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Post by Frost Winterheim [In Suit] on Jan 18, 2005 21:10:24 GMT -5
<unavailable> | <unavailable> |
[/color][/td][/tr][tr][td] Pilot:[/color][/td][td] <n/a>[/td][/tr][tr][td] Acquisition:[/color][/td][td] <confidential>[/td][/tr][tr][td] Availability:[/color][/td][td] Exclusive[/td][/tr][tr][td] Location:[/color][/td][td] Mahanaxar[/td][/tr][tr][td] Status:[/color][/td][td] On Standby[/td][/tr][tr][td] Battle Record:[/color][/td][td] W: 0, L: 0[/td][/tr][/table] Dendoh/Ogre VWStatistics: HP: 70 EN: 50 IS: 2 Size: M Class: Transformed Unit Category: Gear Fighter Dendoh Units Augmentation: noneWeapons: Gouwan Funsai (M)- 20 damage, 1 EN/attack Hadou Ryuujin Geki (SV)- 15 damage/EN Shippuu Sanren Geki (M)- 30 damage x 3, 3 EN/attack Illusion Attack (MS)- 25 damage x 4, 4 EN/attack Bakusai Chourakka- 90 damage, 5 EN/attack Crusher Fang (S)- 60 damage x 2, 10 EN/attack Viper Whip FA (V)- PARALYZE, 17 damage/EN. Expend all but 1 EN.
MAP Attacks: Senkou Raijin Geki (I:5)- 100 damage, PARALYZE, 20 EN/attackInherent Abilities: 1) Usable by Ensigns or higher 2) Hyper Plasma Drive 3) Illusion Flash 4) File Load Data Weapon 5) Drive Install 6) Viper Whip FA: Target's Dodge Cost +5Purchasing Cost: N/A. To transform into this unit, Viper Whip must be in your inventory. Dendoh/Ogre VF will then be available to use.Super AM Wars Pilot Slots: 2 (Dendoh), 1 (Ogre)[/size]
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Post by Frost Winterheim [In Suit] on Jan 18, 2005 21:10:49 GMT -5
<unavailable> | <unavailable> |
[/color][/td][/tr][tr][td] Pilot:[/color][/td][td] <n/a>[/td][/tr][tr][td] Acquisition:[/color][/td][td] <confidential>[/td][/tr][tr][td] Availability:[/color][/td][td] Exclusive[/td][/tr][tr][td] Location:[/color][/td][td] Mahanaxar[/td][/tr][tr][td] Status:[/color][/td][td] On Standby[/td][/tr][tr][td] Battle Record:[/color][/td][td] W: 0, L: 0[/td][/tr][/table] Dendoh/Ogre GBStatistics: HP: 70 EN: 50 IS: 2 Size: M Class: Transformed Unit Category: Gear Fighter Dendoh Units Augmentation: noneWeapons: Gouwan Funsai (M)- 20 damage, 1 EN/attack Hadou Ryuujin Geki (SV)- 15 damage/EN Shippuu Sanren Geki (M)- 30 damage x 3, 3 EN/attack Clock Manager- PARALYZE, 3 EN/attack Bakusai Chourakka- 90 damage, 5 EN/attack Gatling Launcher (SV)- 17 damage/EN Gatling Boar FA (SX)- 5 damage/EN. Expend all but 1 EN.
