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Post by Phebrizzo on Jul 2, 2004 1:31:02 GMT -5
Mecha # 10
Gundam Tahakra
Statistics: HP: 40, EN: 40, IS: 3
Weapons: 1) 60mm Pop-up Shoulder Vulcans- 2 damage, 20 rounds 2) High Output Beam Sword (MX)- 20 damage/EN 3) Arm Mounted Grappling Claw (M)- 30 Damage,PARALYZE 4) Scattering Energy Shot (SX)- 25 damage/2 EN
Inherent Abilities: 1) Usable by Ensigns or higher. 2) Countercut 3) Anti-Beam Booster Shield (DC-3 while shield useage is above 50%) 4) PX System (System) 5) Scattering Energy Shot- Remove SX Attribute if used in conjuntion with PX system.
Series Inherant: G-Unit
Point Useage: 100/100 IS + 1: 10 pts Giant Beam Sword: 25 pts EN + 25: 25 pts Psy Rod: 20 pts Beam Rotor: 20 pts
Aquired: Purchased for 450 PCs REVISIONS PENDING
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Post by Phebrizzo on Jul 14, 2004 22:08:49 GMT -5
Argento Cavalier
Statistics: HP: 60, EN: 40, IS: 2
Weapons: 1) Flame Missiles (PG) 8 damage, 8 rounds 2) Flame Tornado (V)- PARALYZE, 9 damage/EN 3) Fireball Swarm (PX) - 17 damage/2 PCs 4) HADOKEN! (V)- 23 damage/EN 5) Bakurai Totsugeki - 38 damage, 1 EN/shot 6) Advungdal: Flame Blade (M) - 53 damage 7) Flame Launcher - 90 damage, 4 rounds 8) Fire Wall- 150 damage, 5 EN/attack 9) HISSATSU!: Grand Fireball Swarm (X)- 45 damage/EN
Map attacks: 1 Grand Flame Storm (D:5)- 150 damage, 10 EN/attack
Inherent Abilities: 1) Usable by Phebrizzo 2) Countercut: Advungdal 3) Dual Elemental Masoukishin: Fire/Wind Level 4 4) Regeneration (HP Regen 20%) 5) Firestorm Engines (DC-5) 6) Minor Prediction (Target DC +3)
Point Useage: 140/140 Gale Blade: 20 pts Sandstorm: 20 pts Shin Kokuzan: 45 pts Kokuzan: 30 pts (Wind) Familiar: 20 pts Missile: 5 pts
Wind Elemental Points: (Gale Blade)+7 Wind (Sandstorm)+6 Wind (Familiar) + 7 WInd --------------------- Total: 20 EP
Fire Elemental Points: (Shin Kokuzan) + 13 Fire (Kokyzan) +7 Fire --------------------- Total: 20 EP
Neutral Elemental Points: (Missile) +4 Neutral --------------------- Total: 4 EP
Elemental Level: 20 Wind: Wind L4 20 Fire: Fire L4 ---------------------
HP/EN Tally
Fire EP 20: HP + 26 EN + 15 Wind EP 20: HP + 23 EN + 15 Neutral: EP 4 HP+ 4.6 EN + 3
Total HP: 10 Base + 26 + 23=59 (round to nearest 5 = 60) Total EN: 5 base + 15 + 15 + 3=38 (round to nearest 5 = 40)
Aquired: Claimed on the 15th of July after becoming an LT.
REVISIONS PENDING
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Post by Phebrizzo on Jul 22, 2004 10:27:13 GMT -5
Jehuty OF Statistics:HP: 30, EN: 20, IS: 2, Move: F/G, Size: M[/color] Weapons: Comet (V)- 5 damage/EN Shot (B)- 8 damage, 1 EN/shot Blade (M)- 10 damage Grab (M)- PARALYZE, 1 EN/attack, Sustained Paralysis 1:10 Homing Laser (BSX)- 3 damage/EN Phalanx (SV)- 5 damage/EN Burst Shot (V)- 8 damage/EN Gauntlet- 10 damage, 1 EN/attack Burst Blade- 20 damage, 2 EN/attack Geyser (S)- PARALYZE, 5 EN/attack Homing Missile (PGSX)- 5 damage/EN
MAP Attacks: Halberd (I:3)- 20 damage, 5 EN/shotInherent Abilities: 1) Orbital Frame; Usable by anyone 2) Countercut 3) Countershoot: Shot 4) EN Regen 5% 5) Energy Shield (Barrier) 6) ADA (Sidekick) 7) Self-Destruct 8) Floating Mines: 2 rounds. Same effects as Space Mines but can be used in any terrain. 9) Gauntlet: Cannot be blocked or negated by barriers. 10) Comet: Target's Dodge Cost +5Aquired: Purchased for 600 PCsEvolution Counter: Jehuty Ver 2 0/5 SC fights
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Post by Phebrizzo on Mar 4, 2005 12:05:55 GMT -5
Gespenst RStatistics: HP: 35, EN: 20, IS: 4, Move: F/G, Size: MWeapons Weapon Breaker- Attack Break, 2 rounds Split Missile (PGSV)- 1 damage/PC Neo Plasma Cutter (BM)- 8 damage Rip Slasher (P)- 15 damage, 8 rounds Rectangle Launcher- 20 damage, 6 rounds Neutron Beam (B)- 25 damage, 10 roundsInherent Abilities: 1) Usable by Corporals or higher 2) Countercut 3) Countershoot: Neutron Beam 4) Enhanced Thrusters: Dodge Cost -3 5) Beam Coating (Barrier)Aquired: Purchased for 175 PCs Evo Counter: Hero Senki Gessy 1/5 SC fights
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