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Post by Tilus on Jun 14, 2004 9:48:12 GMT -5
This unit, the TFO, was built by Kouji Kabutowith the assistance of the Photon Research Laboratories and NASA, for use by Kouji to explore and make contact with alien lifeforms. As such, it only carries minimal weaponry and armor. We're a little worried that it's not really battle ready, but it does contain some repair and resupply modules, so it can at least act as a support unit in case it does get into combat.TFO[/color] Statistics: HP: 25, EN: 10, IS: 4, Move: F, Size: SSWeapons: Missile (PG)- 10 damage, 20 roundsInherent Abilities: 1) Usable by anyone 2) Dodge Cost is 5 3) Repair 4) ResupplyEvo Points[/color] - [(None)]
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Post by Tilus on Jun 14, 2004 10:21:40 GMT -5
This unit, Zeorymer of the Heavens, was acquired by Tilus from the Hakkeshu Organization (through a group known only as Big Fire). One of the eight robots built to set the terrible "Hades Project" in motion, it is by far the most powerful of the eight, and wields abilities beyond comprehension, thanks to its' powerful Dimensional Coupler System. Because of this, the robot has been stored away in the same part of the hangar with the most powerful of robots, only to be used when absolutely necessary.Enhanced Zeorymer of the Heavens[/color] Statistics: HP: 220, EN: 80, IS: 2 3, Move: F/G, Size: L, Class: Hi-TierWeapons: Punch (M)- 30 damage x 2 Energy Shot- 40 damage, 2 EN/shot Dimensional Coupler Gun (SX)- 40 damage/5 EN Meiou Attack DESTROY:L3, 25 EN/attack
MAP Attacks: Meiou Attack (I:5)- 999 damage, 30 EN/attackInherent Abilities: 1) Usable by Lieutenants or higher 2) Dimensional Coupler System (System) 3) Miku Himuro (Sidekick) 4) Meiou Attack: Can only be used when Dimensional Coupler System is active.--- -Miku Himuro-[/color] Current Max SP: 60 UP[/color]: 0 --- Evo Points[/color] - [ X]
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Post by Tilus on Jun 18, 2004 13:20:11 GMT -5
This unit, the Beam Dancer Gundam, is the personal possession of Aurelia Halegoode. It was built by Anaheim according to a unique design that maximize the potential of a Newtype's power, granting great speed and accuracy to all of its' pilots' attacks. It is also equipped with outstanding melee and ranged weaponry, making this an excellently balanced unit holding great power. It has since been moved to the Hangar, where it has been designated the leader unit of a team of five unique and powerful Gundams..Red Astray Ranger (Gundam Dressup)Statistics: HP: 40, EN: 45, IS: 4, Size: M, Class: Hi-Tier[/color] Weapons: Double Vulcan- 2 damage x 2, 20 rounds Buster Rifle (BS)- 30 damage, 1 EN/shot Needle Gun (V)- 10 damage/PC Hyper Beam Saber (V)- 20 damage/EN MEPE Attack (SX)- 18 damage/EN. Requires NT/EH[/color] Inherent Abilities: 1) Usable by Lieutenants or higher 2) Beam Shield 3) Countercut 4) Countershoot: Double Vulcan, Buster Rifle, Needle Gun 5) Biocomputer (System)- Double Vulcan[/color]: 5 points - Beam Shield[/color]: 15 points - +2 IS[/color]: 20 points - Buster Rifle[/color]: 20 points - Needle Gun[/color]: 20 points - +30 EN[/color]: 30 points - ZZ's Hyper Beam Saber[/color]: 40 points Hissatsu[/color]: Gundam F91 - MEPE Attack[/color] - Biocomputer[/color]