MAP Attacks: Senkou Raijin Geki (I:5)- 100 damage, PARALYZE, 20 EN/attackInherent Abilities: 1) Usable by Ensigns or higher 2) Hyper Plasma Drive 3) File Load Data Weapon 4) Drive Install 5) Gatling Boar FA: Target's Dodge Cost +5. Ignore (X)-Type weapon usage cap.Purchasing Cost: Not Applicable. To transform into this unit, Gatling Boar must be in your inventory. Dendoh/Ogre GB will then be available to use.Super AM Wars Pilot Slots: 2 (Dendoh), 1 (Ogre)[/size]
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Post by Frost Winterheim [In Suit] on Jan 18, 2005 21:12:16 GMT -5
<unavailable> | <unavailable> |
[/color][/td][/tr][tr][td] Pilot:[/color][/td][td] <n/a>[/td][/tr][tr][td] Acquisition:[/color][/td][td] <confidential>[/td][/tr][tr][td] Availability:[/color][/td][td] Exclusive[/td][/tr][tr][td] Location:[/color][/td][td] Mahanaxar[/td][/tr][tr][td] Status:[/color][/td][td] On Standby[/td][/tr][tr][td] Battle Record:[/color][/td][td] W: 0, L: 0[/td][/tr][/table] Dendoh/Ogre BHStatistics: HP: 70 EN: 50 IS: 2 Size: M Class: Transformed Unit Category: Gear Fighter Dendoh Units Augmentation: noneWeapons: Gouwan Funsai (M)- 20 damage, 1 EN/attack Hadou Ryuujin Geki (SV)- 15 damage/EN Shippuu Sanren Geki (M)- 30 damage x 3, 3 EN/attack Auto Pressure (V)- 30 damage/3 EN, Mobility Break Bakusai Chourakka- 90 damage, 5 EN/attack Bull Breaker- 120 damage, 7 EN/attack Bull Horn FA (V)- 17 damage/EN. Expend all but 1 EN.
MAP Attacks: Senkou Raijin Geki (I:5)- 100 damage, PARALYZE, 20 EN/attackInherent Abilities: 1) Usable by Ensigns or higher 2) Hyper Plasma Drive 3) File Load Data Weapon 4) Drive Install 5) Bull Horn FA: Target's Dodge Cost +5.Purchasing Cost: N/A. To transform into this unit, Bull Horn must be in your inventory. Dendoh/Ogre BH will then be available to use.Super AM Wars Pilot Slots: 2 (Dendoh), 1 (Ogre)[/size]
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Post by Frost Winterheim [In Suit] on Jan 18, 2005 21:12:53 GMT -5
<unavailable> | <unavailable> |
[/color][/td][/tr][tr][td] Pilot:[/color][/td][td] <n/a>[/td][/tr][tr][td] Acquisition:[/color][/td][td] <confidential>[/td][/tr][tr][td] Availability:[/color][/td][td] Exclusive[/td][/tr][tr][td] Location:[/color][/td][td] Mahanaxar[/td][/tr][tr][td] Status:[/color][/td][td] On Standby[/td][/tr][tr][td] Battle Record:[/color][/td][td] W: 0, L: 0[/td][/tr][/table] Dendoh KSStatistics: HP: 70 EN: 50 IS: 2 Size: M Class: Transformed Unit Category: Gear Fighter Dendoh Units Augmentation: noneWeapons: Gouwan Funsai (M)- 20 damage, 1 EN/attack Hadou Ryuujin Geki (SV)- 15 damage/EN Shippuu Sanren Geki (M)- 30 damage x 3, 3 EN/attack Bakusai Chourakka- 90 damage, 5 EN/attack Head Cutter (M)- 40 damage Strike Arrow- 80 damage, 4 EN/shot Kiba Spinner (SV)- 40 damage/PC & EN Kiba Striker FA (SV)- 25 damage/EN. Expend all but 1 EN.
