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Post by Radius on Dec 31, 2004 21:29:02 GMT -5
Getter-1Statistics: HP: 60, EN: 35, IS: 2, Move: F/G, Size: LWeapons: Getter Razor (M)- 4 damage Tomahawk Boomerang (PS)- 8 damage x 2 Getter Tomahawk (M)- 15 damage Missile Machine Gun (PV)- 10 damage, 30 rounds Spiral Getter Beam (X)- 9 damage/2 EN Getter Beam- 45 damage, 3 EN/shot Getter Change Attack- 45 damage x 3, 10 EN/attack. Requires Getter Pilot Class to execute.
Combo Attacks: Double Getter Tomahawk (MS)- 20 damage x 2, 4 EN/attack Double Getter Beam (S)- 50 damage x 2, 8 EN/shot Triple Getter Beam (S)- 75 damage x 3, 12 EN/shotInherent Abilities: 1) Usable by Sergeants or higher 2) Countercut 3) Open Get 4) Change to Getter-2 5) Change to Getter-3 6) Double Getter Tomahawk: Must have an allied Getter-Q or Getter Dragon to execute. 7) Double Getter Beam: Must have an allied Getter-Q or Getter Dragon to execute. 8) Triple Getter Beam: Must have an allied Getter-Q and Getter Dragon to execute.Purchased from EbanisSuper AM Wars Pilot Slots: 3 (Switch main pilot to second character when Change to Getter-2 is performed; Switch main pilot to third character when Change to Getter-3 is performed.)[glow=red,2,300]------------------------------------------[/glow] Getter-2Statistics: HP: 60, EN: 35, IS: 2, Move: G, Size: LWeapons: Getter Arm (M)- 10 damage Drill Hurricane- 15 damage, 1 EN/shot Drill Punch (P)- 18 damage, 4 rounds Getter Drill (V)- 6 damage/EN Getter Change Attack- 45 damage x 3, 10 EN/attack. Requires Getter Pilot Class to execute.Inherent Abilities: 1) Usable by Sergeants or higher 2) Dodge Cost -5 3) Burrow 4) Open Get 5) Getter Vision 6) Change to Getter-1 7) Change to Getter-3Purchasing Cost: Not Applicable. Purchase Getter-1 and switch transformation to acquire this unit. Super AM Wars Pilot Slots: 3 (Switch main pilot to first character when Change to Getter-1 is performed; Switch main pilot to third character when Change to Getter-3 is performed.)[glow=red,2,300]------------------------------------------[/glow] Getter-3Statistics: HP: 60, EN: 35, IS: 2, Move: G, Size: LWeapons: Getter Smash (M)- 15 damage Getter Missile (PG)- 20 damage x 2, 10 rounds Daisetsusan Oroshi (V)- 8 damage/EN. Requires Getter Pilot Class to execute. Getter Change Attack- 45 damage x 3, 10 EN/attack. Requires Getter Pilot Class to execute.Inherent Abilities: 1) Usable by Sergeants or higher 2) Dodge Cost +5 3) Damage Received -25% 4) Open Get 5) Change to Getter-1 6) Change to Getter-2Purchasing Cost: Not Applicable. Purchase Getter-1 and switch transformation to acquire this unit. Super AM Wars Pilot Slots: 3 (Switch main pilot to first character when Change to Getter-1 is performed; Switch main pilot to second character when Change to Getter-2 is performed.)[glow=red,2,300]------------------------------------------[/glow] Omake to Gekiganger III: [ ] Omake to Proto Getter: [ ] [ ] [ ] [ ] [ ]
