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Post by Lyonesse on Jun 14, 2004 8:08:44 GMT -5
Mod Comments go under here
MARKINGS: PASSED
DATE/TIME: Nov 24th, 2004, 4:30pm
Checker: Gouf
Comments: Everything looks ok. -----------------------------------------------------------------------
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Post by Lyonesse on Jun 15, 2004 3:32:19 GMT -5
Directory
- Mod Comments - Directory - Character Story - Character Profile - Classes - Combat Record: SC - Combat Record: PA - Combat Record: VS - Inventory - Mechs
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Post by Lyonesse on Jul 5, 2004 10:09:48 GMT -5
Character Profile and Background go here
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Post by Lyonesse on Jul 5, 2004 10:15:50 GMT -5
Main Character Class
Rank is at: Lieutenant
Pilot Class: Valkyrie Pilot
Starting Max SP: 75
Current SP: 150
Maximum SP Cap: 150
- Minimum Dodge Cost is 5.
Skills & Abilities: Lightning Reflexes: Dodge Cost is based on Rank. Private: Dodge Cost is 9. Corporal: Dodge Cost is 8. Sergeant: Dodge Cost is 7. Ensign: Dodge Cost is 6. Lieutenant: Dodge Cost is 5.
Countershoot: Refer to Countershoot in Counterstrike! Guide to Inherent Mech Abilities in the Rules section.
Countercut: 3 EN or 7 PCs
Guts: While HP is below 25%, gain Dodge Cost -10 and Weapon Damage +25%
Advanced Maneuver: Each turn, gain 1 charge during the Regeneration phase. Spending Advanced Maneuver charges must be declared in the Seishin Phase, and only 1 Advanced Maneuver may be used per turn. Can charge to a maximum of 10 Advanced Maneuver counters.
Evasive Maneuver: Dodge all incoming attacks for one Defense Phase. Cannot Attack, Repair, or Resupply this turn. Cannot be used in Support Defense. Requires and drains X Advanced Maneuver charges, where X is: Private: 9 Corporal: 8 Sergeant: 7 Ensign: 6 Lieutenant: 5
Double Move: Gain an additional attack phase. Requires and drains X Advanced Maneuver charges, where X is: Private: 9 Corporal: 8 Sergeant: 7 Ensign: 6 Lieutenant: 5
Variable Form Specialty: Gain an extra transformation phase at the start of every turn. Can only be used by Lieutenants and only activated in units sized M and lower.
High-Mobility Veteran: - Reduce the Advanced Maneuver counter requirement for Evasive Maneuver by 1 for every -10 DC worth of modifiers you have from unit, item, and own pilot abilities. - Raise the Advanced Maneuver counter requirement for Evasive Maneuver by 1 for every +10 DC worth of modifiers you have from unit, item, and own pilot abilities. - "Dodge Cost is X" abilities count as Dodge Cost modifiers equal to how much difference there is between the set Dodge Cost and your base Dodge Cost. (IE: Dodge Cost is 30 counts as Dodge Cost +25 at Lieutenant) - Charge time cannot go below 3. This ability only applies during the Regeneration phase.
Conversion Cost: 1300 PCs
Series of Origin: Super Dimensional Fortress Macross
Seishin 1.-Concentrate(15) 2.-Flash(15) 3.-Direct Attack(20) 4.-Resist(20) 5.-Sure Hit(25) 6.-
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Fight Record and Rank Up Record
Private > Corporal Rank Up: 1 SC, 1 PA fight SC:1/1; PA:1/1 Levelled up.
Corporal > Sergeant Rank up: 3 SC, 2 PA SC: 3/3; PA: 4/2 Levelled up.
Sergeant > Ensign Rank up: 4 SC; SC: 4/4 Levelled up.
Ensign > Lieutenant Rank Up: 4 SC; SC: 4/4 Levelled up.
UP Usages:
UP usages: -100 UPs: Flash -300 UPs: +30 SP -100 UPs: +10 SP -100 UPs: +10 SP -200 UPs: Direct Attack -150 UPs: Resist -140 UPs: +14 SP - 110 UPs: 11 SP - 250 UPs: Sure Hit
Remaining UPs: = 249
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Pilot Subclass: Personal Trooper Pilot
Current SP: 126/126
Starting Max SP: 93 Maximum SP Cap: 185 Skills & Abilities:
- Dodge Cost is 15. - Countercut: 2 EN or 5 PCs
- Countershot: Shoot down (negate) a single enemy (P) Type weapon with any non-(M) weapon. The cost (EN/PCs/Ammo) of using the skill depends on the cost of the weapon used. Cannot be used with weapons that have no cost.