MAP Attacks: Senkou Raijin Geki (I:5)- 100 damage, PARALYZE, 20 EN/attackInherent Abilities: 1) Usable by Ensigns or higher 2) Hyper Plasma Drive 3) File Load Data Weapon 4) Drive Install 5) Kiba Striker FA: Target's Dodge Cost +5Purchasing Cost: N/A. To transform into this unit, Unicorn Drill and Leo Circle must be in your inventory. Dendoh KS will then be available to use.Super AM Wars Pilot Slots: 2[/size]
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Post by Frost Winterheim [In Suit] on Jan 18, 2005 21:13:42 GMT -5
<unavailable> | <unavailable> |
[/color][/td][/tr][tr][td] Pilot:[/color][/td][td] <n/a>[/td][/tr][tr][td] Acquisition:[/color][/td][td] <confidential>[/td][/tr][tr][td] Availability:[/color][/td][td] Exclusive[/td][/tr][tr][td] Location:[/color][/td][td] Mahanaxar[/td][/tr][tr][td] Status:[/color][/td][td] On Standby[/td][/tr][tr][td] Battle Record:[/color][/td][td] W: 0, L: 0[/td][/tr][/table] Dendoh PAStatistics: HP: 70 EN: 50 IS: 2 Size: M Class: High-Tier Unit Category: Gear Fighter Dendoh Units Augmentation: noneWeapons: Gouwan Funsai (M)- 20 damage, 1 EN/attack Hadou Ryuujin Geki (SV)- 15 damage/EN Shippuu Sanren Geki (M)- 30 damage x 3, 3 EN/attack Bakusai Chourakka- 90 damage, 5 EN/attack Aile Blade (M)- 100 damage x 2, 10 EN/attack Data Weapon SA- 250 damage, 15 EN/attack Phoenix Aile FA (V)- 19 damage/EN. Expend all but 1 EN.
MAP Attacks: Senkou Raijin Geki (I:5)- 100 damage, PARALYZE, 20 EN/attackInherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut 3) Hyper Plasma Drive 4) Infinite Layer: EN Regen 100% 5) File Load Data Weapon 6) Drive Install 7) Phoenix Aile FA: Target's Dodge Cost +5Purchasing Cost: N/A. To transform into this unit, the following conditions must be met: 1) All Data Weapons must be in your inventory. 2) Gear Fighter Dendoh requires 5 Evo Points. Dendoh PA will then be available to use.Super AM Wars Pilot Slots: 2[/size]
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Post by Frost Winterheim [In Suit] on Jan 18, 2005 21:14:12 GMT -5
<unavailable> | <unavailable> |
[/color][/td][/tr][tr][td] Pilot:[/color][/td][td] <n/a>[/td][/tr][tr][td] Acquisition:[/color][/td][td] <confidential>[/td][/tr][tr][td] Availability:[/color][/td][td] Exclusive[/td][/tr][tr][td] Location:[/color][/td][td] Mahanaxar[/td][/tr][tr][td] Status:[/color][/td][td] On Standby[/td][/tr][tr][td] Battle Record:[/color][/td][td] W: 0, L: 0[/td][/tr][/table] Full Armor Dendoh
Statistics:HP: 90 EN: 50 IS: 1 Size: M Class: Module Upgraded Unit Category: Gear Fighter Dendoh Augmentation: none[/color] Weapons: 9-Tube Missile Laucher (PGSV)- 6 damage/PC Triple-Barrel Cannon (S)- 15 damage x 3, 4 rounds Double Tomahawk (M)- 20 damage x 2 Beam Rifle (B)- 20 damage, 10 rounds Dendoh Gorgon (P)- 45 damage, 8 rounds Chou Dendoh Yoyo (MS)- 18 damage x 2, 1 EN/attack Dendoh Ken (M)- 40 damageInherent Abilities: 1) Usable by Ensigns or higher 2) Countercut 3) Hyper Plasma Drive 4) Heavy Equipment: Dodge Cost +5 5) Additional Armor: Damage Received -25% 6) Separate (Dendoh)Purchasing Cost: N/A. Install the FA Dendoh Parts onto Dendoh.Super AM Wars Pilot Slots: 2[/size]
