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Post by Seth Valentine on Oct 11, 2004 13:06:18 GMT -5
Hathor - Orbital Frame [Incomplete]This Orbital Frame is named after the Egyptian God of the same name, who represented the sky and the heavens. The graceful beauty and elegance of the Frame suits belies its awesome power, the power of Metatron. This is the Orbital Frame that was built by BAHRAM using the remains of the prototype Orbital Frame, Idolo, and piloted by Radium Levans after he was reassigned to lead the liberation of Mars. This is Hathor in its incomplete form, before it absorbs power from its sister Frame, Isis, and found its full power. Its power is such that it could topple the Orbital Elevator from its geosynchronus orbit, and destroy the earth. Radium Levans planned to do this, and almost succeeded. Such is the power of Metatron.Statistics: HP: 40, EN: 30, IS: 2, Move: F/G, Size: MWeapons: Blade (M)- 12 damage x 2 Homing Laser (BSX)- 5 damage/ENInherent Abilities: 1) Orbital Frame; Usable by anyone 2) Countercut 3) Countershoot: Homing Laser 4) EN Regen 5% 5) Energy Shield (Barrier) 6) Vector TrapPurchased from Hangar------------------------------Hathor - Orbital FrameThis is the completed form of Hathor, after it absorbs the central computer from the Isis frame. In this form, Hathor is much more versatile as it has arms and moveable legs, as well as larger wings. It also has some extra abilities, for example the burst shot, and a stronger structure. On top of all this, it has the ability to manipulate Raptors to its pilot's will, and its Vector Trap evasion ability is much faster. This is Hathor in its true beauty and glory, as if it were the angel of Mars. A Fallen Angel.Statistics: HP: 55, EN: 40, IS: 1, Move: F/G, Size: M, Class: Hi-TierWeapons: Blade (M)- 15 damage x 2 Burst Shot (V)- 10 damage/EN Halberd (SV)- 15 damage/2 EN Homing Laser (BSX)- 7 damage/ENInherent Abilities: 1) Orbital Frame; Usable by anyone 2) Countercut 3) Countershoot: Homing Laser 4) EN Regen 5% 5) Energy Shield (Barrier) 6) Bunshin (2/4) 7) Summon: Raptor OF (AI) x 2 (stats in Hanger)Purchasing Cost: N/A. To acquire this unit, Hathor OF (Incomplete) requires 3 Evo Points. Hathor OF (Complete) will then replace the original Hathor OF (Incomplete).Hathor Development Record: (X)(X)(X)[/b] - The Rumble of Tomorrow
- All We Do Now Is Lead Them In To The Sea
- Let the RAID begin!
[/color][/li][/ul] BAHRAM Development Record - Idolo: (X)(X)(X)[/b] - The Rumble of Tomorrow
- All We Do Now Is Lead Them In To The Sea
- Let the RAID begin!
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Post by Seth Valentine on Oct 11, 2004 13:08:51 GMT -5
MSX-001 - Utopian WarriorThe MSX-001 trooper is a grunt unit of the Martian Successor army, intended for invasion and capture missions. The name, Utopian Warrior, comes from the Utopia Colony that was destroyed, as well as the fact that Utopia is the name given to what should be paradise. The Martian Successors see themselves as trying to create their own paradise by destroying the corruption of the Jovians and the Earth Forces, and so this is the perfect name for the footsoldiers of the perfect universe.
Only being a grunt, it isn't that powerful compared to most other mecha, but it is still powerful for its level of design and construct. It is equipped with a Lance-shaped beam weapon, as well as Missile Launchers and the Graviton Blaster, which acts as a miniature Gravity Blast Cannon. It also has a Distortion Field equipped. However, the intended equipment for this unit are two attack increasing armaments, an artificial installable barrier, and a fuel-capacity increasing tank.
