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Post by Radius on Dec 31, 2004 21:04:22 GMT -5
MayshipStatistics: HP: 380, EN: 60, IS: 2, Size: LLWeapons: Anti-Air Laser Cannons (BSV)- 20 damage/EN Missile Launcher (PGSR)- 5 damage/2 PC Mast Mega Particle Cannon (BS)- 30 damage x 2, 8 rounds Mega Particle Cannon (BS)- 90 damage, 20 rounds Totsugeki (B)- 200 damage, 10 EN/attackInherent Abilities: 1) Usable by Lieutenants or higher 2) Mothership Class (25) 3) Minovsky Interference 4) Beam Coating (Barrier) 5) Beam Shield 6) Countershoot: Anti-Air Laser Cannons 7) Summon: Zondo Gei x 4, or Flint x 3 (stats in Hangar; Requires purchase of at least 1 Flint to summon Flints). Summons can't be resummoned if destroyed. 8) Totsugeki: Target's Dodge Cost +5Purchased from HangarSuper AM Wars Pilot Slots: 5[glow=red,2,300]------------------------------------------[/glow] Zondo GeiStatistics: HP: 30, EN: 15, IS: 0, Size: MWeapons: Heavy Machinegun (V)- 6 damage, 10 rounds Shot Lancer- 15 damge, 1 EN/attack Shot Lancer (Shoot)- 30 damage, 1 roundInherent Abilities: 1) Usable by anyone 2) Beam Shield 3) Countershoot: Heavy Machinegun 4) Shot Lancer (Shoot): If ammo is 0, disable Shot Lancer.Summon[glow=red,2,300]------------------------------------------[/glow] FlintStatistics: HP: 40, EN: 20, IS: 0, Size: MWeapons: Beam Dagger (BM)- 6 damage x 2 Beam Zanber (B)- 14 damage, 1 EN/use 120mm Machinegun (V)- 8 damage, 12 roundsInherent Abilities: 1) Usable by Corporals or higher 2) Beam Shield 3) Countercut 4) Countershoot: 120mm Machinegun 5) Flexible Thrusters: Dodge Cost -5Summon
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Post by Radius on Dec 31, 2004 21:05:05 GMT -5
FlintStatistics: HP: 40, EN: 20, IS: 3, Size: MWeapons: Beam Dagger (BM)- 6 damage x 2 Beam Zanber (B)- 14 damage, 1 EN/use 120mm Machinegun (V)- 8 damage, 12 roundsInherent Abilities: 1) Usable by Corporals or higher 2) Beam Shield 3) Countercut 4) Countershoot: 120mm Machinegun 5) Flexible Thrusters: Dodge Cost -5Purchased from Hangar
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Post by Radius on Dec 31, 2004 21:06:23 GMT -5
Crossbone Gundam X1Statistics: HP: 50, EN: 30, IS: 2, Size: MWeapons: Vulcan Gun- 2 damage, 20 rounds Scissor Anchor (P)- 6 damage, PARALYZE Heat Dagger (X)- 8 damage, 2 rounds Brand Marker (BM)- 10 damage x 2 Beam Saber (BM)- 12 damage x 2 Zanbuster (B)- 20 damage, 8 rounds Beam Zanber (B)- 40 damage, 2 EN/use Beam Zanber: Renzoku Kougeki (BX)- 15 damage/2 ENInherent Abilities: 1) Usable by Ensigns or higher 2) Beam Shield: Brand Marker 3) Countercut 4) Countershoot: Vulcan Gun, Zanbuster 5) Flexible Thrusters: Dodge Cost -5 6) A.B.C. Mantle 7) Core Block System (X1 Core Fighter)Evolution Counter: [X] [X] [X] [X] [ ] Purchased from Hangar[glow=red,2,300]------------------------------------------[/glow] X1 Core FighterStatistics: HP: 10, EN: 8, IS: 3, Size: SWeapons: Beam Gun (B)- 5 damage, 1 EN/shotInherent Abilities: 1) Dodge Cost is 5 2) Countershoot: Beam GunPurchasing Costs: Not Applicable. To acquire this unit, Crossbone Gundam X1 or Crossbone Gundam X1 Kai must be destroyed or you choose to separate.