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Post by Frost Winterheim [In Suit] on Jan 18, 2005 21:14:52 GMT -5
<unavailable> | <unavailable> |
[/color][/td][/tr][tr][td] Pilot:[/color][/td][td] <n/a>[/td][/tr][tr][td] Acquisition:[/color][/td][td] <confidential>[/td][/tr][tr][td] Availability:[/color][/td][td] Exclusive[/td][/tr][tr][td] Location:[/color][/td][td] Mahanaxar[/td][/tr][tr][td] Status:[/color][/td][td] On Standby[/td][/tr][tr][td] Battle Record:[/color][/td][td] W: 0, L: 0[/td][/tr][/table] Cell BoosterStatistics: HP: 40 EN: 30 IS: 3 Size: M Class: Normal Unit Category: Gear Fighter Dendoh Units Augmentation: noneWeapons: 14-Tube Missile Launcher (PGV)- 10 damage/PC Beam Cannon (B)- 20 damage, 20 rounds Large Beam Cannon (BS)- 60 damage, 3 EN/attackInherent Abilities: 1) Usable by Sergeants or higher 2) Countershoot: Beam Cannon 3) Dodge Cost -5 4) Resupply 5) Hyper Dendoh Denchi 6) Separate (Cell Fighter)Purchasing Cost: N/A. Install the GEAR Space Booster on Cell Fighter.Super AM Wars Pilot Slots: 2[/size]
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Post by Frost Winterheim [In Suit] on Jan 18, 2005 21:15:44 GMT -5
<unavailable> | <unavailable> |
[/color][/td][/tr][tr][td] Pilot:[/color][/td][td] <n/a>[/td][/tr][tr][td] Acquisition:[/color][/td][td] <confidential>[/td][/tr][tr][td] Availability:[/color][/td][td] Exclusive[/td][/tr][tr][td] Location:[/color][/td][td] Mahanaxar[/td][/tr][tr][td] Status:[/color][/td][td] On Standby[/td][/tr][tr][td] Battle Record:[/color][/td][td] W: 0, L: 0[/td][/tr][/table] Choujuuoh KibaStatistics: HP: 70 EN: 20 IS: 2 Size: M Class: Data Weapon Category: Gear Fighter Dendoh Units Augmentation: noneWeapons: Beam Wing (M)- 30 damage x 2 Kiba Spinner (SV)- 40 damage/PC & ENInherent Abilities: 1) Data Weapon: Can only be summoned using File Load Data Weapon on Dendoh or Ogre 2) Dodge Cost is 5 3) Dodge Cost -5Purchasing Cost: N/A. To acquire this unit, Unicorn Drill and Leo Circle must be in your inventory. Choujuuoh Kiba will then be available to use.[/size]
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Post by Frost Winterheim [In Suit] on Jan 18, 2005 21:18:20 GMT -5
<unavailable> | <unavailable> |
[/color][/td][/tr][tr][td] Pilot:[/color][/td][td] <n/a>[/td][/tr][tr][td] Acquisition:[/color][/td][td] <confidential>[/td][/tr][tr][td] Availability:[/color][/td][td] Exclusive[/td][/tr][tr][td] Location:[/color][/td][td] Mahanaxar[/td][/tr][tr][td] Status:[/color][/td][td] On Standby[/td][/tr][tr][td] Battle Record:[/color][/td][td] W: 0, L: 0[/td][/tr][/table] TobikageStatistics: HP: 40 EN: 60 IS: 1 Move: F/G Size: S Class: High-Tier Unit Category: Ninja Senshi Tobikage Units Augmentation: noneWeapons: Battle-Shot Haken Gun (V)- 10 damage, 10 rounds Shuriken (PSX)- 6 damage/PC Makibishi Launcher (SV)- 15 damage/2 PC Katana (M)- 20 damage Beam Bow Gun (BV)- 25 damage/EN Bunshin Sappou (X)- 20 damage/EN