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Post by Radius on Dec 31, 2004 21:30:56 GMT -5
Neo Getter-1Statistics: HP: 90, EN: 50, IS: 2, Move: G, Size: LWeapons: Gatling Gun- 20 damage, 10 rounds Shoulder Missile (P)- 15 damage x 2, 8 rounds Chain Knuckle (M)- 40 damage Plasma Thunder- 100 damage, 10 EN/attackInherent Abilities: 1) Usable by Ensigns or higher 2) Open Get 3) Change to Neo Getter-2 4) Change to Neo Getter-3Purchased from HangarSuper AM Wars Pilot Slots: 3 (Switch main pilot to second character when Change to Neo Getter-2 is performed; Switch main pilot to third character when Neo Change to Getter-3 is performed.)[glow=red,2,300]------------------------------------------[/glow] Neo Getter-2Statistics: HP: 90, EN: 50, IS: 2, Move: F/G, Size: LWeapons: Drill Arm (V)- 8 damage/EN Drill Arm Gun (B)- 20 damage, 10 rounds Plasma Sword (M)- 15 damage x 3Inherent Abilities: 1) Usable by Ensigns or higher 2) Countercut 3) Dodge Cost -5 4) Open Get 5) Neo Getter Vision 6) Change to Neo Getter-1 7) Change to Neo Getter-3Purchasing Costs: Not Applicable. Purchase Neo Getter-1 and switch transformation to acquire this unit.Super AM Wars Pilot Slots: 3 (Switch main pilot to first character when Change to Neo Getter-1 is performed; Switch main pilot to third character when Change to Neo Getter-3 is performed.)[glow=red,2,300]------------------------------------------[/glow] Neo Getter-3Statistics: HP: 90, EN: 50, IS: 2, Move: G, Size: LWeapons: Punch (M)- 45 damage Getta Tornado (V)- 10 damage/EN Plasma Break- 90 damage, 8 EN/attackInherent Abilities: 1) Usable by Ensigns or higher 2) Dodge Cost +5 3) Damage Received -25% 4) Open Get 5) Change to Neo Getter-1 6) Change to Neo Getter-2Purchasing Costs: Not Applicable. Purchase Neo Getter-1 and switch transformation to acquire this unit.Super AM Wars Pilot Slots: 3 (Switch main pilot to first character when Change to Neo Getter-1 is performed; Switch main pilot to second character when Change to Neo Getter-2 is performed.)
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Post by Radius on Dec 31, 2004 21:32:23 GMT -5
Getter DragonStatistics: HP: 80, EN: 40, IS: 2, Size: LWeapons: Getter Razor (M)- 14 damage Double Tomahawk Boomerang (PS)- 8 damage x 4 Double Tomahawk (M)- 20 damage x 2 Getter Laser Cannon- 40 damage, 8 rounds Getter Beam- 60 damage, 4 EN/shot Shine Spark- 100 damage, 10 EN/shot. Requires Getter Pilot Class to execute. Getter Change Attack- 60 damage x 3, 15 EN/attack. Requires Getter Pilot Class to execute.
