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Post by Regris Kallen on Aug 6, 2004 11:34:53 GMT -5
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Post by Regris Kallen on Aug 6, 2004 18:33:29 GMT -5
Sirger Battle Strategies Aura Caste - Dodge Cost is 5. Minimum Dodge Cost is 5.
- Countercut: 2 EN or 4 PCs
- Aura Channeling: Increases power of Aura Giri and Hyper Aura Giri. Lieutenant: Attack Damage +50%
- Only ones able to activate Aura Barrier.
- Aura Barrier: The protective properties of the barrier depend on your rank: Lieutenant: Aura Barrier protects against 20 damage.
- Agility: When in an S or SS sized unit, gain: Dodge Cost -5, Weapon Damage +25%, and may Countercut as if 1 Size larger.
- Aura Overload: Pay X amount of PCs to initiate Hyper State, determined by rank. Each turn, pay 5 PCs. Should this upkeep be unpayable, or user decides to stop, return to normal state and decrease HP to 1 and EN to 0. Usable only once per battle, and only in Aura Battlers. Change unit's size to L while Hyperize is active.
Lieutenant: Pay 20 PCs to initiate Hyper State. HP +120, EN +30, attack damage +50%, damage received -25%, Target's Dodge Cost +5.
Aura Elemental Aptitude Level: 165
- Wind (Flash 15 SP) - Forest (Concentrate 15 SP) - Steel (Direct Attack 20 SP) - Earth (Iron Wall 40 SP) - Light (Greater Perseverance 40 SP)
Skills: - Guard - Infight Lv. 1 - -
Original Class Shell: Sei Senshi[/center]
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Post by Regris Kallen on Aug 17, 2004 5:29:55 GMT -5
Yousei Caste Sidekick: Has his/her own Seishin set and SP pool. After battle, you may give any amount of earned UPs to your sidekick instead. These UPs can only be used to increase your sidekick's SP pool or buy a new seishin spell. Mi Ferario may memorize up to a maximum of six seishin spells. Existing seishins and new seishin bought with UPs CANNOT be overwritten.
Current SP: 35, Maximum SP Cap: 100
Seishins (4/6): - Aid - Trust - Lucky - Miracle - -
Aura Channeling: - Aura Giri and Hyper Aura Giri weapon damage +25%. - Seishin costs for the Main Pilot is -25%.
Incompatibility: - User and user's allies cannot equip the Minmay Doll item.
Original Class Shell: Mi Ferario [/size]
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Post by Regris Kallen on Aug 17, 2004 5:31:20 GMT -5
Perishables:
Repair Kit x 5 Propellant Tank x 5 Reloader x 5 SUPER Repair Kit x1
Installables:
Hybrid Armor Gamma x2 Chogokin New Z A-Up Unit (C) A-Up Unit (SC) x 4 High Performance targeter x2 Grapple Sensor Large Generator x2 Tem Ray Circuit Link Combo G-Wall Generator Aura Enhancer Quasi-Psycommu
Hyper Jammer Solar Panel Aura Converter Bio-Relation System Hagane no Tamashii
Chips:
Ice Chip x2 Unit gets +25% HP/EN and +25% Damage - Gunbuster - Zwauth Simaril Chip Unit gets +50% HP/EN and +1 IS - Gunbuster Enhancement Module Chip x 3 Increases IS capacity of units with 2 or less IS by one. - Eternal Princess - Zwauth - CAKE HAT Ammo Capacity Augmentation x 3 Increases Ammo Capacity by 25% - Ra Calium (Aslan) - Ra Calium (Aslan) - CAKE HAT Assault Boost Chip x 6 Increases damage by 25% - Gunbuster - Zwauth - DGG-0X - DGG-0X (From JnK) - Sold to Radius (From JnK) - Sold to Sytax Prism Armor x 2 Gives HP +30% and Damage Recieved -30% - Eternal Princess - Zwauth Hellrock Armor x 2 Gives +50% boost to already existing damage reduction. - Gunbuster - El-Line Neue (Powered) - (Given to Kouji) (From Sytax) - DGG-0X Nuclear Reactor (Real) x 3 Gives unit EN Regen 10% - El-Line Neue (Powered) - Gunbuster - Faerion G - Suzukage Armor Plate x 2 Gives unit HP +10 - SP Vanguard (Wesley) - SP Vanguard (Wesley) Output Boost x 2 Gives unit EN + 10 - GA-001 - GA-001
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Post by Regris Kallen on Aug 17, 2004 5:31:54 GMT -5
Record:[/b]
Sei Senshi Class
UPs:[/b] 38/2728
300 UPs for Infight Lv. 1 200 UPs for +20 SP 500 UPs for Guard 200 UPs for +20 SP 200 UPs for Direct Attack 50 UPs for +5 SP 150 UPs for +15 SP 300 UPs for Iron Wall 20 UPs for +2 SP 100 UPs for +10 SP 150 UPs for Concentrate 20 UPs for Mercy 100 UPs for +10 SP 400 UPs for GP
Angel Haro
UPs:[/b] 50/50
Mi Ferario
UPs:[/b] 0/50
50 UPs for +5 SP
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Post by Regris Kallen on Aug 17, 2004 7:43:35 GMT -5
BillbineStatistics: HP: 40, EN: 30, IS: 2, Move: F/G, Size: SWeapons: Wire Claw (M)- PARALYZE, 7 damage Aura Cannon- 10 damage x 2, 8 rounds Aura Sword (M)- 15 damage Aura Beam Sword (BM)- 25 damage Aura Sword Rifle- 25 damage, 8 rounds Aura Giri- 50 damage, 2 EN/attack. Requires Sei Senshi Pilot Class to execute. Hyper Aura Giri- 80 damage, 5 EN/attack. Requires Sei Senshi Pilot Class to execute.
