|
Post by Sytax on Sept 12, 2002 3:35:21 GMT -5
MARKINGS: PENDING
DATE/TIME: Nov 27th, 2004, 07:17am
Checker: Rurounin Mao
Comments: Please Update your units by adding the Melee/Range Tags and size tags as well ^^
Pilot name: Sytax[/color]
Ability: Valkyrie Pilot Rank: Lieutenant Sp: 75 UPs: 131 UPs Seinshin:
1.Concentrate 2. Flash 3. ?????? 5. ?????? 6. ??????
Skills & Abilities:
Countercut: 3 EN or 7 PCs
Lightning Reflexes: Decreases Dodge Cost. Lieutenant: Dodge Cost is 5.
Evasive Maneuver: Dodge all incoming attacks for one Defense Phase. Cannot Attack, Refuel or Resupply this turn, or use Lock-On. Can be used after X turns of charging, where X is: Lieutenant: 4 turns.
Countershot: Shoot down (negate) a single enemy (P) Type weapon with any non-(M) weapon. The cost (EN/PCs/Ammo) of using the skill depends on the cost of the weapon used.[/color]
Lock-On: Cannot Repair or Resupply this turn. Next turn, target's DC +10. Cannot be used with (X) attacks. Can be used after 5 turns of charging.
Anima Spiritia: Choose whether to use this ability when deploying. Deactivate all weapons, Lock-On, Countershoot, and Countercut for this battle. May use the Sound Energy System and Sound Booster.
Song EN: This is a special type of EN used for singing songs. Amount of Song EN varies according to rank. Lieutenant: 150
Subclasses:
Psychodriver Rank:[/color] Lieutenant Sp: 110 [/b] UPs: 33 UPs
Seinshin: 1. Hot Blood 2. Flash 3. Direct Attack 5. ?????? 6. ??????
Skills & Abilities:
Dodge Cost is 12. Countercut: 2 EN or 6 PCs
Psychic Overload: Negate all damage dealt against you for 1 turn. Does NOT negate status attacks. Allowed ability usage depends on rank. Lieutenant: Usable 10 times per fight. Requires 1 turn to charge between uses.[/color]
Only ones able to activate the Nendou Field.
Nendou Field: The protective powers of this barrier depend on your rank: Lieutenant: Nendou Field protects against 20 damage.
Pilot Skills: Potential :LV1 Infight: LV1 -------------- --------------
Newtype Rank:[/color] Lieutenant Sp: 88 [/b] UPs: 0 UPs
Seinshin: 1. Direct Attack 2. ?????? 3. ?????? 5. ?????? 6. ??????
Skills & Abilities:
Minimum Dodge Cost is 5. Countercut: 2 EN or 4 PCs
Countershot: Shoot down (negate) a single enemy (P) Type weapon with any non-(M) weapon. The cost (EN/PCs/Ammo) of using the skill depends on the cost of the weapon used.[/color]
Newtype Ability Level: Decreases Dodge Cost and increases target's Dodge Cost. Lieutenant: Dodge Cost is 7, Target's Dodge Cost +5.[/color]
Psyco Wave Control: Only ones able to execute weapons/abilities requiring the Newtype/Enhanced Human pilot classes (Funnels, etc).
Pressure: Disables the attack phase of a single target for one turn. Requires charging. Pressure is used ONLY during the attack phase. Lieutenant: Usable after 4 turns.
Tensai Rank:[/color] Lieutenant Sp: 105 [/b] UPs: 100 UPs
Seinshin: 1. Flash 2. Greater Perserverence 3. ?????? 5. ?????? 6. ??????
Skills & Abilities:
Dodge Cost is 15. Minimum Dodge Cost is 5. Countercut: 2 EN or 5 PCs
Countershot: Shoot down (negate) a single enemy (P) Type weapon with any non-(M) weapon. The cost (EN/PCs/Ammo) of using the skill depends on the cost of the weapon used.[/color]
Reduced Consumption of PC/EN abilities and weapons based on rank but does NOT affect Dodge Cost and CC Cost: Lieutenant: Consumption -50%.[/color]
Immune against PARALYZE, DESTROY:L1 and DESTROY:L2 attacks.
Increased Bonus of PC and UP awards if victorous at the end of a fight based on rank: Lieutenant: Bonus x 2.0.
Chips:
Daba chip x 2 : Aquired when given out by Daba all that time ago. Ice Chip: Aquired on a chipped Angelounge from Reignard. Silmari Chip: Same as above.
Items: 2 Repair Kit 6 Propellant Tanks 4 Reloaders Boxer module Large Generator VF-1S Beam Cannon FASTpack VF-1 FASTpack Chobam Armor V2 Assault Parts - Gift From Halo V2 Buster Parts - Gift From Halo Zero System Chogokin New Z A-Up Unit (C) x2 A-Up Unit(SC) Hybrid Dual Sensor Hi-Performance Targeter PX System x2 Dual Tesla Drive Meteor Weapons Support System Grapple Sensor Shuffle Union Crest Brave Hero's Badge V-MAX System Berserker Sys G-Wall Tesla Drive x3 Distortion Block Hyper Jammer
Hachi #1 SP: 30 UP: 0
Hachi #2 SP: 30 UP: 0
Affiliation:H.A.G.A.N.E Teams: n/a #nosmileys#nosmileys#nosmileys#nosmileys#nosmileys#nosmileys#nosmileys
|
|
|
Post by Sytax on Oct 9, 2002 16:48:27 GMT -5
PTX-2000 Excelcior[glow=blue,2,300]Statistics: HP: 40, EN: 40, IS: 4, Size: M[/glow] Weapons: Vulcan- 2 damage, 20 rounds/CS Punch (M)- 6 damage Cold Metal Sword (M) 14 damage x 2 Jet Magnum (V)- 10 damage/EN Jet Magnum- PARALYZE, 5 EN/attack T-Link Knuckle- 35 damage, 1 EN/shot. Requires Psychodriver class to execute. Inherent Abilities: 1) Usable by Sergeants or higher 2) Countershoot: Vulcans 3) Countercut: Cold Metal Sword 4) Nendou Field (Barrier)
[glow=red,2,300] Expenditures IS +1: 10 points x 2 = 20 points EN +1: 1 point x25 = 25 points Nendou Field (Barrier): 25 points Cold Metal Sword (M) 14 damage x 2 >> 20 points Jet Magnum (V)- 10 damage/EN - 20 points Jet Magnum- PARALYZE, 5 EN/attack - gain this attack if #10 was bought T-Link Knuckle- 35 damage, 1 EN/shot. Requires Psychodriver class to execute. - 15 points[/glow] Void must replace it with a PT dressup...Replaced In use: No Where: N/A Current Items: N/A