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Post by Tilus on Jun 25, 2004 13:53:58 GMT -5
Present from SigfriedSchtauffenThis unit, Kuroshishi, was.. yep, you guessed it, "acquired" by Solicis for a five-finger discount, from a strange alien spaceship belonging to the Zaboom Empire. Seeing that this mecha is made of alien technology, it intrigues us greatly, and we're in the middle of studying its' capabilities. However, lately, we've been seeing a strange ninja robot appear when we use this mecha, and not even us are sure why, or what the identity of this ninja robot is..Kuroshishi[/color] Statistics: HP: 40, EN: 20, IS: 3, Move: G, Size: SWeapons: Anchor (P)- PARALYZE Shuriken (PSR)- 5 damage/PC Tonfa (M)- 8 damage x 2 Chest Beam Gun (B)- 12 damage, 20 rounds Gatling Launcher (V)- 16 damage, 8 rounds Beam Katana (BM)- 20 damage x 2
Combo Attacks: Ninja Sappou (V)- 20 damage/ENInherent Abilities: 1) Usable by Sergeants or higher 2) Countercut 3) Countershoot: Shuriken, Chest Beam Gun 4) Tobikage Combine 5) Ninja Sappou: Target's Dodge Cost +1 per 2 EN spent. Requires an allied Bakuryu and Houraiou to execute.Juuma[/color] Statistics: HP: 60, EN: 40, IS: 3, Move: G, Size: MWeapons: Tail Beam Gun (BR)- 10 damage/EN Beam Gun (BR)- 20 damage, 10 rounds Tail (M)- 25 damage Fang (MX)- 25 damage/EN Tackle (M)- 40 damage, 1 EN/attack Ittou Ryoudan- 90 damage, 5 EN/attack Juuma - Totsugeki (V)- 15 damage/ENInherent Abilities: 1) Usable by Sergeants or higher 2) Countercut: Can only CC (M)-Type attacks 3) Countershoot: Beam Gun, Tail Beam Gun 4) Dodge Cost -5 5) Bunshin (3/5) 6) Ittou Ryoudan or Juuma - Totsugeki: Target's Dodge Cost +5Super AM Wars Pilot Slots: 2 (Slot count is 2 ONLY if you own a Tobikage. Otherwise, slot count is 1. Choose secondary pilot when Tobikage Combine is performed in Kuroshishi.)Evo Points[/color] - [ X[/url]]
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Post by Tilus on Jun 25, 2004 13:58:51 GMT -5
This unit, a Sazabi, is the personal property of Aurelia Halegoode. As a faithful soldier of Neo Zeon and a surprisingly talented pilot, she received one of several mass-produced copies of Char Aznable's famous mobile suit, after he upgraded to the Nightingale. It comes equipped with some of the latest mobile suit technology, and is a perfect fit for her.. and now, we're looking to do a bit of upgrading of our own on it..Nuclear[/color] Sazabi[/b][/color] Statistics: HP: 70, EN: 45, IS: 2, Move: G, Size: MWeapons: Missile (PG)- 8 damage, 8 rounds Beam Saber (BMX)- 10 damage/EN Kick (MV)- 15 damage/PC Beam Tomahawk (BM)- 15 damage Beam Shot Rifle (BS)- 20 damage, 15 rounds Mega Beam Cannon (BSV)- 30 damage/EN Funnel (BSX)- 15 damage/EN. Requires NT/EH to execute.