Combo Attacks: Double Getter Tomahawk (MS)- 20 damage x 2, 4 EN/attack Double Getter Beam (S)- 50 damage x 2, 8 EN/shot Triple Getter Beam (S)- 75 damage x 3, 12 EN/shot Stoner Sun Shine Spark- DESTROY:L2, 30 EN/shot. Requires Getter Pilot Class to execute.Inherent Abilities: 1) Usable by Ensigns or higher 2) Countercut 3) Open Get 4) Change to Getter Liger 5) Change to Getter Poseidon 6) Double Getter Tomahawk: Requires an allied Getter-Q or Getter-1 to execute. 7) Double Getter Beam: Requires an allied Getter-Q or Getter-1 to execute. 8) Triple Getter Beam: Requires an allied Getter-Q and Getter-1 to execute. 9) Stoner Sun Shine Spark: Target's Dodge Cost +10, Requires an allied Shin Getter-1 to execute.Purchased from EbanisSuper AM Wars Pilot Slots: 3 (Switch main pilot to second character when Change to Getter Liger is performed; Switch main pilot to third character when Change to Getter Poseidon is performed.)[glow=red,2,300]------------------------------------------[/glow] Getter LigerStatistics: HP: 80, EN: 40, IS: 2, Size: LWeapons: Drill Arm (V)- 10 damage/EN Liger Missile (P)- 20 damage, 8 rounds Chain Attack- 40 damage Getter Change Attack- 60 damage x 3, 15 EN/attack. Requires Getter Pilot Class to execute.Inherent Abilities: 1) Usable by Ensigns or higher 2) Dodge Cost -5 3) Open Get 4) Mach Special: Dodge a single attack; 10 uses 5) Burrow 6) Change to Getter Dragon 7) Change to Getter PoseidonPurchasing Costs: Not Applicable. Purchase Getter Dragon and switch transformation to acquire this unit.Super AM Wars Pilot Slots: 3 (Switch main pilot to first character when Change to Getter Dragon is performed; Switch main pilot to third character when Change to Getter Poseidon is performed.)[glow=red,2,300]------------------------------------------[/glow] Getter PoseidonStatistics: HP: 80, EN: 40, IS: 2, Size: LWeapons: Punch (M)- 30 damage Strong Missile (PG)- 40 damage, 6 rounds Getter Cyclone (S)- PARALYZE, 60 damage, 3 EN/shot Daisetsusan Oroshi (V)- 10 damage/EN. Requires Getter Pilot Class to execute. Finger Net (P)- PARALYZE Getter Change Attack- 60 damage x 3, 15 EN/attack. Requires Getter Pilot Class to execute.Inherent Abilities: 1) Usable by Ensigns or higher 2) Dodge Cost +5 3) Damage received -25% 4) Open Get 5) Change to Getter Dragon 6) Change to Getter LigerPurchasing Costs: Not Applicable. Purchase Getter Dragon and switch transformation to acquire this unit.Super AM Wars Pilot Slots: 3 (Switch main pilot to first character when Change to Getter Dragon is performed; Switch main pilot to second character when Change to Getter Liger is performed.)[glow=red,2,300]------------------------------------------[/glow] Evolution Counters: [X] [X] [X] [X] [ ] [ ] [ ] [ ] Omake to Gekiganger III: [X]
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Post by Radius on Dec 31, 2004 21:33:48 GMT -5
Getter-Rekka
Statistics:HP: 70, EN: 60, IS: 2, Size: L[/color] Weapons: En Ka Tou (M)- 13 damage Hana Ranbu (M)- 20 damage x 2 Nitou Hana Ranbu- 40 damage, 2 EN/attack Awase Kaza Guruma (P)- 35 damage, 5 rounds Zan Ma Kou (S)- 80 damage, 5 EN/shot. Requires Getter Pilot Class to execute.Inherent Abilities: 1) Usable by Ensigns or higher 2) Countercut 3) Getter-Zen 4) Open Get 5) Change to Getter-Shitten 6) Change to Getter-KongouPurchased from EbanisSuper AM Wars Pilot Slots: 3 (Switch main pilot to second character when Change to Getter-Shitten is performed; Switch main pilot to third character when Change to Getter-Kongou is performed.)[glow=red,2,300]------------------------------------------[/glow] Getter-Shitten