Combo Attacks: Twin Aura Attack- 70 damage x 2, 5 EN/attack. Requires Sei Senshi Pilot Class to execute.Inherent Abilities: 1) Usable by Sergeants or higher 2) Countercut: Aura Sword 3) Countershoot: Aura Cannon, Aura Sword Rifle 4) Aura Barrier (Barrier) 5) Bunshin (3/5) 6) Wing Caliber Mode: Dodge Cost -5 and Move: F instead. Only Wire Claw and Aura Cannon are enabled. 7) Twin Aura Attack: Target's Dodge Cost +5 if Billbine is in Wing Caliber Mode. Requires an allied Dunbine to execute.Purchasing Cost: 320 PCsRegris's Customized BillbineStatistics: HP: 50, EN: 35, IS: 2, Move: F/G, Size: SWeapons: Aura Swords (M)- 20 damage + (BM) 30 damage Aura Giri- 30 damage + (B) 30 damage, 4 EN/attack. Requires Sei Senshi Pilot Class to execute. Hyper Aura Giri- 50 damage + (B) 50 damage, 7 EN/attack. Requires Sei Senshi Pilot Class to execute.
Combo Attacks: Sword and Shield (M)- 20 damage + (BM) 30 damage + 12 damage, 4 EN/attack Twin Aura Attack- 70 damage x 2, 5 EN/attack. Requires Sei Senshi Pilot Class to execute.Inherent Abilities: 1) Usable by Ensigns or higher 2) Countercut: Aura Swords 3) Aura Barrier (Barrier) 4) Bunshin (3/5) 5) Dodge Cost -5 6) Sword and Shield: Require's an allied Regris's Customized Billbine to execute. If an enemy unit is hit with the third hit of this attack, its SP costs are increased by 50% for the next two turns. 7) Twin Aura Attack: Target's Dodge Cost +5. Requires an allied Dunbine to execute. Counts as a Billbine in Wing Caliber mode for purposes of this attack.Purchasing Cost: N/A. Acquire 5 Evo Points with Billbine. Regris's Customized Billbine will then replace Billbine.
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Post by Regris Kallen on Aug 17, 2004 7:44:39 GMT -5
DunbineStatistics: HP: 30, EN: 20, IS: 3, Move: F/G, Size: SWeapons: Wire Claw (M)- PARALYZE, 6 damage Aura Shot- 9 damage, 8 rounds Aura Sword (M)- 15 damage x 2 Aura Giri- 30 damage, 2 EN/attack. Requires Sei Senshi Pilot Class to execute. Hyper Aura Giri- 50 damage, 5 EN/attack. Requires Sei Senshi Pilot Class to execute.
Combo Attacks: Twin Aura Attack- 70 damage x 2, 10 EN/attack. Requires Sei Senshi Pilot Class to execute.Inherent Abilities: 1) Usable by Corporals or higher 2) Countercut 3) Countershoot: Aura Shot 4) Aura Barrier (Barrier) 5) Bunshin (3/5) 6) Twin Aura Attack: Target's Dodge Cost +5 if Billbine is in Wing Caliber Mode. Requires an allied Billbine or Billbine (Green) to execute.Purchasing Cost: 220 PCsLord Knight DunbineStatistics: HP: 45, EN: 25, IS: 2, Move: F/G, Size: SWeapons: Wire Claw (M)- PARALYZE, 6 damage Aura Sword (M)- 18 damage x 2 Aura Rifle- 22 damage, 12 rounds Aura Giri- 45 damage, 2 EN/attack. Requires Sei Senshi Pilot Class to execute. Hyper Aura Giri- 80 damage, 4 EN/attack. Requires Sei Senshi Pilot Class to execute.
