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Post by Seth Valentine on Jan 9, 2005 6:19:33 GMT -5
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Post by Seth Valentine on Jan 28, 2005 23:53:24 GMT -5
Shin Getter-1Statistics: HP: 120, EN: 80, IS: 2, Move: F/G, Size: L, Class: Hi-TierWeapons: Tomahawk Lancer (P)- 25 damage Getter Scythe (MSV)- 8 damage/PC Head Getter Beam- 30 damage, 1 EN/attack Getter Tomahawk (M)- 50 damage Torso Getter Beam (V)- 25 damage/3 EN Shin Shine Spark- 120 damage, 10 EN/attack. Requires Getter Pilot Class to execute. Shin Getter Change Attack - 75 damage x 3, 20 EN/attack. Requires Getter Pilot Class to execute. Stoner Sunshine- 250 damage, 25 EN/shot. Requires Getter Pilot Class to execute. Getter Final Crush- DESTROY:L2, 30 EN/attack. Requires Getter Pilot Class to execute.
Combo Attacks: Final Getter Beam (S)- 500 damage, 10 EN/attack, Barrier Pierce Stoner Homerun- 800 damage, 25 EN/attack. Requires Getter Pilot Class to execute. Final Getter Tomahawk- DESTROY:L2, 30 EN/attack. Stoner Sun Shine Spark- DESTROY:L2, 30 EN/shot. Requires Getter Pilot Class to execute. Final Dynamic Special (S)- DESTROY:L3, 30 EN/attack. Requires Getter Pilot Class to execute.Inherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut 3) HP/EN Regen 10% 4) Open Get 5) Change to Shin Getter-2 6) Change to Shin Getter-3 7) Final Getter Beam: Requires an allied Shin Dragon to execute. 8) Final Getter Tomahawk: Target's Dodge Cost +10. Requires an allied Shin Dragon to execute. 9) Stoner Sun Shine Spark: Target's Dodge Cost +10, Requires an allied Getter Dragon to execute. 10) Final Dynamic Special: Target's Dodge Cost +10. Requires 3 allied units with Final Dynamic Special to execute. Allied units cannot be the same as this unit, or any other unit used in this combo. Final Dynamic Special may also be used with 2 allied units, but damage is DESTROY:L2 and cost is 20 EN instead, or with 1 allied unit, but damage is DESTROY:L1 and cost is 10 EN instead. All allied units involved in this combo must be the proper pilot class to use their unit's Final Dynamic Special. 11) Stoner Homerun: Target's Dodge Cost +10. Requires an allied Gunbuster to execute.Purchasing Cost: 950 PCsSuper AM Wars Pilot Slots: 3 (Switch main pilot to second character when Change to Getter-2 is performed; Switch main pilot to third character when Change to Getter-3 is performed.)- - - - - - - - - - - - - - - - - - - - - - - - - - - - Shin Getter-2Statistics: HP: 120, EN: 80, IS: 2, Move: G, Size: L, Class: Hi-TierWeapons: Drill Missile (PG)- 30 damage, 10 rounds Plasma Drill Hurricane- 45 damage, 2 EN/attack Drill Hurricane (V)- 15 damage/EN Shin Getter Change Attack- 75 damage x 3, 20 EN/attack. Requires Getter Pilot Class to execute.Inherent Abilities: 1) Usable by Lieutenants or higher 2) HP/EN Regen 10% 3) Dodge Cost -5 4) Open Get 4) Shin Mach Special 5) Burrow 7) Change to Shin Getter-1 8) Change to Shin Getter-3Purchasing Costs: Not Applicable. Purchase Shin Getter-1 and switch transformation to acquire this unit.Super AM Wars Pilot Slots: 3 (Switch main pilot to first character when Change to Getter-1 is performed; Switch main pilot to third character when Change to Getter-3 is performed.)- - - - - - - - - - - - - - - - - - - - - - - - - - - - Shin Getter-3Statistics: HP: 120, EN: 80, IS: 2, Move: W/G, Size: L, Class: Hi-TierWeapons: Getter Homing Missile (PG)- 40 damage, 10 rounds Hammer Punch (M)- 60 damage Missile All-Out Attack (GS)- 150 damage, 3 rounds Daisetsuzan Oroshi Nidan Gaeshi (V)- 20 damage/EN. Requires Getter Pilot Class to execute. Shin Getter Change Attack- 75 damage x 3, 20 EN/attack. Requires Getter Pilot Class to execute. Inherent Abilities: 1) Usable by Lieutenants or higher 2) HP/EN Regen 10% 3) Dodge Cost +5 4) Damage Received -25% 5) Open Get 6) Change to Shin Getter-1 7) Change to Shin Getter-2Purchasing Costs: Not Applicable. Purchase Shin Getter-1 and switch transformation to acquire this unit.Super AM Wars Pilot Slots: 3 (Switch main pilot to first character when Change to Getter-1 is performed; Switch main pilot to second character when Change to Getter-2 is performed.)