Statistics:HP: 70, EN: 60, IS: 2, Size: L[/color] Weapons: Sengoku Bai (V)- 10 damage/EN Shippuu Bai (S)- 50 damage, 3 EN/shot Ja Sen Kou- 25 damage Getter Kage Bunshin (SV)- 40 damage/2 EN. Requires Getter Pilot Class to execute.Inherent Abilities: 1) Usable by Ensigns or higher 2) Dodge Cost -5 3) Getter-Zen 4) Burrow 5) Open Get 6) Getter Bunshin: Dodge 1 attack completely. Use shield usage formula. 7) Change to Getter-Rekka 8) Change to Getter-KongouPurchasing Cost: Not Applicable. Purchase Getter-Rekka and switch transformation to acquire this unit.Super AM Wars Pilot Slots: 3 (Switch main pilot to first character when Change to Getter-Rekka is performed; Switch main pilot to third character when Change to Getter-Kongou is performed.)[glow=red,2,300]------------------------------------------[/glow] Getta-Kongou
Statistics:HP: 70, EN: 60, IS: 2, Size: L[/color] Weapons: Totsugeki (M)- 30 damage Ha Gan Shou (M)- 50 damage, 1 EN/attack Ooba Shuriken (P)- 35 damage x 2, 6 rounds Shura Bakurai- 60 damage, 3 EN/attack, 5 rounds. Requires Getter Pilot Class to execute.Inherent Abilities: 1) Usable by Ensigns or higher 2) Getter-Zen 3) Dodge Cost +5 4) Damage Received -25% 5) Teleport: Trade places with an ally for the next defense Phase. Use summon formula. Requires Getter pilot Class to execute. 6) Open Get 7) Change to Getter-Rekka 8) Change to Getter-ShittenPurchasing Cost: Not Applicable. Purchase Getter-Rekka and switch transformation to acquire this unit.Super AM Wars Pilot Slots: 3 (Switch main pilot to first character when Change to Getter-Rekka is performed; Switch main pilot to second character when Change to Getter-Shitten is performed.)[glow=red,2,300]------------------------------------------[/glow] Omake to Gekiganger III: [ ]
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Post by Radius on Dec 31, 2004 21:35:25 GMT -5
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Post by Radius on Dec 31, 2004 21:36:55 GMT -5
Big Moth (Normal Mode)Statistics: HP: 50, EN: 20, IS: 2, Move: G, Size: MWeapons: Rocket Launcher (PSV)- 4 damage/PC Quad Anti-Air Pulse Laser (SV)- 6 damage, 20 rounds Melee- 15 damage. Humanoid Mode Only. 200mm AP Cannon- 30 damage, 6 rounds Giant Cannon- 40 damage, 4 rounds Tusk- 40 damage, 3 EN/attack. Animal Mode Only. Requires Bestial Fury.
Combo Attacks: Aggressive Beast Charge- 45 damage x 4, 5 EN/attack. Animal Mode Only. Requires Bestial Fury.Inherent Abilities: 1) Usable by Sergeants or higher 2) Damage Received -20% 3) Bestial Fury 4) Humanoid Mode: Damage Received -0% instead. Enable Melee. 5) Animal Mode: Damage Received -40% instead. Enable Tusk. Requires Bestial Fury activated to use. 6) Aggressive Beast Charge: Requires an allied Eagle Fighter, Land Cougar and Land Lyger all in Animal Mode and Bestial Fury to execute.Purchased from Hangar
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Post by Radius on Dec 31, 2004 21:48:05 GMT -5
Land Cougar (Normal Mode)Statistics: HP: 35, EN: 15, IS: 3, Move: G, Size: SWeapons: Penta Missile Launcher (PGSV)- 5 damage/PC Melee (M)- 15 damage. Humanoid Mode Only. Accelerated Beam Cannon (BV)- 15 damage/EN Fang (MX)- 10 damage/EN. Requires Bestial Fury.
Combo Attacks: Aggressive Beast Charge- 45 damage x 4, 5 EN/attack. Animal Mode Only. Requires Bestial Fury.Inherent Abilities: 1) Usable by Corporals or higher 2) Dodge Cost -3 3) Bestial Fury 4) Humanoid Mode: Dodge Cost -0 instead. Enable Melee. 5) Animal Mode: Dodge Cost -5 instead. Enable Fang. Requires Bestial Fury activated to use. 6) Aggressive Beast Charge: Requires an allied Eagle Fighter, Big Moth, and Land Lyger all in Animal Mode and Bestial Fury to execute.Purchased from Hangar
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Post by Radius on Dec 31, 2004 21:50:12 GMT -5
Land Lyger (Normal Mode)Statistics: HP: 35, EN: 15, IS: 3, Move: G, Size: SWeapons: Quad Missile Launcher (PGSV)- 4 damage/PC Melee (M)- 15 damage. Humanoid Mode Only. 105mm Rifle Gun (V)- 15 damage, 12 rounds. Fang (MX)- 10 damage/EN. Animal Mode Only. Requires Bestial Fury.
