guided Gun Barrel (BPS)- 10 damage x 4, 5 EN/attackInherent Abilities: 1) Usable by anyone 2) Countershoot: Vulcan, Wire-Guided Gun Barrel 3) Dodge Cost -7 4) Gunbarrel Striker can only be used in spacePurchased from Hangar[/color]
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Post by Radius on Dec 31, 2004 22:14:16 GMT -5
G Fighter
Statistics:HP: 35, EN: 20, IS: 3, Size: S[/color] Weapons: Missile Launcher (PGS)- 10 damage x 2, 10 rounds Beam Cannon (BS)- 20 damage x 2, 2 EN/shotInherent Abilities: 1) Usable by anyone 2) Countershoot: Beam Cannon 3) Dodge Cost -5Purchasing Cost: 100 PCs
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Post by Radius on Dec 31, 2004 22:15:59 GMT -5
Garma's Customized DoppStatistics: HP: 10, EN: 10, IS: 4, Size: SWeapons: Vulcan- 2 damage, 20 rounds Missile Launcher (PG)- 4 damage, 6 roundsInherent Abilities: 1) Usable by Sergeants or higher 2) Countershoot: Vulcan 3) Dodge Cost -5 4) Summon Dopp: Dopp (Summon) x 5 (stats in Hanger.) 5) Garma's Customized Dopp can't be used in space.Evolution from DoppPurchasing Cost: Not Applicable. To acquire this unit, the following conditions must be met: 1) Participate in a total of 1 SimChamber battle with Dopp without conceding; 2) Pay 190 PCs; 3) Garma's Customized Dopp will then replace the original Dopp.
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Post by Radius on Dec 31, 2004 22:17:40 GMT -5
PTX-MaijinStatistics:HP: 40, EN: 20, IS: 4, Size: M[/color] Weapons: Twin Vulcan- 3 damage x 2, 20 rounds Punch (M)- 6 damage Triple Machine Cannon (S)- 6 damage x 3, 10 rounds Hi-Twin Launcher- 45 damage x 2, 4 EN/shot Cold Metal Sword (M) 14 damage x 2[/color] Inherent Abilities:1) Usable by Ensigns or higher 2) Countershoot: Twin Vulcan, Triple Machine Cannon 3) Countercut 4) Tesla Drive: Dodge Cost -5 5) Gravity Wall (Barrier) 6) Custom Module Option[/color] 155 Points 30 for Hi-Twin Launcher 25 for Triple Machine Cannon 20 for 2 IS 20 for Custom Module Option 20 for Cold Metal Sword 15 for Tesla Drive 15 for Gravity Wall 5 for Twin Vulcan 5 for 5 EN
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Post by Radius on Dec 31, 2004 22:19:04 GMT -5
Kosmos Odey Strategical Multiple Operation System (KOS-MOS)Statistics: HP: 110, EN: 50, IS: 3, Size: MWeapons: S·CHAIN (S)- 3 damage, PARALYZE, 20 rounds R·SHOT- 3 damage, 60 rounds F·GSHOT (S)- 25 damage, 1 EN X·BUSTER (SX)- 38 damage, 30 rounds F·SCYTHE (SX)- 38 damage, 30 rounds R·DRAGON (M)- 75 damage F·RSHOT (S)- 125 damage x 2, 10 roundsInherent Abilities: 1) Usable by Lieutenants or Higher 2) Countercut 3) Countershoot: S·CHAIN, R·SHOT, F·GSHOT, X·BUSTER, F·SCYTHE 4) Life Shot (Repair) 5) Ether Flare (Resupply) 6) HP Regen 10% 7) Prism Armor (Armor): Damage Recieved -30% 8) Ammo Capacity Augmentation: Ammo +100% 9) Armor Plating: +20 HP 10) Assault Boost: Damage Dealt +25%Evolution Counters: [X] [X] [X] [X] [ ] 250 Points 1 IS: 40 Points Ammo. Type G: 23 Points (S Added) (PARALYZE added) (3 Water Points) Ammo. Type G: 15 Points (+50% ammo) (3 Water Points) Ener. Type F: 30 Points (S Added) (4 Water Points) Ammo. Type C: 38 Points (X Added) (+50% ammo) (5 Wind Points) Ammo. Type C: 38 Points (X Added) (+50% ammo) (5 Wind Points) Melee Type S: 35 Points (8 Water Points) Ammo. Type S: 30 Points (Extra Hit added) (+50% ammo) (8 Wind Points)[/size] Chips:
- Prism Armor
- 4 Ammo Capacity Augmentation
- 2 Armor Plating
- 1 Assault Boost
[/color]
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Post by Radius on Dec 31, 2004 22:20:49 GMT -5
Aestivalis Land FrameStatistics: HP: 35, EN: 20, IS: 3, Move: G, Size: SWeapons: Wired Fist (M)- 6 damage x 2 Immediate Knife (M)- 14 damage Rapid Rifle- 20 damage, 10 rounds Pinpoint Attack- 25 damage, 2 EN/attackInherent Abilities: 1) Usable by anyone 2) Countercut 3) Countershoot: Rapid Rifle 4) IFS 5) Distortion Field (Barrier) 6) Frame Switch 7) Cross Crash 8) Gravity Wave Beam 9) Land Frame: Aestivalis Land Frame can't be used in space.Purchased from Hangar[glow=red,2,300]-----------------------------------------[/glow] Aestivalis Aerial FrameStatistics: HP: 35, EN: 20, IS: 3, Move: F/G, Size: SWeapons: Missile Pod (PGSV)- 2 damage/PC Immediate Knife (M)- 14 damage Rapid Rifle- 20 damage, 10 rounds Field Lancer (V)- 7 damage/EN Pinpoint Attack- 30 damage, 2 EN/attack Distortion Punch- 50 damage, 4 EN/attack
Combo Attacks: Double Gekigan Flare- 50 damage x 2, 6 EN/attack Buttercup Formation (V)- 20 damage/EN Double Attack Just Kiddin'!- 50 damage + 30 damage x 2, 10 EN/attackInherent Abilities: 1) Usable by Corporals or higher 2) Countercut 3) Countershoot: Rapid Rifle 4) IFS 5) Distortion Field (Barrier) 6) Frame Switch 7) Cross Crash 8) Gravity Wave Beam 9) Aerial Frame: Dodge Cost -5. Aestivalis Aerial Frame can't be used in space. 10) Double Gekigan Flare: Target's Dodge Cost +5. Requires an allied Aestivalis Aerial Frame or Aestivalis Gai Frame to execute. 11) Buttercup Formation: Requires two allied Aestivalis Aerial Frames to execute. 12) Double Attack Just Kiddin'!: Target's Dodge Cost +3. Requires two allied Aestivalis Aerial Frames to execute.Purchasing Costs: Not Applicable. To acquire this unit, purchase the Aestivalis Aerial Frame item. Aestivalis Aerial Frame will then be available to use.[glow=red,2,300]------------------------------------------[/glow] Aestivalis 0G FrameStatistics: HP: 40, EN: 20, IS: 3, Move: G, Size: SWeapons: Wired Fist (M)- 6 damage x 2 Immediate Knife (M)- 14 damage Rapid Rifle- 20 damage, 10 rounds Field Lancer (V)- 7 damage/EN Pinpoint Attack- 30 damage, 2 EN/attack Distortion Punch- 50 damage, 4 EN/attack
Combo Attacks: Double Gekigan Flare- 50 damage x 2, 6 EN/attack Buttercup Formation (V)- 20 damage/EN Double Attack Just Kiddin'!- 50 damage + 30 damage x 2, 10 EN/attackInherent Abilities: 1) Usable by Corporals or higher 2) Countercut 3) Countershoot: Rapid Rifle 4) IFS 5) Distortion Field (Barrier) 6) Frame Switch 7) Cross Crash 8) Gravity Wave Beam 9) Zero-G Frame: Aestivalis 0G Frame can only be used in space. 10) Double Gekigan Flare: Target's Dodge Cost +5. Requires an allied Aestivalis 0G Frame or Aestivalis Gai Frame to execute. 11) Buttercup Formation: Requires two allied Aestivalis 0G Frames to execute. 12) Double Attack Just Kiddin'!: Target's Dodge Cost +3. Requires two allied Aestivalis 0G Frames to execute.Purchasing Costs: Not Applicable. To acquire this unit, purchase the Aestivalis 0G Frame item. Aestivalis 0G Frame will then be available to use.