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Post by Seth Valentine on Jan 28, 2005 23:54:35 GMT -5
Nergal Designation 001 - Mobile Battleship "Nadesico"This is the famous battleship, known throughout the world, across Mars, and even all the way to Jupiter, the Martian Successor Nadesico. First built for a mission to discover what exactly had happened on the first battle of Mars when the Jovian Lizards attacked the Utopia Colony, killing possibly tens of people, and injuring hundreds more. It was aboard this ship that the late Yurika Misumaru was captain, as well as her husband and former Aestivalis pilot, Akito Tenkawa. Almost all of the crew of this ship are now famous in the history of Earth, for their stunning performance. There have been many ships built since the Nadesico's time, but none ever had as capable a crew as these people.
Omoikane, the central computer of the ship, is the most advanced of its kind. Ruri Hoshino, the child prodigy and former intelligence officer onboard the Nadesico, was the girl who developed Omoikane, and through the use of her Image Feedback System link, she was able to practically become one with Omoikane and hack enemy computer systems. Omoikane also allows communication with anyone onboard or in an Aestivalis unit nearby through a holographic window, much like most of the worlds computer systems. Aestivalis units that are deployed by this Nadesico often have an increased speed ratio because of their synchronization with the central computer too.
The Nadesico is powered by a Transposition Engine, which works from the concept of potential energy within a vacuum. Therefore, in space, it has an almost unlimited source of energy, which is just as well, as its main attacks require high amounts of energy to use. It has two small Laser Cannons which don't cause that much damage, but it also has a Gravity Blast cannon, which uses gravitational power to inflict major damage to enemies within its range.
Even though the full crew cannot be recovered, the crew that currently work oboard the Nadesico are the best at what they do, and there can simply be no replacement any of them. Together, they can over come any force, no matter how strong.Statistics: HP: 300, EN: 80, IS: 2, Move: F, Size: LLWeapons: Missile (PGSV)- 10 damage/PC Laser Cannon (B)- 15 damage x 2, 2 EN/shot Gravity Blast (SV)- 20 damage/EN
MAP Attacks: Gravity Blast (I:6)- 125 damage, 15 EN/shotInherent Abilities: 1) Usable by Lieutenants or higher 2) Mothership Class (30) 3) Transposition Engine: EN Regen 10% only in Space terrain. 4) IFS 5) Distortion Field (Barrier) 6) Omoikane: All allied Aesties' Dodge Costs -5. Dodge Cost +5 to any enemy Nadesico attacks.Purchased from the HangarSuper AM Wars Pilot Slots: 5
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Post by Seth Valentine on Jan 29, 2005 23:08:42 GMT -5
Gundam Astray Gold FrameThe Astray Gold Frame is one of the weakest Gundams there are, and is the weakest of the three Astray models. It can hold its own in a small fight, but against stronger enemies it cannot stand a chance. However, when it is developed into its improved model, it becomes a spectacular unit. Using the lesser Gold Frame is certainly worth the trouble.Statistics: HP: 35, EN: 20, IS: 3, Move: G, Size: MWeapons: Igelstellung- 3 damage, 20 rounds Beam Saber (BM)- 10 damage Beam Rifle (B)- 12 damage, 8 rounds Hyper Bazooka (P)- 40 damage, 4 roundsInherent Abilities: 1) Usable by Corporals or higher 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Igelstellung, Beam RiflePurchased from the HangarAstray Gold Frame Development - Amatsu Model: (X)(X)(X)(X)(X)[/color][/li][/ul] Blitz Combat Record - Amatsu Model: (X)[/color]
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Post by Seth Valentine on Feb 3, 2005 23:31:08 GMT -5
SV-51 Variable FighterThe SV-51 is an elite fighter used to combat the United Nations forces by the Anti-UN air-force. Faster, tougher, and generally better than the Valkyrie Fighter models, the SV-51 is equipped with a 12.7 mm Minigun which can fire many weak shots at once, becoming much more effective quickly. It can release a 55mm Gun Pod as well, causing slightly more damage, as well as many different missile attacks.