Combo Attacks: Aggressive Beast Charge- 45 damage x 4, 5 EN/attack. Animal Mode Only. Requires Bestial Fury.Inherent Abilities: 1) Usable by Corporals or higher 2) Dodge Cost -3 3) Bestial Fury 4) Humanoid Mode: Dodge Cost -0 instead. Enable Melee. 5) Animal Mode: Dodge Cost -5 instead. Enable Fang. Requires Bestial Fury activated to use. 6) Aggressive Beast Charge: Requires an allied Eagle Fighter, Big Moth, and Land Cougar all in Animal Mode and Bestial Fury to execute.Purchased from Hangar
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Post by Radius on Dec 31, 2004 21:53:15 GMT -5
DancougarStatistics: HP: 195, EN: 60, IS: 2, Move: F/G, Size: LWeapons: Pulse Laser- 5 damage, 10 rounds Missile Launcher (PGSV)- 5 damage/PC Dual Cannon Gun (S)- 10 damage x 2, 6 rounds Beam Launcher (B)- 15 damage, 8 rounds Daigun- 15 damage, 12 rounds Tekken (M)- 25 damage Dankuuken- 40 damage, 2 EN/attack Dankuuhou- 85 damage, 5 EN/shot Dankuuhou Formation (S)- 60 damage x 3, 15 EN/shot Aggressive Beast Charge- 45 damage x 4, 25 EN/attack Dankuukougaken (S)- 300 damage, 25 EN/attack
MAP Attacks: Dankuukougaken (I:4)- DESTROY:L2, 30 EN/attackInherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut 3) Bestial Fury 4) Prism Armor (Armor): Damage Recieved -30% 5) Nuclear Reactor (Real): 10% EN RegenPurchasing Cost: Not applicable. To acquire this unit, you must have Eagle Fighter, Big Moth, Land Cougar and Land Lyger in your inventory. Dancougar will then be available to use. This is a Combined Unit.Super AM Wars Pilot Slots: 4Inherited Chips- Prism Armor
- Nuclear Reactor (Real)
[/color]
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Post by Radius on Dec 31, 2004 21:55:37 GMT -5
Combattler-VStatistics: HP: 150, EN: 60, IS: 2, Size: LWeapons: Battle Return (PS)- 10 damage x 2, 8 rounds Rock Fighter (PSV)- 4 damage/PC Magnet Claw (P)- 12 damage x 2 Battle Galega (P)- 25 damage Choudenji Crane (P)- 30 damage Atomic Burner (V)- 10 damage/EN Spring Crusher (M)- 35 damage Twin Lancer (M)- 20 damage x 2 V Laser- 55 damage, 3 EN/shot Choudenji Yoyo- 15 damage x 2, 2 EN/attack Battle Chainsaw (S)- 30 damage x 2, 1 round Choudenji Spark- 70 damage, 5 EN/shot Choudenji Tatsumaki- PARALYZE, 5 EN/shot Big Blast (P)- 80 damage, 1 round Big Blast Divider (PSX)- 15 damage/PC, 1 round Grandasher (S)- 150 damage, 20 EN/attack Choudenji Spin- 250 damage, 20 EN/attack
Combo Attacks: Choudenji Smash (S)- 50 damage x 2, 5 EN/attack Choudenji Spin V no Jigiri- DESTROY:L2, 15 EN/attackInherent Abilities: 1) Usable by Ensigns or higher 2) Countercut 3) Choudenji Smash: Requires an allied Voltes V to execute. 4) Choudenji Spin V no Jigiri: Target's Dodge Cost +5. Requires an allied Voltes V to execute. 5) Choudenji Spin: Change attack to DESTROY:L2 attribute if target was hit by Choudenji Tatsumaki during the previous turn.Purchased from HangarSuper AM Wars Pilot Slots: 5