The Utopian Warrior units, in numerous amounts, would be capable of taking over an entire colony, even if they were outnumbered. If the Martian Successors succeed in mass-producing these, no army could stand in their way.Statistics: HP: 30, EN: 40, IS: 4, Move: F/G, Size: SWeapons: Missile Pod- 4 damage, 1 PC/shot Punch (M)- 5 damage Beam Lancer (BM)- 8 damage Graviton Blaster- 15 damage, 1 EN/attack Pinpoint Attack- 25 damage, 2 EN/attack Lance Dancer- 5 damage + 20 damage x 2, 3 EN/attack Inherent Abilities: 1) Usable by Corporals or higher. 2) Countercut 3) Countershoot: Missile Launcher, Gravitation Blaster 4) IFS 5) Distortion Field (Barrier)Grunt Dressup - 100 pts spent Nadesico Bundle - 25 points 1 IS - 10 points Beam Sabre - 5 points Brain Bar - 25 points Blade Hilt - 5 points 30 EN - 30 pointsPurchased from Hangar
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Post by Seth Valentine on Oct 11, 2004 13:12:40 GMT -5
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Post by Seth Valentine on Oct 11, 2004 13:13:55 GMT -5
Neo Texas Mack (Posture King)The all-American super robot called Texas Mack is made up of two parts, the mech itself, and the hat which is made of a jet that joins with the head. The Texas Mack has a huge revolver, a powerful punch, and an extremely high powered rifle, capable of taking care of enemies in orbit. This version is riding his horse, the Posture King. Statistics: HP: 75, EN: 40, IS: 2, Move: F/G, Size: LWeapons: Revolver (P)- 16 damage x 2, 10 rounds Punch (M)- 25 damage Rifle (B)- 35 damage, 6 rounds High-Power Rifle- 50 damage, 3 roundsInherent Abilities: 1) Usable by Sergeants or higher 2) Shield 3) Separate (Neo Texas Mack)Given by Aslan out of his Monthly Stipend. Thanks. ^_^Super AM Wars Pilot Slots: 2~~~~~~~~~~~~ Neo Texas MackThe all-American super robot called Texas Mack is made up of two parts, the mech itself, and the hat which is made of a jet that joins with the head. The Texas Mack has a huge revolver, a powerful punch, and an extremely high powered rifle, capable of taking care of enemies in orbit. This is the standard version of Texas Mack.Statistics: HP: 60, EN: 30, IS: 2, Move: F/G, Size: LWeapons: Revolver (P)- 16 damage x 2, 10 rounds Punch (M)- 25 damage High-Power Rifle- 50 damage, 3 roundsInherent Abilities: 1) Usable by Sergeants or higher 2) Shield Purchasing Cost: Not Applicable. To acquire this unit, Neo Texas Mack on Horse must be destroyed or you choose to separate. Super AM Wars Pilot Slots: 2
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Post by Seth Valentine on Oct 11, 2004 13:15:19 GMT -5
TetsujinTetsujin, one of the Jovian manned mechs. This mech has evidently been designed to look like the super robot from the anime series, Gekiganger III, which is not surprising after studying the Jovian culture. The mech itself is equipped with a missile launcher, a beam cannon on its chest, detatchable rocket fists, and a deadly gravity blast cannon. The unit is also equipped with the same Distortion Field technology as the Nergal Heavy Industries Aestivalis. A downside is that most of its weaponry require large amounts of energy to fire, but luckily the Phase Transition engine on board regenerates some of its energy. With all this and plenty more, the Testujin is indeed a fearsome mechanoid when used in the right hands.Statistics: HP: 110, EN: 50, IS: 2, Move: F/G, Size: MWeapons: Large Missile (PG) - 15 damage x 2, 10 rounds Large Laser (B) - 18 damage, 1 EN/shot Rocket Punch (P) - 30 damage x 2 Gravity Blast (SV) - 15 damage/EN Distortion Attack - 90 damage, 5 EN/shot
MAP Attacks: Gravity Blast (I:5)- 120 damage, 10 EN/attackInherent Abilities: 1) Usable by Sergeants or higher 2) EN Regen 10% 3) Distortion Field (Barrier)Purchased from HangarJovian Superior Male Forces Development Record - Daitetsujin: (III)[/b] - The Colonist and the Martian
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Post by Seth Valentine on Oct 11, 2004 13:18:12 GMT -5
Schwarzhelm - Gundam DeathscytheA Mobile Suit the same model first piloted by Duo Maxwell, named the Deathscythe because its main weapon is a green beam-scythe. Having rather powerful weapons and a fair amount of resources to use them with, and a decent attack and defence power, the Gundam Deathscythe is a formidable opponent.