- Overload: Gain additional Attack Phases during your turn. Allowed ability usage depends on rank. Private: Usable 2 times in a fight. Corporal: Usable 4 times in a fight. Sergeant: Usable 6 times in a fight. Ensign: Usable 8 times in a fight. Lieutenant: Usable 10 times in a fight.
- Attacker: Damage dealt +25%.
Conversion Cost: 1150 PCs
Series of Origin: Banpresto Original
Seishins: 1.-Concentrate(15) 2.-Flash(10) 3.-Sure Hit(25) 4.-Vanishing Body 5.-Hot Blood 6.-Lucky
UPs Usages: 100: Flash 170 : 17 SP 60 : 6 SP Sure Hit: 250 UPs 100: 10 SP Remaining UPs:148
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Pilot Subclass: Psychodriver
Starting Max SP:88
Current Max SP: 108
Maximum SP Cap: 175
Skills & Abilities:
- Dodge Cost is 12. Minimum Dodge Cost is 5. - Countercut: 2 EN or 6 PCs
- Psychic Overload: Negate all damage dealt against you for 1 turn. Does NOT negate status attacks. Allowed ability usage depends on rank. Private: Usable 2 times per fight. Requires 5 turns to charge between uses. Corporal: Usable 4 times per fight. Requires 4 turns to charge between uses. Sergeant: Usable 6 times per fight. Requires 3 turns to charge between uses. Ensign: Usable 8 times per fight. Requires 2 turns to charge between uses. Lieutenant: Usable 10 times per fight. Requires 1 turn to charge between uses.
- Only ones able to activate the Nendou Field.
- Nendou Field: The protective powers of this barrier depend on your rank: Private: Nendou Field protects against 10 damage. Corporal: Nendou Field protects against 12 damage. Sergeant: Nendou Field protects against 15 damage. Ensign: Nendou Field protects against 17 damage. Lieutenant: Nendou Field protects against 20 damage.
Conversion Cost: 1400 PCs
Series of Origin: Chouki Taisen SRX (c/o Banpresto)
Seishins: 1.-Resist(15) 2.- 3.- 4.- 5.- 6.-
Up usage: 20 SP: 200 UPs
Remaining UPs: 225
Sidekicks
8 UP Donations from fights: PT: 36-18 UPs --- UP Usage: --- Remaining UPs: 18
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Post by Lyonesse on Jul 5, 2004 10:24:45 GMT -5
Note: For all Combat Records, unless a sub-character pilot class is indicated in the item, assume that the main character pilot class was used.
SC Combat Record
Order of listing: Fight Number(chronological),Title, Outcome, Reward
Wins(12)
8. The Ring-Win,300 PCs, 36 UPs 9. CAKE training match-Win,300 PCs, 36 UPs 12. Tiffac Dies by Firing Squad - Win - 200 PCs , 24 UPs 13. I will make Yazan proud of me! - Win - 300 PCs, 36 UPs 14. Are the seabirds the only ones to welcome me? - Win - 200 PCs, 48 UPs (Used Great Effort in battle) 15. Seaspray - Win , 300 PCs, 36 UPs 17. D Gundam Second to Worst 2 - Win,300 PCs, 36 UPs 18. Tainted Seer of the Gunsight(SAMW)-Win,300 PCs,36 UPs 19. Whack 'a Gespenst Series, Volume 1- Win, 200 PCs, 24 UPs 20. (PT used) Whack 'a Gespenst Series, Volume 2-Win, 200 PCs, 24 UPs 21. (PT used) Satsujinki Series 2- Win, 300 PCs, 36 UPs 22. (PT used) Reverie 3- Win, 300 PCs, 36 UPs 22. (VP, PT Used)-Miles and Miles(SAMW)-Win,600 PCs(total), 36 UPs(per chara) 23. (VP, PT Used)- Satsujinki Series 3- Win, 600 PCs(total), 36 UPs(per chara) 26. (PT Used)- The evily guy. vs the bad man-Win, 300 Pcs, 36 UPs 30. (PT Used)-To the Trickle-Win, 200 PCs, 24 UPs 31. (VP, PT Used)- Iron Caterpillar - Win, 600 PCs, 36 UPs 32. 3 on 1: Kill the Harvester (VP, PT Used), Win, 600 PCs, 30 UPs 34. Hot Rod (VP, PT used)- Win, 400 PCs, 24 UPs 36. Beta Evo 4: Sparring(PD used)- Win, 300 PCs, 36 UPs 37. Is the Amatsu more Excellent?(PD used)- Win, 300 PCs, 36 UPs 43. Fight to Gain Confidence (PD used)- Win, 200 PCs, 24 UPs 45. Foreshadowing Something?(VP, PD used)- Win, 300 PCs, 36 UPs 46. Money Raising Project 2 ( VP used)- Win, 300 PCs, 36 UPs 47. Money Raising Project 3 (VP, PD used)- Win, 300 PCs, 36 UPs
