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Post by Phebrizzo on Jan 6, 2004 3:29:55 GMT -5
MARKINGS: PASSED
DATE/TIME: Jul 18th, 2004, 07:12am
Checker: Rurounin Mao
Comments: All is Clear.
---Pilot---
Pilot Name: Phebrizzo Rank: Lieutenant Main Pilot Class: Psychodriver
Starting Max SP: 88
Maximum SP Cap: 175
Skills & Abilities:
- Dodge Cost is 12. Minimum Dodge Cost is 5. - Countercut: 2 EN or 6 PCs
- Psychic Overload: Negate all damage dealt against you for 1 turn. Does NOT negate status attacks. Allowed ability usage depends on rank. Private: Usable 2 times per fight. Requires 5 turns to charge between uses. Corporal: Usable 4 times per fight. Requires 4 turns to charge between uses. Sergeant: Usable 6 times per fight. Requires 3 turns to charge between uses. Ensign: Usable 8 times per fight. Requires 2 turns to charge between uses. Lieutenant: Usable 10 times per fight. Requires 1 turn to charge between uses.
- Only ones able to activate the Nendou Field.
- Nendou Field: The protective powers of this barrier depend on your rank: Private: Nendou Field protects against 10 damage.[/i] Corporal: Nendou Field protects against 12 damage.[/i] Sergeant: Nendou Field protects against 15 damage.[/i] Ensign: Nendou Field protects against 17 damage.[/i] Lieutenant: Nendou Field protects against 20 damage.[/i]
Conversion Cost: 1400 PCs Series of Origin: Chouki Taisen SRX (c/o Banpresto)
Seishin list:Flash, Mercy, Direct Attack SP:88 UP:205
Subchar(s)
3/3
Subcharacter #1
Name: Lacuna D. Chapman (Original)
Subcharacter #2
Name:Shishioh Nagare Yamamoto (Real Name unknown, Original)
Subcharacter # 3
Name: Reiko Himiryu (Original)
Subclasses: Getter Pilot
Starting Max SP: 105
Maximum SP Cap: 210
Skills & Abilities:
- Dodge Cost is 26. Minimum Dodge Cost is 15. - Countercut: 2 EN or 7 PCs
-Potential: Gain bonuses when HP is low. Bonus varies depending on level of remaining HP. -50% HP and below: Damage Received -20%; Weapon Damage +75% -40% HP and below: Damage Received -30%; Weapon Damage +150% instead -30% HP and below: Damage Received -40%; Weapon Damage +225% instead -20% HP and below: Damage Received -50%; Weapon Damage +300% instead
Open Get Specialty: Gain additional Open Get usages in Getter mechs according to your rank. Private: Gain 2 additional Open Gets. Corporal: Gain 4 additional Open Gets. Sergeant: Gain 6 additional Open Gets. Ensign: Gain 8 additional Open Gets. Lieutenant: Gain 10 additional Open Gets
Makenai Ki: - Gain a Kiai Counter for every attack that hits and successfully deals damage to you, but fails to kill you, for this match. For every Kiai counter gained, players receives a Damage Received -4%, Damage dealt +4% bonus. The maximum number of counters is 13. - Pay 8% of max PC's to add a Kiai Counter. This can only be done during the Seishin Phase.