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Post by Radius on Dec 31, 2004 21:58:00 GMT -5
Ginrei Robo Type-1Statistics: HP: 40, EN: 20, IS: 4, Move: F/G, Size: MWeapons: Vulcan - 3 damage, 20 rounds Punch (M) - 15 damage Hair Whip- 12 damage x 2, 1 EN/attack Missile Punch (P) - 40 damage, 4 rounds Inherent Abilities: 1) Usable by anyone 2) RepairEvolution Counter: [X] [ ] [ ] Purchased from Hangar
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Post by Radius on Dec 31, 2004 22:01:44 GMT -5
Kazekage DiscipleStatistics:HP: 20, EN: 10, IS: 4, Size: SS[/color] Weapons: Tackle (M)- 5 damage Katana (BM)- 8 damage Needle Barrage (V)- 2 damage, 20 rounds Spiral Darts- 8 damage x 2, 20 rounds Shurikens (S)- 18 damage x 2, 6 roundsInherent Abilities:1) Usable by Corporals or higher 2) Countercut 3) Anti-Beam Shield 4) Ninja Training: Dodge Cost -10 5) Full-Out Rush: Dodge Cost -15 instead. Cannot be performed in space.[/color] 100 Points 30 for Megazone Bundle 20 for 200mm Cannon 20 for 12.7mm Cannon 10 for Anti-Beam Shield 10 for 1 IS 5 for Aura Vulcan 5 for Beam Saber[/color] Purchased from Hangar
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Post by Radius on Dec 31, 2004 22:02:58 GMT -5
KuroshishiStatistics: HP: 40, EN: 20, IS: 3, Move: G, Size: SWeapons: Tonfa (M)- 8 damage x 2 Shuriken (PSR)- 5 damage/PC Anchor (P)- PARALYZE Chest Beam Gun (B)- 12 damage, 20 rounds Gatling Launcher (V)- 16 damage, 8 rounds Beam Katana (BM)- 20 damage x 2
Combo Attacks: Ninja Sappou (V)- 20 damage/ENInherent Abilities: 1) Usable by Sergeants or higher 2) Countercut 3) Countershoot: Shuriken, Chest Beam Gun 4) Tobikage Combine 5) Ninja Sappou: Target's Dodge Cost +1 per 2 EN spent. Requires an allied Bakuryu and Houraiou to execute.Purchased from Hangar[glow=red,2,300]------------------------------------------[/glow] JuumaStatistics: HP: 60, EN: 40, IS: 3, Move: G, Size: MWeapons: Tail Beam Gun (BR)- 10 damage/EN Beam Gun (BR)- 20 damage, 10 rounds Tail (M)- 25 damage Fang (MX)- 25 damage/EN Tackle (M)- 40 damage, 1 EN/attack Ittou Ryoudan- 90 damage, 5 EN/attack Juuma - Totsugeki (V)- 15 damage/ENInherent Abilities: 1) Usable by Sergeants or higher 2) Countercut: Can only CC (M)-Type attacks 3) Countershoot: Beam Gun, Tail Beam Gun 4) Dodge Cost -5 5) Bunshin (3/5) 6) Ittou Ryoudan or Juuma - Totsugeki: Target's Dodge Cost +5Purchasing Cost: Not applicable. To acquire this unit, perform Tobikage Combine in battle using Kuroshishi. Juuma will be available in that battle only. Super AM Wars Pilot Slots: 2 (Slot count is 2 ONLY if you own a Tobikage. Otherwise, slot count is 1. Choose secondary pilot when Tobikage Combine is performed in Kuroshishi.)