In Battroid Mode, it also has the ability to punch and kick its opponent in melee combat, as well as go all out on their opponent, which most often results in the opponent's instant destruction, and, when in the vicinity of another SV-51 model, they can initiate a Formation D-Quick attack.
As well as this, it is equipped with a stealth system, which makes it completely undetectable by radar systems. With all of this, the SV-51 Fighter is one of the most efficient Variable Fighters in the world.Statistics: HP: 45, EN: 25, IS: 3, Move: G, Size: SWeapons: 12.7mm Minigun (V)- 4 damage, 20 rounds Punch (M)- 8 damage Kick (M)- 10 damage 55mm Gun Pod- 10 damage, 12 rounds Large Missile (PGX)- 30 damage, 2 rounds. Fighter Mode Only. All-Out Attack- DESTROY:L1, 1 round
MAP Attacks: Micro Missile Launcher (PT:2)- 20 damage, 1 round
Combo Attacks: Formation D-Quick (V)- 10 damage, 30 roundsInherent Abilities: 1) Usable by Sergeants or higher 2) Countershoot: 12.7mm Minigun, 55mm Gun Pod 3) SV-51 deploys in Fighter Mode 4) Gerwalk Mode: Dodge Cost is -5 and Move: H only. Disable All-Out Attack. 5) Fighter Mode: Dodge Cost is -10 and Move: F only. Disable Punch, Kick and All-Out Attack. 6) Stealth (5) 7) Formation D-Quick: Target's Dodge Cost +5. Requires an allied SV-51 to execute.Purchased from the Hangar
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Post by Seth Valentine on Feb 12, 2005 13:26:30 GMT -5
Dreadnought Gundam - DRAGOONStatistics: HP: 60, EN: 40, IS: 2, Move: G, Size: MWeapons: Picus- 3 damage, 20 rounds Shield Beam Saber (BM)- 12 damage x 2 Beam Rifle (B)- 15 damage, 10 rounds "Pristis" Beam Reamer (BMX)- 15 damage/EN DRAGOON (BSX)- 15 damage/ENInherent Abilities: 1) Usable by Ensigns or higher 2) Anti-Beam Shield: Shield Beam Saber 3) Countercut: Shield Beam Saber 4) Countershoot: Picus, Beam Rifle, DRAGOON 5) Phase Shift Armor (Armor) 6) N-Jammer CancellerWon in the Simulation Chamber Gold Astray Event
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Post by Seth Valentine on Feb 12, 2005 14:04:27 GMT -5
Deep ForbiddenStatistics: HP: 60 EN: 30, IS: 2 Move: G, Size: MWeapons: Supercavitating Torpedo Launcher (PSV)- 20 damage, 10 rounds Sharp Point (MS)- 10 damage x 2, 1 EN/attack, Sustained Paralysis 2:10 Trident (M)- 15 damage Photon Maser (S)- 40 damage, 3 EN/attackInherent Abilities: 1) Usable by Ensigns or higher. 2) Anti-Beam Shield: Geschmeidig Panzer 3) Countercut 4) Dodge Cost is 5 in water environment 6) Trans-Phase Armor (Armor) 7) Geschmeidig Panzer (Barrier) 8) Photon Maser: Target's Dodge Cost +5 in a water environment. 9) Deep Forbidden can't be used in space.Won in the Simulation Chamber Gold Astray Event
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Post by Seth Valentine on Feb 12, 2005 14:15:06 GMT -5
Forbidden BlueStatistics: HP: 75, EN: 35, IS: 2, Move: G, Size: MWeapons: Igelstellung- 3 damage, 20 rounds Armfeuer- 10 damage, 10 rounds Supercavitating Torpedo Launcher (PSV)- 25 damage, 10 rounds Trident (M)- 25 damage Photon Maser (S)- 60 damage, 4 EN/attackInherent Abilities: 1) Usable by Lieutenants or higher. 2) Anti-Beam Shield: Geschmeidig Panzer 3) Countercut 4) Countershoot: Igelstellung, Armfeuer 5) Dodge Cost is 5 in water environment 6) Trans-Phase Armor (Armor) 7) Geschmeidig Panzer (Barrier) 8) Photon Maser: Target's Dodge Cost +5 in a water environment. 9) Forbidden Blue can't be used in space.Won in the Simulation Chamber Gold Astray Event