Losses(15) 1. Clash of the Puny: The Return - Lose -0 PCs, 30 UPs 2. Gold Astray vs White Dingo - Lose - 0 PCs, 40 UPs 3. Oh, My Shoes! - Lose - 0 PCs, 30 UPs 4. Battle of Sinatra no.1 - Lose - 0 PCs, 30 UPs 5. Making Ultraman Grow Big#1-Lose.0 PCs, 16 UPs 6. Cosmo Basketball-Lose-0 PCs,16 UPs 7. Yasashii Ame-Lose,0 PCs, 30 UPs 10. I don't need my legs to beat you!-lose,0 PCs,24 UPs 11. All That Glitters-Lose-0 PCs, 20 UPs 12. (PT used)Four B's- Lose-0 PCs, 30 UPs 13. (PT used) SNIPE!!! - Lose-0 PCs, 30 UPs 14. (PT used) AC Mountain Battle- Lose, 0 PCs, 30 UPs 15. Uno Fights Cinq- Lose, 0 PCs, 30 UPs 16. (PT, VP used) Geki-Gangland - Lose, 0 PCs, 30 Ups 24. Money Raising Project #4- Lose, 0 PCs, 30 UPs 25. Lyonesse or his minion vs. Forte Stollen-lose, 0 PCs, 30 UPs 27. Rabid Dogs(PT, VP used) #1- Lose, 0 PCs, 30 UPs 28. Reveriesomethingamajig(PT Used)- Lose, 0 PCs, 30 UPs 29. Eis Rides Again (VP, PT used)- Lose, 0 PCs, 30 UPs 33. Beat Down Time(VP, PT, PD used)- Lose, 0 PCs, 30(45) UPs (Used Leen's Wing) 35. Magic vs Science(PD used)- Lose, 0 PCs, 30 UPs 38. Uphill Again #3(PT used)- Lose, 0 PCs, 30 UPs 39. Asuka-style Smackdown(PD used), Lose, 0 PCs, 30 UPs 40. The War in Heaven(PT used)-Lose, 0 PCs, 60 UPs 41. [Bonus] Killboy Powerhead- Lose, 30 UPs 42. Pointed at Me - Lose, 20 UPs 44. Meat Won't Hurt Me(PT used)- Lose, 30 UPs 45. [Bonus] MY NAME IS SOLO AND MY NAME IS REGRIS AND (PD used)- Lose, 20 UPs
Draws(1) 16. Cringing...-Draw, 150 PCs, 33 UPs
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Post by Lyonesse on Jul 5, 2004 10:27:55 GMT -5
PA Combat Record
Order of listing: Fight Number(chronological),Title, Outcome, Reward
Wins(10) 1. How Inconvenient - Win, 12 UPs 6. The Legendary Four-Tailed Lobster- Win, 20 UPs 9. Unnecessary Rougness-Win-12 UPs 10. Blast Your Way In Again-Win,10 UPs 11. Mastery for Control I- Win, 12 UPs 12. Some Fight...-Win, 15 UPs 13. Come Get Some?!- Win, 10 Ups 12. (PT Used) Training Match Series #1: WvW- Win, 15 UPs 13. (PT Used) Training Match Series #3: BdvEf- Win, 15 UPs 14. (PT & VP used) Taggie(SAMW)- Win, 15 Ups 15. Lobster Roast(PT used, Leen's Wing used), Win, 23 (15) UPs 19. Cannon Fire (PD used), Win 10 UPs
Losses(6) 2. a dash of insanity - Lose, 11 UPs 3. Two Valk Pilots and an SG-1 HQ - Lose, 9 UPs 4. XMS-008 - Lose, 0 UPs 5. Tabitha's Makeover- Lose, 15 UPs 7. Blast Your Way In- Lose, 15 UPs 8. How well does this hold up?- Lose,10 UPs 16. Numbers in the Sky(PD used), Lose, 15 UPs 17. Blast Your Way In 1204(VP, PT,PD used), Lose, 15 UPs 18. Which Sucks More (VP, PD(Leen's Wing used) used), Lose, 10 UPs, 15 UPs(PD) 19. Solaris Tournament Round 1: Tavish vs Solo(VP used)- Lose, 10 UPs
Draws 17. Belldandy Kidnapping Operation: "Go get her!"(PT used)- Draw, 15 UPs
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Post by Lyonesse on Jul 5, 2004 10:30:30 GMT -5
VS Combat Record
Order of listing: Fight Number(chronological),Title, Outcome, Reward
Wins(4) 1. SCW Event 0b:A New Threat: GGG Deathmatch- Win, 500+50 PCs, 100 UPs 2. Special Event 2B:Quattro-Win,1000 PCs,100 UPs 3. Ryune's November Contest: A Meeting in the Arena.-Win, 1000 PCs, 30 UPs 4. Fairy Dance-Sing (PD used)-20 UPs, Faerion
Losses(0) 1. Beat Up Umb's AM 2: Lose -0 PCs, 0 UPs
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Post by Lyonesse on Jul 5, 2004 10:37:01 GMT -5
Mech Inventory
(33)
Double hypens indicate units grouped under one post by a particular category.