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Post by Radius on Dec 31, 2004 21:07:46 GMT -5
Crossbone Gundam X2Statistics: HP: 50, EN: 30, IS: 2, Size: MWeapons: Vulcan Gun- 3 damage, 20 rounds Heat Dagger (X)- 6 damage, 2 rounds Brand Marker (BM)- 8 damage x 2 Beam Saber (BM)- 10 damage x 2 Zanbuster (B)- 22 damage, 8 rounds Beam Zanber (B)- 30 damage, 2 EN/use Shot Lancer- 25 damage, 1 EN/attack Shot Lancer (Shoot)- 40 damage, 1 round Buster Launcher (BS)- 60 damage, 3 roundsInherent Abilities: 1) Usable by Ensigns or higher 2) Beam Shield: Brand Marker 3) Countercut 4) Countershoot: Vulcan Gun, Zanbuster 5) Flexible Thrusters: Dodge Cost -5 6) A.B.C. Mantle 7) Core Block System (X2 Core Fighter) 8) Shot Lancer (Shoot): If ammo is 0, disable Shot Lancer.Evolution Counter: [X] [X] [X] [X] [ ] Purchased from Hangar[glow=red,2,300]------------------------------------------[/glow] X2 Core FighterStatistics: HP: 10, EN: 8, IS: 3, Size: SWeapons: Beam Gun (B)- 6 damage, 1 EN/shotInherent Abilities: 1) Dodge Cost is 5 2) Countershoot: Beam GunPurchasing Costs: Not Applicable. To acquire this unit, Crossbone Gundam X2 must be destroyed or you choose to separate.
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Post by Radius on Dec 31, 2004 21:09:06 GMT -5
Strike GundamStatistics: HP: 40, EN: 20, IS: 3, Size: MWeapons: Igelstellung- 3 damage, 20 rounds Armor Schneider (M)- 6 damage x 2 57mm Hi-Energy Beam Rifle (B)- 12 damage, 8 rounds Bazooka (P)- 30 damage, 8 roundsInherent Abilities: 1) Usable by Corporals or higher 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Igelstellung, 57mm Hi-Energy Beam Rifle 5) Phase Shift Armor (Armor) 6) Hellrock Reinforcment: Damage Recieved -25%Purchased from Hangar, Given to Rayearth on 12/26/04, Recieved from Rayearth on 12/26/04[glow=red,2,300]------------------------------------------[/glow] Aile Strike GundamStatistics: HP: 45, EN: 25, IS: 2, Size: MWeapons: Igelstellung- 3 damage, 20 rounds Armor Schneider (M)- 6 damage x 2 Beam Saber (BM)- 12 damage x 2 57mm Hi-Energy Beam Rifle (B)- 12 damage, 8 roundsInherent Abilities: 1) Usable by Corporals or higher 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Igelstellung, 57mm Hi-Energy Beam Rifle 5) Dodge Cost -5 6) Phase Shift Armor (Armor) 7) Hellrock Reinforcment: Damage Recieved -25%Purchasing Costs: Not Applicable. To acquire this unit, purchase the Aile Strike Pack and install it onto Strike Gundam.[glow=red,2,300]------------------------------------------[/glow] Sword Strike GundamStatistics: HP: 45, EN: 30, IS: 2, Size: MWeapons: Igelstellung- 3 damage, 20 rounds Armor Schneider (M)- 6 damage x 2 Midas Messer (BP)- 10 damage x 2 Panzer Eisen (P)- 14 damage, PARALYZE, 1 EN/attack Schwert Gewehr (B)- 40 damage, 2 EN/attackInherent Abilities: 1) Usable by Sergeants or higher 2) Anti-Beam Shield: Panzer Eisen, Midas Messer 3) Countercut 4) Countershoot: Igelstellung 5) Phase Shift Armor (Armor) 6) Hellrock Reinforcment: Damage Recieved -25%Purchasing Costs: Not Applicable. To acquire this unit, purchase the Sword Strike Pack and install it onto Strike Gundam.[glow=red,2,300]------------------------------------------[/glow] Launcher Strike GundamStatistics: HP: 45, EN: 35, IS: 2, Size: MWeapons: Igelstellung- 3 damage, 20 rounds Armor Schneider (M)- 6 damage x 2 120mm Anti-Ship Vulcan (V)- 12 damage, 10 rounds 350mm Gun Launcher (S)- 18 damage x 2, 4 rounds 'Agni' Impulse Cannon (BS)- 60 damage, 3 EN/shot
