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Post by Frost Winterheim [In Suit] on Jan 18, 2005 21:28:33 GMT -5
Nightingale
Statistics:HP: 150, EN: 65, IS: 2, Move: G, Size: M, Class: High-tier[/color] Weapons: Beam Tomahawk (BM)- 25 damage x 2 Mega Beam Rifle (BSV)- 40 damage, 25 rounds Hidden Arms (BMX)- 15 damage/EN. Requires NT/EH to execute. Funnel (BSX)- 22 damage/EN. Requires NT/EH to execute.[/color] Inherent Abilities:1) Usable by Lieutenants or higher 2) Shield 3) Countercut 4) Countershoot: Mega Beam Rifle, Funnel 5) Damage Received -50%6) Psycoframe (System)7) Hi-Level Funnel (Funnel)[/color] Purchasing Costs: Not Applicable. To acquire this unit, Sazabi must be used in 5 SimChamber battles. Nightingale will then replace the Sazabi.
Hanger Resale Value: 300 PCsOmake: Hobby Hi-Zack
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Post by Frost Winterheim [In Suit] on Jan 18, 2005 21:32:39 GMT -5
Zeorymer of the HeavensStatistics: HP: 220, EN: 60, IS: 2, Move: F/G, Size: L, Class: Hi-TierWeapons: Punch (M)- 30 damage x 2 Energy Shot- 40 damage, 2 EN/shot Dimensional Coupler Gun (SX)- 40 damage/5 EN Meiou Attack- DESTROY:L3, 25 EN/attack
MAP Attacks: Meiou Attack (I:5)- 999 damge, 30 EN/attackInherent Abilities: 1) Usable by Lieutenants or higher 2) Dimensional Coupler System (System) 3) Miku Himuro (Sidekick) 4) Meiou Attack: Can only be used when Dimensional Coupler System is active.Purchasing Cost: 1050 PCs
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Post by Frost Winterheim [In Suit] on Jan 18, 2005 21:34:18 GMT -5
VF-17T Nightmare Kai (Battroid Mode)
Statistics:HP: 35, EN: 15, IS: 3, Size: S[/color] Weapons: NoneInherent Abilities: 1) Usable by Corporals or higher 2) VF-17T Nightmare Kai deploys in Fighter Mode. 3) Pinpoint Barrier (Barrier) 4) Sound Energy System (System) 5) Gerwalk Mode: Dodge Cost -3 6) Fighter Mode: Dodge Cost -5 7) Repair 8) ResupplyPurchasing Cost: 260 PCsSuper AM Wars Pilot Slots: 2Customize: VF-17T Nightmare Kai SBOmake: VF-1Xplus ValkyrieVF-17T Nightmare Kai SB
Statistics:HP: 40, EN: 20, IS: 2, Size: S[/color] Weapons: NoneInherent Abilities: 1) Usable by Sergeants or higher 2) Pinpoint Barrier (Barrier) 3) Sound Energy System (System) 4) Sound Booster 5) Separate (VF-17T Nightmare Kai): Separates to Battroid Mode. 6) Repair 7) ResupplyPurchasing Cost: Not applicable. To acquire this unit, Install the Valkyrie Sound Booster on VF-17T Nightmare Kai. VF-17T Nightmare Kai SB will then be available to use.Super AM Wars Pilot Slots: 2Omake: VF-1Xplus Valkyrie
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Post by Frost Winterheim [In Suit] on Jan 18, 2005 21:35:30 GMT -5
VF-11MAXL Kai (Battroid Mode)
Statistics:HP: 30, EN: 20, IS: 3, Size: S[/color] Weapons: NoneInherent Abilities: 1) Usable by Sergeants or higher 2) Shield: Gerwalk Mode & Battroid Mode Only 3) VF-11MAXL Kai deploys in Fighter Mode. 4) Pinpoint Barrier (Barrier) 5) Sound Energy System (System) 6) Gerwalk Mode: Dodge Cost -5 7) Fighter Mode: Dodge Cost -10 8) Cost of MY FRIENDS -1.Purchasing Cost: 280 PCsCustomize: VF-11MAXL Kai SBOmake: VF-1Xplus ValkyrieVF-11MAXL Kai SB
Statistics:HP: 35, EN: 25, IS: 2, Size: S[/color] Weapons: NoneInherent Abilities: 1) Usable by Ensigns or higher 2) Shield: Gerwalk Mode & Battroid Mode Only 3) Pinpoint Barrier (Barrier) 4) Sound Energy System (System) 5) Sound Booster 6) Separate (VF-11MAXL Kai): Separates to Battroid Mode. 7) Cost of PLANET DANCE, Totsugeki Love Heart, HOLY LONELY NIGHT -1. Cost of MY FRIENDS -2.Purchasing Cost: Not applicable. To acquire this unit, Install the Valkyrie Sound Booster on VF-11MAXL Kai. VF-11MAXL Kai SB will then be available to use.Omake: VF-1Xplus Valkyrie
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Post by Frost Winterheim [In Suit] on Jan 18, 2005 21:36:45 GMT -5