[glow=red,2,300]------------------------------------------[/glow] Aestivalis Artillery FrameStatistics: HP: 50, EN: 30, IS: 3, Move: G, Size: SWeapons: Missiles (PGSV)- 8 damage/PC 120mm Cannon (APFSDS) (R)- 20 damage, 10 rounds 120mm Cannon (HE)- 40 damage, 6 roundsInherent Abilities: 1) Usable by Corporals or higher 2) Countershoot: 120mm Cannon (APFSDS) 3) IFS 4) Distortion Field (Barrier) 5) Frame Switch 6) Cross Crash 7) Gravity Wave Beam 8) Artillery Frame: Dodge Cost +5, Damage Received -25%Purchasing Costs: Not Applicable. To acquire this unit, purchase the Aestivalis Artillery Frame item. Aestivalis Artillery Frame will then be available to use.[glow=red,2,300]------------------------------------------[/glow] Aestivalis Lunar FrameStatistics: HP: 45, EN: 20, IS: 3, Move: G, Size: SWeapons: Missile (PGSV)- 8 damage/PC Rail Gun (B)- 25 damage, 4 EN/shot Anti-Ship Missile (PGX)- 80 damage, 2 roundsInherent Abilities: 1) Usable by Sergeants or higher 2) Countershoot: Rail Gun 3) IFS 4) EN Regen 10% 5) Distortion Field (Barrier) 6) Frame Switch 7) Cross Crash 8) Lunar Frame: Dodge Cost +3. Aestivalis Lunar Frame can only be used in spacePurchasing Cost: Not Applicable. To acquire this unit, purchase the Aestivalis Lunar Frame item. Aestivalis Lunar Frame will then be available to use.[glow=red,2,300]------------------------------------------[/glow] Evolution to Gai: [X] [ ] [ ] Omake to X-Kai: [X] [ ] [ ] [ ] [ ] Omake to Gekiganger III: [X] [ ] [ ]
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Post by Radius on Dec 31, 2004 22:22:12 GMT -5
L-Gaim Mk-IIStatistics: HP: 60, EN: 40, IS: 2, Move: G, Size: MWeapons: Saber (BM)- 12 damage Lancer (BM)- 18 damage x 2, 1 EN/attack Hand Launcher (B)- 20 damage, 12 rounds S-Mine (PSV)- 12 damage/PC Power Launcher (B)- 45 damage, 12 rounds Buster Launcher (BS)- 90 damage, 10 EN/shot
MAP Attacks: Buster Launcher (BI:4)- 160 damage, 3 roundsInherent Abilities: 1) Usable by Ensigns or higher 2) Shield: Normal Mode Only 3) Countercut: Saber 4) Countershoot: Hand Launcher, Power Launcher 5) Twin Merit Coating (Barrier) 6) Prowler Mode: Dodge Cost -5 and Move: F only. Disable Saber and Lancer.Evolution Counters: [X] [ ] [ ] Purchasing Costs: Not Applicable. To acquire this unit, participate in a total of 3 SimChamber battles with L-Gaim. L-Gaim Mk-II will then replace the original L-Gaim.
Given to me by Tavish, who won Signal's contest
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Post by Radius on Jan 2, 2005 22:07:14 GMT -5
Strike RougeStatistics: HP: 40, EN: 20, IS: 4, Move: G, Size: MWeapons: Igelstellung- 3 damage, 20 rounds Armor Schneider (M)- 6 damage x 2 57mm Hi-Energy Beam Rifle (B)- 13 damage, 8 rounds Bazooka (P)- 30 damage, 8 roundsInherent Abilities: 1) Usable by anyone 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Igelstellung, 57mm Hi-Energy Beam Rifle 5) Phase Shift Armor (Armor) 6) Hellrock Reinforcement: Damage Recieved -25%Purchasing Cost: N/A. Requires 5 Evo Points with any Strike Gundam frame. Strike Rouge will then be available to use.Omake from Strike Gundam:- Another Astray Fight?
- Way of the Dodobot
- Jetstream Attack
- Swords Clash Once More...