MAP Attacks: 'Agni' Impulse Cannon (BI:3)- 45 damage, 5 EN/shotInherent Abilities: 1) Usable by Sergeants or higher 2) Countercut 3) Countershoot: Igelstellung, 120mm Anti-Ship Vulcan, 350mm Gun Launcher, 'Agni' Impulse Cannon 4) Phase Shift Armor (Armor) 5) Hellrock Reinforcment: Damage Recieved -25%Purchasing Costs: Not Applicable. To acquire this unit, purchase the Launcher Strike Pack and install it onto Strike Gundam.[glow=red,2,300]------------------------------------------[/glow] Gunbarrel StrikeStatistics: HP: 45, EN: 40, IS: 2, Size: MWeapons: Igelstellung- 2 damage, 20 rounds Armor Schneider (M)- 6 damage x 2 Beam Saber (BM)- 12 damage 57mm Hi-Energy Beam Rifle (B)- 12 damage, 8 rounds Wire-Guided Gun Barrel (BPS)- 10 damage x 4, 5 EN/attackInherent Abilities: 1) Usable by Sergeants or higher 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Igelstellung, 57mm Hi-Energy Beam Rifle, Wire-Guided Gun Barrel 5) Dodge Cost -5 6) Phase-Shift Armor (Armor) 7) Hellrock Reinforcment: Damage Recieved -25%Purchasing Cost: Not applicable. To acquire this unit, Strike Gundam and Gunbarrel Striker must be in your inventory. Gunbarrel Strike will then be available to use. This is a Combined Unit.[glow=red,2,300]------------------------------------------[/glow] Strike Gundam IWSPStatistics: HP: 60, EN: 35, IS: 2, Move: F/G, Size: MWeapons: Igelstellung- 3 damage, 20 rounds Armor Schneider (M)- 6 damage x 2 Beam Saber (BM)- 12 damage x 2 Midas Messer (BP)- 10 damage x 2 30mm Shield Gatling Gun (V)- 10 damage, 12 rounds Schwert Gewehr- 20 damage x 2, 2 EN/attack 105mm Cannon- 25 damage x 2, 8 rounds 115mm Railgun (S)- 35 damage x 2, 4 roundsInherent Abilities:1) Useable by Ensigns or higher 2) Anti-Beam Shield: Midas Messer, Shield Gatling Gun 3) Countercut 4) Countershoot: Igelstellung, 30mm Shield Gatling Gun 5) Dodge Cost -3 6) Phase Shift Armor (Armor)7) Hellrock Reinforcment: Damage Recieved -25%[/color] Purchasing Cost: Not Applicable. To acquire this unit, the following conditions must be met: 1) Participate in a total of 3 SimChamber battles with the Strike Gundam; 2) Purchase the Integrated Weapons Striker Pack and install it onto Strike Gundam.Evolution from Strike Gundam:- Another Astray Fight?
- Way of the Dodobot
- Jetstream Attack
[/color] [glow=red,2,300]------------------------------------------[/glow] RAID Strike GundamStatistics: HP: 50, EN: 30, IS: 2, Move: G, Size: MWeapons: Igelstellung- 3 damage, 20 rounds Armor Schneider (M)- 6 damage x 2 57mm Hi-Energy Beam Rifle (B)- 12 damage, 8 rounds Trichterblüte (BPSX)- 10 damage/EN. Requires NT/EHInherent Abilities: 1) Usable by Sergeants or higher 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Igelstellung, 57mm Hi-Energy Beam Rifle, Funnel 5) Dodge Cost -3 6) I-Field (Barrier) 7) Phase Shift Armor (Armor) 8) Hellrock Reinforcement: Damage Recieved -25%Purchasing Cost: N/A. To acquire this unit, gain 5 Evo Points on Strike Gundam. Strike Gundam may then be deployed as this unit instead.Evolution from Strike Gundam:- Another Astray Fight?
- Way of the Dodobot
- Jetstream Attack
- Swords Clash Once More...