Gundam Astray Red FrameStatistics: HP: 35, EN: 20, IS: 3, Move: G, Size: MWeapons: Igelstellung- 3 damage, 20 rounds High Energy Ball (V)- 8 damage/EN Beam Saber (BM)- 10 damage x 2 Beam Rifle (B)- 12 damage, 8 rounds Gerbera Straight- 18 damage, 1 PC/attack Gerbera Straight- 18 damage x 2, 3 PCs/attack. Anti-Beam Shield Disabled Only.Inherent Abilities: 1) Usable by Sergeants or higher 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Igelstellung, Beam Rifle 5) 8 (Sidekick): Can only be used if you own 8 (the item). 6) Gerbera Straight: During deployment or any turn in battle, you may choose to disable Anti-Beam Shield permanently.Purchasing Cost: 250 PCsCustomize: Gundam Astray Red Frame (Flight Unit), Gundam Astray Red Frame Power LoaderEvolution: Gundam Astray Powered Red Frame
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Post by Frost Winterheim [In Suit] on Jan 18, 2005 21:39:25 GMT -5
Gundam Astray Red Frame (Flight Unit)Statistics: HP: 45, EN: 30, IS: 2, Move: F/G, Size: MWeapons: Igelstellung- 3 damage, 20 rounds High Energy Ball (V)- 8 damage/EN BuCUE Head (BMX)- 10 damage/2 EN Beam Saber (BM)- 10 damage x 2 Beam Rifle (B)- 12 damage, 8 rounds Gerbera Straight- 18 damage, 1 PC/attack Gerbera Straight- 18 damage x 2, 3 PCs/attack. Anti-Beam Shield and BuCUE Head Disabled Only.Inherent Abilities: 1) Usable by Sergeants or higher 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Igelstellung, Beam Rifle 5) Flight Pack: Dodge Cost -7 in atmospheric terrain. Dodge Cost -5 in space. 6) 8 (Sidekick): Can only be used if you own 8 (the item). 7) BuCUE Head: Can only be used if you also own a BuCUE Tactical Recon Type 8) Gerbera Straight: During deployment or any turn in battle, you may choose to disable Anti-Beam Shield and BuCUE Head permanently.Purchasing Cost: Not applicable. Install Astray Flight Unit on Gundam Astray Red Frame. Gundam Astray Red Frame (Flight Unit) will then be available to use.
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Post by Frost Winterheim [In Suit] on Jan 18, 2005 21:40:45 GMT -5
Gundam Astray Red Frame (Power Loader)Statistics: HP: 120, EN: 60, IS: 1, Move: G, Size: LWeapons: Igelstellung- 3 damage, 20 rounds 150 Gerbera Straight - 150 damage, 8 EN/attackInherent Abilities: 1) Usable by Ensigns or higher 2) Countercut 3) Countershoot: Igelstellung 4) Dodge Cost +5 5) Damage Received -10% 6) 8 (Sidekick): Can only be used if you own 8 (the item). 7) Separate (Gundam Astray Red Frame)Purchasing Cost: Not applicable. To acquire this unit, purchase the Gundam Astray Red Frame Power Loader. Gundam Astray Red Frame (Power Loader) will then be available to use as long as you own that item and if Astray Red Frame isn't in use.
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Post by Frost Winterheim [In Suit] on Jan 18, 2005 21:42:22 GMT -5
Wing Gundam Zero Custom
Statistics:HP: 70, EN: 40, IS: 2, Move: F/G, Size: M[/color] Weapons: Machine Cannon- 18 Damage, 20 rounds Beam Saber (BM)- 20 Damage x 2 Twin Buster Rifle (BS)- 50 damage x 2, 4 EN/attack MAP Attacks: Twin Buster Rifle Full Output (BI:10)- 250 damage, 3 rounds Rolling Twin Buster Rifle (BI:7)- 300 damage, 1 round[/color] Inherent Abilities:1) Usable by Lieutenants or higher 2) Countercut 3) Countershoot: Machine Cannon, Twin Buster Rifle 4) Dodge Cost -5 5) Damage Received -20%6) Zero System (System)7) Self-Destruct[/color] Replacement Cost: 300 PCs The following condition must be met: 1) You must have fought 3 battles with Wing Zero. 2) Replace Wing Zero with this unit once the replacement cost is paid.Omake: Wing Gundam (Early Type)
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Post by Frost Winterheim [In Suit] on Jan 18, 2005 21:44:14 GMT -5
Gundam Deathscythe Hell Custom
Statistics:HP: 60, EN: 40, IS: 2, Move: G, Size: M[/color] Weapons: Vulcan- 15 damage, 20 rounds Beam Scissors (BMX)- 20 damage/EN Beam Scissors Assault (B)- 50 Damage, 2 EN Beam Scissors All Attack (BS)- 140 Damage, 8 EN/attack[/color] Inherent Abilities:1) Usable by Lieutenants or Higher 2) Countercut 3) Countershoot: Vulcan 4) Damage Received -10%5) I-Field (Barrier)6) Active Cloak (5)7) Hyper Jammer8) Self-Destruct[/color] Replacement Cost: 300 PCs The following condition must be met: 1) You must have fought 3 battles with Deathscythe Hell. 2) Replace Deathscythe Hell with this unit once the replacement cost is paid.