Color indicates a category shared together but not grouped under a single post.
- MBF-P01Re2 Gundam Astray "Gold Frame Amatsu Mina" - White Dingo GM - Blitz Gundam - Vaisager - Wildwurger - Grunt Dressup: Reliance GM - Grunt Dressup: AC Caiman - Grunt Dressup: AC Fennec --Tragos --Tragos --Gaza-C Kai --GM Quel - Duel Gundam / Duel Gundam Assault Shroud/ Tyrant - Hardygun - Blue Destiny Unit 3 - VF-11B Thunderbolt / Full Armor Thunderbolt - Hathor - Shin Matsunaga's Customized Gelgoog Jager - Cage's LEV - Gundam Astray Blue Frame Second G / Second L / Full Armor Phase-Shift/ Lohengrin Launcher - Dreadnought Gundam (DRAGOON) - Crossbone Gundam X-1 - Huckebein mk3 / Gunner / Boxer - Forbidden Gundam - Alteisen Kai - GP-00B Blossom, FF-XII-Bst Core Fighter II - AC Pomegranate - Buster Gundam - Hyperion Gundam - Idolo OF -Liger Zero / Schneider / Jaeger / X / Panzer - Vic Viper - GM S-Armor
Recently Sold: Dolores OF
Vessel Inventory
-Tereginiak(Medea) -Archangel
Item Inventory
PERISHABLES
7 Repair Kits 8 Propellent Tanks 7 Reloaders 4 Dummies
INSTALLABLES
Large Generator Large Generator Large Generator Large Generator(from Imban)
Mega Generator
High-Performance Targeter High-Performance Targeter
Hybrid Dual Sensor (SCW Event 0b prize item) Hybrid Dual Sensor Hybrid Dual Sensor
Grapple Sensor
Multi Sensor
A-Up Unit(C) A-Up Unit(C) A-Up Unit(C)
A-Up Unit(SC) A-Up Unit(SC) A-Up Unit(SC) A-Up Unit(SC) A-Up Unit(SC)
G-Wall Generator G-Wall Generator
Dual Tesla Drive Dual Tesla Drive
Orihalconium
Link Combo
Leen's Wing
Hi Tier: Giga Generator
Special Items
Chips
Enhancement Module Chip Enhancement Module Chip
Ammo Capacity Augmentation Ammo Capacity Augmentation
Assault Boost Chip Assault Boost Chip
Prism Armor Prism Armor
Hellrock Armor Hellrock Armor
Nuclear Reactor (Real) Nuclear Reactor (Real)
Armor Plate Armor Plate
Output Boost Output Boost
Other
High-Tier Customization coupon Unique Bonus coupon
SYSTEMS
Mobile Doll System V-Max System Sound Energy System PX System
MODULES & ADAPTERS
Assault Shroud Integrated Weapons Striker Pack Armored Valkyrie Parts Anti-dust module Panzer Parts Schneider Parts Jaeger Parts X Parts
SIDEKICKS
8 (Hachi)
Item Expenditures 1 Repair Kit - Clash of the Puny: The Return 1 Repair Kit - Gold Astray vs White Dingo 1 Repair Kit - Oh. My Shoes! 1 Reloader - Satsujinki Series 2 1 Dummy - Rabid Dogs 1 Reloader - War in Heaven 1 Reloader- Meat Won't Hurt Me 2 Dummies - Money Raising Project 2 1 Prop Tank - SEED vs VF-X
Other item expenditures: They exist, but I lost track of when they happened. I better check back. s
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Post by Lyonesse on Jul 10, 2004 4:17:11 GMT -5
SCW Profile: Machine Type: Mobile Suit Threat Value: C~B(Amatsu), B+(Mina) Origin: Gift given from combat performance Obtained: New York Owner: Erse
Notes on Amatsu Mina: Origin: Customization based on suggestions of Mina the Mongoose Constructed: Toronto Owner/s: Erse, Mina Gundam Astray Gold Frame Amatsu Mina (MBF-P01Re2)
Statistics: HP: 80, EN: 50, IS: 2, Move: F/G, Size: M
Weapons: :-/Igelstellung- 3 damage, 20 rounds :-[Maga no Ikutachi- 25% EN Drain, 2 EN/attack :'(Maga no Shirahoko- 20 damage x 2, 2 EN/attack :-[Tsumu no Hatachi- 25 damage, 1 EN/attack :-[Totsuka no Tsurugi (BM)- 25 damage x 2, 1 EN/attack :-[Trikeros Kai Beam Saber (BM)- 14 damage :-/50mm Hi-Energy Beam Rifle (B)- 16 damage, 8 rounds :-/HKP Lancer Dart (SX)- 50 damage, 3 rounds