- Dancig Dragons
[/color] [glow=red,2,300]------------------------------------------[/glow] Omake to Strike Rouge: [X] [ ] [ ] [ ] [ ] Omake to Super Strike Gundam: [X] [X] [X] [X] [X] [X] [ ] Omake to High Mobility Strike Gundam: Aile [X] [ ] Sword [X] [X] Launcher [X] [ ] Omake to Strike Boxer: [X] [X] [ ] [ ] [ ] Chips:
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Post by Radius on Dec 31, 2004 21:10:23 GMT -5
Duel Gundam
Statistics:HP: 40, EN: 20, IS: 3, Size: M[/color] Weapons: Igelstellung- 3 damage, 20 rounds Beam Saber (BM)- 12 damage 57mm Hi-Energy Beam Rifle (B)- 12 damage, 8 rounds 175mm Grenade Launcher (P)- 20 damage, 6 rounds Bazooka (P)- 30 damage, 8 rounds[/color] Inherent Abilities:1) Usable by Corporals or higher 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Igelstellung, 57mm Hi-Energy Beam Rifle 5) Phase Shift Armor[/color] Purchased from Hangar[/color] [glow=Blue,2,300]----------------------------------------[/glow] Duel Gundam Assault Shroud
Statistics:HP: 50, EN: 25, IS: 2, Size: M[/color] Weapons: Igelstellung- 3 damage, 20 rounds 220mm Five Pack Missile Pod (PGSV)- 4 damage/PC Beam Saber (BM)- 12 damage 57mm Hi-Energy Beam Rifle (B)- 14 damage, 8 rounds Shiva- 25 damage, 12 rounds Bazooka (P)- 30 damage, 8 rounds 175mm Grenade Launcher (P)- 40 damage, 6 rounds All-Out Attack- DESTROY:L1, 1 round[/color] Inherent Abilities:1) Usable by Sergeants or higher 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Igelstellung, 57mm Hi-Energy Rifle 5) Phase Shift Armor7) Separate (Duel Gundam)[/color] Evolution to Duel Gundam Tyrant: [X] [X] [ ] Purchasing Cost:Not applicable. To acquire this unit, purchase the Assault Shroud and install it onto Duel Gundam.[/color]
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Post by Radius on Dec 31, 2004 21:12:00 GMT -5
Gundam Astray Red FrameStatistics: HP: 35, EN: 20, IS: 3, Move: G, Size: MWeapons: Igelstellung- 3 damage, 20 rounds High Energy Ball (V)- 8 damage/EN Beam Saber (BM)- 10 damage x 2 Beam Rifle (B)- 12 damage, 8 rounds Gerbera Straight- 18 damage, 1 PC/attack Gerbera Straight- 18 damage x 2, 3 PCs/attack. Anti-Beam Shield Disabled Only.Inherent Abilities: 1) Usable by Sergeants or higher 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Igelstellung, Beam Rifle 5) 8 (Sidekick): Can only be used if you own 8 (the item). 6) Gerbera Straight: During deployment or any turn in battle, you may choose to disable Anti-Beam Shield permanently.Evolution Counter: [X] [X] [X] [X] [ ] Purchased from Hangar[glow=red,2,300]-----------------------------------------[/glow] Gundam Astray Red Frame (Flight Unit)Statistics: HP: 45, EN: 30, IS: 2, Move: F/G, Size: MWeapons: Igelstellung- 3 damage, 20 rounds High Energy Ball (V)- 8 damage/EN BuCUE Head (BMX)- 10 damage/2 EN Beam Saber (BM)- 10 damage x 2 Beam Rifle (B)- 12 damage, 8 rounds Gerbera Straight- 18 damage, 1 PC/attack Gerbera Straight- 18 damage x 2, 3 PCs/attack. Anti-Beam Shield and BuCUE Head Disabled Only.Inherent Abilities: 1) Usable by Sergeants or higher 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Igelstellung, Beam Rifle 5) Flight Pack: Dodge Cost -10 in atmospheric terrain. Dodge Cost -5 in space. 6) 8 (Sidekick): Can only be used if you own 8 (the item). 7) BuCUE Head: Can only be used if you also own a BuCUE Tactical Recon Type 8) Gerbera Straight: During deployment or any turn in battle, you may choose to disable Anti-Beam Shield and BuCUE Head permanently.Purchasing Cost: Not applicable. Install Astray Flight Unit on Gundam Astray Red Frame. Gundam Astray Red Frame (Flight Unit) will then be available to use.