- Dancig Dragons
[/color] Hanger Resale Value: 120 PCs[glow=red,2,300]------------------------------------------[/glow] Aile Strike RougeStatistics: HP: 45, EN: 25, IS: 3, Move: F/G, Size: MWeapons: Igelstellung- 3 damage, 20 rounds Armor Schneider (M)- 6 damage x 2 Beam Saber (BM)- 12 damage x 2 57mm Hi-Energy Beam Rifle (B)- 13 damage, 8 roundsInherent Abilities: 1) Usable by Corporals or higher 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Igelstellung, 57mm Hi-Energy Beam Rifle 5) Dodge Cost -5 6) Phase Shift Armor (Armor) 7) Hellrock Reinforcement: Damage Recieved -25%Purchasing Costs: Not Applicable. To acquire this unit, purchase the Aile Strike Pack and install it onto Strike Rouge.[glow=red,2,300]------------------------------------------[/glow] Sword Strike RougeStatistics: HP: 45, EN: 30, IS: 3, Move: G, Size: MWeapons: Igelstellung- 3 damage, 20 rounds Armor Schneider (M)- 6 damage x 2 Midas Messer (BP)- 12 damage x 2 Panzer Eisen (P)- 15 damage, PARALYZE, 1 EN/attack Schwert Gewehr (B)- 40 damage, 2 EN/attackInherent Abilities: 1) Usable by Sergeants or higher 2) Anti-Beam Shield: Panzer Eisen, Midas Messer 3) Countercut 4) Countershoot: Igelstellung 5) Phase Shift Armor (Armor) 6) Hellrock Reinforcement: Damage Recieved -25%Purchasing Costs: Not Applicable. To acquire this unit, purchase the Sword Strike Pack and install it onto Strike Rouge.[glow=red,2,300]------------------------------------------[/glow] Launcher Strike RougeStatistics: HP: 45, EN: 35, IS: 3, Move: G, Size: MWeapons: Igelstellung- 3 damage, 20 rounds Armor Schneider (M)- 6 damage x 2 120mm Anti-Ship Vulcan (V)- 13 damage, 10 rounds 350mm Gun Launcher (S)- 20 damage x 2, 4 rounds 'Agni' Impulse Cannon (BS)- 60 damage, 3 EN/shot
MAP Attacks: 'Agni' Impulse Cannon (BI:3)- 45 damage, 5 EN/shotInherent Abilities: 1) Usable by Sergeants or higher 2) Countercut 3) Countershoot: Igelstellung, 120mm Anti-Ship Vulcan, 350mm Gun Launcher, 'Agni' Impulse Cannon 4) Phase Shift Armor (Armor) 5) Hellrock Reinforcement: Damage Recieved -25%Purchasing Costs: Not Applicable. To acquire this unit, purchase the Launcher Strike Pack and install it onto Strike Rouge.[glow=red,2,300]------------------------------------------[/glow] Gunbarrel Strike RougeStatistics: HP: 45, EN: 40, IS: 3, Move: G, Size: MWeapons: Igelstellung- 2 damage, 20 rounds Armor Schneider (M)- 6 damage x 2 Beam Saber (BM)- 12 damage 57mm Hi-Energy Beam Rifle (B)- 13 damage, 8 rounds Wire-Guided Gun Barrel (BPS)- 12 damage x 4, 5 EN/attackInherent Abilities: 1) Usable by Sergeants or higher 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Igelstellung, 57mm Hi-Energy Beam Rifle, Wire-Guided Gun Barrel 5) Dodge Cost -5 6) Phase-Shift Armor (Armor) 7) Hellrock Reinforcement: Damage Recieved -25%Purchasing Cost: Not applicable. To acquire this unit, Strike Rouge and Gunbarrel Striker must be in your inventory. Gunbarrel Strike Rouge will then be available to use.[glow=red,2,300]------------------------------------------[/glow] ChipsEvolution Counters to IWSP Strike Rouge: [X] [ ] [ ]
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Post by Radius on Jan 3, 2005 15:46:22 GMT -5
Rising GundamStatistics: HP: 50, EN: 30, IS: 3, Size: MWeapons: Vulcan- 2 damage, 20 rounds Machine Cannon (V)- 8 damage, 12 rounds Heat Naginata (M)- 14 damage x 2 Rising Arrow (SX)- 14 damage/2 EN Hissatsu Hichuu Rising Arrow- 70 damage, 6 EN/shot
Combo Attacks: Sekiha Love Love Tenkyouken (S)- DESTROY:L2, 15 EN/attackInherent Abilities: 1) Mobile Fighter; Usable by Sergeants or higher 2) Shield 3) Countercut 4) Countershoot: Vulcan, Machine Cannon 5) Hissatsu Hichuu Rising Arrow: Target's Dodge Cost +12 6) Sekiha Love Love Tenkyouken: Target's Dodge Cost +10. Requires an allied God Gundam (any variant) in Hyper Mode to execute.Purchasing Cost: Not applicable. To acquire this unit, participate in a total of 5 SimChamber battles with God Gundam. Rising Gundam will then be available to use.