|
|
|
Post by Sytax on Nov 2, 2002 2:28:02 GMT -5
AM Gunner[glow=blue,2,300] Statistics:HP: 40, EN: 30, IS: 3, Move: F, Size: M[/glow] Weapons: Homing Missile (PGSR)- 10 damage, 30 rounds G-Impact Cannon- DESTROY:L1, 7 EN/shot
MAP Attacks: Rip Missile (PD:5)- 60 damage, 1 roundInherent Abilities: 1) Usable by Sergeants or higher 2) Dodge Cost -10 3) Gravity Territory (Barrier) Hückebein Mk-III L[glow=blue,2,300] Statistics:HP: 50(75), EN: 40(60), IS: 3, Move: F/G, Size: M[/glow] Weapons: Twin Vulcan- 3(4) damage # 2, 20 rounds Roshe Saber (BM)- 15(19) damage Graviton Rifle- 25(31) damage, 12 rounds Fang Slasher (P)- PARALYZE, 40(50) damage x 2, 2 EN/attack
MAP Attacks: Multi-Trace Missiles (PT:3)- 35(44) damage, 2 rounds Inherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut 3) Countershoot: Vulcan, Graviton Rifle 4) Gravicon Drive: Dodge Cost -5 5) Gravity Territory (Barrier) 6) Uranus System (System) 7) Bunshin (2/4) 8) Graviton Rifle BST: Requires 5 Evo Points to use. 9) Daba Chipped: Upgraded: 50% to HP/EN 25% to weapons 10) Nuclear Reactor(Real): EN regen 10% In use: No Where: N/A Current Items: N/A Hückebein Gunner L[glow=blue,2,300] Statistics:HP: 70(105), EN: 80(120), IS: 2, Move: F, Size: M[/glow] Weapons: Twin Vulcan- 3(4) damage # 2, 20 rounds Roshe Saber (BM)- 15(19) damage Graviton Rifle- 25(31) damage, 12 rounds Fang Slasher (P)- PARALYZE, 40(50) damage x 2, 2 EN/attack Gravity Ring- PARALYZE, 60(75) damage, 8 rounds Full Impact Cannon- DESTROY:L2, 10 EN/shot
MAP Attacks: Multi-Trace Missile (PT:3)- 35(44) damage, 2 rounds Rip Missile (PD:5)- 60(75) damage, 1 roundInherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut 3) Countershoot: Twin Vulcan, Graviton Rifle 4) Gravicon Drive: Dodge Cost -10 5) Gravity Territory (Barrier) 6) Uranus System (System) 9) Daba Chipped: Upgraded: 50% to HP/EN 25% to weapons 10) Nuclear Reactor(Real) : EN regen 10% Hückebein Boxer L[glow=blue,2,300] Statistics:HP: 90(135), EN: 60(90), IS: 2, Move: G, Size: M[/glow] Weapons: Twin Vulcan- 3(4) damage # 2, 20 rounds Roshe Saber (BM)- 15(19) damage Graviton Rifle- 25(31) damage, 12 rounds Fang Slasher (P)- PARALYZE, 40(50) damage x 2, 2 EN/attack Geist Knuckle (M)- 70(88) damage, 2 EN/attack Catapult Kick- 90(113) damage, 3 EN/attack G-Sword Diver- DESTROY:L2, 7 EN/attackInherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut 3) Countershoot: Twin Vulcan, Graviton Rifle 4) Gravicon Drive: Dodge Cost -3 5) Damage Received -25% 6) Gravity Territory (Barrier) 7) Uranus System (System) 8) Bunshin (2/5) 9) Daba Chipped: Upgraded: 50% to HP/EN 25% to weapons 10) Nuclear Reactor(Real) : EN regen 10%In use: No Where: n/a Current Items: n/a
|
|
|
Post by Sytax on Nov 7, 2002 6:25:06 GMT -5
VF-1J Valkyrie (Battroid Mode)[glow=blue,2,300]Statistics: HP: 25, EN: 10, IS: 4 Move: G, Size: S[/glow] Weapons: Head Laser (B)- 5 damage, 10 rounds Gun Pod- 7 damage, 10 rounds Punch (M)- 8 damage Homing Missiles (PGSX)- 6 damage/2 PC All-Out Attack- DESTROY:L1, 1 round
MAP Attacks: Micro Missiles (PT:2)- 17 damage, 1 round Inherent Abilities: 1) Usable by Corporals or higher 2) Countershoot: Head Laser, Gun Pod 3) VF-1J Valkyrie deploys in Fighter Mode 4) Gerwalk Mode: Dodge cost -3 in Space, -5 in atmosphere, and Move: H instead. Disable All-Out Attack. 5) Fighter Mode: Dodge cost -5 in Space, -10 in atmosphere, and Move: F instead. Disable Punch and All-Out Attack.VF-1J Armored Valkyrie[glow=blue,2,300]Statistics: HP: 45, EN: 15, IS: 3 Move: G, Size: S[/glow] Weapons: Hand Grenade (PSV)- 4 damage/PCs Head Laser (B)- 6 damage, 10 rounds Punch (M)- 8 damage Gun Pod- 9 damage, 10 rounds Grenade Crusher (P)- 35 damage, 6 rounds High-Speed Armor Piercing Crusher (P)- 40 damage, 3 rounds All-Out Attack- DESTROY:L1, 1 round
MAP Attacks: Micro Missiles (PT:2)- 30 damage, 1 round Inherent Abilities: 1) Usable by Sergeants or higher 2) Countershoot: Head Laser, Gun Pod 3) Damage Received -10% 4) High-Speed Armor Piercing Crusher: Target's Dodge Cost +3. Negate target's armor effects. 5) Separate (VF-1J Valkyrie): Separates to Battroid Mode.VF-1J Super Valkyrie (Battroid Mode)[glow=blue,2,300]Statistics: HP: 30, EN: 10, IS: 3 Move: G, Size: S[/glow] Weapons: Head Laser (B)- 5 damage, 10 rounds Gun Pod- 7 damage, 10 rounds Punch (M)- 8 damage Homing Missiles (PGSX)- 7 damage/2 PC Reaction Bombs (SX)- 50 damage, 4 rounds All-Out Attack- DESTROY:L1, 1 round
MAP Attacks: Micro Missiles (PT:2)- 23 damage, 1 roundInherent Abilities: 1) Usable by Sergeants or higher 2) Countershoot: Head Laser, Gun Pod 3) VF-1J Super Valkyrie deploys in Fighter Mode. 4) Gerwalk Mode: Dodge cost -5 in Space, -3 in Atmosphere, and Move: H instead. Disable All-Out Attack. 5) Fighter Mode: Dodge cost -10 in Space, -5 in Atmosphere, and Move: F instead. Disable Punch and All-Out Attack
|
|
|
Post by Sytax on Dec 30, 2002 16:59:19 GMT -5