Conversion Cost: 1300 PCs
Series of Origin: Getter Robo
Subclass Seishin: Concentrate UPs:26
Mecha owned
Grungast Nishiki Aestivalis (Land, Aerial, Lunar, Artillery and 0G frames purchased) Chou Muteki Yuusha Oh T-Link Getter R (R-3) Gespenst S Neo Getter Robo G Zeorymer of the Heavens VFX-01B "Hell Raptor Type B"(Grunt Dressup) Black Getter Antenora
Gundam Tahakra (Gundam Dressup) REVISIONS PENDING
Argento Cavalier(Masoukishin Dressup) REVISIONS PENDING Jehuty OF
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Post by Phebrizzo on Jan 6, 2004 3:34:56 GMT -5
Other stuff
Items:
Perishable items: 10 x Repair Kit 09 x Propellent Tank 10 x Reloader
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Installables:
Hi-Performance Targeter x 1 Large Generatorr x 1 A-Up (C) Unit x1 G- Wall Generator x 1 Tesla Drive x 2 Grapple Sensor x 2 Chogokin New Z x 1 -------
Mecha Customization items
Aestivalis Aerial Frame item Aestivalis 0G Frame item Aestivalis Lunar Frame item Aestivalis Artillery Frame item Silmaril chip (Installed on Getter Robo G) Ice Chip (Installed on Getter Robo G)
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Fight Record
SC: Wins: 6 Losses: 7 Things go Boom! Terminal Dogmatisim PT Assault: Destruction of the Gespenst SR Just Another Training Match To the Evolution of those who have fallen ASTRAY The Old Switcheroo III Milestone series: One for the grunts Gespenst SR Assault: IT'S STILL WEAK" Khazim's+Phebrizzo's EVO match #1 The Big Switcheroo IV Whack a Gespenst Series: Volume # 1 Whack a Gespenst Series: Volume # 2 Whack a Gessy: Redux (UP+36, Psychodriver) PA: Wins:2 Losses:1 The Epic Battle of Taipei 101 Nishiki Gets Trashed! Dance in the Desert
Rankup Requisites. Next Rank: None[/i] SC: 4/4: MAXED PA: 0/0 [/color]
#nosmileys#nosmileys#nosmileys#nosmileys#nosmileys#nosmileys#nosmileys#nosmileys#nosmileys#nosmileys#nosmileys#nosmileys#nosmileys#nosmileys#nosmileys#nosmileys#nosmileys#nosmileys#nosmileys
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Post by Phebrizzo on Jan 7, 2004 9:38:35 GMT -5
The Secret Mecha Hangar/Cocktail LoungeMecha 1READY Grungast Phebrizzo Custom Statistics HP: 70, EN: 35, IS: 2, Move: G, Size: L Weapons: Eye Laser Blast- 10 damage, 1 EN/shot Micro-Missiles (PSV)- 1 damage/PC. G-Hawk Mode only. Nishiki Totsugeki (M)- 12 damage Knuckle Smasher (P)- 22 damage Drill Crash- 40 damage, 2 EN/attack. G-Hawk Mode only. Hi-magnum Blaster- 50 damage, 3 EN/shot Rai-kou-zan- 80 damage, 7 EN/attackInherent Abilities: 1) Usable by Sergeants or higher 2) Countercut: Keitou Shungokuken 3) Nendou Field (Barrier)4) Uranus System (System)5) G-Hawk Mode: Dodge Cost is -5 and Move: F only. Only Eyesolid Laser, Split Missile and Spiral Attack are enabled Aquired: Bought it for 280 PCsOriginal statistics
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Post by Phebrizzo on Feb 29, 2004 6:29:12 GMT -5
mecha#2
[glow=green,2,300]READY[/glow]
Aestivalis Land Frame (Phebrizzo Colors) Statistics: HP: 35, EN: 20, IS: 3, Move: G, Size: SWeapons: Wired Fist (M)- 6 damage x 2 Immediate Knife (M)- 14 damage Rapid Rifle- 20 damage, 10 rounds Pinpoint Attack- 25 damage, 2 EN/attackInherent Abilities: 1) Usable by anyone 2) Countercut 3) Countershoot: Rapid Rifle 4) IFS 5) Distortion Field (Barrier) 6) Frame Switch 7) Cross Crash 8) Gravity Wave Beam 9) Land Frame: Aestivalis Land Frame can't be used in space.Aquired: Bought for 150 PCs Upgrade Counter: 1/3 SC fights for Gai Frame 1/3 SC fights for Gekiganger III 0/1 SC fights in Getter for Gekiganger III 1/5 SC fights for X Aestivalis Kai
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Post by Phebrizzo on Feb 29, 2004 6:30:56 GMT -5
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Post by Phebrizzo on Mar 2, 2004 22:30:18 GMT -5
Mecha #2 Variant 2
Aestivalis 0G FrameStatistics: HP: 40, EN: 20, IS: 3, Move: G, Size: SWeapons: Wired Fist (M)- 6 damage x 2 Immediate Knife (M)- 14 damage Rapid Rifle- 20 damage, 10 rounds Field Lancer (V)- 7 damage/EN Pinpoint Attack- 30 damage, 2 EN/attack Distortion Punch- 50 damage, 4 EN/attack