MAP Attacks: Makibishi Launcher (I:3)- 50 damage, 4 rounds
Combo Attacks: Zanzou Sappou (SX)- 25 damage/2 ENInherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut 3) Countershoot: Battle-Shot Haken Gun, Shuriken 4) Ninja Densetsu 5) Stealth (4) 6) Bunshin (3/5) 7) Zanzou Sappou: Target's Dodge Cost +1 per every 3 EN spent. Requires an allied Zerokage to execute.Purchasing Costs: 900 PCs[/size]
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Post by Frost Winterheim [In Suit] on Jan 18, 2005 21:20:02 GMT -5
<unavailable> | <unavailable> |
[/color][/td][/tr][tr][td] Pilot:[/color][/td][td] <n/a>[/td][/tr][tr][td] Acquisition:[/color][/td][td] <confidential>[/td][/tr][tr][td] Availability:[/color][/td][td] Exclusive[/td][/tr][tr][td] Location:[/color][/td][td] Mahanaxar[/td][/tr][tr][td] Status:[/color][/td][td] On Standby[/td][/tr][tr][td] Battle Record:[/color][/td][td] W: 0, L: 0[/td][/tr][/table] Go Lion
Statistics:HP: 150 EN: 70 IS: 2 Move: F/G Size: L Class: Normal Unit Category: Go Lion Units Augmentation: none[/color] Weapons: Needle Shower (BV)- 8 damage, 20 rounds Eye Flash- 10 damage x 2, 1 EN/shot Machine Gun Pad (V)- 15 damage, 10 rounds Power Fire- 30 damage, 2 EN/shot Space Cutter (PS)- 20 damage x 2 Fire Tornado- 60 damage, 4 EN/shot Double Sword (M)- 18 damage x 2 Grand Fire (SV)- 15 damage/EN Foot Missile (PGS)- 25 damage x 2, 4 rounds Laser Magnum- 70 damage, 5 EN/shot Go Lion Aqua Rocket (PGSV)- 7 damage/PC Double Rod (P)- PARALYZE, 2 EN/shot Crusher Ball (V)- 10 damage/PC Cross Beam- 160 damage, 10 EN/shot Four Lion Attack (PS)- 15 damage x 4, 5 EN/attack Juu Ou Ken- 250 damage, 15 EN/attackInherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut 3) Beam Shield 4) Damage Received -20% 5) Juu Oh Ken: Target's Dodge Cost +5Purchasing Cost: 800 PCsSuper AM Wars Pilot Slots: 5[/size]
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Post by Frost Winterheim [In Suit] on Jan 18, 2005 21:23:11 GMT -5
<unavailable> | <unavailable> |
[/color][/td][/tr][tr][td] Pilot:[/color][/td][td] <n/a>[/td][/tr][tr][td] Acquisition:[/color][/td][td] <confidential>[/td][/tr][tr][td] Availability:[/color][/td][td] Exclusive[/td][/tr][tr][td] Location:[/color][/td][td] Mahanaxar[/td][/tr][tr][td] Status:[/color][/td][td] On Standby[/td][/tr][tr][td] Battle Record:[/color][/td][td] W: 0, L: 0[/td][/tr][/table] VolfoggStatistics: HP: 45 EN: 20 IS: 2 Move: G Size: S Class: Normal Unit Category: King Of Braves Gaogaigar Augmentation: noneWeapons: Jet Wrapper (P)- PARALYZE Double Boomerang (PS)- 8 damage x 2 Silver Moon (P)- 20 damage Silver Cross (S)- 30 damage, 1 EN/attack Holographic Camouflage (X)- 15 damage/ENInherent Abilities: 1) Yuusha; Usable by Ensigns or higher 2) Mirror Coating (Barrier) 3) Bunshin (2/4) 4) Fog Camouflage (5) 5) Sanmi Ittai: Activates when HP drops to 25% or below. Change into Big Volfogg and regenerate all HP and EN. Reset all HP activated Skill, Shield Counts and any other Mecha Inherent depletable ability. Usable by Yuusha