Combo Attacks: Sword and Shield (M)- 20 damage + (BM) 30 damage + 12 damage, 4 EN/attack Twin Aura Attack- 70 damage x 2, 10 EN/attack. Requires Sei Senshi Pilot Class to execute.Inherent Abilities: 1) Usable by Ensigns or higher 2) Countercut 3) Countershoot: Aura Rifle 4) Shield 5) HP Regen 10% 6) Sacred Armor (Armor): Damage Received -20% 7) Aura Barrier (Barrier) 8) Bunshin (3/5) 9) Sword and Shield: Require's an allied Regris's Customized Billbine to execute. If an enemy unit is hit with the third hit of this attack, its SP costs are increased by 50% for the next two turns. 10) Twin Aura Attack: Target's Dodge Cost +5 if Billbine is in Wing Caliber Mode. Requires an allied Billbine or Billbine (Green) to execute. Counts as a Dunbine for the purposes of this attack.Purchasing Cost: N/A. Acquire 5 Evo points with Dunbine. Lord Knight Dunbine will then replace the original Dunbine.
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Post by Regris Kallen on Aug 17, 2004 7:45:27 GMT -5
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Post by Regris Kallen on Aug 17, 2004 7:48:17 GMT -5
Lord British
Statistics:HP: 60, EN: 35, IS: 2, Move: F, Size: S[/color] Weapons: Hawkwind Missiles (PGSR)- 8 damage/2 PCs Energy Laser (BV)- 5 damage/EN Ripple Laser (BS)- 15 damage, 1 EN/shot. Cyclone Laser (B)- 17 damage, 1 EN/shot Twin Laser (B)- 10 damage x 2, 2 EN/shot. Mega Crush (S)- DESTROY: L1Inherent Abilities: 1) Usable by Lieutenants or higher 2) Countershoot: Ripple Laser, Cyclone Laser, Twin Laser 3) Force Field (Barrier): Same as Energy Shield 4) Dodge Cost -10 5) Options (4): Hawkwind Missile, Energy Laser, Ripple Laser, Twin Laser, or Cyclone Laser 6) Gradius Shield: Negates a single non-DESTROY: L3 attack. 3 uses before needing to recharge. 6 turns to recharge. 7) Mega Crush: Requires 7 turns to charge and recharge.Purchasing Cost: N/A. To acquire this unit, gain 5 Evo Points on Vic Viper. Lord British will replace the original Vic Viper.
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Post by Regris Kallen on Aug 17, 2004 7:49:35 GMT -5
CAKE HAT (Cruiser Mode)Statistics: HP: 900, EN: 200, IS: 2, Size: LLWeapons: Alpha-class Microlaser Array (B)- 20 damage, 38 rounds SM-17 "Daedalus" Missiles (PGSR)- 30 damage, 25 rounds Totsugeki- 70 damage, 5 EN/attack. Battle Mode only. Gamma-class Laser Cannon (BS)- 100 damage, 10 EN/shot XM-56 "Gae Bolga" Missiles (SX)- 150 damage, 5 rounds Experimental Omega-Class Laser Cannon - DESTROY:L2, 25 EN/shot. Fortress Mode only.