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Post by Seth Valentine on Feb 12, 2005 16:03:46 GMT -5
Blitz GundamStatistics: HP: 45, EN: 30, IS: 2, Move: G, Size: MWeapons: Beam Saber (BM)- 12 damage 50mm Hi-Energy Beam Rifle (B)- 14 damage, 8 rounds Gleipnir (P)- 15 damage, PARALYZE, 1 EN/attack HKP Lancer Dart (SX)- 40 damage, 3 roundsInherent Abilities: 1) Usable by Sergeants or higher 2) Anti-Beam Shield: Beam Saber, 50mm Hi-Energy Beam Rifle, HKP Lancer Dart 3) Countercut: Beam Saber 4) Countershoot: 50mm Hi-Energy Beam Rifle 5) Phase Shift Armor (Armor) 6) Mirage Colloid (4) 7) HKP Lancer Dart: Target's Dodge Cost +5.Won in the Simulation Chamber Gold Astray Event
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Post by Seth Valentine on Feb 13, 2005 17:04:27 GMT -5
Gundam Astray Gold Frame Amatsu - Valentine CustomWhen the standard Astray Gold Frame, piloted by Rondo Sahaku, lost its right arm, it was replaced with the arm from the Blitz Gundam model, as well as its armour having been reconstructed to fit the combat style of Blitz. The Blitz Gundam had been equipped with Mirage Colloid technology, which was a gas emitted by the unit's armour that was made up of small prisms. These prisms deflect light, radio waves and even infrared waves, making the unit undetectable by radar, sonar, infra-red beams or even the naked eye. The armour was painted black to increase the effectiveness of this stealth system. Also, the Phase-Shift Armour system from Blitz is included in this arm. This type of armour negates all physical damage done to the unit, but is still pierced by beam weapons. The newly upgraded frame was also much faster than the standard Gold Frame. This was the Gold Frame Amatsu.
The Amatsu was found when Rondo Sahaku died by his sister, Rondo Mina. She customized it to have more armour, and spiked, high-heeled feet, as well as other features. It is equipped with the Igelstellung vulcans near its eyes, and the High Energy Beam Rifle, as well as the long HKP Lancer Dart launcher, which fires long, thin lances at the enemies, piercing their armour with ease.
There are four weapons that make the Amatsu Mina unique. Firstly is the Maga no Ikutachi, a claw-like attachment on the back that, when it hits the enemy, can drain the power from their unit and be used by the Amatsu Mina itself. The Maga no Shirahoko, contained within the claws, are shot-lancers, of which the points are tipped with Phase-Shifting technology. This activates at the moment of impact, and causes greater penetrating power.
It's also equipped with the Totsuka no Tsurugi dual beam sabers, attached to its hips, as well as the Tsumu no Hatachi, a claw that is mounted on the left forearm.
The Amatsu Mina is also a favorite unit of Seth Valentine, as he discovered when the Martian Successors presented it to him. He claims that there is no more reason to call it the Mina custom, and calls it the Amatsu Valentine. Being the experienced technological genius that he is, he felt that it could be improved upon even further than Mina's changes. He shaped the feet back to their previous shape, and added an Anti-Proton Reactor next to its central battery, to generate extra power. An installable Vector Trap Storage system was added on too, allowing it to hold more equipment easily.