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Post by Radius on Dec 31, 2004 22:04:19 GMT -5
BakuryuStatistics: HP: 45, EN: 15, IS: 3, Move: G, Size: SWeapons:
Ball Axe (M)- 15 damage # 3 Kouhadan (SV)- 16 damage, 12 rounds Shoulder Cannon (S)- 22 damage x 2, 6 rounds
Combo Attacks: Ninja Sappou (V)- 20 damage/ENInherent Abilities: 1) Usable by Sergeants or higher. 2) Countercut 3) Countershoot: Kouhadan 4) Dodge Cost is 5 in water-based battles. 5) Tobikage Combine 6) Ninja Sappou: Target's Dodge Cost +1 per 2 EN spent. Requires an allied Kuroshishi and Houraiou to execute.Purchased from Hangar[glow=red,2,300]------------------------------------------[/glow] KaimaStatistics: HP: 65, EN: 35, IS: 3, Move: G, Size: MWeapons: Claw (M)- 22 damage x 2 Kouhadan (SV)- 22 damage, 12 rounds Shoulder Cannon (S)- 30 damage x 2, 6 rounds Honoo & Raigeki (S)- 50 damage + PARALYZE, 7 EN/attackInherent Abilities: 1) Usable by Sergeants or higher 2) Countershoot: Kouhadan 3) Damage Received -20% 4) Dodge Cost is locked at 5 in water-based battles. 5) Suiton no Jutsu: Same effects as Stealth. Can only be performed in Water-type terrain.Purchasing Cost: Not applicable. To acquire this unit, perform Tobikage Combine in battle using Bakuryu. Kaima will be available in that battle only.Super AM Wars Pilot Slots: 2 (Slot count is 2 ONLY if you own a Tobikage. Otherwise, slot count is 1. Choose secondary pilot when Tobikage Combine is performed in Bakuryu.)
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Post by Radius on Dec 31, 2004 22:05:39 GMT -5
HouraiouStatistics: HP: 35, EN: 25, IS: 3, Move: F/G, Size: SWeapons: Beam Shuriken (BSR)- 10 damage/EN Ichimonji Giri (M)- 14 damage Ichimonji Nage (P)- 16 damage x 2 Juumonji Ken- 20 damage, 1 EN/attack Dairin Ken (S)- 22 damage x 2, 6 rounds
Combo Attacks: Ninja Sappou (V)- 20 damage/ENInherent Abilities: 1) Usable by Sergeants or higher 2) Countercut 3) Countershoot: Beam Shuriken 4) Dodge Cost -5 5) Tobikage Combine 6) Ninja Sappou: Target's Dodge Cost +1 per 2 EN spent. Requires an allied Kuroshishi and Bakuryu to execute.Purchased from Hangar[glow=red,2,300]------------------------------------------[/glow] KuumaStatistics: HP: 55, EN: 45, IS: 3, Move: F, Size: MWeapons: Beam Shuriken (BSR)- 10 damage/EN Beam Gun (B)- 22 damage x 2, 20 rounds Kuuma - Totsugeki (SV)- 30 damage/EN
MAP Attacks: Kuuma - Totsugeki (I:5)- 80 damage, 5 EN/attackInherent Abilities: 1) Usable by Sergeants or higher 2) Countershoot: Beam Shuriken, Beam Gun 3) Dodge Cost -10; Negative Dodge Cost modifiers towards you are capped at +5 4) Kuuma - Totsugeki: Target's Dodge Cost +5Purchasing Cost: Not applicable. To acquire this unit, perform Tobikage Combine in battle using Houraiou. Kuuma will be available in that battle only.Super AM Wars Pilot Slots: 2 (Slot count is 2 ONLY if you own a Tobikage. Otherwise, slot count is 1. Choose secondary pilot when Tobikage Combine is performed in Houraiou.)
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