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Post by Seth Valentine on Oct 28, 2004 15:27:28 GMT -5
Yume ga asu o yonteiru, tamashii no sakebi sa RETTSU GOO PASSHON! Itsu no hi ka heiwa o, torimodosei no te ni RETTSU GOO GEKIGANGAA 3!Gekiganger IIIThe super robot, Gekiganger III, as was developed by Professor Kokubunji, built with Gekiganium Alloy, to protect the earth from the forces of Emperor Hyperion and the Kyakk. The mech itself is made up of three vehicles, the Gekiga Jet, Gekiga Marine, and Gekiga Tank, that join and transform to create one of three different shapes that Gekiganger can take. Each different form has different abilities, and different attacks, as well as their own advantages and disadvantages.
This is the original form, centred around the Gekiga Jet, piloted originally by Ken Tenku, and the more commonly used form. It is by far the best form of Gekiganger III, as it has plenty of powerful attacks, a good all-round speed and strength, and is a generally fearsome unit.Statistics: HP: 90, EN: 60, IS: 2, Move: F/G, Size: LWeapons: Gekigan Beam (B) - 20 damage, 1 EN/shot Gekigan Cutter (PS) - 20 damage x 2 Gekigan Punch (P) - 35 damage Gekigan Kick (M) - 40 damage Gekigan Sword - 50 damage, 3 EN/attack Gekigan Flare - 90 damage, 6 EN/shot Inherent Abilities: 1) Usable by Sergeants or higher 2) Countercut 3) Gekigan Out: Dodge 1 attack completely. Use shield usage formula. 4) Change to Umiganger 5) Change to RikugangerPurchasing Costs: Not Applicable. To acquire Gekiganger-III, participate in a total of 3 SimChamber battles with any Aestivalis variant and a total of 1 SimChamber battle with any Getter-Robo variant. Gekiganger-III will then be available to use.Super AM Wars Pilot Slots: 3 (Switch main pilot to second character when Change to Umiganger is performed; Switch main pilot to third character when Change to Rikuganger is performed.)______________________________UmigangerThe second form of Gekiganger III, centred around the Gekiga Marine, and originally piloted by Joe Umitsubame. This version is capable of underwater combat, but it is the weakest of the forms. However, it is also the most agile of the forms. Its special ability is it's Gekigan Vision, the ability to move so fast that the opponent cannot see where it is.Statistics: HP: 90, EN: 60, IS: 2, Move: G, Size: LWeapons: Gekigan Net (M) - 20 damage Gekigan Tornado (S) - 30 damage, 1 EN/attack Gekigan Shock (P) - PARALYZEInherent Abilities: 1) Usable by Sergeants or higher 2) Dodge Cost -5 3) Gekigan Vision: Dodge 1 attack completely; 10 uses. 4) Gekigan Out: Dodge 1 attack completely. Use shield usage formula. 5) Change to Gekiganger-III 6) Change to RikugangerPurchasing Costs: Not Applicable. Purchase Gekiganger-III and switch transformation to acquire this unit.Super AM Wars Pilot Slots: 3 (Switch main pilot to first character when Change to Gekiganger-III is performed; Switch main pilot to third character when Change to Rikuganger is performed.)______________________________RikugangerThe third form of Gekiganger III, centred around the Gekiga Tank, and originally piloted by Akira Daichi. This version is the slowest version of the three, having the thickest Gekiganium armour of the three, to reduce damage. However, what it loses in agility, it makes up for with sheer brute force, being the strongest of the three forms.Statistics: HP: 90, EN: 60, IS: 2, Move: G, Size: LWeapons: Punch (M) - 40 damage Gekigan Missile (PS) - 40 damage x 2, 6 rounds Musashi no Death Throw (V) - 13 damage/ENInherent Abilities: 1) Usable by Sergeants or higher 2) Dodge Cost +5 3) Gekiganium Goukin: Damage received -25%. 4) Gekigan Out: Dodge 1 attack completely. Use shield usage formula. 5) Change to Gekiganger-III 6) Change to UmigangerPurchasing Costs: Not Applicable. Purchase Gekiganger-III and switch transformation to acquire this unit.Super AM Wars Pilot Slots: 3 (Switch main pilot to first character when Change to Gekiganger-III is performed; Switch main pilot to second character when Change to Umiganger is performed.)