MAP Attacks: Spread Mega Beam Cannon (BI:3)- 60 damage, 15 EN/attack Funnel (D:4)- 90 damage, 1 round. Requires NT/EH to execute.Inherent Abilities: 1) Usable by Lieutenants or higher. 2) Shield: Missile 3) Countercut 4) Countershoot: Beam Shot Rifle, Mega Beam Cannon, Funnel 5) Nuclear Reactor: EN Regen 10% 6) Psycoframe (System) 7) Damage Received -10% 8) Hi-Level Funnel (Funnel) 9) Nuclear Reactor (Real)Evo Points[/color] - [ X X X] - Nightingale (Replacement): 5 points - Hobby Hi-Zack (Omake): 20 points (any Char's Counterattack unit)[/size]
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Post by Tilus on Jul 1, 2004 18:12:39 GMT -5
This unit, a Jegan, is the latest mass-produced suit from the Earth Federation. Solicis received one for free as a member of the Earth Federation.. and has never used it since. Thus, like many of our other mass-produced "grunt" units, it's gathering dust in the back of the Hangar. However, some new plans we dug up which improve on the unit have intrigued us greatly..Jegan[/color][/b] Statistics: HP: 30, EN: 15, IS: 4, Move: G, Size: MWeapons: Vulcan Pod- 2 damage, 20 rounds Grenade (PSV)- 3 damage/PC Beam Saber (BM)- 8 damage Beam Rifle (B)- 10 damage, 10 rounds Missile (PG)- 10 damage x 2, 4 roundsInherent Abilities: 1) Usable by anyone 2) Shield: Missile 3) Countercut 4) Countershoot: Vulcan Pod, Beam RifleEvo Points[/color] - [ X X X] - Stark Jegan (Replacement): 5 points - Hobby Hi-Zack (Omake): 20 points (Any Char's Counterattack unit)[/size]
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Post by Tilus on Jul 1, 2004 18:16:15 GMT -5
This unit, Wing Gundam, was obtained in an under-the-table deal with an alliance of colonies, to initiate some sort of plan called "Operation Meteor". It wields incredible amount of mobility and firepower, making it perfect as a leader unit. The nature of this operation is to be made a secret, however, for now we're hiding away this unit in the lower levels of the Hangar..Armored[/color] Wing Gundam[/b][/color][/url] Statistics: HP: 40 50 EN: 30, IS: 3, Move: G, Size: MWeapons: Vulcan- 2 damage, 20 rounds Machine Cannon- 6 damage, 10 rounds Beam Saber (BM)- 10 damage Buster Rifle (B)- 45 damage, 3 EN/shot
MAP Attacks: Buster Rifle Full Output (BI:5)- 60 damage, 3 roundsInherent Abilities: 1) Usable by Corporals or higher 2) Shield: Bird Mode, MS Mode Only 3) Countercut: Beam Saber 4) Countershoot: Vulcan, Machine Cannon, Buster Rifle 5) Self-Destruct 6) Bird Mode: Dodge Cost -5 and Move: F only. Only Buster Rifle and Buster Rifle Full Output are enabled. 7) Armor PlateEvo Points[/color] - [ X] - Wing Gundam Zero (Replacement): 5 points - Wing Gundam (Early Type) (Omake): 7 points (any Wing Gundam unit)
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Post by Tilus on Jul 1, 2004 18:19:56 GMT -5
This unit, Gundam Deathscythe, was obtained in an under-the-table deal with an alliance of colonies, to initiate some sort of plan called "Operation Meteor". Like the other 4 units in the series, this unit boasts incredible firepower, and in addition comes equipped with a fearsome beam scythe and the deadly Hyper Jammer, allowing the user to completely block out the enemies' sensors. The nature of this operation is to be made a secret, however, for now we're hiding away this unit in the lower levels of the Hangar..Boosted[/color] Gundam Deathscythe[/b][/color] Statistics: HP: 35 EN: 25 35, IS: 3, Move: G, Size: MWeapons: Vulcan- 2 damage, 20 rounds Machine Cannon- 6 damage, 10 rounds Buster Shield (BP)- 10 damage Beam Scythe (BM)- 25 damage Beam Scythe Combo (B)- 35 damage, 2 EN/attackInherent Abilities: 1) Usable by Corporals or higher 2) Shield: Buster Shield 3) Countercut 4) Countershoot: Vulcan, Machine Cannon 6) Hyper Jammer 7) Self-Destruct 8) Output BoostEvo Points[/color] - [ X] - Gundam Deathscythe Hell (Replacement): 5 points)
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Post by Tilus on Jul 1, 2004 18:25:45 GMT -5
This unit, Gundam Heavyarms, was obtained in an under-the-table deal with an alliance of colonies, to initiate some sort of plan called "Operation Meteor". Like the other 4 units in the series, this unit boasts incredible firepower. This unit comes equipped with an immense array of guns, cannons, and other types of firearms to act as a very powerful blitz attack unit. The nature of this operation is to be made a secret, however, for now we're hiding away this unit in the lower levels of the Hangar..Overloaded Gundam Heavyarms[/color] Statistics: HP: 45 EN: 25, IS: 3, Move: G, Size: MWeapons: Vulcan- 2 damage, 20 25 rounds Machine Cannon- 6 damage, 10 13 rounds Chest Gatling Gun- 5 damage x 2, 8 10 rounds Army Knife (M)- 10 damage Shoulder Homing Missiles (PGR)- 12 damage, 10 12 rounds Gatling Gun (SV)- 10 damage/PC Full Open Attack (S)- DESTROY:L1, 1 round