only.Purchasing Costs: 600 PCs[/color] Big VolfoggStatistics: HP: 70 EN: 40 IS: 2 Move: G Size: M Class: Transformed Unit Category: King Of Braves Gaogaigar Augmentation: noneWeapons: Jet Wrapper (P)- PARALYZE 4000 Magnum (V)- 8 damage/PC Murasame Sword (M)- 20 damage x 2 Hissatsu! Daikai Tenmadan (SV)- 15 damage/PC, 4 rounds Hissatsu! Daikai Tendaimadan (S)- 150 damage, 10 EN/attack Chou Bunshin Sappou (SX)- 20 damage/ENInherent Abilities: 1) Yuusha; Usable by Ensigns or higher 2) Countercut 3) Mirror Coating (Barrier) 4) Bunshin (2/5) 5) Fog Camouflage (5) 6) Melting Siren: Negates all enemy Barrier abilties for a 2 turns. 15 EN/use 7) Rapid Deployment 8) Hissatsu! Daikai Tenmadan: Target's Dodge Cost +5 9) Hissatsu! Daikai Tendaimadan: Target's Dodge Cost +10Purchasing Costs: N/A. Perform Sanmi Ittai in battle using Volfogg.[/size]
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Post by Frost Winterheim [In Suit] on Jan 18, 2005 21:24:28 GMT -5
<unavailable> | <unavailable> |
[/color][/td][/tr][tr][td] Pilot:[/color][/td][td] <n/a>[/td][/tr][tr][td] Acquisition:[/color][/td][td] <confidential>[/td][/tr][tr][td] Availability:[/color][/td][td] Exclusive[/td][/tr][tr][td] Location:[/color][/td][td] Mahanaxar[/td][/tr][tr][td] Status:[/color][/td][td] On Standby[/td][/tr][tr][td] Battle Record:[/color][/td][td] W: 0, L: 0[/td][/tr][/table] Providence GundamStatistics: HP: 80 EN: 65 IS: 2 Move: G Size: M Classification: High-Tier Unit Category: Gundam SEED Units Augmentation: noneWeapons: Picus- 4 damage, 20 rounds Lacerta (BM)- 20 damage x 2 Shield Beam Gun (B)- 16 damage x 2, 10 rounds Judicium (B)- 24 damage, 12 rounds DRAGOON (BSX)- 20 damage/EN
MAP Attacks: DRAGOON (D:4)- 150 damage, 15 EN/attackInherent Abilities: 1) Usable by Lieutenants or higher 2) Anti-Beam Shield: Lacerta, Shield Beam Gun 3) Countercut: Lacerta 4) Countershoot: Picus, Shield Beam Gun, Judicium, DRAGOON 5) Dodge Cost -5 6) Phase Shift Armor (Armor) 7) N-Jammer Canceller 8) DRAGOON (MAP): Target's Dodge Cost +10.Purchasing Cost: 800 PCs[/size]
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Post by Frost Winterheim [In Suit] on Jan 18, 2005 21:25:48 GMT -5
<unavailable> | <unavailable> |
[/color][/td][/tr][tr][td] Pilot:[/color][/td][td] <n/a>[/td][/tr][tr][td] Acquisition:[/color][/td][td] <confidential>[/td][/tr][tr][td] Availability:[/color][/td][td] Exclusive[/td][/tr][tr][td] Location:[/color][/td][td] Mahanaxar[/td][/tr][tr][td] Status:[/color][/td][td] On Standby[/td][/tr][tr][td] Battle Record:[/color][/td][td] W: 0, L: 0[/td][/tr][/table] Nu GundamStatistics: HP: 55 EN: 40 IS: 2 Move: G Size: M Classification: Normal Unit Category: Char's Counterattack Units Augmentation: noneWeapons: Vulcan- 2 damage x 2, 20 rounds Missile (PG)- 8 damage, 8 rounds Melee (MV)- 10 damage/PC Beam Saber (BM)- 13 damage x 2 Beam Rifle (BS)- 9 damage x 3, 12 rounds Beam Cannon (B)- 20 damage, 6 rounds Nu Hyper Bazooka (P)- 40 damage, 6 rounds Fin Funnel (BSX)- 16 damage/EN. Requires NT/EH to execute.