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Post by Seth Valentine on Oct 28, 2004 17:07:05 GMT -5
Dark GekigangerWhen it turned out that Joe Umitsubame, the second pilot of Gekiganger, had not been killed, Tetsuya had been made redundant. His life was torn apart as he could no longer work as a pilot for Gekiganger V. The surviving Kyakk forces saw this, and told Tetsuya that they would help him get his revenge, knowing that he was a skilled pilot and could help them reach their evil goals. Blinded by rage, and too drunk to see better, he instantly took them up on their offer, and with his knowledge, they built the Dark Gekiganger. But fortunately, the unit was lost. It was retrieved a few years later by Maximillian Valentine, Seth's father, and studied closely. Admiring its design, he kept it, and now Seth has inherited it from his father.
Unlike Gekiganger 3, this mech has been designed with violent melee combat in mind, and, even though it requires three pilots to operate, it only has one form. This way, all of the pilot skills are focused into this one, much more powerful form, and each attack is more lethal than the last. Even though it was designed for melee combat, it is capable of long range too, thanks to the Dark Gekigan Beam, and it's throwable Gekigan Tomahawk as opposed to being restricted to a sword. A brutal mech that even Gekiganger 3 will find a force to be reckoned with.Statistics: HP: 70, EN: 35, IS: 2, Move: F/G, Size: L Weapons: Tomahawk Boomerang (P)- 10 damage x 2 Dark Gekigan Tomahawk (MS)- 10 damage x 3 Gekigan Spike Blade (MV)- 7 damage/PC Spiral Gekigan Beam (X)- 9 damage/2 EN Dark Gekigan Beam- 50 damage, 3 EN/shot Daisetsuzan Oroshi (V)- 15 damage/EN Gekigan Strangle (V)- 20 damage/EN. Requires Getter Pilot Class to execute.Inherent Abilities: 1) Usable by Ensigns or higher 2) Countercut 3) Bunshin (1/3)Purchased from the HangarSuper AM Wars Pilot Slots: 3Original Unit - Black Getter
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Post by Seth Valentine on Oct 28, 2004 19:46:31 GMT -5
The Sizzler battlesuit is a formidable mech, based on the same designs as the Gunbuster Machine Weapon. Therefore, they have many of the same abilities, albeit less powerful versions. For example, it has been given particle beam weaponry, just like Gunbuster's. The Sizzler is much more advanced than the RX-7, as its weapon system has been upgraded, and extra shielding has been added and improved upon since the old battlesuits. However, it still retains the lightning staff previously used by the RX-7. It may not be as strong as Gunbuster, but it is still definitely a powerful mech regardless.Statistics: HP: 150, EN: 60, IS: 2, Size: LWeapons: Sizzler Tomahawk (M)- 20 damage Sizzler Missile (PGSV)- 4 damage/PC Homing Laser (SV)- 8 damage/EN Plasma Lancer (M)- 40 damage Sizzler Collider- 100 damage, 10 EN/attack Sizzler Beam (BS)- 60 damage, 5 EN/shot Jacobini Ryuusei Attack (V)- PARALYZE, 20 damage/ENInherent Abilities: 1) Usable by Ensigns or higher 2) Countercut 3) Inertial Canceller (Barrier)Purchased from the Hangar
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Post by Seth Valentine on Nov 10, 2004 12:08:32 GMT -5
"We are the warriors of the Grey Knights, armoured in Faith, shielded by Devotion, and armed with Purity of Purpose. But greater even than these, we carry the light of the divine Emperor of Man into the dark places to purge the daemonic wherever it may be found." - Brother Captain Stern of the Grey Knights prior to the purging of Xoedic Binary 978 M41[/color] Grey Knight Aegis SuitThe sole purpose of the Grey Knights is to destroy any and all daemons that would threaten the Imperium of Man. Every single Grey Knight's Aegis Suit is an ancient relic, decorated wth pentagrammic wards and covered in purity seals, warding off dark magic and daemonic energies. Just to stand near a Grey Knight is painful to an unholy daemon spawn. Another impressive feat is that every single Grey Knight is a skilled Psyker, being able to use their psychic abilities to aid their endless battle against the daemonic. With their strong will, they can create a psychic barrier around themselves, called The Shrouding, which defends against most, if not all attacks. Together with the Grey Knight's psychic skills, these suits are able to resist almost any daemonic adversary.
Their Nemesis Force Halberds are each blessed at the Synod Ministra on Ophelia IV, and each is uniquely constructed from psychically resonant metal to match the psychic field of its wielder, bringing out their full melee combat potential. The Storm Bolter is the most commonly seen primary ranged weapon of the Grey Knight, and fires off self-propelled, armour piercing, 0.75 calibre shells, that detonate on penetration. It is fitted with both a genetic identification code and and an autosense sighting link. Unlike the Storm Bolters that other Space Marine chapters are equipped with, the Grey Knight Storm Bolters are arm-mounted, meaning that the soldiers can move much quicker than most other chapters of the Adeptus Astartes.