MAP Attacks: Micro Missiles (PI:2)- 30 damage, 3 4 rounds Full Open Attack (I:4)- DESTROY:L1, 15 PCs/attackInherent Abilities: 1) Usable by Corporals or higher 2) Shield 3) Countercut 4) Countershoot: Vulcan, Machine Cannon, Chest Gatling Gun, Gatling Gun 5) Dodge Cost +10 in space 6) Self-Destruct 7) Ammo Capacity AugmentationEvo Points[/color] - [ X] - Gundam Heavyarms Kai (Replacement): 5 points
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Post by Tilus on Jul 1, 2004 18:29:30 GMT -5
This unit, Gundam Sandrock, was obtained in an under-the-table deal with an alliance of colonies, to initiate some sort of plan called "Operation Meteor". Like the other 4 units in the series, this unit boasts incredible firepower. One of the members of our Hangar crew also made a deal with a group of desert rebels, who have pledged to support this unit wherever it goes.. as if its' twin weapons and heavy armor weren't enough to put fear into the hearts of its' enemies. The nature of this operation is to be made a secret, however, for now we're hiding away this unit in the lower levels of the Hangar..Armored[/color] Gundam Sandrock[/b][/color] Statistics: HP: 40 50 EN: 25, IS: 3, Move: G, Size: MWeapons: Vulcan- 2 damage, 20 rounds Machine Cannon- 6 damage, 10 rounds Heat Shotel (M)- 15 damage x2 Cross Crusher- PARALYZE, 40 damage, 4 EN/attack Maganac Attack (BS)- 70 damage, 3 roundsInherent Abilities: 1) Usable by Corporals or higher 2) Shield 3) Countercut 4) Countershoot: Vulcan, Machine Cannon 5) Dodge Cost +10 in space 6) Self-Destruct 7) Summon: Maganac x 2 (stats in Hangar). You may replace Maganac with any Maganac variant while summoning as long as you own one of that unit (this includes Oliphant). Only up to one unit of each type of Maganac Custom unit is allowed; Disable Maganac Attack. 8) Armor PlateMaganac (Summon)[/color] Statistics: HP: 30 EN: 15, IS: 0, Move: G, Size: MWeapons: Heat Tomahawk (M)- 8 damage Beam Rifle (B)- 10 damage, 10 roundsInherent Abilities: 1) Dodge Cost is 5 2) Shield 3) Countercut 4) Countershoot: Beam RifleEvo Points[/color] - [ X] - Gundam Sandrock Kai (Replacement): 5 points
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Post by Tilus on Jul 1, 2004 18:32:56 GMT -5
This unit, Shenlong Gundam, was obtained in an under-the-table deal with an alliance of colonies, to initiate some sort of plan called "Operation Meteor". Like the other 4 units in the series, this unit boasts incredible firepower. Its' unorthodox method of attack and unique weaponry are all it needs to confuse the enemy and destroy them with one swift blow. The nature of this operation is to be made a secret, however, for now we're hiding away this unit in the lower levels of the Hangar..Shenlong Gundam[/color] Statistics: HP: 40 EN: 25, IS: 3, Move: G, Size: MWeapons: Vulcan- 2 damage, 20 rounds Beam Glaive (BM)- 15 damage Flame Thrower (SV)- 5 damage/EN Dragon Fang- 40 damage, 2 EN/attackInherent Abilities: 1) Usable by Corporals or higher 2) Shield 3) Countercut 4) Countershoot: Vulcan 5) Self-DestructEvo Points[/color] - [ X] - Altron Gundam (Replacement): 5 points
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Post by Tilus on Jul 3, 2004 18:04:13 GMT -5
This unit, Tallgeese, was one of the first ever mobile suits, and a design which has become the basis of many future mobile suit designs, Though originally unfinished, it has since been completed and tweaked up, then sent to the Hangar for use by us to defeat the Gundam quintet which has mysteriously appeared. Little do they know that they have just sent their most powerful new unit to their 'enemy'..Boosted[/color] Tallgeese[/b][/color] Statistics: HP: 50, EN: 30 40, IS: 3, Move: F/G, Size: MWeapons: Beam Saber (BM)- 12 damage Dober Gun- 40 damage, 10 roundsInherent Abilities: 1) Usable by Corporals or higher. 2) Shield 3) Countercut 4) Dodge Cost -5 5) Output BoostEvo Points[/color] - [ X] - Tallgeese II (Replacement): 3 points
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Post by Tilus on Jul 12, 2004 1:52:22 GMT -5
(This space reserved for Gundam Epyon.)