Combo Attacks: Double Gekigan Flare- 50 damage x 2, 6 EN/attack Buttercup Formation (V)- 20 damage/EN Double Attack Just Kiddin'!- 50 damage + 30 damage x 2, 10 EN/attackInherent Abilities: 1) Usable by Corporals or higher 2) Countercut 3) Countershoot: Rapid Rifle 4) IFS 5) Distortion Field (Barrier) 6) Frame Switch 7) Cross Crash 8) Gravity Wave Beam 9) Zero-G Frame: Aestivalis 0G Frame can only be used in space. 10) Double Gekigan Flare: Target's Dodge Cost +5. Requires an allied Aestivalis 0G Frame or Aestivalis Gai Frame to execute. 11) Buttercup Formation: Requires two allied Aestivalis 0G Frames to execute. 12) Double Attack Just Kiddin'!: Target's Dodge Cost +3. Requires two allied Aestivalis 0G Frames to execute.Purchasing Costs: Not Applicable. To acquire this unit, purchase the Aestivalis 0G Frame item. Aestivalis 0G Frame will then be available to use.Aquired: Bought Aestivalis 0G frame item Mecha # 2 Variant 3Aestivalis Artillery Frame Statistics: HP: 50, EN: 30, IS: 3, Move: G, Size: SWeapons: Missiles (PGSV)- 8 damage/PC 120mm Cannon (APFSDS) (R)- 20 damage, 10 rounds 120mm Cannon (HE)- 40 damage, 6 roundsInherent Abilities: 1) Usable by Corporals or higher 2) Countershoot: 120mm Cannon (APFSDS) 3) IFS 4) Distortion Field (Barrier) 5) Frame Switch 6) Cross Crash 7) Gravity Wave Beam 8) Artillery Frame: Dodge Cost +5, Damage Received -25%Aquired: Purchased Artillery Frame item Mecha #2 Variant 4Aestivalis Lunar Frame Statistics: HP: 45, EN: 20, IS: 3, Move: G, Size: SWeapons: Missile (PGSV)- 8 damage/PC Rail Gun (B)- 25 damage, 4 EN/shot Anti-Ship Missile (PGX)- 80 damage, 2 roundsInherent Abilities: 1) Usable by Sergeants or higher 2) Countershoot: Rail Gun 3) IFS 4) EN Regen 10% 5) Distortion Field (Barrier) 6) Frame Switch 7) Cross Crash 8) Lunar Frame: Dodge Cost +3. Aestivalis Lunar Frame can only be used in spaceAquired: Bought Lunar frame item
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Post by Phebrizzo on Mar 13, 2004 11:22:58 GMT -5
Mecha # 3You see what probably is an R-3 powered painted bright red, yellow, and blue, and with it's head unit replaced with the head of a Getter-1, although obviously custom built, as it also posses head vulcans. There are also other minor cosmetic changes upon the body of the PT, but none that effect performance. [glow=Green,2,300]READY[/glow] R-3 Powered Phebrizzo ColorsChou Muteki Yuusha Oh T-link Getter R Kai[/i] Statistics: HP: 50, EN: 30, IS: 2, Move: F, Size: MWeapons: Getter Vulcan- 2 damage, 20 rounds Getter Slash! (BM)- 8 damage Getter Beam (B)- 40 damage, 1 EN/shot. Requires Psychodriver class to execute. Getter Strike Impaler (PSX)- 14 damage/2 PC. Requires Psychodriver class to execute.
MAP Attacks: Getter Missiles (PT:5)- 60 damage, 2 rounds. Requires Psychodriver class to execute. Final Ougi: Burst Strike Impaler (D:4)- 40 damage, 2 rounds. Requires Psychodriver class to execute.
Combo Attacks: Formation R (V)- 45 damage/EN. Requires Psychodriver class to execute.Inherent Abilities: 1) Usable by Sergeants or higher 2) Countercut 3) Countershoot: Getter Vulcan 4) Dodge Cost -5 5) Nendou Field (Barrier) 6) Formation R: Target's Dodge Cost +10. Requires an allied R-1 piloted by a Psychodriver and an R-2 Powered to execute.
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Post by Phebrizzo on Mar 29, 2004 12:27:26 GMT -5
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Post by Phebrizzo on Apr 5, 2004 12:04:08 GMT -5
----Mecha #5-----[/color] [glow=green,2,300]READY[/glow] Gundam DeathscytheStatistics: HP: 35, EN: 25, IS: 3, Move: G, Size: MWeapons: Vulcan- 2 damage, 20 rounds Machine Cannon- 6 damage, 10 rounds Buster Shield (BP)- 10 damage Beam Scythe (BM)- 25 damage Beam Scythe Combo (B)- 35 damage, 2 EN/attackInherent Abilities: 1) Usable by Corporals or higher 2) Shield: Buster Shield 3) Countercut 4) Countershoot: Vulcan, Machine Cannon 5) Hyper Jammer 6) Self-Destruct Purchased for 200 PCsEvolution Counter: Gundam Deathscythe Hell 2/5 SC fights
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Post by Phebrizzo on Apr 26, 2004 0:50:39 GMT -5
---Mecha #5---
Here you see Getter Robo-G, currently in Getter Dragon mode, written across the chest in big bright letters is "Property of Shishioh Nagare Yamamoto: DO NOT TOUCH".