This mech has been christened the "Schwarzhelm" by the Valentines, because of its black armor and dark theme: Death. Statistics: HP: 35, EN: 25, IS: 3, Move: F/G, Size: MWeapons: Vulcan- 2 damage, 20 rounds Machine Cannon- 6 damage, 10 rounds Buster Shield (P)- 10 damage Beam Scythe (BM)- 25 damage Beam Scythe Combo (B)- 35 damage, 2 EN/attackInherent Abilities: 1) Usable by Corporals or higher 2) Shield: Buster Shield 3) Countercut 4) Countershoot: Vulcan, Machine Cannon 5) Hyper Jammer 6) Self-DestructPurchased from HangarGundam Deathscythe Hell Development Program: (X)(X)(X)(X)(X) - [Bonus] Are Smaller Things Really Harder To Hit?
- The Endless Feud - Episode 1: The First Challenge
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Post by Seth Valentine on Oct 11, 2004 13:21:17 GMT -5
Brave Jumper G-Aestivalis
When Nergal Heavy Industries purchased G-Stone technology from the Gutsy Galaxy Guard, they used the technology to build a more powerful Aestivalis. One that did not lose power when not in range of its mothership. The G-Stone Aestivalis is the result.
Not only is it much more powerful than a standard Aestivalis, but it is more versatile, usable in many different envoironments. Also, its weapons are slightly powered up by the G-Stone technology, giving the Rapid Rifle an extra boost, as well as the pinpoint attack. The technology allowed them to equip the G-Aestivalis with a minor version of the Gravity Blast Wave cannon also.
Statistics: HP: 40, EN: 20, IS: 2, Move: G, Size: M
Weapons: Distortion Punch (M)- 10 damage Rapid G-Rifle - 15 damage, 15 rounds Super Pinpoint Attack- 30 damage, 2 EN/attack Mini G-Blast Cannon (SV)- 10 damage/EN
Inherent Abilities: 1) Yuusha; Usable by Project Yuusha only 2) Kaen Gattai: Activates when HP drops to 25% or below. Change into Fire Dagwon and regenerate all HP and EN. Reset all HP activated Skill, Shield Counts and any other Mecha Inherent depletable ability. Usable by Yuusha only. 3) Gouriki Gattai: Activates when HP drops to 25% or below. Change into Power Dagwon and regenerate all HP and EN. Reset all HP activated Skill, Shield Counts and any other Mecha Inherent depletable ability. Usable by Yuusha only.
Purchased from Hangar
Original Unit - Dag Fire
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Post by Seth Valentine on Oct 18, 2004 22:44:48 GMT -5
Excellence Argent FighterThe normal, frameless form of the Excellence unit is a fighter craft, with weapons that have limited ammunition, and weak armour plating. However, this is merely the core of Excellence, as high-powered frames can be attached to it to form a much more powerful unit. It has so many different frames available to it that it can battle in literally any situation.