In some cases, a Grey Knight can be armed with a Psycannon and/or an Incinerator. The Psycannon is a large weapon, slightly bigger than a storm bolter, that fires off blasts of psychic energy, drawn from their wielder, at their targets. A Grey Knight's Psycannon is obviously much more powerful than a standard version because of their will to destroy all that is unholy. For a Knight in power armour, the Psycannon has to be hand-held because of it's size, like a normal gun, unlike the Storm Bolter. The Incinerator is also a large weapon, that releases large blasts of flesh-searing flames upon the enemy. These, too, have to be hand held. In most cases, a Grey Knight is only equipped with one of these weapons, if not only a Storm Bolter, but the wearer of this armour carries his weapons on his backpack, ready to be taken off and used at any time.
This is merely the Grey Knight Power Armour, however. When the Grey Knight performs a great feat, he earns himself an Insignium Valorus. This is a shoulder mounted shield upon which the personal heraldry of the Grey Knight's family is shown. This proves that the Grey Knight is worthy of wearing Terminator Armour - a much thicker, much stronger suit of armour that allows the wearer's full potential to come out.
- based on the First Book of the Inquisition: Malleus.Statistics: HP: 40, EN: 40, IS: 4, Size: MWeapons: 1) Storm Bolter - 3 damage x 2, 20 rounds 2) Purifying Fist (M) - 6 damage 3) Incinerator - 25 damage, 12 rounds 4) Nemesis Force Halberd (BM) - 35 damage 5) Psycannon - 45 damage x 2, 4 EN/shotInherent Abilities: 1) Usable by Grey Knights or higher (Ensign or higher) 2) Countercut 3) Countershoot: Storm Bolter, Psycannon 4) The Shrouding (Barrier): Negate 15 damage from any source for 1 EN. 5) Upgrade to Grey Knight Terminator Armour: [ ] [ ] [ ] [ ] [ ]Personal Trooper Dressup: 155 Points 30 Points for Hi-Twin Launcher 25 Points for Roshe Saber 25 Points for 25 EN 20 Points for Gunner Module Option 20 Points for 2 IS 15 Points for Graviton Rifle 15 Points for Gravity Wall 5 Points for Twin Vulcan
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Post by Seth Valentine on Nov 19, 2004 18:19:46 GMT -5
Aqua GMThis is, quite simply, a GM that can be used underwater. Unfortunately, Seth Valentine knows little to nothing about these, and so, this AM entry will remain Omake-less.Statistics: HP: 35, EN: 15, IS: 4, Size: MWeapons: Missile Launcher (PGV)- 4 damage/PC Beam Pick (BM)- 8 damage Torpedo Pod (PX)- 10 damage, 6 rounds Large Torpedo (P)- 40 damage, 2 roundsInherent Abilities: 1) Usable by anyone 2) Countercut 3) Dodge Cost is 5 in sea-based battles. 4) Aqua GM cannot be used in space.Given by Avitar Diggs (Thanks! ^^)
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Post by Seth Valentine on Nov 24, 2004 1:16:11 GMT -5
Supposedly the ultimate war machine, each of the original nuclear warhead-equipped battle machines, Shagohod, TX-55, Metal Gear REX, Metal Gear RAY, and Arsenal Gear, have been destroyed each in succession by an assailant said to have gone under the codename “Solid Snake”. Said to have been a member of the legendary Foxhound unit, this assailant, and his predecessor, have destroyed many Metal Gears worldwide, and eventually succeeded in wiping out the threat of another world war. Now that war has begun again in the 22nd century, the need for high standard war machines has risen again. The old blueprints for these battle tanks have been brought together in an unknown location on Mars, and used in conjunction with the creators of the Masoukishin to create the latest, and greatest, in the line of these terrifying war machines - Metal Gear RYU.
This Metal Gear is a much more advanced battle weapon, because it contains not only higher technology, but the power supply is infused with the elemental power that is known as Prana, resonant to it's designated pilot's. As such, it regenerates armour from the ground as it fights. But its armour is also as tough as the earth, therefore it takes less damage regardless.
After the Metal Gear's first battle, it could be seen that the mech was weaker than it should be, and so it was handed to BAHRAM. The BAHRAM engineers working on it made sure to use metatron in its armor, too, to make it tougher than anything the Earth military could come up with, as well as implementing metatron into its weaponry. They also equipped it with an Anti-Proton Reactor from the Orbital Frame project, which supplies the mech with a regenerating supply of energy, and they allowed it to be able to store more energy using a large generator. As well as this, they used the Vector manipulation technology from the Orbital Frames such as Dolores and Hathor to allow RYU to be equipped with more weaponry.