The Amatsu Valentine is, to some, an extremely useful weapon. But to others, it is a unit to be feared, for its power is damaging in the wrong hands, and purely lethal in the hands of the skilled.Statistics: HP: 80, EN: 50, IS: 3, Move: F/G, Size: MWeapons: Igelstellung- 3 damage, 20 rounds Maga no Ikutachi- 25% EN Drain, 2 EN/attack Maga no Shirahoko- 20 damage x 2, 2 EN/attack Tsumu no Hatachi- 25 damage, 1 EN/attack Totsuka no Tsurugi (BM)- 25 damage x 2, 1 EN/attack Trikeros Kai Beam Saber (BM)- 14 damage 50mm Hi-Energy Beam Rifle (B)- 16 damage, 8 rounds HKP Lancer Dart (SX)- 50 damage, 3 rounds Inherent Abilities: 1) Usable by Lieutenants or higher 2) Anti-Beam Shield: Phase Shift Armor, Trikeros Kai Beam Saber, 50mm High-Energy Beam Rifle, HKP Lancer Dart 3) Countercut 4) Countershoot: Igelstellung, 50mm Hi-Energy Beam Rifle 5) Dodge Cost -7 6) Phase Shift Armor (Armor) 7) Mirage Colloid (5) 8) HKP Lancer Dart: Target's Dodge Cost +5 9) Maga no Shirahoko: Ignores target's armor abilities. 10) Anti-Proton Reactor: 10% EN Regen 11) Vector Storage System: +1 ISWon in the Simulation Chamber Gold Astray Event
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Post by Seth Valentine on Mar 11, 2005 0:04:03 GMT -5
Harut Marut - Orbital Frame [Shelled]The Harut Marut Orbital Frame is heavily based off of the Tempest's design, appearing similar to an octopus. Its head is heavily shielded, and cannot be seen unless the shield is destroyed. Its weapons are fairly powerful too, its guns firing large blasts of fire at the enemy, and a Dimension Wave attack, which is fairly strong. This form is rather powerful, but when the shield is destroyed, its head is revealed, and it shows its true form.Statistics: HP: 50, EN: 75, IS: 1, Move: F, Size: L, Class: Hi-TierWeapons: Flame Shooter (B)- 15 damage x 2, 3 EN/attack Dimension Wave (BSX)- 10 damage/2 EN Inherent Abilities: 1) Orbital Frame; Usable by anyone 2) EN Regen 5% 3) Damage Received -10% 4) Energy Shield (Barrier) 5) Separate (Harut Marut (True Form))Purchased from Zengar Zombolt- - - - - - - - - - - - - - - - - - - - - - - - - - - - -Harut Marut - Orbital Frame [True Form]This is the true form of Harut Marut, where its head is revealed, and is generally stronger than most Orbital Frames combined. The Flame Bullet attack is a much stronger variation of the Flame Shooter on its lesser form, and the Wisp Meteor is a powered-up version of the Dimension Wave. Orbital Frames are some of the strongest units in our galaxy, but Harut Marut can even top them.Statistics: HP: 100, EN: 75, IS: 1, Move: L, Size: L, Class: Hi-TierWeapons: Flame Bullet (S)- 15 damage x 6, 10 EN/attack Wisp Meteor (BSX)- 15 damage/2 ENInherent Abilities: 1) Orbital Frame; Usable by anyone 2) EN Regen 5% 3) Dodge Cost +10 4) Damage Received -10% 5) Energy Shield S (Barrier)Purchasing Cost: N/A. To acquire this unit, Harut Marut OF (Shelled) must be destroyed.
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Post by Seth Valentine on Mar 11, 2005 0:05:57 GMT -5
Dragon GundamThis unit is the Club Ace of the Shuffle Alliance, pilotted by the Neo-China Gundam Fighter, Sai Saici. Sai Saici has heavily designed this unit around Martial Arts, and has done so well, with the extending Dragon Claws, Mueikyaku, and the standard melee weapons. It also has plenty of long range attacks, such as Dragon Fire. The unit itself looks fearsome, and with the pilot's amazing combat skills, can become not only fearsome, but outright deadly.Statistics: HP: 55, EN: 30, IS: 3, Move: G, Size: MWeapons: Martial Arts (MR)- 9 damage/2 PCs Mueikyaku (MV)- 10 damage/EN Feilong Flag (P)- PARALYZE Dragon Claw (M)- 12 damage x 2 Dragon Fire (SV)- 15 damage/2 EN Houka Kyouten Juuzetsujin (V)- 30 damage/2 EN Shin Ryuusei Kochouken- 90 damage, 5 EN/attack. Requires Super Mode to execute.