The Excellence runs on a Timedrive engine system. This allows it not only to regenerate energy, but also to travel through time. However, while the energy regenerating ability has been tested, the time travel ability has not.Statistics: HP: 30, EN: 10, IS: 3, Move: F, Size: SWeapons: Solid Vulcan- 3 damage, 20 rounds Grenade Attacker (PV)- 4 damage/PC Beam Shot (B)- 14 damage, 10 rounds Solid Beam (B)- 16 damage, 2 EN/shot. AH Mode Only.Inherent Abilities: 1) Usable by anyone 2) Countershoot: Solid Vulcan, Beam Shot, Solid Beam 3) EN Regen 10% 4) Dodge Cost -5 5) AH Mode: Dodge Cost -0 instead. Only Solid Beam is enabled.Purchased from HangarExcellence Development - Projects Lightning and Eternal: (X)(X)(X)(X)(X)[/b] - Dry Run Final Stage
- Retrieval of the XGP~!
- Iron Caterpillar
- EVA vs Excellence
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Post by Seth Valentine on Oct 20, 2004 5:22:00 GMT -5
Excellence StrikerThis combat frame is attached to the Excellence Argent Fighter, and turns it into a much more formidable mech. This is the Striker frame, an orange frame with a huge claw on its right arm, which it uses in most of it's attacks. The frame itself is heavily armoured, which reduces damage from enemy attacks. It also has an average speed, and most of its attacks require the pilot to expend resources to execute, but all of its attacks are extremely powerful, and will certainly leave a mark if they hit.Statistics: HP: 65, EN: 50, IS: 2, Move: F/G, Size: MWeapons: Plasma Beam - 8 damage # 3, 3 EN/shot Smashing Kick (M) - 25 damage Chest Smasher- 40 damage, 2 EN/attack Crasher Arm- 70 damage, 5 EN/attack Gigaton Crasher Arm - 120 damage, 7 EN/attackInherent Abilities: 1) Usable by Sergeant or higher 2) Countershoot: Plasma Beam 3) EN Regen 10% 4) Damage Received -20% 5) Separate (Excellence AF)Purchasing Costs: Not Applicable. To acquire this unit, purchase the Excellence S Frame and install it onto Excellence AF.
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Post by Seth Valentine on Oct 26, 2004 19:24:25 GMT -5
+++ Unit has not yet been obtained +++
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Post by Seth Valentine on Oct 28, 2004 13:42:48 GMT -5
+++ Unit has not been obtained +++
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Post by Seth Valentine on Oct 28, 2004 14:34:09 GMT -5
Excellence FlyerThis combat frame is attached to the Excellence Argent Fighter, and turns it into a much more formidable mech. This is the Flyer frame, a frame that allows the mech to travel through air and space. It isn't as strong as the other frames, but has some rather useful weaponry, example, it's plasma sword. But the thing to fear about the Flyer frame is it's speed. It moves so fast, it can attack multiple times within a few seconds, and dodge attacks easily. It may not cause as much damge in a single hit, but it hits so many times to make up for it.Statistics: HP: 50, EN: 40, IS: 2, Move: F, Size: MWeapons: Machine Cannon- 8 damage, 20 rounds Distraction Rifle- 25 damage, 10 rounds Plasma Sword (M)- 8 damage x 3 D-Rifle MAX Mode (S)- 80 damage, 8 EN/shotInherent Abilities: 1) Usable by Ensigns or higher 2) Countercut 3) Countershoot: Machine Cannon, Distraction Rifle 4) EN Regen 10% 5) Flight Frame: Dodge Cost -5 6) Separate (Excellence AF)Purchasing Costs: Not Applicable. To acquire this unit, purchase the Excellence F Frame and install it onto Excellence AF.
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Post by Seth Valentine on Oct 28, 2004 14:38:04 GMT -5
+++ Unit has not yet been obtained +++
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Post by Seth Valentine on Oct 28, 2004 14:44:08 GMT -5
+++ Unit has not yet been obtained +++
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Post by Seth Valentine on Oct 28, 2004 14:46:29 GMT -5
+++ Unit has not yet been obtained +++
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