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Post by Radius on Dec 31, 2004 21:13:49 GMT -5
Gundam Astray Blue Frame Second GStatistics: HP: 45, EN: 30, IS: 3, Move: G, Size: MWeapons: Igelstellung- 3 damage, 20 rounds Armor Schneider (M)- 6 damage x 2 Beam Saber (BM)- 10 damage Beam Rifle (B)- 12 damage, 8 rounds Bazooka (P)- 30 damage, 8 roundsInherent Abilities: 1) Usable by Sergeants or higher 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Igelstellung, Beam Rifle 5) High Mobility Booster: Dodge Cost -5 6) Phase Shift Armor (Armor)Purchasing Cost: Not applicable. Use Gundam Astray Blue Frame in 3 SimChamber battles. Gundam Astray Blue Frame Second will then replace the original Gundam Astray Blue Frame.Evolution from Gundam Astray Blue Frame:- Ninja Vanish!
- Gone Astray #1
- Gone Astray #2
[/color] Hanger Resale Value: 125 PCs[/color] [glow=Blue,2,300]------------------------------------------[/glow] Gundam Astray Blue Frame Second LStatistics: HP: 50, EN: 35, IS: 2, Move: F/G, Size: MWeapons: Igelstellung- 3 damage, 20 rounds Armor Schneider (M)- 6 damage x 4 Beam Saber (BM)- 10 damage Beam Rifle (B)- 12 damage, 8 rounds 90mm Gatling Gun (V)- 18 damage, 20 rounds Tactical Arms Blade- 40 damage, 1 EN/attackInherent Abilities: 1) Usable by Sergeants or higher 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Igelstellung, 90mm Gatling Gun, Beam Rifle 5) High Mobility Booster: Dodge Cost -5 6) Phase Shift Armor (Armor)Evolution Counters: [X] [X] [ ] Purchasing Cost: Not applicable. Install Tactical Arms Backpack on Blue Frame Second G. Gundam Astray Blue Frame Second L will then be available to use.
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Post by Radius on Dec 31, 2004 21:15:32 GMT -5
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Post by Radius on Dec 31, 2004 21:17:17 GMT -5
Gundam VerstecktStatistics: HP: 50, EN: 50, IS: 2, Size: MWeapons: Messergranz (PSX)- 4 damage/PC Martial Arts (MR)- 8 damage/PC Versteckt Blade (M)- 20 damage x 2 Beam Net (S)- PARALYZE, 5 EN/attack Reue und Drang (S)- 75 damage, 5 EN/attackInherent Abilities: 1) Mobile Fighter; Usable by Lieutenants or higher 2) Countercut 3) Stealth (4) 4) Bunshin (2/5) 5) Ninja Densetsu 6) German Ninpou: Trade defense phase with target ally for a single turn. 5 rounds, may only be replenished by a Super Repair Kit. 7) Preinstalled Emulator: Upon deployment, choose either Trace Suit or Mobile Trace System. Gundam Versteckt may then deploy with that item without it taking up an item slot. You must have a Trace Suit or a Mobile Trace System in your AM to use either of them for this ability.Purchasing Cost: Replaced Gundam Spiegel after customization was approved and paid for.
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Post by Radius on Dec 31, 2004 21:19:02 GMT -5
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Post by Radius on Dec 31, 2004 21:20:24 GMT -5
GundamStatistics: HP: 40, EN: 15, IS: 3, Size: MWeapons: Vulcan- 2 damage, 20 rounds Beam Saber (BM)- 8 damage Beam Rifle (B)- 12 damage, 10 rounds Beam Javelin (BM)- 18 damage Hyper Bazooka (P)- 30 damage, 4 rounds Gundam Hammer (MS)- 40 damage, 1 EN/attack
Combo Attacks: Operation V- 20 damage x 4 + (M) 10 damage x 2, 1 roundInherent Abilities: 1) Usable by Corporals or higher 2) Shield 3) Countercut 4) Countershoot: Vulcan, Beam Rifle 5) Core Block System (FF-X7 Core Fighter) 6) Operation V: Target's Countercut Cost x1.25. Requires an allied Guntank and Guncannon to execute.Purchased from Kouji[glow=red,2,300]------------------------------------------[/glow] FA Gundam