VF-1Xplus Valkyrie (Battroid Mode)[glow=blue,2,300]Statistics: HP: 35, EN: 15, IS: 4, Size: S[/glow] Weapons: Head Laser (B)- 7 damage, 10 rounds Gun Pod- 8 damage, 10 rounds Punch (M)- 9 damage Homing Missiles (PGSX)- 6 damage/2 PC All-Out Attack- DESTROY:L1, 1 round
MAP Attacks: Micro Missiles (PI:2)- 25 damage, 1 round Inherent Abilities: 1) Usable by Sergeants or higher 2) Countershoot: Head Laser, Gun Pod 3) VF-1Xplus Valkyrie deploys in Fighter Mode. 4) Gerwalk Mode: Dodge Cost -5 in Space, -3 in atmosphere. Disable All-Out Attack. 5) Fighter Mode: Dodge Cost -10 in Space, -5 in atmosphere. Disable Punch and All-Out Attack.VF-1Xplus Strike Valkyrie (Battroid Mode)[glow=blue,2,300]Statistics: HP: 40, EN: 20, IS: 3, Size: S[/glow] Weapons: Head Laser (B)- 7 damage, 10 rounds Gun Pod- 8 damage, 10 rounds Punch (M)- 9 damage Double-Action Beam Cannon (B)- 15 damage x 2, 1 EN/shot Homing Missile (PGSX)- 7 damage/2 PC Reaction Bomb (SX)- 50 damage, 4 rounds All-Out Attack- DESTROY:L1, 1 round
MAP Attacks: Micro Missiles (PI:2)- 25 damage, 2 round
Inherent Abilities: 1) Usable by Ensigns or higher 2) Countershoot: Head Laser, Gun Pod, Double-Action Beam Cannon 3) VF-1Xplus Strike Valkyrie deploys in Fighter Mode. 4) Gerwalk Mode: Dodge Cost -5. Disable All-Out Attack. 5) Fighter Mode: Dodge Cost -10. Disable Punch and All-Out Attack. VF-22 Sturmvogel II (Soldier Mode)[glow=blue,2,300]Statistics: HP: 40, EN: 20, IS: 3, Size: S[/glow] Weapons: Head Laser (B)- 7 damage, 10 rounds High Maneuverability Missiles (PGSX)- 8 damage/2 PC Punch (M)- 13 damage Gun Pod- 10 damage, 10 rounds Pinpoint Barrier Punch- 30 damage, 1 EN/attack Reaction Bombs (SX) - 60 damage, 2 rounds All-Out Attack- DESTROY:L1, 1 round
MAP Weapons: Nuclear Missile (I:5)- DESTROY:L1, 2 rounds, Rounds Locked.Inherent Abilities: 1) Usable by Ensigns or higher 2) Shield: Gerwalk Mode and Battroid Mode Only 3) Countershoot: Head Laser, Gun Pod 4) VF-22 Sturmvogel II deploys in Fighter Mode. 5) Pinpoint Barrier (Barrier) 6) Stealth (5) 7) Gerwalk Mode: Dodge Cost -5. Disable All-Out Attack. 8) Fighter Mode: Dodge Cost -10. Disable Punch, Pinpoint Barrier Punch and All-Out Attack. Feious Valkyrie (Battroid mode)[glow=blue,2,300]Statistics: HP: 90, EN: 50, IS: 2, Size: M, Class: Hi-Tier[/glow] Weapons: Machine Cannon (SV)- 4 damage, 20 rounds Homing Missile (PGSX)- 10 damage/PC Claw (M)- 20 damage x 2 Beam Cannon (BS)- 60 damage, 4 EN/shot Inherent Abilities: 1) Usable by Ensigns or higher 2) Countershoot: Machine Cannon, Beam Cannon 3) Dodge Cost -5 4) Damage Received -25% 5) Feious Valkyrie deploys in Fighter Mode. 6) Fighter Mode: Dodge Cost -10 instead. Disable Claw. 7) Stealth (3)VA-3M Invader (Soldier Mode)[glow=blue,2,300]Statistics: HP: 35, EN: 15, IS: 3, Size: S[/glow] Weapons: Punch (M)- 5 damage Grapple Arm (M)- 6 damage Arm Beam Gun (B)- 7 damage x 2, 1 EN/shot Missile (PG)- 20 damage, 10 rounds Micro Missiles (PGSV)- 3 damage/PC Torpedo (SX)- 30 damage, 6 rounds. Usable in underwater environments only.
MAP Attacks: High Maneuverability Missiles (PI:2)- 25 damage, 1 round Inherent Abilities: 1) Usable by Sergeants or higher 2) Countershoot: Arm Beam Gun 3) VA-3M Invader deploys in Fighter Mode 4) Dodge Cost is 10 in sea-based battles. 5) Gerwalk Mode: Dodge Cost -5 in sea terrain, -3 anywhere else. Disable Grapple Arm. 6) Fighter Mode: Dodge Cost -10 in sea terrain, -5 anywhere else. Disable Grapple Arm and Punch. 7) Torpedo or Hi-Maneuver Missile: Target's Dodge Cost +3VF-4 Lightning III (Battroid Mode)[glow=blue,2,300]Statistics: HP: 30, EN: 15, IS: 4, Size: S[/glow] Weapons: Beam Cannon (B)- 8 damage x 2, 1 EN/shot High Maneuverability Missiles (GSV)- 3 damage/PC Punch (M)- 9 damage Homing Missiles (PGSX)- 8 damage/2 PC All-Out Attack- DESTROY:L1, 1 round Inherent Abilities: 1) Usable by Sergeants or higher 2) Countershoot: Beam Cannon 3) VF-4 Lightning III deploys in Fighter Mode. 4) Gerwalk Mode: Dodge Cost -5. Disable All-Out Attack. 5) Fighter Mode: Dodge Cost -10. Disable Punch and All-Out Attack.VF-14A Vampire (Soldier Mode)[glow=blue,2,300]Statistics: HP: 30, EN: 15, IS: 3, Size: S[/glow] Weapons: Head Laser (B)- 7 damage, 10 rounds Gun Pod- 8 damage, 10 rounds Homing Missile (PGSX)- 6 damage/2 PC Laser Cannon (B)- 35 damage, 2 EN/shot Reaction Bomb (SX)- 60 damage, 2 rounds All-Out Attack- DESTROY:L1, 1 round
Inherent Abilities: 1) Usable by Sergeants or higher 2) Shield: Gerwalk Mode and Battroid Mode Only 3) Countershoot: Head Laser, Gun Pod, Laser Cannon 4) VF-14A Vampire deploys in Fighter Mode 5) Gerwalk Mode: Dodge Cost -5. Disable All-Out Attack. 6) Fighter Mode: Dodge Cost -10. Disable All-Out Attack.
|
|
|
Post by Sytax on Jan 16, 2003 7:59:33 GMT -5
SDF-1 Macross (Senkan Mode)[glow=blue,2,300] Statistics:HP: 800, EN: 150, IS: 1, Move: F, Size: LL[/glow] Weapons: Anti-Air Pulse Laser Cannon (B)- 20 damage, 10 rounds Anti-Ship Missile Launcher (PGSV)- 30 damage, 20 rounds Mini Automatic Missile (PGSV)- 8 damage/PC A.R.M.D. Attack- 70 damage, 5 EN/attack. Battle Mode only. Sub Cannon (BS)- 100 damage, 10 EN/shot Reaction Bombs (SX)- 150 damage, 2 rounds Shuuhou - DESTROY:L1, 25 EN/shot. Battle Mode only.