MAP Attacks: Fin Funnel (BD:4)- 100 damage, 1 round. Requires NT/EH to execute.Inherent Abilities: 1) Usable by Lieutenants or higher 2) Shield: Missile, Beam Cannon 3) Countercut 4) Countershoot: Vulcan, Beam Rifle, Beam Cannon, Fin Funnel 5) Nu-Gundam I-Field (Barrier) 6) Psycoframe (System) 7) Hi-Level Funnel (Fin Funnel)Purchasing Cost: 500 PCs Nu Gundam HWSStatistics: HP: 80 EN: 60 IS: 1 Move: G Size: M Classfication: High-Tier Unit Category: Char's Counterattack Units Augmentation: noneWeapons: Vulcan- 2 damage x 2, 20 rounds Missile (PG)- 10 damage, 10 rounds Beam Saber (BM)- 14 damage x 2 Beam Rifle (B)- 10 damage x 3, 12 rounds Beam Cannon (B)- 25 damage, 8 rounds Hyper Bazooka (P)- 45 damage, 6 rounds Hyper Beam Rifle (B)- 60 damage, 10 rounds Fin Funnel (BSX)- 18 damage/EN. Requires NT/EH to execute.
MAP Attacks: Fin Funnel (BD:4)- 110 damage, 1 round. Requires NT/EH to execute.Inherent Abilities: 1) Usable by Lieutenants or higher 2) Shield: Missile, Beam Cannon 3) Countercut 4) Countershoot: Vulcan, Beam Rifle, Beam Cannon, Fin Funnel 5) Damage Received -10% 6) Nu-Gundam I-Field (Barrier) 7) Psycoframe (System) 8) Separate (Nu Gundam) 9) Hi-Level Funnel (Fin Funnel)Purchasing Costs: Not Applicable. To acquire this unit, purchase the Nu Gundam HWS Parts and install it onto Nu Gundam.[/size]
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Post by Frost Winterheim [In Suit] on Jan 18, 2005 21:26:16 GMT -5
SazabiStatistics: HP: 70, EN: 45, IS: 2, Move: G, Size: MWeapons: Missile (PG)- 8 damage, 8 rounds Beam Saber (BMX)- 10 damage/EN Beam Tomahawk (BM)- 15 damage x 2 Beam Shot Rifle (BS)- 20 damage, 15 rounds Mega Beam Cannon (BSV)- 30 damage/EN Funnel (BSX)- 15 damage/EN. Requires NT/EH to execute.
MAP Attacks: Spread Mega Beam Cannon (BI:3)- 60 damage, 15 EN/attack Funnel (BD:4)- 90 damage, 1 round. Requires NT/EH to execute.Inherent Abilities: 1) Usable by Lieutenants or higher 2) Shield: Missile 3) Countercut 3) Countershoot: Beam Shot Rifle, Mega Beam Cannon, Funnel 4) Psycoframe (System) 5) Damage Received -10% 6) Hi-Level Funnel (Funnel)Purchasing Cost: 500 PCsEvolution: NightengaleOmake: Hobby Hi-Zack
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Post by Frost Winterheim [In Suit] on Jan 18, 2005 21:28:07 GMT -5
Hi-Nu GundamStatistics:HP: 75, EN: 75, IS: 2, Move: G, Size: M, Class: Hi-Tier[/color] Weapons: Vulcan- 4 damage x 2, 20 rounds Missile Launcher (PGS)- 12 damage, 10 rounds Beam Saber (BM)- 15 damage x 2 Beam Rifle (BS)- 12 damage x 3, 12 rounds Beam Cannon (BSV)- 25 damage, 12 rounds Hyper Bazooka (P)- 50 damage, 7 rounds Fin Funnel (BSX)- 21 damage/EN. Requires NT/EH to execute.
MAP Weapons: Hyper Mega Bazooka Launcher (BI:5)- 150 damage, 1 round Fin Funnel (BD:4)- 175 damage, 1 round. Requires NT/EH to execute.Inherent Abilities: 1) Usable by Lieutenants or higher 2) Shield: Missile Launcher, Beam Cannon 3) Countercut 4) Countershoot: Vulcan, Beam Rifle, Fin Funnel, Beam Cannon 5) Nu Gundam I-Field (Barrier) 6) Psycoframe (System) 7) Hi-Level Funnel (Fin Funnel)Purchasing Costs: Not Applicable. To acquire this unit, participate in a total of 5 SimChamber battles with Nu Gundam. Hi-Nu Gundam will then replace the original Nu Gundam.
Hanger Resale Value: 300 PCsOmake: Hobby Hi-Zack
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