Statistics:HP: 50, EN: 25, IS: 2, Size: M[/color] Weapons: 60mm Vulcan- 3 damage, 20 rounds 4-Tube Missile Launcher (PGSV)- 4 damage/PC Beam Saber (BM)- 10 damage 2-Tube Beam Rifle (B)- 24 damage, 10 rounds 360mm Back Cannon- 50 damage, 6 roundsInherent Abilities: 1) Usable by Sergeants or higher 2) Countercut 3) Countershoot: 60mm Vulcan, 2-Tube Beam Rifle 4) Damage Received -20% 5) Separate (Gundam)Purchasing Cost: Not Applicable. To acquire this unit, purchase the FA Gundam Parts and install it onto Gundam.[glow=red,2,300]------------------------------------------[/glow] Perfect Gundam
Statistics:HP: 70, EN: 30, IS: 2, Size: M[/color] Weapons: 60mm Vulcan- 3 damage, 20 rounds Dual Beam Gun (B)- 24 damage, 10 rounds Hyper Beam Saber (BM)- 50 damage, 1 EN/attack 360mm Rocket Gun (P)- 70 damage, 6 roundsInherent Abilities: 1) Usable by Sergeants or higher 2) Countercut 3) Countershoot: 60mm Vulcan, Dual Beam Gun 4) Damage Received -25% 5) Separate (Gundam)Purchasing Cost: Not Applicable. To acquire this unit, purchase the Perfect Armor Parts and install it onto Gundam.[glow=red,2,300]------------------------------------------[/glow] Gundam MA Mode
Statistics:HP: 50, EN: 20, IS: 2, Size: M[/color] Weapons: Vulcan- 2 damage, 20 rounds Beam Saber (BM)- 10 damage Beam Rifle (B)- 15 damage, 10 rounds Beam Javelin (BM)- 20 damage Missile Launcher (PGS)- 10 damage x 2, 10 rounds Beam Cannon (BS)- 20 damage x 2, 2 EN/shot Hyper Bazooka (P)- 30 damage, 4 roundsInherent Abilities: 1) Usable by Corporals or higher 2) Shield 3) Countercut 4) Countershoot: Vulcan, Beam Rifle, Beam Cannon 5) Thrusters: Dodge Cost -5 6) Core Block System (FF-X7 Core Fighter)Purchasing Cost: Not Applicable. To acquire this unit, Gundam and G Fighter must be in your inventory. Gundam MA Mode will then be available to use. This is a Combined Unit.[glow=red,2,300]------------------------------------------[/glow] FF-X7 Core FighterStatistics: HP: 10, EN: 6, IS: 3, Size: SWeapons: 30mm Vulcan Gun- 2 damage, 20 rounds Missile Launcher (PGV)- 2 damage/PCInherent Abilities: 1) Countershoot: 30mm Vulcan Gun 2) Dodge Cost is 5Purchasing Costs: Not Applicable. To acquire this unit, Gundam must be destroyed or you choose to separate.[glow=red,2,300]------------------------------------------[/glow] Omake to Gundam G-3: [X] [X] [ ]
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Post by Radius on Dec 31, 2004 21:23:04 GMT -5
Ronin GundamStatistics:HP: 40, EN: 20, IS: 4, Size: M[/color] Weapons: 60mm Vulcans- 2 damage, 20 rounds Beam Saber (BM)- 12 damage 180mm Cannon (SX)- 35 damage, 8 rounds HKP Lancer Dart (SX)- 40 damage, 4 rounds All-Out Attack (S)- DESTROY:L1, 3 round[/color] Inherent Abilities:1) Usable by Ensigns or higher 2) Countershoot: 60mm Vulcans 3) Countercut 4) Shield: HKP Lancer Dart 5) Full Vernier: Dodge Cost -5[/color] Theme: The 08th MS Team 100 Points 30: All-Out Attack 20: 2 IS 20: HKP Lancer Dart 15: Full Vernier 5: 5 EN 5: Beam Saber 5: Shield[/color] Purchased from Hangar
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Post by Radius on Dec 31, 2004 21:24:21 GMT -5
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Post by Radius on Dec 31, 2004 21:27:28 GMT -5
BuCUE Tactical Recon TypeStatistics: HP: 35, EN: 20, IS: 3, Size: MWeapons: Beam Saber (BM)- 7 damage Back-Mounted Guns (B)- 15 damage x 2, 2 EN/shotInherent Abilities: 1) Usable by Corporals or highe 2) Countercut: Can only CC (M)-Type attacks 3) Dodge Cost is 5 in desert terrains 4) EWAC 5) BuCUE Tactical Recon Type can't be used in spaceReplacement for BuCUE[/color]
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