MAP Attacks: Shuuhou (I:10)- 600 damage, 35 EN/shot. Battle Mode Only.Inherent Abilities: 1) Usable by Lieutenants or higher 2) Mothership Class (30) 3) Heavy Construction 4) Countershoot: Anti-Air Pulse Laser Cannon 5) Pinpoint Barrier (Barrier) 6) Battle Mode: Damage Received -10%. Enable A.R.M.D. Attack and Shuuhou. 7) Summon: Ghost X-9 x 2 (stats in Hangar) or Destroid Tomahawk x 1 (stats in Hanger).Super AM Wars Pilot Slots: 5Ghost X-9[glow=blue,2,300] Statistics:HP: 35, EN: 20, IS: 2, Move: F, Size: S, Class: Summon[/glow] Weapons: Laser Gun (B)- 6 damage, 10 rounds Homing Missiles (PGSX)- 6 damage/2 PC High Maneuverability Missiles (PGSV)- 6 damage/PC Pulse Laser Cannon (BS)- 8 damage x 5, 5 EN/shot
MAP Attacks: Micro Missiles (PT:2)- 25 damage, 1 roundInherent Abilities: 1) Countershoot: Laser Gun, Pulse Laser Cannon 2) Dodge Cost is 5 3) High Maneuverability Missiles: Target's Dodge Cost +3Destroid Tomahawk[glow=blue,2,300] Statistics:HP: 50, EN: 20, IS: 0, Size: M, Move: G, Class: Summon[/glow] Weapons: 12.7mm Machinegun- 2 damage, 20 rounds Missile Launcher (PGV)- 4 damage/PC Laser Gun- 4 damage, 20 rounds Flamethrower (SV)- 4 damage/EN 25mm Machinegun (V)- 8 damage, 10 rounds Particle Beam Gun (B)- 12 damage, 10 rounds 180mm Grenade Launcher (P)- 25 damage, 4 rounds Self-Guided Rocket Launcher (PG)- 35 damage, 6 roundsInherent Abilities: 1) Countershoot: 12.7mm Machinegun, Laser Gun, 25mm Machinegun, Particle Beam Gun 3) Dodge Cost is 15YF-19 Alpha One (Soldier Mode)[glow=blue,2,300] Statistics: HP: 35, EN: 20, IS: 3, Size: S[/glow] Weapons: Anti-Air Laser Gun (B)- 6 damage, 10 rounds High Maneuverability Missiles (GSV)- 6 damage/PCs Gatling Gun Pod- 10 damage, 10 rounds Punch (M)- 12 damage Pinpoint Barrier Punch- 30 damage, 1 EN/attack All-Out Attack- DESTROY:L1, 1 round
MAP Attacks: Micro Missiles (PI:2)- 30 damage, 1 round Inherent Abilities: 1) Usable by Ensigns or higher 2) Shield: Gerwalk Mode and Battroid Mode Only 3) Countershoot: Anti-Air Laser Gun, Gatling Gun Pod 4) YF-19 Alpha One deploys in Fighter Mode. 5) Pinpoint Barrier (Barrier) 6) Stealth (4) 7) Gerwalk Mode: Dodge Cost -5. Disable All-Out Attack. 8) Fighter Mode: Dodge Cost -10. Disable Punch, Pinpoint Barrier Punch and All-Out Attack.YF-21 Omega One (Soldier Mode)[glow=blue,2,300] Statistics: HP: 35, EN: 20, IS: 3, Size: S[/glow] Weapons: Semi-Fixed Laser Guns (B)- 6 damage, 10 rounds High Maneuverability Missiles (GSV)- 6 damage/PCs Gatling Gun Pod- 10 damage, 10 rounds Punch (M)- 12 damage Pinpoint Barrier Punch- 30 damage, 1 EN/attack All-Out Attack- DESTROY:L1, 1 round Limiter Attack- 50 damage, 4 EN/attack. Limiter Off in Fighter Mode Only.
MAP Attacks: Micro Missiles (PI:2)- 30 damage, 1 round
Inherent Abilities: 1) Usable by Ensigns or higher 2) Shield: Gerwalk Mode and Battroid Mode Only 3) Countershoot: Semi-Fixed Laser Guns, Gatling Gun Pod 4) YF-21 Omega One deploys in Fighter Mode. 5) Pinpoint Barrier (Barrier) 6) Limiter Off: Dodge Cost -10, Target's Dodge Cost +5. Each turn HP -20% (of your max HP). Enable Limiter Attack. Activation Cost depends on how soon you want to pay. Turn 1: 15 PCs; Turn 2: 10 PCs; Turn 3; 5 PCs; Turn 4 and thereafter: Free. 7) Stealth (4) 8) Gerwalk Mode: Dodge Cost -5. Disable All-Out Attack and Limiter Attack. 9) Fighter Mode: Dodge Cost -10. Disable Punch, Pinpoint Barrier Punch and All-Out Attack. 10) Limiter Attack: Target's Dodge Cost +5VF-11B Thunderbolt (Soldier Mode)[glow=blue,2,300] Statistics: HP: 30, EN: 15, IS: 3, Size: S[/glow] Weapons: Head Laser (B)- 6 damage, 10 rounds Gatling Gun Pod- 8 damage, 10 rounds Knife (M)- 10 damage Homing Missiles (PGSX)- 6 damage/2 PC Reaction Bombs (SX)- 60 damage, 2 rounds All-Out Attack- DESTROY:L1, 1 round
MAP Attacks: Micro Missiles (PI:2)- 25 damage, 1 round
Inherent Abilities: 1) Usable by Sergeants or higher 2) Shield: Gerwalk Mode and Battroid Mode Only 3) Countercut: Knife 4) Countershoot: Head Laser, Gatling Gun Pod 5) VF-11B Thunderbolt deploys in Fighter Mode. 6) Gerwalk Mode: Dodge Cost -5. Disable All-Out Attack. 7) Fighter Mode: Dodge Cost -10. Disable Knife and All-Out Attack VF-5000B Star Mirage (Soldier Mode)[glow=blue,2,300] Statistics: HP: 30, EN: 15, IS: 3, Size: S[/glow] Weapons: Gun Pod- 7 damage, 10 rounds Punch (M)- 7 damage Shock Gun Pod- 8 damage, PARALYZE- 4 rounds Pulse Laser Cannon (BV)- 10 damage, 10 rounds Homing Missiles (PGSX)- 6 damage/2 PC Reaction Bombs (SX)- 60 damage, 2 rounds All-Out Attack- DESTROY:L1, 1 round
MAP Attacks: High Maneuverability Micro Missiles (PI:3)- 25 damage, 1 round Inherent Abilities: 1) Usable by Sergeants or higher 2) Countershoot: Gun Pod, Shock Gun Pod, Pulse Laser Cannon 3) VF-5000B Star Mirage deploys in Fighter Mode. 4) Fighter Mode: Dodge Cost -7. Disable Punch and All-Out Attack.VF-0 (Battroid Mode)[glow=blue,2,300] Statistics: HP: 40, EN: 20, IS: 3, Size: S[/glow] Weapons: Punch (M)- 8 damage Laser Cannon (B)- 8 damage, 10 rounds 35mm Gatling Gun Pod (V)- 8 damage, 10 rounds Homing Missiles (PGSX)- 7 damage/2 PC All-Out Attack- DESTROY:L1, 1 round
MAP Attacks: Micro Missile Launcher (PI:2)- 20 damage, 1 round
Inherent Abilities: 1) Usable by Sergeants or higher 2) Countershoot: Laser Cannon, 35mm Gatling Gun Pod 3) VF-0 deploys in Fighter Mode. 4) Gerwalk Mode: Dodge Cost is -5. Disable All-Out Attack. 5) Fighter Mode: Dodge Cost is -10. Disable Punch and All-Out Attack.SV-51 (Battroid Mode)[glow=blue,2,300] Statistics: HP: 45, EN: 25, IS: 3, Size: S[/glow] Weapons: 12.7mm Minigun (V)- 4 damage, 20 rounds Punch (M)- 8 damage Kick (M)- 10 damage 55mm Gun Pod- 10 damage, 12 rounds Large Missile (PGX)- 30 damage, 2 rounds. Fighter Mode Only. All-Out Attack- DESTROY:L1, 1 round
MAP Attacks: Micro Missile Launcher (PI:2)- 20 damage, 1 round
Combo Attacks: Formation D-Quick (V)- 12 damage, 20 rounds
Inherent Abilities: 1) Usable by Sergeants or higher 2) Countershoot: 12.7mm Minigun, 55mm Gun Pod 3) SV-51 deploys in Fighter Mode 4) Gerwalk Mode: Dodge Cost is -5. Disable All-Out Attack. 5) Fighter Mode: Dodge Cost is -10. Disable Punch, Kick and All-Out Attack. 6) Stealth (5) 7) Formation D-Quick: Target's Dodge Cost +5. Requires an allied SV-51 to execute.