Metal Gear RYU is armed with a rifle on the back of its left arm, which fires shots charged with earthen energy within the barrel, called a GAIA beam, which causes damage to the enemy for a minor energy cost. Its other arm can summon large rocks from the ground using the pilot's power, which it then throws at the enemy to cause damage. For close combat, it is armed with extremely sharp claws that can pierce even the toughest armour, which it can attack with so fast that the enemy cannot counter them, as well as being able to kick the enemy with an earth-armoured foot.
Its more powerful attacks include the ability to pound on the ground hard, and focus the Masouki's earth energy into it to cause a huge earthquake. Depending on the amount of energy charged into its fist, the more fierce the quake will be. It can also manipulate the the earth itself with the will of the user, and so can control the sands to create a sandstorm which will repeatedly damage the enemy.
The sword that comes with it is made of green light, and therefore is un-counterable, and causes massive damage with a single swing. But the most powerful weapon of all that is equipped to Metal Gear RYU is the Ragnarok Beam. A huge amount of earthen energy focused into a single beam, it can cause a devastating amount of external damage to any unit.
All of Metal Gear RYU's attacks make it a fearsome opponent in battle, but what is even fiercer is its pilot. All that’s known is that he is a mercenary who fights for anyone who pays high enough, and is said to always complete his mission with amazing results. It was recently discovered is that this pilot is from the planet Mars, too. This mysterious pilot, coupled with the sheer power of Metal Gear RYU, are supposedly the perfect combination, and to underestimate them is to ensure your own destruction. Metal Gear RYUStatistics: HP: 95, EN: 55, Move: G, IS: 3Weapons: Sandstorm (MX) - 13 damage, 1 EN GAIA Ray (B) - 38 damage, 2 EN Earthen Claw - 13 damage x 2 Magnitude (V) - 25 damage, 1 EN Boulder Fist (S) - 25 damage, PARALYZE, 2 EN Landslide Kick (M) - 75 damage Blade of Green Moonlight - 75 damage, 4 EN Ragnarok Beam - 125 damage, 6 ENInherent Abilities: 1) Usable by its designated pilot only 2) Countercut 3) Element: Earth 4) Lesser Spirit Dependancy Link 5) HP Regen: 10% 6) Damage Received -20% X) Anti-Proton Reactor: 10% EN Regen X) Large Generator: +20 EN X) Metatron Infusion: +25% attack damage X) Vector Trap Storage Function: +1 IS200 pts, 50 sacrificed for LSDL. Type G:3: (M)- 10 damage - 5 points +Add (X) to (M) Attack, EN Type S:8: (M)- 60 damage - 35 points Type E:5: (B)- 30 damage, 2 EN - 25 points Type F:3: 10 damage x 2 - 25 points Type E:4: (S) 20 damage - 25 points +PARALYZE, +2 EN Type C:6: 60 damage, 4 EN - 30 points Type A:8: 100 damage, 6 EN - 35 points +2x Damage (After Five Fights) Type F:4: 20 damage, 1 EN - 20 points/CS +Add (V) tag to weaponBAHRAM Confidential Development Project - Metal Gear RYU: (X)(X)(X)(X)(X) - Passion's Descent: Unnecessary Interruptions
- Ascention: Epsiode 3
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Post by Seth Valentine on Nov 24, 2004 1:16:39 GMT -5
DoppThis is an extremely common, very small, and extremely weak fighter used by the earth forces. There is nothing particularly special about it.Statistics: HP: 5, EN: 5, IS: 4, Move: F, Size: SWeapons: Vulcan- 1 damage, 20 rounds Missile Launcher (PG)- 2 damage, 6 roundsInherent Abilities: 1) Usable by anyone 2) Countershoot: Vulcan 3) Dopp can't be used in space.Purchased from the Hangar
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Post by Seth Valentine on Nov 24, 2004 1:17:50 GMT -5
GunbusterWhen Buster Machine 1 and Buster Machine 2 combine and transform, they become Gunbuster, the largest known mech in existence. Standing at an incredible 250 meters, and armed with the most technologically advanced weapons made by humankind, the Gunbuster is one of the most powerful mechs under the power of the Earth forces.
The Gunbuster has an impregnable force field called the Inertial Canceller, which it uses in combination with some of it's attacks, for example the buster collider. In it's fingertips are missiles that fire at the pilot's voice command, as well as the beam weapons that fire from it's hands and forehead. The main melee weapon of the Gunbuster is a huge Tomahawk, which helps it to cause enormous amounts of damage.