MAP Attacks: Experimental Omega-Class Laser Cannon (I:12)- 999 damage, 35 EN/shot. Fortress Mode Only.Inherent Abilities: 1) Usable by Lieutenants or higher 2) Mothership Class (25) 3) Heavy Construction 4) Countershoot: Alpha-class Microlaser Array 5) Gravity Territory (Barrier) 6) EWAC 7) Fortress Mode: Damage Received -10% and Mothership Class (30) instead. Enable Totsugeki and Experimental Omega-Class Laser Cannon. 8) Summon: VF-1Xplus Valkyrie (CAKE) x 4 or MP Lord British x 1. 9) Customized (Ammo +25%, IS +1)Purchasing Cost: N/A. This is a Unique Unit.Super AM Wars Pilot Slots: 5--- VF-1Xplus Valkyrie (CAKE) (Battroid Mode)
Statistics:HP: 35, EN: 15, IS: 0, Move: G, Size: S[/color] Weapons: Head Laser (B)- 7 damage, 10 rounds Gun Pod- 8 damage, 10 rounds Punch (M)- 9 damage Homing Missiles (PGSX)- 6 damage/2 PC
MAP Attacks: Micro Missiles (PT:2)- 25 damage, 1 roundInherent Abilities: 1) Dodge Cost is 12. 2) Countershoot: Head Laser, Gun Pod 3) VF-1Xplus Valkyrie (CAKE) deploys in Fighter Mode. 4) Gerwalk Mode: Dodge Cost -5 in Space, -3 in atmosphere, and Move: H instead. 5) Fighter Mode: Dodge Cost -10 in Space, -5 in atmosphere. and Move: F instead. Disable Punch.Purchasing Cost: N/A. This is an AI unit.--- MP Lord British
Statistics:HP: 45, EN: 25, IS: 0, Move: F, Size: S[/color] Weapons: Hawkwind Missiles (PGSR)- 6 damage/PC Energy Laser (BV)- 5 damage/EN Ripple Laser (BS)- 15 damage, 1 EN/shot. Cyclone Laser (B)- 17 damage, 1 EN/shot Twin Laser (B)- 10 damage x 2, 2 EN/shot.Inherent Abilities: 1) Dodge Cost is 5. 2) Countershoot: Ripple Laser, Cyclone Laser, Twin Laser 3) Force Field (Barrier): Same as Energy Shield 4) Dodge Cost -5Purchasing Cost: N/A. This is an AI unit.
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Post by Regris Kallen on Aug 17, 2004 7:49:57 GMT -5
Eternal Princess
Statistics:HP: 1560, EN: 300, IS: 2, Move: F, Size: XXL, Class: Boss[/color] Weapons: Anti-Air Laser Guns (BSX)- 10 damage/EN Large Missile (PGSV)- 45 damage/2 PC Main Beam Cannon (BS)- 60 damage, 20 rounds Large Laser Cannon (S)- 130 damage, 10 EN/shot
MAP Attacks: Mirage Cannon (BI:6)- 150 damage, 50 EN/shot Star Crasher (I:8)- DESTROY:L3, 120 EN/shotInherent Abilities: 1) Usable by Lieutenants or higher 2) Mothership Class (50) 3) Heavy Construction 4) Planet Size Class 5) Countershoot: Anti-Air Laser Guns 6) Prismatic Hull: Damage Recieved -30% 7) Barrier (Barrier): Negates 20 damage from all sources for 1 EN. 8) Summon: Anderobe x 4 (stats in Hangar). Can only be used when HP is 25% or below. 9) Star Crasher: Target's Dodge Cost +1010) Customized (IS +1) Purchasing Cost: 2600 PCsSuper AM Wars Pilot Slots: 5------------ Anderobe Statistics: HP: 70, EN: 30, IS: 0, Move: F/G, Size: M, Class: Summon Weapons: Energy Drain- 10% EN Drain, 1 EN/attack Tractor Beam- PARALYZE, 3 EN/attack Corsesque (M)- 40 damage Battle Sphere (BSX)- 20 damage/EN Inherent Abilities: 1) Dodge Cost is locked at 5 2) Countercut 3) Damage Received -25% 4) Energy Drain: Target's Dodge Cost -5 5) Tractor Beam: Target's Dodge Cost -7Purchasing Cost: Not applicable. This is a summon unit.