|
|
|
Post by Sytax on Jan 29, 2003 8:19:07 GMT -5
V2 Core Fighter (Upgraded: 50% to HP/EN 25% to weapons) [glow=blue,2,300]Statistics: HP: 10(20), EN: 10(15), IS: 3, Size: S[/glow] Weapons: Vulcan- 2(3) damage, 20(35) rounds Inherent Abilities: 1) Dodge Cost is 5 2) Countershoot: Vulcan 3) Haro (Sidekick): Choose any Haro sidekick type. Can only be used if you own a Haro (the item) of that type. Unit's Class type will change to Hi-Tier depending on rank of equipped Haro. 4) Bunshin (3/5) 5) Ammo Capacity Augmentation x3 6) Prisim Armor (Armor) Damage received -30% and HP +30% V2 Gundam (Upgraded: 50% to HP/EN 25% to weapons) [glow=blue,2,300]Statistics: HP: 40(70), EN: 30(45), IS: 3, Size: M[/glow] Weapons: Vulcan- 2(3) damage, 20(35) rounds Multiple Launcher (PGSV)- 2(3) damage/PC Beam Saber (BM)- 12(15) damage Beam Rifle (B)- 12(15) damage, 8(14) rounds Hikari no Tsubasa (BS)- 120(150) damage, 10 EN/attack
MAP Attacks: Hikari no Tsubasa (BI:8)- 70(88) damage, 15 EN/attackInherent Abilities: 1) Usable by Sergeants or higher 2) Beam Shield 3) Countercut 4) Countershoot: Vulcan, Beam Rifle 4) Minovsky Drive: Dodge Cost -5 5) I-Field (Barrier) 6) Haro (Sidekick): Choose any Haro sidekick type. Can only be used if you own a Haro (the item) of that type. Unit's Class type will change to Hi-Tier depending on rank of equipped Haro. 7) Bunshin (3/5) 8) Beam Wings 9) Core Block System (V2 Core Fighter) 10) Ammo Capacity Augmentation x3 11) Prisim Armor (Armor) Damage received -30% and HP +30% V2 Assault Gundam (Upgraded: 50% to HP/EN 25% to weapons)[glow=blue,2,300]Statistics: HP: 55(100), EN: 45(70), IS: 2, Size: M[/glow] Weapons: Vulcan- 2(3) damage, 20(35) rounds Multiple Launcher (PGSV)- 2(3) damage/PC Beam Saber (BM)- 12(15) damage Beam Rifle (B)- 12(15) damage, 8(14) rounds VSBR (BSV)- 10(13) damage x 2/EN Mega Beam Rifle (B)- 50(63) damage, 6(11) rounds Hikari no Tsubasa (BS)- 120(150) damage, 10 EN/attack
MAP Attacks: Hikari no Tsubasa (BI:8)- 70(88) damage, 15 EN/attackInherent Abilities: 1) Usable by Ensigns or higher 2) Mega Beam Shield 3) Countercut 4) Countershoot: Vulcan, Beam Rifle, VSBR, Mega Beam Rifle 5) Minovsky Drive: Dodge Cost -2 6) I-Field (Barrier) 7) Haro (Sidekick): Choose any Haro sidekick type. Can only be used if you own a Haro (the item) of that type. Unit's Class type will change to Hi-Tier depending on rank of equipped Haro. 8) Bunshin (2/4) 9) Beam Wings 10) Core Block System (V2 Core Fighter) 11) Ammo Capacity Augmentation x3 12) Prisim Armor (Armor) Damage received -30% and HP +30% V2 Buster Gundam (Upgraded: 50% to HP/EN 25% to weapons)[glow=blue,2,300]Statistics: HP: 50(90), EN: 50(75), IS: 2, Size: M[/glow] Weapons: Vulcan- 2(3) damage, 20(35) rounds Multiple Launcher (PGSV)- 2(3) damage/PC Micro Missile Pod (PGSV)- 4(5) damage/PC Beam Saber (BM)- 12(15) damage Beam Rifle (B)- 12(15) damage, 8(14) rounds Spray Beam Pod (BS)- 30(38) damage, 6(11) rounds Long Range Cannon (B)- 70(88) damage, 3(5) rounds Hikari no Tsubasa (BS)- 120(150) damage, 10 EN/attack
MAP Attacks: Micro Missile Pod (PT:3)- 40(50) damage, 3(5) rounds Long Range Cannon (BI:4)- 70(88) damage, 1(2) round Hikari no Tsubasa (BI:8)- 70(88) damage, 15 EN/attackInherent Abilities: 1) Usable by Ensigns or higher 2) Beam Shield 3) Countercut 4) Countershoot: Vulcan, Beam Rifle, Spray Beam Pod 5) Minovsky Drive: Dodge Cost -3 6) I-Field (Barrier) 7) Haro (Sidekick): Choose any Haro sidekick type. Can only be used if you own a Haro (the item) of that type. Unit's Class type will change to Hi-Tier depending on rank of equipped Haro. 8) Bunshin (2/4) 9) Beam Wings 10) Core Block System (V2 Core Fighter) 11) Snipe: Long Range Cannon (+10) 11) Ammo Capacity Augmentation x3 12) Prisim Armor (Armor) Damage received -30% and HP +30% V2 Assault Buster Gundam (Upgraded: 50% to HP/EN 25% to weapons)[glow=blue,2,300]Statistics: HP: 80(145), EN: 70(105), IS: 1, Size: M[/glow] Weapons: Vulcan- 2(3) damage, 20(35) rounds Multiple Launcher (PGSV)- 2(3) damage/PC Micro Missile Pod (PGSV)- 4(5) damage/PC Beam Saber (BM)- 12(15) damage Beam Rifle (B)- 12(15) damage, 8(14) rounds Spray Beam Pod (BS)- 30(38) damage, 6(11) rounds VSBR (BSV)- 10(13) damage x 2/EN Mega Beam Rifle (B)- 50(63) damage, 6(11) rounds Long Range Cannon (B)- 70(88) damage, 3(5) rounds Hikari no Tsubasa (BS)- 120(150) damage, 10 EN/attack
MAP Attacks: Micro Missile Pod (PT:3)- 40(50) damage, 3(5) rounds Long Range Cannon (BI:4)- 70(88) damage, 1(2) round Hikari no Tsubasa (BI:8)- 70(88) damage, 15 EN/attackInherent Abilities: 1) Usable by Lieutenants or higher 2) Mega Beam Shield 3) Countercut 4) Countershoot: Vulcan, Beam Rifle, Spray Beam Pod, VSBR, Mega Beam Rifle 5) I-Field (Barrier) 6) Haro (Sidekick): Choose any Haro sidekick type. Can only be used if you own a Haro (the item) of that type. Unit's Class type will change to Hi-Tier depending on rank of equipped Haro. 7) Bunshin (2/5) 8) Beam Wings 9) Core Block System (V2 Core Fighter) 10) Snipe: Long Range Cannon (+10) 11) Ammo Capacity Augmentation x3 12) Prisim Armor (Armor) Damage received -30% and HP +30%