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Post by Tilus on Jul 13, 2004 11:43:00 GMT -5
Bought from Eviscerator for 280 PCsThis unit, EVA-02, is.. well, it's a complete mystery to us. It was bought from an underground auction held by the organization known as NERV.. and so far, we know nothing about it. We don't even know where the cockpit is located, or how to gain entry into the mecha! As such, the thing's just taking up space until we get answers..EVA-02[/color] Statistics: HP: 60, EN: 15, IS: 2, Move: G, Size: LWeapons: Punch (M)- 8 damage Needle Launcher System- 10 damage, PARALYZE, 2 rounds EVA-Use Handgun (V)- 14 damage, 16 rounds Pellet Rifle (SV)- 16 damage, 10 rounds Smash Hawk (M)- 18 damage Progressive Knife (M)- 20 damage, 1 EN/attack Positron Rifle- 35 damage, 10 rounds Sonic Glaive (V)- 22 damage/EN Rocket Launcher (PSX)- 45 damage, 8 rounds Positron Rifle Kai (SX)- 65 damage, 4 rounds AT Field (S)- 90 damage, PARALYZE, 5 EN/attack Continuous Fire (X)- 35 damage/5 PC
Combo Attacks: Unison Kick (V)- 30 damage/ENInherent Abilities: 1) Usable by Children of EVA only 2) Countercut 3) Countershoot: EVA-Use Handgun, Pellet Rifle 3) AT Field (Barrier) 4) Limited Battery 5) Umbilical Cable (System) 6) Unison Kick: Target's Dodge Cost +5. Requires an allied EVA-01 or EVA-01 (S2) to execute.Evo Points[/color] - [(None)]
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Post by Tilus on Jul 13, 2004 11:43:50 GMT -5
Present from Quattro Bajina (Won from July Stipend Match)This unit, Tobikage, is a mysterious small ninja robot from the planet Zaboom. None of the Hangar of Stuff crew knows much about it, but it seems to have a will of its' own, and despite being able to combine with Solicis's Kuroshishi mecha, it seems to take a liking to Aurelia instead. Honestly, I don't know why, and she doesn't seem to want to tell us either..Tobikage[/color] Statistics: HP: 40, EN: 60, IS: 1, Move: F/G, Size: S, Class: Hi-TierWeapons: Battle-Shot Haken Gun (V)- 10 damage, 10 rounds Shuriken (PSX)- 6 damage/PC Makibishi Launcher (SV)- 15 damage/2 PC Katana (M)- 25 damage Beam Bow Gun (BV)- 25 damage/EN Bunshin Sappou (SX)- 20 damage/EN
MAP Attacks: Makibishi Launcher (I:3)- 50 damage, 4 rounds
Combo Attacks: Zanzou Sappou (X)- 40 damage/2 ENInherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut 3) Countershoot: Battle-Shot Haken Gun, Shuriken 4) Ninja Densetsu 5) Camouflage (4): Same effects as Stealth 6) Bunshin (3/5) 7) Zanzou Sappou: Target's Dodge Cost +1 per every 3 EN spent. Requires an allied Zerokage to execute.Evo Points[/color] - [(None)]
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