Neo Getter Dragon
Statistics: Statistics: HP: 140, EN: 70, IS: 3, Move: F/G, Size: LWeapons: Getter Razor (M)- 17 damage Double Tomahawk Boomerang (PS)- 10 damage x 4 Double Tomahawk (M)- 25 damage x 2 Getter Laser Cannon- 50 damage, 8 rounds Getter Beam- 75 damage, 4 EN/shot Shine Spark- 125 damage, 10 EN/shot. Requires Getter Pilot Class to execute. Getter Change Attack- 75 damage x 3, 15 EN/attack. Requires Getter Pilot Class to execute.
Combo Attacks: Double Getter Tomahawk (MS)- 25 damage x 2, 4 EN/attack Double Getter Beam (S)- 63 damage x 2, 8 EN/shot Triple Getter Beam (S)- 94 damage x 3, 12 EN/shot Stoner Sun Shine Spark- DESTROY:L2, 30 EN/shot. Requires Getter Pilot Class to execute. Final Dynamic Special (S)- DESTROY:L3, 30 EN/attack. Requires Getter Pilot Class to execute.Inherent Abilities: 1) Usable by Ensigns or higher 2) Countercut 3) Open Get 4) Change to Getter Liger 5) Change to Getter Poseidon 6) Double Getter Tomahawk: Requires an allied Getter-Q or Getter-1 to execute. 7) Double Getter Beam: Requires an allied Getter-Q or Getter-1 to execute. 8) Triple Getter Beam: Requires an allied Getter-Q and Getter-1 to execute. 9) Stoner Sun Shine Spark: Target's Dodge Cost +10, Requires an allied Shin Getter-1 to execute. 10) Final Dynamic Special: Target's Dodge Cost +10. Requires 3 allied units with Final Dynamic Special to execute. Allied units cannot be the same as this unit, or any other unit used in this combo. Final Dynamic Special may also be used with 2 allied units, but damage is DESTROY:L2 and cost is 20 EN instead, or with 1 allied unit, but damage is DESTROY:L1 and cost is 10 EN instead. All allied units involved in this combo must be the proper pilot class to use their unit's Final Dynamic Special.11) Getter Generator Booster (Ice Chip) 12) Limiter Off (Silmaril Chip) Aquired: Purchased for 450 PCs, installed Silmaril and Ice chips[/b] Super AM Wars Pilot Slots: 3 (Switch main pilot to second character when Change to Getter Liger is performed; Switch main pilot to third character when Change to Getter Poseidon is performed.)[/b] --- Neo Getter LigerStatistics: Statistics: HP: 140, EN: 70, IS: 3, Move: G, Size: L Weapons: Drill Arm (V)- 13 damage/EN Liger Missile (P)- 25 damage, 8 rounds Chain Attack- 50 damage Getter Change Attack- 75 damage x 3, 15 EN/attack. Requires Getter Pilot Class to execute.Inherent Abilities: 1) Usable by Ensigns or higher 2) Dodge Cost -5 3) Open Get 4) Mach Special: Dodge a single attack; 10 uses 5) Burrow 6) Change to Getter Dragon 7) Change to Getter Poseidon8) Getter Generator Booster (Ice Chip) 9) Limiter Off (Silmaril Chip) Neo Getter PoseidonStatistics: Statistics: HP: 140, EN: 70, IS: 3, Move: W/G, Size: L Weapons: Punch (M)- 38 damage Strong Missile (PG)- 50 damage, 6 rounds Getter Cyclone (S)- PARALYZE, 75 damage, 3 EN/shot Daisetsusan Oroshi (V)- 13 damage/EN. Requires Getter Pilot Class to execute. Finger Net (P)- PARALYZE Getter Change Attack- 75 damage x 3, 15 EN/attack. Requires Getter Pilot Class to execute.Inherent Abilities: 1) Usable by Ensigns or higher 2) Dodge Cost +5 3) Damage received -25% 4) Open Get 5) Change to Getter Dragon 6) Change to Getter Liger7) Getter Generator Booster (Ice Chip) 8) Limiter Off (Silmaril Chip)
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Post by Phebrizzo on May 31, 2004 6:11:10 GMT -5
Mecha # 6
Zeorymer of the Heavens
Statistics: HP: 220, EN: 60, IS: 2, Move: F/G, Size: L, Class: Hi-TierWeapons: Punch (M)- 30 damage x 2 Energy Shot- 40 damage, 2 EN/shot Dimensional Coupler Gun (SX)- 40 damage/5 EN Meiou Attack- DESTROY:L3, 25 EN/attack