|
|
|
Post by Sytax on Feb 24, 2003 15:40:42 GMT -5
Archangel[glow=blue,2,300]Statistics: HP: 350, EN: 150, IS: 1, Move: F/W, Size: LL[/glow] Weapons: Igelstellung- 10 damage, 20 rounds Hell Dart (PGSV)- 10 damage/PC Valient (SV)- 15 damage, 20 rounds Corinthos (PGSV)- 30 damage, 20 rounds Gottfried (BS)- 100 damage, 20 rounds Lohengrin (S)- 150 damage, 20 EN/attack
Inherent Abilities: 1) Usable by Lieutenants or higher 2) Mothership Class (30) 3) Countershoot: Igelstellung 4) Laminate Armor (Armor) 5) Anti-Beam FlaresIn use: No Where: N/A Current Items: N/A
|
|
|
Post by Sytax on May 20, 2003 16:31:21 GMT -5
Wildwürger RStatistics: HP: 55, EN: 35. IS: 3, Move: F/G, Size: M[/color] Weapons: Triple Gatling Cannon (S)- 6 damage # 3, 20 rounds M90 Assault Machinegun (V)- 15 damage, 15 rounds + (P) 10 damage Cold Metal Sword (M)- 15 damage x 2 Stag Beetle Crusher (V)- PARALYZE, 30 damage/3 EN Victim Beak (X)- 30 damage/2 EN. Jacket Armor Purge or High Mobility Mode Only.
Combo Attacks: Twin Bird Strike (V)- 30 damage/EN. Jacket Armor Purge or High Mobility Mode Only. Inherent Abilities: 1) Usable by Ensigns or higher 2) Countercut 3) Countershoot: Triple Gatling Cannon, M90 Assault Machinegun 4) Tesla Drive: Dodge Cost -5 5) Jacket Armor Purge: Dodge Cost -7 instead. Enable Victim Beak and Twin Bird Strike. Disable any Armor-type inherent ability bestowed by items (if your HP is over the default maximum amount, then your HP is the default maximum amount instead). 6) High Mobility Mode: Pay 10 PCs to activate. Dodge Cost -10 instead. Each turn EN -1. This ability is disabled when upkeep can't be paid or if you pay 10 PCs. Jacket Armor Purge Only. 7) Twin Bird Strike: Target's Dodge Cost +10. Requires an allied Wildfalken to execute.[/color] In use: No Where: N/A Current Items: N/A Wildfalken RStatistics: HP: 50, EN: 40, IS: 3, Move: F/G, Size: M[/color] Weapons: Twin Vulcan- 3 damage # 2, 20 rounds Split Missile-H (PSV)- 4 damage/PC Roshe Saber (BM)- 15 damage x 2 Ochstan Rifle-E (B)- 30 damage, 2 EN/shot Ochstan Rifle-B (S)- 8 damage x 3, 6 rounds Ochstan Rifle-W (SX)- 15 damage/EN, 4 rounds MAP Attacks: Split Missile-H (PT:3)- 30 damage, 2 rounds Combo Attacks: Twin Bird Strike (V)- 30 damage/EN[/color] Inherent Abilities: 1) Usable by Ensigns or higher 2) Countercut 3) Countershoot: Twin Vulcan, Ochstan Rifle-E 4) Tesla Drive: Dodge Cost -5 5) Twin Bird Strike: Target's Dodge Cost +10. Requires an allied Wildwürger R with Jacket Armor Purge to execute.[/color] In use: No Where: N/A Current Items: N/A
|
|
|
Post by Sytax on May 20, 2003 18:11:13 GMT -5
Thrudgelmir[glow=blue,2,300]Statistics: HP: 300, EN: 70, IS: 2(3), Move: F/G, Size: L, Class: Boss[/glow] Weapons: Drill Boost Knuckle (S)- 100 damage x 2 Ougi Zankantou: Inazuma Juuryoku Otoshi- 300 damage, 10 EN/attack Inherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut 3) Machine Cells: HP/EN Regen 25% 4) Hellrock Armor (Armor): Damage Received -25% -75% 5) Ougi Zankantou: Inazuma Juuryoku Otoshi: Target's Dodge Cost +5 6) Enhancement Module Chip Evo points: 4/5In use: No Where: N/A Current Items: N/A
|
|
|
Post by Sytax on May 20, 2003 18:32:44 GMT -5
Zoan x2
[glow=blue,2,300]Statistics: HP: 220 EN: 60, IS: 1, Move: F, Size: LL[/glow] Weapons: Beam Cannon (B)- 30 damage, 1 EN/shot Wired Beam Claw (B)- 20 damage x 2, 2 EN/shot Giant Beam Saber (BS)- 40 damage x 2, 3 EN/attack Inherent Abilities: 1) Usable by Ensigns or higher 2) Combine: Replace two Zoan units with one Zodiac, of which one of the pilots will be the main pilot. Calculate remaining HP and EN on both Zoan units and redistribute on Zodiac. Only 1 item between the two Zoans can be transferred to the Zodiac. Requires both pilots to be Lieutenant rank or higher to execute. Can only be performed in Super AM Wars battles In use: No Where: N/A Current Items: N/A Zodiac
[glow=blue,2,300]Statistics: HP: 440 EN: 120, IS: 1, Move: F, Size: LL, Class: Hi-Tier[/glow] Weapons: Beam Cannon (B)- 30 damage, 1 EN/shot Wired Beam Claw (B)- 20 damage x 4, 4 EN/shot Giant Mega Particle Cannon (BS)- 90 damage, 5 EN/shot Giant Beam Saber (BS)- 40 damage x 4, 6 EN/attack
MAP Attacks: Giant Mega Particle Cannon (BI:4)- 70 damage, 10 EN/shotInherent Abilities: 1) Usable by Lieutenants or higher 2) Separate: Replace Zodiac with two Zoan units, the second of which will be piloted by your secondary pilot. Remaining HP and EN from Zodiac are split between the two units evenly. Can only be performed in Super AM Wars battles In use: No Where: N/A Current Items: N/A