What is remarkable in Gunbuster is the way it is pilotted. The secondary pilot is placed within a special part of the Gunbuster, and they handle all targetting and other technological aspects of the combat. The main pilot is placed inside a frame in the centre a spherical cockpit. The whole sphere is one large virtual reality screen, and it makes it appear to the pilot that they are in the battle themselves, making it much easier for them to adjust to combat. And as the pilot is usually well trained in martial arts and other combat techniques, Gunbuster, when coupled with one of these pilots, and an excellent tracker, is certainly an unstoppable force.Statistics: HP: 300, EN: 90, IS: 1, Move: F/G, Size: LLWeapons: Buster Tomahawk (M) - 30 damage Buster Tomahawk Boomerang (PS) - 20 damage x 2 Buster Missile (PGSV) - 6 damage/PC Buster Homerun - 50 damage, 8 rounds Buster Collider - 100 damage, 4 EN/attack Buster Beam (BS) - 120 damage, 5 EN/shot Double Buster Collider - PARALYZE, 200 damage, 10 EN/attack Super Inazuma Kick (S) - DESTROY:L2, 15 EN/attack
MAP Attacks: Homing Laser (D:3) - 50 damage, 3 EN/shot
Combo Attacks: Stoner Homerun - 400 damage, 30 EN/attackInherent Abilities: 1) Usable by Lieutenants or higher 2) Shield 3) Countercut 4) Inertial Canceller (Barrier) 5) Damage Received -25% 6) Homing Laser: Target's Dodge Cost +5 7) Stoner Homerun: Target's Dodge Cost +10. Requires an allied Shin Getter-1 piloted by a Getter Pilot to execute. X) Adamantite Alloy Plating: Damage Received -75% instead.Purchased from the HangarSuper AM Wars Pilot Slots: 2
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Post by Seth Valentine on Dec 6, 2004 22:53:19 GMT -5
The Masouki were created by an unknown civilization, combining magic and technology to form a powerful war machine. The four main Masoukishin are the four most attuned with their element, and have a sentient mind of their own. This Masoukishin is attuned with the Earth, called Zamzeed. Originally pilotted by the Brazilian, Ricardo Silvera, he was replaced with the Mio Sasuga when he was shot, taking a bullet that was meant for Tootie Noorbuck, Goddess's pilot.
One day, Seth came across Zamzeed, and decided to enter the cockpit, not understanding that only certain people could pilot it. However, the IFS implant in his hand acted as a conduit for his spiritual energy also, and allowed him to operate the Spirit Dependancy Link within the Masoukishin. Being from the planet Mars, he has a natural affinity with the Earth element, rocks and sand, and thus became the new Masoukishin Herald of the Earth element, and Zamzeed's pilot.
Zamzeed is the toughest of the four Maosoukishin, being attuned with rock and sand, therefore having stronger armour. It can absorb energy from the very earth itself, and regenerate lost armour with it. In most cases, its pilot is a skilled martial artist or melee fighter too, as some of Zamzeed's attacks require much strength to successfully use them. Not the fastest of the Masoukishin, or the lightest, but it makes up for it in sheer strength and power, and will take care of most enemies if the pilot is skilled enough. ZamzeedStatistics: HP: 85, EN: 35, IS: 2, Move: H, Size: MWeapons: Linear Railgun- 12 damage x 2, 8 rounds Hyper Plasma Sword (BM)- 20 damage Hi-Familiar (PX)- 14 damage/2 PCs Chou Shindou Ken (V)- PARALYZE, 20 damage/EN Gorounyuudou Masamune- 140 damage, PARALYZE, 5 EN/attack. Requires Unlock Potential to execute.
MAP Attacks: Resonance Quake (I:5)- 70 damage, PARALYZE, 10 EN/attack
Combo Attacks: Full Familiar (PSX)- 20 damage/PC Tenjou Tenga Nendou Shindou Ken (V)- PARALYZE, 25 damage/ENInherent Abilities: 1) Usable by Masoukishin Heralds only 2) Shield 3) Countercut 4) Countershoot: Linear Railgun, Hi-Familiar 5) HP Regen 25% 6) Element: Earth 7) Spirit Dependency Link 8) Burrow 9) Gorounyuudou Masamune: Target's Dodge Cost +5. 10) Full Familiar: Target's Dodge Cost +1 per every 5 PCs spent. Requires an allied Cybaster, Granveil and Goddess to execute. 11) Tenjou Tenga Nendou Shindou Ken: Target's Dodge Cost +1 per every 2 EN spent. Requires an allied R-1 piloted by a Psychodriver to execute. X) Terrakinetic Re-inforcement: HP +30%, Damage Received -30%Purchased from the Hangar
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Post by Seth Valentine on Dec 12, 2004 23:22:31 GMT -5
Atuki ikarino Arashi wo daite Tatakau tameni Tobidase Getta!