Combo Attacks: Shuffle Doumei Ken (S)- DESTROY:L3, 20 EN/attack. Requires Super Mode to execute.Inherent Abilities: 1) Mobile Fighter; Usable by Sergeants or higher 2) Countercut 3) Super Mode 4) Bunshin (2/5) 5) Houka Kyouten Juuzetsujin: Target's Dodge Cost +3 6) Shuffle Doumei Ken: Target's Dodge Cost +20. Requires allied God Gundam (any variant), Gundam Maxter, Gundam Rose and Bolt Gundam all in Super/Hyper Mode to execute.Purchased from Zengar Zombolt[/color]
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Post by Seth Valentine on Mar 11, 2005 0:25:09 GMT -5
"Ware wa Zengar Zombolt... Aku wo tatsu tsurugi nari!"ThrudgelmirThrudgelmir is a Grungast Sanshiki that has been infected with Machine Cells, altering its physical shape and powers. This is the second personal unit of Zengar Zombolt, and one of his most powerful. The Drill Boost Knuckles on its hands are powerful weapons too, able to pierce a hole through any armour. It even keps its trademark Zankantou blade, which is also formed from Machine Cells, and, with all of its capabilities, truly follows Zengar himself: "The sword that cleaves evil."Statistics: HP: 400, EN: 70, IS: 2, Move: F/G, Size: L, Class: BossWeapons: Armor Breaker- Armor Break, 2 rounds Weapon Breaker- Attack Break, 2 rounds Zankantou - Denkousekka- 50 damage, 1 EN/attack Drill Boost Knuckle (S)- 100 damage x 2, 5 EN/attack Zankantou - Inazuma Juuryoku Otoshi- 300 damage, 15 EN/attack Zankantou Kyuukyoku Ougi - Issen Hoshinagi no Tachi (S)- 500 damage, 30 EN/attack
MAP Attacks: Zankantou Kyuukyoku Ougi - Issen Hoshinagi no Tachi (I:4)- DESTROY:L2, 35 EN/attackInherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut 3) Machine Cells: HP/EN Regen 25% 4) Damage Received -25% 5) Breaker Canceller 6) Kiryoku Canceller 7) Ougi Zankantou: Inazuma Juuryoku Otoshi: Target's Dodge Cost +5Purchased from the Hangar
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Post by Seth Valentine on Mar 11, 2005 2:19:07 GMT -5
"Traitor to a Friend... Traitor to Jupiter... And now, but a dog of Nergal."AlstromeliaA secret project by Nergal, this unit was built specifically for the pilot, Genichiro Tsukiomi, to be able to use his Jovian Federation Yawara-style Martial Arts. After having been injected with IFS Nanomachines by Nergal, he was able to use the system as well as any Aestivalis pilot, and was able to use the Alstromelia just as skillfully.
As weaponry, the grey armplates slide down over the hands, and reveal claw blades that are so sharp, they can pierce Distortion Fields. These claws can also spin using gears in the arms for motion, therefore drilling a hole in the enemy's armour. Also, after genetic alteration within the Jovian Federation, Genichiro gained the ability to safely survive Boson Jumps. Thus, he also uses this technology in the Alstromelia to transport within close range of the enemy, and catch them off guard, making them unable use defensive maneuvers so easily.
Even though Genichiro still repents for his betrayal of his best friend, he still puts his Jovian Yawara skills to use in the arts of war against the Martian Successors, hoping to one day clear his soul of his unjust deed: The murder of Tsukumo Shiratori.Statistics: HP: 55, EN: 20, IS: 2, Move: F/G, Size: SWeapons: Claw (M)- 20 damage Double Claw (M)- 20 damage x 2, 2 EN/attack Boson Jump Claw- 45 damage, 3 EN/attack. Usable by Martian Successor only. Spin Claw (V)- 10 damage/ENInherent Abilities: 1) Usable by Ensigns or higher 2) IFS 3) EN Regen 10% 4) Dodge Cost -5 5) Distortion Field (Barrier) 6) Boson Jump Claw: Target's Dodge Cost +5Purchased from the Hangar
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