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Post by Frost Winterheim [In Suit] on Jan 18, 2005 21:45:08 GMT -5
Gundam F91 Statistics: HP: 45, EN: 30, IS: 2, Size: M Weapons: Vulcan- 3 damage, 20 rounds Mega Machine Cannon- 10 damage, 8 rounds Beam Saber (BM)- 12 damage Beam Rifle (B)- 15 damage, 8 rounds Beam Launcher (B)- 30 damage, 1 EN/shot VSBR (BSV)- 10 damage x 2/EN MEPE Attack (SX)- 18 damage/EN. Requires NT/EH to execute.
Combo Attacks: Double VSBR (BSV)- 50 damage x 4/8 EN Inherent Abilities: 1) Usable by Ensigns or higher 2) Beam Shield 3) Countercut 4) Countershoot: Vulcan, Mega Machine Cannon, Beam Rifle, Beam Launcher, VSBR 5) Biocomputer (System) 6) Bunshin (2/4) 7) Double VSBR: Requires an allied unit with Double VSBR to execute.Purchasing Cost: 410 PCs
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Post by Frost Winterheim [In Suit] on Jan 18, 2005 21:47:09 GMT -5
Excellence AFStatistics: HP: 30, EN: 10, IS: 3, Move: F, Size: SWeapons: Solid Vulcan- 3 damage, 20 rounds Grenade Attacker (PV)- 4 damage/PC Beam Shot (B)- 14 damage, 10 rounds Solid Beam (B)- 16 damage, 2 EN/shot. AH Mode Only.Inherent Abilities: 1) Usable by anyone 2) Countershoot: Solid Vulcan, Beam Shot, Solid Beam 3) EN Regen 10% 4) Dodge Cost -5 5) AH Mode: Dodge Cost -0 instead. Only Solid Beam is enabled.Purchasing Cost: 250 PCsCustomize: Excellence Striker, Excellence Flyer, Excellence Gunner, Excellence Cosmodriver, Excellence DiverEvolution: Excellence Eternal, Excellence Lightning
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Post by Frost Winterheim [In Suit] on Jan 18, 2005 21:47:46 GMT -5
Excellence StrikerStatistics: HP: 65, EN: 50, IS: 2, Move: G, Size: MWeapons: Plasma Beam- 8 damage # 3, 3 EN/shot Smashing Kick (M)- 25 damage Chest Smasher- 40 damage, 2 EN/attack Crasher Arm- 70 damage, 5 EN/attack Gigaton Crasher Arm- 120 damage, 7 EN/attackInherent Abilities: 1) Usable by Sergeants or higher 2) Countershoot: Plasma Beam 3) EN Regen 10% 4) Damage Received -20% 5) Separate (Excellence AF)Purchasing Costs: Not Applicable. To acquire this unit, purchase the Excellence S Frame and install it onto Excellence AF.Evolution: Excellence Eternal, Excellence Lightning
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Post by Frost Winterheim [In Suit] on Jan 18, 2005 21:48:21 GMT -5
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Post by Frost Winterheim [In Suit] on Jan 18, 2005 21:51:00 GMT -5
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Post by Frost Winterheim [In Suit] on Jan 18, 2005 21:52:30 GMT -5
Excellence FlyerStatistics: HP: 50, EN: 40, IS: 2, Move: F/G, Size: MWeapons: Machine Cannon- 8 damage, 20 rounds Distraction Rifle- 25 damage, 10 rounds Plasma Sword (BM)- 8 damage x 3 D-Rifle MAX Mode (S)- 80 damage, 8 EN/shotInherent Abilities: 1) Usable by Ensigns or higher 2) Countercut 3) Countershoot: Machine Cannon, Distraction Rifle 4) EN Regen 10% 5) Dodge Cost -5 6) Separate (Excellence AF)Purchasing Costs: Not Applicable. To acquire this unit, purchase the Excellence F Frame and install it onto Excellence AF.Evolution: Excellence Eternal, Excellence Lightning
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