Inherent Abilities: 1) Usable by Lieutenants or higher 2) Anti-Beam Shield: Phase Shift Armor, Trikeros Kai Beam Saber, 50mm High-Energy Beam Rifle, HKP Lancer Dart 3) Countercut 4) Countershoot: Igelstellung, 50mm Hi-Energy Beam Rifle 5) Dodge Cost -10 6) Phase Shift Armor (Armor) 7) Mirage Colloid (5) 8) HKP Lancer Dart: Target's Dodge Cost +5 9) Maga no Shirahoko: Ignores target's armor abilities
Purchasing Cost: Not Applicable. To acquire this unit, participate in a total of 3 SimChamber battles with the Gundam Astray Gold Frame Amatsu. Gundam Astray Gold Frame Amatsu Mina will then replace Gundam Astray Gold Frame Amatsu.
Hangar Resale Value: 400 PCs
Evolved From:
MBF-P01Re Gundam Astray Gold Frame Amatsu
Original Stats here
Evolved from:
MBF-P01 Gundam Astray "Gold Frame":
Stats are here
EVO to Amatsu Astray Countdown: 5/5 Battles participated!
1) Clash of the Puny: The Return 2) Oh, My Shoes! 3) Yasashii Ame 4) I don't need my legs to beat you! 5) All That Glitters Blitz Gundam purchased: YES
-Amatsu obtained before acquisition requirement change.
EVO to Amatsu Mina: 1. Paid 400 PCs 2. Paid 400 PCs 3. Paid 400 PCs Equipped with ice chipI, Lyonesse, am the first one to obtain Astray Amatsu in the SC, and also the first one to obtain Amatsu Mina in addition.
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Post by Lyonesse on Jul 10, 2004 4:19:49 GMT -5
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Post by Lyonesse on Jul 10, 2004 4:21:56 GMT -5
SCW Profile: Machine Type: Mobile Suit Threat Value: D Origin: EF Issue Special Ops Obtained: EF Issued Owner: ------ Blitz Gundam
Statistics: HP: 45, EN: 30, IS: 2, Move: G, Size: M
Weapons: Beam Saber (BM)- 12 damage 50mm Hi-Energy Beam Rifle (B)- 14 damage, 8 rounds Gleipnir (P)- 15 damage, PARALYZE, 1 EN/attack HKP Lancer Dart (SX)- 40 damage, 3 rounds [/color] Inherent Abilities:1) Usable by Sergeants or higher 2) Anti-Beam Shield: Beam Saber, 50mm Hi-Energy Beam Rifle, HKP Lancer Dart 3) Countercut: Beam Saber 4) Countershoot: 50mm Hi-Energy Beam Rifle 5) Phase Shift Armor (Armor)6) Mirage Colloid (4)7) HKP Lancer Dart: Target's Dodge Cost +5.[/color] Purchasing Cost: 420 PCs[/color][/size]
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Post by Lyonesse on Jul 10, 2004 4:23:07 GMT -5
SCW Profile: NONE Vaisager Statistics: HP: 70, EN: 40, IS: 2, Size: L Weapons: Rekkajin (PSV)- 8 damage/PC Suiryu Souga (M)- 15 damage x 2 Jizan Shipputou- 30 damage, 1 EN/shot Fuujinsen- 50 damage, 2 EN/attack Ougi: Koujinsen- 80 damage, PARALYZE, 5 EN/attack Inherent Abilities: 1) Usable by Ensigns or higher 2) Shield 3) Countercut 4) Bunshin
Purchasing Cost: 370 PCs
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Post by Lyonesse on Jul 10, 2004 4:25:42 GMT -5
SCW Profile: Machine Type: Personal Trooper Threat Value: B- Origin: Mao Industries Obtained: Ordered Shipment Owner: Erse WildwürgerStatistics: HP: 55, EN: 35. IS: 2, Size: M
Weapons: Triple Gatling Cannon (S)- 6 damage x 3, 10 rounds M90 Assault Machinegun (V)- 15 damage, 10 rounds Cold Metal Sword (M)- 15 damage x 2 Stag Beetle Crusher (MV)- 30 damage/PC, PARALYZE, 6 rounds Victim Beak (X)- 30 damage/2 EN. Jacket Armor Purge Only.