Asuno kibouwo Torimodoshouze Tuyoku imawo ikiru tomowo udeni~!Neo Getter-1Statistics: HP: 90, EN: 50, IS: 2, Move: G, Size: LNeo Getter is a new type of Getter Robot developed by the Saotome Institute. This is powered by Plasma Energy rather than Getter Rays, after the disaster of New York where the late Tomoe Musashi was killed by the explosion caused by the destruction of the Getter Reactor. This is slightly weaker than other Getters, but is in turn much safer to use, for both the pilots and the surrounding envoironment.
Neo Getter-1 is a combat-efficient mech, equipped with a powerful Gatling Gun, invented by Profesor Cohen, which fires off multiple rounds at a rapid rate. It also has missiles equipped and armed onto its shoulders that are fired two at a time to cause damage. The fists of Neo Getter can be detached with a chain, and used to strike long-distance. But the most powerful attack that the first form of this mech has is the Plasma Thunder. Charging up a huge amount of plasma electricity in between its fists, it throws a bolt of lightning at its enemy, causing massive damage. As always, this is not the only form of Neo Getter, but it is the best form all around, and the favorite of most of those who pilot it.Weapons: Gatling Gun - 20 damage, 10 rounds Shoulder Missile (P) - 15 damage x 2, 8 rounds Chain Knuckle (M) - 40 damage Plasma Thunder - 100 damage, 10 EN/attackInherent Abilities: 1) Usable by Ensigns or higher 2) Open Get 3) Change to Neo Getter-2 4) Change to Neo Getter-3Given at a good rate by Ebanis. Thank you!Super AM Wars Pilot Slots: 3 (Switch main pilot to second character when Change to Neo Getter-2 is performed; Switch main pilot to third character when Neo Change to Getter-3 is performed.)______________________________Neo Getter-2Neo Getter-2 is the fastest form of Neo Getter, designed with pure speed in mind, as well as being the only form that can fly. Both of its arms are designed as huge drills, and even though it can't burrow with these, it can still use them to execute swift attacks, and generate a sword made from plasma energy. Also, it has the ability to use Getter Vision, moving so fast that the opponent can't see where it is, and is unable to attack it. What Neo Getter-2 lacks in power, it makes up for with sheer speed. This is the personal preferred form for Seth Valentine.Statistics: HP: 90, EN: 50, IS: 2, Move: F/G, Size: LWeapons: Drill Arm (V) - 8 damage/EN Drill Arm Gun (B) - 20 damage, 10 rounds Plasma Sword (M) - 15 damage x 3Inherent Abilities: 1) Usable by Ensigns or higher 2) Countercut 3) Dodge Cost -5 4) Open Get 5) Neo Getter Vision 6) Change to Neo Getter-1 7) Change to Neo Getter-3Purchasing Costs: Not Applicable. Purchase Neo Getter-1 and switch transformation to acquire this unit.Super AM Wars Pilot Slots: 3 (Switch main pilot to first character when Change to Neo Getter-1 is performed; Switch main pilot to third character when Change to Neo Getter-3 is performed.)______________________________Neo Getter-3Neo Getter-3 is the strongest form of Neo Getter. All of its abilities are based on strength and toughness, as it takes less damage from enemy attacks, and deals much more. It is so heavily armoured that a mere punch causes devastating damage, and the turbine around its head can release a tornado of wind at the enemy at high speeds, causing even more significant damage. It's final powerful attack is Plasma Break, which causes extremely devastating damage to enemy mecha. Neo Getter-3, while not being as fast as the other two, is certainly as tough as it looks.Statistics: HP: 90, EN: 50, IS: 2, Move: G, Size: LWeapons: Punch (M) - 45 damage Getta Tornado (V) - 10 damage/EN Plasma Break - 90 damage, 8 EN/attackInherent Abilities: 1) Usable by Ensigns or higher 2) Dodge Cost +5 3) Damage Received -25% 4) Open Get 5) Change to Neo Getter-1 6) Change to Neo Getter-2Purchasing Costs: Not Applicable. Purchase Neo Getter-1 and switch transformation to acquire this unit.Super AM Wars Pilot Slots: 3 (Switch main pilot to first character when Change to Neo Getter-1 is performed; Switch main pilot to second character when Change to Neo Getter-2 is performed.)
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Post by Seth Valentine on Dec 24, 2004 3:49:22 GMT -5
Dolores - Orbital FrameIsis is an extremely powerful Orbital Frame that was built using half of Idolo's wreckage. The onboard computer has been developed especially for use in mid-battle, but Dr. Rachel Links developed it to be more human-like, and as such, named it Dolores, after her dead assistant.