|
|
|
Post by Sytax on Jun 26, 2004 8:43:07 GMT -5
Angelouge1st chip: silmaril Equipped Unit's: HP +50% Equipped Unit's: EN +50% Equipped Unit's: IS +1 Maximum IS on any single unit is 4 2nd chip: ice Equipped Unit's: HP +25% Equipped Unit's: EN +25% All weapon damage +25% [glow=blue,2,300]Statistics HP: 60(113), EN: 50(94), IS: 2(3)[/glow] Weapons: Shadow Lancer (SR)- 10(13) damage/2 PC Mirage Sword (BM)- 15(19) damage # 2 Illusion Arrow- 30(38) damage, 8 rounds Mirage Sign (B)- 30(38) damage # 5, 3 EN/attack Phantom Phoenix- 70(88) damage, 5 EN/shotInherent Abilities: 1) Usable by Ensigns or higher 2) Countercut 3) Beam Coating (Barrier) 4) Bunshin (2/4) 5) Illusion Arrow, Mirage Sign or Phantom Phoenix: Target's Dodge Cost +5
|
|
|
Post by Sytax on Jul 31, 2004 23:11:56 GMT -5
Freedom Gundam[glow=blue,2,300]Statistics HP: 60, EN: 45, IS: 2, Move: F/G, Size: M[/glow] Weapons: Picus- 3 damage, 20 rounds Lacerta (BM)- 14 damage x 2 Lupus (B) - 18 damage, 12 rounds Xiphias (S)- 30 damage x 2, 8 rounds Balaena (BS)- 50 damage x 2, 4 EN/attack
MAP Attacks: Full Burst Mode (D:5)- 80 damage, 10 EN/attack
Combo Attacks: Double Full Burst Attack (S)- DESTROY:L1, 1 round.Inherent Abilities: 1) Usable by Lieutenants or higher 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Picus, Lupus, Xiphias, Balaena 5) Dodge cost -7 6) Phase Shift Armor (Armor) 7) N-Jammer Canceller 8) Double Full Burst Attack: Target's Dodge Cost +10. Requires an allied Justice Gundam to execute. Rounds are LOCKED at 1 and can't be reloaded in any way Freedom Gundam (Meteor)[glow=blue,2,300]Statistics HP: 120, EN: 60, IS: 1, Move: F, Size: L [/glow] Weapons: Picus- 2 damage x 2, 20 rounds Erinageus Class Anti-Ship Missile (PGSV)- 6 damage/PC Xiphias (S)- 30 damage x 2, 10 rounds 93.7cm High Energy Beam Cannon (BS)- 30 damage x 2, 2 EN/shot Balaena (BS)- 50 damage x 2, 4 EN/shot MA-X200 Beam Sword (B)- 60 damage, 3 EN/attack 120cm High Energy Beam Cannon (BS)- 70 damage x 2, 9 EN/shot
MAP Attacks: Area Lock-On (D:7)- 110 damage, 20 EN/attackInherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut 3) Countershoot: Picus, Xiphias, Balaena 4) Dodge Cost -5 5) Phase Shift Armor (Armor) 6) N-Jammer Canceller 7) Separate (Freedom Gundam) 8) Freedom Gundam (Meteor) can only be used in space. 9) Area Lock-On: Dodge Cost +5 Justice Gundam
[glow=blue,2,300]Statistics HP: 65, EN: 40, IS: 2, Move: F/G, Size: M[/glow] Weapons: Sagittus- 3 damage, 20 rounds Volucris- 10 damage, 12 rounds Lacerta (BM)- 14 damage x 2 Cervus (V)- 12 damage, 20 rounds Beam Boomerang (BP) - 12 damage x 2 Lupus (B)- 18 damage, 12 rounds Fortis (BS)- 40 damage x 2, 4 EN/shot Fatum Crash (S)- 100 damage, 6 EN/attack
Combo Attacks: Double Full Burst Attack (S)- DESTROY:L1, 1 roundInherent Abilities: 1) Usable by Lieutenants or higher 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Sagittus, Volucris, Cervus, Lupus, Fortis 5) Fatum-00 Subflight Lifter: Dodge Cost -8 6) Phase Shift Armor (Armor) 7) N-Jammer Canceller 8) Self-Destruct 9) Double Full Burst Attack: Target's Dodge Cost +10. Requires an allied Freedom Gundam to execute. Rounds are LOCKED at 1 and can't be reloaded in any way Justice Gundam (Meteor)[glow=blue,2,300]Statistics HP: 120, EN: 60, IS: 1, Move: F, Size: L [/glow] Weapons: Sagittus, 2 damage x 2, 20 rounds Erinageus Class Anti-Ship Missile (PGSV)- 6 damage/PC Volucris- 10 damage, 12 rounds Cervus (V)- 12 damage, 20 rounds 93.7cm High Energy Beam Cannon (BS)- 30 damage x 2, 2 EN/shot Fortis (BS)- 40 damage x 2, 4 EN/shot MA-X200 Beam Sword (B)- 60 damage, 3 EN/attack 120cm High Energy Beam Cannon (BS)- 70 damage x 2, 9 EN/shot
MAP Attacks: Area Lock-On (D:7)- 110 damage, 20 EN/attackInherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut 3) Countershoot: Sagittus, Volucris, Cervus, Fortis 4) Dodge Cost -5 5) Phase Shift Armor (Armor) 6) N-Jammer Canceller 7) Separate (Justice Gundam) 8) Justice Gundam (Meteor) can only be used in space. 9) Area Lock-On: Dodge Cost +5
|
|
|
Post by Sytax on Aug 16, 2004 9:23:19 GMT -5
Kenryu[glow=blue,2,300]Statistics: HP: 50(65), EN: 20, IS: 2(3), Size: M High-tier[/glow] Weapons: Kenrou (M)- 16 damage Tenkuushinken Shinkuu Tatsumaki (V)- 15 damage/EN Tenkuushinken Nazuma Nidangiri- 20 damage x 2, 3 EN/attack Tenkuushinken Bakuretsu Kuuten (S)- 50 damage, 4 EN/attack