Combo Attacks: Twin Bird Strike (V)- 30 damage/EN. Jacket Armor Purge Only.[/color] Inherent Abilities: 1) Usable by Ensigns or higher 2) Countercut 3) Countershoot: Triple Gatling Cannon, M90 Assault Machinegun 4) Tesla Drive: Dodge Cost -5 5) Jacket Armor Purge: Dodge Cost -7 instead. Enable Victim Beak and Twin Bird Strike. Disable any Armor-type inherent ability bestowed by items (if your HP is over the default maximum amount, then your HP is the default maximum amount instead). 6) High Mobility Mode: Pay 10 PCs to activate. Dodge Cost -10 instead. Each turn EN -1. This ability is disabled when upkeep can't be paid or if you pay 10 PCs. Jacket Armor Purge Only. 7) Twin Bird Strike: Target's Dodge Cost +10. Requires an allied Wildfalken to execute.[/color] Purchasing Cost: 500 PCs[/size] Fight Record: 1. Seaspray 2. Iron Caterpillar 3. Foreshadowing Something? 4. (Money Raising Project 3) 5. 6. 7.
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Post by Lyonesse on Jul 10, 2004 4:31:02 GMT -5
SCW Profile: Machine Type: Mobile Suit Threat Value: D++ Origin: Korrue Foriyea's custom MS Obtained: Bought off Korrue by Erse Owner: Erse
Re-dressed from Zaku/GM dressup to Grunt Dressup
Reliance GM Forieya Custom
Statistics: HP: 70, EN: 25, IS: 3
Weapons: 1) :-[Tackle (M)- 5 damage 2) :-/Gatling Gun (V)- 8 damage, 12 rounds
Inherent Abilities: 1) Usable by Corporals or Higher 2) Repair 3) Resupply 4) Hybrid Armor (Armor) (HP +40, Damage Received -15%) 5) Anti-Beam Shield
Points Allocation:
Repair: 20 points Resupply: 20 points Gatling Gun: 15 points Hybrid Armor: 20 points Anti-Beam Shield: 10 points EN+ 15: 15 points
---------- 100 Points total
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Post by Lyonesse on Jul 10, 2004 4:48:53 GMT -5
SCW Profile: Machine Type:Armored Core Threat Value: D~C++ Origin: Wreckage, various blueprints Obtained: Developed privately by Erse Owner: Erse
Re-Dressed from Zaku/GM Dressup to Grunt Dressup, and redressed again.
AC Caiman
Statistics: HP: 70, EN: 10, IS: 4, Move: G, Size: M
Weapons: 1):-[Tackle (M)- 5 damage 2):-[Laser Blade (BM)- 8 damage 3):-/E. Orbit (V)- 2 damage, 20 rounds 4):-/WH01R-GAST- 14 damage x 2, 10 rounds 5):-/WR15S-WYVERN (B)- 20 damage, 12 rounds
Inherent Abilities: 1) Usable by anyone 2) Countercut 3) Hybrid Armor (Armor) (HP +40, Damage Received -15%) 4) Shield 5) Countershoot: Orbits, GAST, WYVERN
Points Allocation:
Hybrid Armor: 20 points IS+ 1: 10 points Shield: 5 points Heavy Machinegun: 20 points Beam Smartgun: 30 points Aura Vulcan: 5 points Beam Saber: 5 points ========= 100 Points Total
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