MAP Attacks: Meiou Attack (I:5)- 999 damge, 30 EN/attackInherent Abilities: 1) Usable by Lieutenants or higher 2) Dimensional Coupler System (System) 3) Miku Himuro (Sidekick) 4) Meiou Attack: Can only be used when Dimensional Coupler System is active.Aquired: Purchased for 1050 PCs
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Post by Phebrizzo on May 31, 2004 12:59:51 GMT -5
Mecha # 7
VFX-01B "Hell Raptor B-type"
HP: 30, EN:10, IS: 4, Move: G, Size: S
Weapons:
:-[Punch (M)- 5 damage :-[Wrist beam saber (BM) 8 damage :-/90mm Shield intigrated Gatling cannon- 15 damage, 8 rounds :-/Mega Beam Launcher (BS)- 60 damage, 15 rounds :-/All Out Attack- DESTROY:L1, 1 round
Inherent Abilities: 1) Useable by Corporals or higher. 2) "Hell Raptor" deploys in Fighter Mode 3) Gerwalk Mode: Dodge Cost -5 and Move: H instead, disable all special weapons. 4) Fighter Mode: Dodge Cost -10 and Move: F instead, disable all special and melee weapons. 5) Countercut: Beam Saber 6) Shield: Gatling Shield 7) Countershoot: Gatling Shield
Point useage (boosted): 100/100 Purchased Veriable Fighter Module: 25 pts IS+1: 10 pts G-BRD: 45 pts Gatling Shield: 15 pts Beam Saber: 5 pts
Aquired: Purchased Grunt Dressup for 250 PCs, paid 150 extra for 30 extra customization points, needed to redress due to Grunt dressup being revamped
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Post by Phebrizzo on Jun 17, 2004 1:23:09 GMT -5
Mecha # 8 Black GetterStatistics: HP: 70, EN: 35, IS: 2, Move: F/G, Size: L Weapons: Tomahawk Boomerang (P)- 10 damage x 2 Getter Tomahawk (MS)- 10 damage x 3 Getter Spike Blade (MV)- 7 damage/PC Spiral Getter Beam (X)- 9 damage/2 EN Getter Beam- 50 damage, 3 EN/shot Daisetsuzan Oroshi (V)- 15 damage/EN Getter Strangle (V)- 20 damage/EN. Requires Getter Pilot Class to execute.
Combo Attacks: Double Getter Tomahawk (MS)- 20 damage x 2, 4 EN/attack Double Getter Beam (S)- 50 damage x 2, 8 EN/shotInherent Abilities: 1) Usable by Ensigns or higher 2) Countercut 3) Bunshin (1/3) 4) Double Getter Tomahawk: Must have an allied Getter-Q, Getter Dragon, or Getter-1 to execute. 5) Double Getter Beam: Must have an allied Getter-Q, Getter Dragon, or Getter-1 to execute.Aquired: Purchased for 430 PCsSuper AM Wars Pilot Slots: 3
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Post by Phebrizzo on Jun 20, 2004 12:52:26 GMT -5
Mecha #9 Gundam Statistics: HP: 40, EN: 15, IS: 3, Move: G, Size: MWeapons: Vulcan- 2 damage, 20 rounds Beam Saber (BM)- 8 damage Beam Rifle (B)- 12 damage, 10 rounds Beam Javelin (BM)- 18 damage Hyper Bazooka (P)- 30 damage, 4 rounds Gundam Hammer (MS)- 40 damage, 1 EN/attack
Combo Attacks: Operation V- 20 damage x 4 + (M) 10 damage x 2, 7 EN/attackInherent Abilities: 1) Usable by Corporals or higher 2) Shield 3) Countercut 4) Countershoot: Vulcan, Beam Rifle 5) Core Block System (FF-X7 Core Fighter) 6) Operation V: Target's Countercut Cost x1.25. Requires an allied Guntank and Guncannon to execute.Aquired: Given by SigfriedSchtauffen before he closed that accountMecha #9 Escape Craft FF-X7 Core Fighter Statistics: HP: 10, EN: 6, IS: 3, Move: F, Size: SWeapons: 30mm Vulcan Gun- 2 damage, 20 rounds Missile Launcher (PGV)- 2 damage/PCInherent Abilities: 1) Countershoot: 30mm Vulcan Gun 2) Dodge Cost is 5
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Post by Phebrizzo on Jun 28, 2004 13:04:57 GMT -5
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