Hangar Resale Value: 200 PCs
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Post by Radius on Jan 3, 2005 15:47:48 GMT -5
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Post by Radius on Jan 13, 2005 19:36:30 GMT -5
Gundam GriepeStatistics: HP: 50, EN: 30, IS: 2, Move: G, Size: MWeapons: Beam Lancer (BM)- 22 damage Buster Mega Particle Cannon (B)- 45 damage, 1 EN/shot PX Overdrive (SX)- 30 damage/2 ENInherent Abilities: 1) Usable by Sergeants or higher 2) Countercut: Beam Lancer 3) Countershoot: Buster Mega Particle Cannon 4) Reflect Shield (Barrier) 5) PX System (System) 6) MA Mode: Dodge Cost -5 and Move: F only. Disable Beam Lancer and PX Overdrive. 7) PX Overdrive: Cost is 3 EN/attack instead when used in conjunction with PX System. Target's Dodge Cost +1 per 3 EN/spent. Purchased from Signal (1/14/04)
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Post by Radius on Jan 15, 2005 19:06:36 GMT -5
Crossbone Gundam X3Statistics: HP: 55, EN: 30, IS: 2, Move: F/G, Size: MWeapons: Vulcan Gun- 3 damage, 20 rounds Heat Dagger (X)- 10 damage, 2 rounds Beam Saber (BM)- 12 damage Gatling Gun (V)- 8 damage, 12 rounds Mega Machine Cannon- 18 damage, 8 rounds Muramasa Blaster (BM)- 20 damage Blaster Gun (B)- 30 damage, 1 EN/shot Beam Muramasa Blaster (B)- 70 damage, 4 EN/shot Renzoku Muramasa Blaster (BX)- 20 damage/2 ENInherent Abilities: 1) Usable by Ensigns or higher 2) Countercut 3) Countershoot: Vulcan Gun, Gatling Gun, Mega Machine Cannon, Blaster Gun 5) Flexible Thrusters: Dodge Cost -5 6) X3 I-Field (Barrier) 7) Core Block System (X3 Core Fighter)Purchasing Cost: 300 PCs[glow=red,2,300]-----------------------------------------[/glow] X3 Core FighterStatistics: HP: 10, EN: 10, IS: 3, Move: F, Size: SWeapons: Beam Gun (B)- 6 damage, 1 EN/shotInherent Abilities: 1) Dodge Cost is 5 2) Countershoot: Beam GunPurchasing Costs: Not Applicable. To acquire this unit, Crossbone Gundam X3 must be destroyed or you choose to separate.
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Post by Radius on Jan 21, 2005 12:14:21 GMT -5
Char's Customized Zaku IIStatistics: HP: 40, EN: 20, IS: 4, Move: G, Size: MWeapons: Kick- 8 damage, 1 EN/attack Hand Grenade (PSV)- 4 damage/PC Heat Hawk (M)- 8 damage x 2 120mm Machinegun (V)- 10 damage, 15 rounds Sturmfaust (P)- 25 damage, 4 rounds 240mm Bazooka (P)- 30 damage, 6 roundsInherent Abilities: 1) Usable by Corporals or higher 2) Shield 3) Countercut 4) Countershoot: 120mm Machinegun 5) Dodge Cost -7Given by Frost, claimed on 1/21/2004
*Note: Replace Zaku II S with this unit after the cost is paid.
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Post by Radius on Jan 21, 2005 16:09:32 GMT -5
Champion GundamStatistics: HP: 65, EN: 45, IS: 2, Size: M, Class: Hi-TierWeapons: Dual Submachinegun- 15 damage x 2, 6 rounds Fighting Knuckle (MV)- 10 damage x 2/PC One-Two Punch (M)- 15 damage x 2 Cyclone Punch- 25 damage x 2, 3 EN/attack Burning Punch (V)- 15 damage/EN Super Glove "Stinger"- PARALYZE, 3 EN/attack Super Glove "Crusher"- 40 damage x 2, 4 EN/attack Super Glove "Atomic Punch"- DESTROY: L1, 10 EN/attack Gounetsu Machine Gun Punch (SX)- 15 damage/EN. Requires Hyper Mode to execute.Inherent Abilities: 1) Mobile Fighter; Usable by Lieutenants or higher 2) Shield 3) Countershoot: Dual Submachinegun 4) Hyper Mode 5) Before deployment, choose one Super Glove ability and disable the rest. 6) Champion Cloak: Negate any non- attack and gain an extra attack phase during the current round. 1 use. 7) Southpaw: When in Hyper Mode, you may combine any two separate non- attacks as if they were a "+" attack. 8) Dual Submachinegun: Attribute changes to (V) while in Hyper Mode. 9) Burning Punch: Attribute changes to (SV) while in Hyper Mode. 10) Nuclear Reactor (Real): EN Regen 10%Purchasing Cost: N/A. Acquire 5 Evo Points with Gundam Maxter. Champion Gundam will then replace Gundam Maxter.[/color] Evolution to Champion Gundam[/color] Chips[/size]
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