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Post by Regris Kallen on Aug 17, 2004 7:50:28 GMT -5
El-Line Neue (Powered) Statistics: HP: 80, EN: 50, IS: 2, Move: F/G, Size: M Weapons: Vulcan- 5 damage x 2, 20 rounds Missile (PGSV)- 8 damage/PC Lightlon- 20 damage, 20 rounds Lightning Sword (M)- 20 damage Lightning Slash (V)- 15 damage/EN Lightning Shoot- 60 damage, 2 EN/shot Lightning Blaster (S)- 90 damage, 4 EN/shot Lightning Buster (S)- 170 damage, 10 EN/shot
MAP Attacks: Force Missile (D:3)- 40 damage, 3 rounds Inherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut 3) Countershoot: Vulcan, Lightlon, Lightning Shoot 4) Dodge Cost -3 5) Obsidian Plating: Damage Received -70% 6) Matrix Field (Barrier) 7) Maria (Sidekick) 8) Matrix Engine: EN Regen 10%Purchasing Cost: 400 PCsBattle Record: [x] [x] [o] MariaClass: Sidekick Description: Dodge Cost -5, Target's Dodge Cost +3. Maria is a stray Mi Ferario. Has her own Seishin set and SP pool. This pool starts at 30 SP. After battle, you may give any amount of earned UPs to your sidekick instead. These UPs can only be used to increase your sidekick's SP pool. Maria's SP Pool caps at 100. Seishins: [/li][li]Aid [/li][li]Flash [/li][li]Confusion [/li][li]Awaken
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Post by Regris Kallen on Aug 17, 2004 7:54:34 GMT -5
Shin Garland (Maneuver Slave Mode)Statistics: HP: 40, EN: 20, IS: 3, Move: F/G, Size: SWeapons: Plasma Saber (BM)- 10 damage. Melee (M)- 15 damage. Ram (M)- 20 damage. Maneuver Craft Mode only. Beam Orb Gun (B)- 20 damage, 20 rounds. Back Fire- 20 damage, 1 EN/attack. Maneuver Craft Mode only. Big Wheel Spin (SV)- 10 damage/PC. Maneuver Craft mode only.Inherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut: Plasma Saber 3) Countershoot: Beam Orb Gun 4) Dodge Cost -13 5) Summon: GR-2 Garland (AI) x4 6) Maneuver Craft Mode: Dodge Cost -17 and Move: H instead. Enable Ram, Back Fire, and Big Wheel Spin and disable all other weapons. Cannot be performed in space.Purchasing Cost: N/A. Acquire 5 Evo Points with Prototype Garland. Shin Garland will then replace Prototype Garland.--- GR-2 Garland (AI) (Maneuver Slave Mode)Statistics: HP: 20 EN: 10 IS: 0, Move: F/G, Size: SWeapons: Melee (M)- 7 damage Beam Gun (B)- 7 damage, 20 roundsInherent Abilities: 1) Dodge Cost is 5. 2) Countershoot: Beam Gun 3) Maneuver Craft Mode: Gains Dodge Cost -5 and Move: H. Cannot be performed in space.Purchasing Cost: N/A. This is an AI unit.
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Post by Regris Kallen on Sept 12, 2004 21:21:01 GMT -5
Regris's Custom Zwauth
Statistics:HP: 185, EN: 90, IS: 3, Size: S, Move: F/G, Class: Boss[/color] Weapons: Aura Vulcan (SV)- 9 damage, 20 rounds Wire Claw (M)- PARALYZE, 24 damage x 2 Aura Shot (SV)- 30 damage, 8 rounds Fray Bomb (PSX)- 30 damage/PC Aura Cannon- 60 damage x 2, 8 rounds Aura Sword (M)- 75 damage x 3 Aura Giri- 210 damage, 4 EN/attack. Requires Sei Senshi Pilot Class to execute. Hyper Aura Giri- 300 damage, 7 EN/attack. Requires Sei Senshi Pilot Class to execute.Inherent Abilities: 1) Usable by Lieutenants or higher 2) Shield 3) Countercut 4) Countershoot: Aura Vulcan, Aura Shot, Aura Cannon 5) HP/EN Regen 15% 6) Dodge Cost -7 7) Prismatic Plating: Damage Recieved -30% 8) Aura Barrier (Barrier) 9) Bunshin (3/5) 10) Hyper Aura Giri: Target's Dodge Cost +5 11) Customized: HP +55%, EN +25%, Damage +50%, IS +1Hanger Resale Value: 1500 PCs
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Post by Regris Kallen on Sept 13, 2004 8:25:51 GMT -5
GunbusterStatistics: HP: 525, EN: 160, IS: 2, Size: LLWeapons: Buster Tomahawk (M)- 45 damage Buster Tomahawk Boomerang (PS)- 30 damage x 2 Buster Missile (PGSV)- 9 damage/PC Buster Homerun- 75 damage, 8 rounds Buster Collider - 150 damage, 4 EN/attack Buster Beam (BS)- 180 damage, 5 EN/shot Double Buster Collider- PARALYZE, 300 damage, 10 EN/attack Super Inazuma Kick (S)- DESTROY:L2, 15 EN/attack
MAP Attacks: Homing Laser (D:3)- 75 damage, 3 EN/shot
Combo Attacks: Stoner Homerun- 1200 damage, 25 EN/attackInherent Abilities: 1) Usable by Lieutenants or higher 2) Shield 3) Countercut 4) Inertial Canceller (Barrier) 5) Obsidian Armor: Damage Received -75% 6) Collapsing Engine: EN Regen 10% 7) Homing Laser: Target's DC +5 8) Stoner Homerun: Target's Dodge Cost +10. Requires an allied Shin Getter-1 piloted by a Getter Pilot to execute. 9) Heavy Customization: HP/EN +75%, Damage +50%, IS +1Purchasing Cost: 700 PCsSuper AM Wars Pilot Slots: 2
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