Combo Attacks: :-[Tenkuushinken Ougi - Kasane Kamaitachi (X)- 25 damage/2 ENInherent Abilities: 1) Usable by anyone 2) Shield 3) Countercut 4) Pile Formation 5) Machine Interface: Dodge Cost -5 6) Tenkuushinken Ougi - Kasane Kamaitachi: Target's Dodge Cost +1 per every 3 EN spent. Requires an allied Blue Jet to execute. 7) Prism Armor (Armor): Damage received -30% and HP +30% 8) Enhancement Module Chip 9) Nuclear chip(Real) : 10% EN regen Evo Points: 2/5Baikanfu[glow=blue,2,300]Statistics: HP: 140(180), EN: 60, IS: 2(3), Size: L High-tier[/glow] Weapons: Punch (MV)- 30 damage/PC Thunder Smash- 20 damage x 2, 3 EN/attack Kick(M)- 30 damage Thunder Claw- 40 damage, 1 EN/attack Thunder Swing- PARALYZE, 90 damage, 5 EN/attack God Hand Smash (V)- 30 damage/EN Unmei Ryoudanken - Twin Blade (MX)- 30 damage/EN
Combo Attacks: Tenkuushinken Ougi - Kasane Kamaitachi (X)- 30 damage/2 EN Inazuma Cyclone Ganbanwari (V)- PARALYZE, 40 damage/ENInherent Abilities: 1) Usable by Lieutenants or higher 2) Shield 3) Countercut 4) God Hand Final (Barrier) 5) Machine Interface: Dodge Cost -5 6) Unmei Ryoudanken - Twin Blade: Target's Countercut Cost x 1.25. Can only be used if Kenryu/Baikanfu has been used in at least 5 SimChamber battles. 7) Tenkuushinken Ougi - Kasane Kamaitachi: Target's Dodge Cost +1 per every 3 EN spent. Requires an allied Blue Jet to execute. 8) Inazuma Cyclone Ganbanwari: Target's Dodge Cost +5. Requires an allied Rod Drill to execute. 9) Prism Armor (Armor): Damage received -30% and HP +30% 10) Enhancement Module Chip 11) Nuclear chip(Real) : 10% EN regen Blue Jet[glow=blue,2,300]Statistics: HP: 40, EN: 50, IS: 2, Size: S[/glow] Weapons: Vulcan- 8 damage, 10 rounds. Jet Mode Only. Tenkuushinken - Tsubame Gaeshi (P)- 12 damage x 2 Blazer Cannon (B)- 16 damage, 8 rounds Tenkuushinken - Hagane Giri (M)- 30 damage Tenkuushinken - Konoha Otoshi- 50 damage, 1 EN/attack Tenkuushinken Ougi - Kamai Tachi (X)- 18 damage/2 EN
Combo Attacks: Tenkuushinken Ougi - Kasane Kamaitachi[Ken] (X)- 25 damage/2 EN Tenkuushinken Ougi - Kasane Kamaitachi[Bai] (X)- 30 damage/2 ENInherent Abilities: 1) Usable by Ensigns or higher 2) Countercut: Normal Mode Only 3) Countershoot: Vulcan, Blazer Cannon 4) Dodge Cost -5 5) Jet Mode: Dodge Cost -7 instead. Only Vulcan and Blazer Cannon are enabled. 6) Tenkuushinken Ougi - Kasane Kamaitachi[Ken]: Target's Dodge Cost +1 per every 3 EN spent. Requires an allied Kenryu to execute. 7) Tenkuushinken Ougi - Kasane Kamaitachi[Bai]: Target's Dodge Cost +1 per every 3 EN spent. Requires an allied Baikanfu to execute.Rod Drill[glow=blue,2,300]Statistics: HP: 45, EN: 45, IS: 2, Size: S[/glow] Weapons: Vulcan- 8 damage, 10 rounds. Drill Tank Mode Only. Tenkuuchuushinken - Buchi no Meshi (MV)- 15 damage/PC Blazer Cannon (PV)- 20 damage, 8 rounds Tenkuuchuushinken - Seikenzuki- 20 damage x 3, 5 EN/attack Tenkuuchuushinken - Gansekiwari (V)- 25 damage/EN Drill Charge (V)- 20 damage/EN. Drill Tank Mode Only.
Combo Attacks: Inazuma Cyclone Ganbanwari (V)- PARALYZE, 40 damage/ENInherent Abilities: 1) Usable by Sergeants or higher 2) Countershoot: Vulcan 3) Damage Received -15% 4) Drill Tank Mode: Damage Received -25% instead. Only Vulcan and Drill Charge are enabled. 5) Burrow (Drill Tank Mode Only) 6) Tenkuuchuushinken - Gansekiwari: Target's Dodge Cost +5 7) Inazuma Cyclone Ganbanwari: Target's Dodge Cost +5. Requires an allied Baikanfu to execute.
|
|
|
Post by Sytax on Sept 2, 2004 7:51:56 GMT -5
Triple Jim[glow=blue,2,300]Statistics: HP: 30, EN: 20, IS: 4, Size: S[/glow] Weapons: Tackle (M)- 8 damage Gatling Gun (V)- 8 damage, 20 rounds Bazooka (P)- 30 damage, 8 rounds Bombard- 40 damage, 4 rounds. Heli Mode Only Missile Launcher (PG)- 18 damage, 10 rounds. Super Car Mode Only. Inherent Abilities: 1) Usable by Corporals or higher 2) Countershoot: Gatling Gun 3) Resupply 4) Super Car Mode: Dodge Cost -7. Only Missile Launcher and Gatling Gun are enabled. 5) Heli Mode: Dodge Cost -10. Only Gatling Gun and Bombard are enabled.Leina's Powerlizer[glow=blue,2,300] Statistics: HP: 25, EN: 25, IS: 4, Size: S[/glow] Weapons: Missile Launcher (PGSV)- 4 damage/PC Tenkuuchuushinken - Tourouken (MV)- 12 damage/EN Inherent Abilities: 1) Usable by anyone 2) Dodge Cost -5 3) Repair 4) Tenkuuchuushinken - Tourouken: Target's Countercut Cost x1.5Glowbein[glow=blue,2,300] Statistics: HP: 80, EN: 60, IS: 2, Size: S[/glow] Weapons: Katana Throw (PS)- 30 damage x 2 Zangeki (MV)- 50 damage/EN Inherent Abilities: 1) Usable by Ensigns or higher 2) Countercut 3) Dodge Cost -5 4) Nitou-ryu 5) Ankoku Sousatsuken: Pay 10 EN to activate. Dodge Cost -10 instead, Target's Dodge Cost +5 and Attack Phase +1. While this effect lasts, Zangeki is uncountercuttable but its weapon damage is reduced by 50%. Each turn EN -2. This effect is disabled if upkeep can't be paid or you choose to do so.Jingi Mk-II[glow=blue,2,300]Statistics: HP: 150, EN: 40, IS: 2, Size: L[/glow] Weapons: Boomerang (PS)- 25 damage x 2 Totsushin (M)- 40 damage Horn Thunder (V)- PARALYZE, 35 damage/EN Inherent Abilities: 1) Usable by Sergeants or higher 2) Damage Received -20% 3) Totsushin: Target's Dodge Cost +5
|
|