Dolores is an amazing combat weapon, specializing in Anti-Stealth tactics and the Raptor Slave control system. This system allows her to control and use Raptors to aid her in battle. But what is highly peculiar about Dolores is that whenever another Orbital Frame comes close to her, she seems to black out, and is replaced by her original battle A.I.
Just because Dolores behaves like a little girl does not mean that she isn't a formidable fighter, so she is not to be underestimated at any cost.Statistics: HP: 30, EN: 20, IS: 2, Move: F/G, Size: M, Class: Hi-tierWeapons: Blade (M)- 10 damage Grab (M)- PARALYZE, 1 EN/attack, Sustained Paralysis 1:10 Shot (B)- 12 damage, 1 EN/shot Dual Launcher (S)- 10 damage x 2, 10 rounds Microwave Cannon (V)- 5 damage/EN Homing Laser (BSX)- 3 damage/ENInherent Abilities: 1) Orbital Frame; Usable by anyone 2) Countercut 3) Countershoot: Shot, Dual Launcher 4) EN Regen 5% 5) Energy Shield (Barrier) 6) Dolores (Sidekick) 7) Anti-Stealth Sonar 8) Vector Trap 9) Isis System: If Dolores' HP is 25% or below, transform to Isis and regenerate all HP and EN. You may pay 10 PCs during each turn when Dolores' HP is 25% or below to disable this ability.Purchased from Rayearth------------------------------Isis - Orbital FrameIsis is the stronger form of Dolores, when the elite battle A.I. takes over. This form only appears when Dolores approaches another Orbital Frame, and when she is weakened drastically by the resonance of the Metatron. If Dolores is an unstoppable force, then Isis is invincible.Statistics: HP: 35, EN: 30, IS: 2, Move: F/G, Size: M, Class: High-tierWeapons: Blade (M) - 10 damage Grab (M) - PARALYZE, 1 EN/attack, Sustained Paralysis 1:10 Shot (B) - 12 damage, 1 EN/shot Dual Launcher (S) - 10 damage x 2, 10 rounds Microwave Cannon (V) - 5 damage/EN Homing Laser (BSX) - 3 damage/ENInherent Abilities: 1) Orbital Frame; Usable by anyone 2) Countercut 3) Countereshoot: Shot, Dual Launcher 4) EN Regen 5% 5) Dodge Cost -5 6) Energy Shield (Barrier) 7) Anti-Stealth Sonar 8) Vector Trap 9) Summon: Raptor OF (AI) x 2 (stats in Hanger)Purchasing Cost: N/A. To acquire this unit, Dolores must activate Isis System. Isis will then be available to use.------------------------------Sidekick Detail: Dolores[/i] - Current UPs: 40
- Lifetime Cumulative UPs: 240
- SP: 50 / 100
- Seishin:
- Flash
- Trust
- Great Effort
- Friendship
[/color] Orbital Frame development program - Idolo:- "Green Haro: Gettersaurus Gol's Attack!" - Victory: 20 Jul 2004 - 500 PCs + 100 UPs (Rayearth)
- "THE SC ANNUAL PET SHOW!" - Victory (?): 22 Jul 2004 - 250 PCs + 360 UPs (Rayearth)
- "Girl vs. Devil" - Defeat: 24 Jul 2004 -
20 40 UPs (Rayearth)
- "Beyond the Bounds" - Victory: 11 Oct 2004 - 300 PCs + 72 UPs (Rayearth)
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Post by Seth Valentine on Dec 24, 2004 4:05:02 GMT -5
Raptor - Unmanned Orbital FrameAn unmanned, highly inferior Orbital Frame. These are the basic grunts of the BAHRAM military forces, and can be equipped with many different weapons, being the most versatile units they have.Statistics: HP: 20, EN: 10, IS: 4, Move: F/G, Size: MWeapons: Javelin (P) - 10 damage, 8 rounds V.G. Cannon (B) - 5 damage, 1 EN/shot Energy Rapier (BM) - 7 damage x 2 Bounder - 15 damage, 3 EN/attack Inherent Abilities: 1) Orbital Frame 2) Dodge Cost is 10 3) Countercut 4) Countershoot: V.G. Cannon 5) Energy Shield (Barrier) 6) EN Regen 5%Purchasing Cost: Not Applicable. This is an AI unit.
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Post by Seth Valentine on Jan 6, 2005 1:32:05 GMT -5
Experimental Prototype Orbital Frame: "Idolo"The first Orbital Frame to have ever been built, "Idolo" is the first mech to ever use Metatron in its circuitry and structure. Developed at Nokuteisu base on Mars, it was given some LEV-like qualities, and was developed to be generally faster and stronger. A total success, it was so powerful, it could take out hundreds of LEVs if the pilot wished. And the test pilot, Radium Levans, did wish to do so.
This is the same Orbital Frame that caused the Deimos Incident. The Orbital Frame had been developed by BAHRAM specifically as a defensive weapon against the Earthers, and it upheld this cause extremely well. With Radium at its helm, it succeeded in destroying a whole army of Earth LEVs at Deimos. Unfortunately, Idolo's cockpit, arms and head were blown off when the Bufram military joined forces with the Earthers to stop Radium. Its pieces were gathered afterwards, and from it, the scientists created the two Orbital Frames, Dolores and Hathor.
Idolo was indeed the most powerful creation of its time. And the destruction of the Deimos Incident is merely proof of the awesome power that is Metatron.Statistics: HP: 35, EN: 35, IS: 2, Move: F/G, Size: MWeapons: Shot (B)- 14 damage, 1 EN/attack Blade (M)- 16 damage Dual Launcher (S)- 20 damage x 2, 10 rounds Burst Shot (V)- 10 damage/EN Burst Blade- 40 damage, 3 EN/attack Homing Laser (BSX)- 10 damage/ENInherent Abilities: 1) Orbital Frame; Usable by anyone 2) Countercut 3) Countereshoot: Shot, Dual Launcher 4) EN Regen 10% 5) Dodge Cost -7 6) Energy Shield (Barrier)Purchasing Cost: Not applicable. To acquire this unit, participate in a total of 3 battles with Dolores and 3 battles with Hathor (any type). Idolo will then be available to use. Hangar Resale Value: 200 PCs
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Post by Seth Valentine on Jan 6, 2005 23:20:54 GMT -5
YatenkouThe Yatenkou is the personalized unit of the shaman-turned-assassin, and Martian Successor, Hokushin. This particular unit specializes in melee attacks, having only two projectile abilities, and also implements its Distortion Field in some attacking and defensive maneuvers.. However, its melee attacks are so powerful that the enemy must use twice the effort to be able to counter them. It is also extremely fast, and most pilots would find their evasion abilities increased in this mech.
One thing that is interesting about the Yatenkou is its Boson Jump System. This means that, as long as the Martian Successors have an A-Class Jumper under their control, any of their units with this system may boson jump, even if said Jumper is not the pilot. This ability is deadly when used properly.
Hokushin made good use of this unit to hunt and chase the jumper known as Akito Tenkawa, but it can be just as deadly in any situation. The Yatenkou is a much hated and feared unit, and to say the least, with good reason.Statistics: HP: 110, EN: 70, IS: 3, Size: S, Move: F/G, Class: Hi-TierWeapons: Missile Launcher (PGSR)- 12 damage/PC Punch (M)- 23 damage Sekijou Throw (P)- 38 damage Sekijou (MX)- 60 damage/EN Distortion Punch- 75 damage, 3 EN/attackInherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut 3) Dodge Cost -15 4) Distortion Field (Barrier) 5) Boson Jump System: Same effects as Bunshin (2/4) but requires you to own a Martian Successor Pilot Class to use. 6) Summon: Muzura x 6 7) Target's Countercut Cost x 2 X) Vacuum-Contained Phase-Transition Engine: 10% EN regen X) Pressurized Steel Weaponry: +50% damage X) Boson Gate Storage: +1 IS X) Thickened Tungsten-Alloy Armour: +20 HPPurchased from Regris Kallen
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Post by Seth Valentine on Jan 6, 2005 23:21:29 GMT -5
MuzuraThe Muzura are the six duplicate mecha designed for Hokushin's henchmen, and are rather powerful considering that they are mass-produced units. They are extremely versatile, and are equipped with Distortion Fields and Boson Jump Systems, just like the Yatenkou, making them almost as powerful. Whenever these mechs appear, those who have much to fear from the Martian Successors know that their time has come.Statistics: HP: 40, EN: 20, IS: 2, Size: S, Move: F/G, Class: SummonWeapons: Multi-Missile Launcher (PGR)- 4 damage/2 PC Sekijou Throw (P)- 20 damage Sekijou (M)- 30 damageInherent Abilities: 1) Countercut 2) Dodge Cost is locked at 5 3) Distortion Field (Barrier) 4) Boson Jump System: Same effects as Bunshin (2/4) but requires you to own a Martian Successor Pilot Class to use. 5) Muzura can't be resummoned if destroyed.Purchasing Cost: Not applicable. This is a summon unit.
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