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Post by Sagara Sanosuke on Aug 12, 2004 12:00:01 GMT -5
MARKINGS: PENDING
DATE/TIME: Nov 26th, 2004, 08:29am
Checker: Rurounin Mao
Comments: Please put the tags on your units.
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Post by Sagara Sanosuke on Aug 12, 2004 13:06:26 GMT -5
Pilot Class List: 1.- Coordinator Original 2.- Psychodriver Purchased 3.- Tensai Purchased
[/color] Name: Lt. RizviAge: 19Rank: LieutenantClass: CoordinatorSignature Unit: Unknown (Not yet Aquired)UP's: 021Starting Max SP: 110Maximum SP Cap: 170Skills and Abilities: - dodge cost is 14 - Countercut: 1 EN or 3 PCs
- Countershot: Shoot down (negate) a single enemy (P) Type weapon with any non-(M) weapon. The cost (EN/PCs/Ammo) of using the skill depends on the cost of the weapon used. Cannot be used with weapons that have no cost.
- Phase Shift Reinforcement: Strengthened Phase Shift Armor damage reduction based on rank. These effects are NOT cumulative with the standard Phase Shift Armor's damage reduction values. Private: Negate 11 damage with Phase Shift Armor Corporal: Negate 12 damage with Phase Shift Armor Sergeant: Negate 13 damage with Phase Shift Armor Ensign: Negate 14 damage with Phase Shift Armor Lieutenant: Negate 15 damage with Phase Shift Armor
- SEED
Activates when: - unit's HP is at 20% or... - ally's HP is at 30%
Effects of SEED:
- dodge cost is 5
Private: opponent's dodge cost +2, damage dealt increased by 10% Corporal: opponent's dodge cost +3, damage dealt increased by 15% Sergeant: opponent's dodge cost +4, damage dealt increased by 20% Ensign: opponent's dodge cost +5, damage dealt increased by 25% Lieutenant: opponent's dodge cost +7, damage dealt increased by 30%Series of Origin: Gundam SEED Seishins:1.- Greater Preservance 2.- Flash 3.- Mercy
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Post by Sagara Sanosuke on Aug 12, 2004 13:11:38 GMT -5
Item List (All)Items:
Perishables:
[/li][li]Repair Kit X09 Starter[/li][li]Propellent Tank X09 Starter[/li][li]Reloaders X10 Starter[/li][li]OVA's Croquette X1 Purchased[/color] Installables:[/li][li]PX System Purchased[/li][li]V-MAX System Purchased[/li][li]Assault Shroud Purchased[/li][li]A-UP Unit (S) Purchased[/li][li]Quadra Tesla Drive Purchased[/li][li]IWSP Pack Purchased[/color] Others:[/li][li]None[/color][/size]
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Post by Sagara Sanosuke on Aug 13, 2004 9:40:17 GMT -5
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Post by Sagara Sanosuke on Aug 18, 2004 4:59:02 GMT -5
Getter-1Statistics: HP: 60, EN: 35, IS: 2, Move: F/G, Size: LWeapons: Getter Razor (M)- 4 damage Tomahawk Boomerang (PS)- 8 damage x 2 Getter Tomahawk (M)- 15 damage Missile Machine Gun (PV)- 10 damage, 30 rounds Spiral Getter Beam (X)- 9 damage/2 EN Getter Beam- 45 damage, 3 EN/shot Getter Change Attack- 45 damage x 3, 10 EN/attack. Requires Getter Pilot Class to execute.
Combo Attacks: Double Getter Tomahawk (MS)- 20 damage x 2, 4 EN/attack Double Getter Beam (S)- 50 damage x 2, 8 EN/shot Triple Getter Beam (S)- 50 damage x 3, 12 EN/shotInherent Abilities: 1) Usable by Sergeants or higher 2) Countercut 3) Open Get 4) Change to Getter-2 5) Change to Getter-3 6) Double Getter Tomahawk: Must have an allied Getter Queen or Getter Dragon to execute. 7) Double Getter Beam: Must have an allied Getter Queen or Getter Dragon to execute. 8) Triple Getter Beam: Must have an allied Getter Queen and Getter Dragon to execute.Super AM Wars Pilot Slots: 3 (Switch main pilot to second character when Change to Getter-2 is performed; Switch main pilot to third character when Change to Getter-3 is performed.)~~~~~
Getter-2Statistics: HP: 60, EN: 35, IS: 2, Move: G, Size: LWeapons: Getter Arm (M)- 10 damage Drill Hurricane- 15 damage, 1 EN/shot Drill Punch (P)- 18 damage, 4 rounds Getter Drill (V)- 6 damage/EN Getter Change Attack- 45 damage x 3, 10 EN/attack. Requires Getter Pilot Class to execute.Inherent Abilities: 1) Usable by Sergeants or higher 2) Dodge Cost -5 3) Burrow 4) Open Get 5) Getter Vision 6) Change to Getter-1 7) Change to Getter-3Super AM Wars Pilot Slots: 3 (Switch main pilot to first character when Change to Getter-1 is performed; Switch main pilot to third character when Change to Getter-3 is performed.)~~~~~
Getter-3Statistics: HP: 60, EN: 35, IS: 2, Move: G, Size: LWeapons: Getter Smash (M)- 15 damage Getter Missile (PG)- 20 damage x 2, 10 rounds Daisetsusan Oroshi (V)- 8 damage/EN. Requires Getter Pilot Class to execute. Getter Change Attack- 45 damage x 3, 10 EN/attack. Requires Getter Pilot Class to execute.Inherent Abilities: 1) Usable by Sergeants or higher 2) Dodge Cost +5 3) Damage Received -25% 4) Open Get 5) Change to Getter-1 6) Change to Getter-2Super AM Wars Pilot Slots: 3 (Switch main pilot to first character when Change to Getter-1 is performed; Switch main pilot to second character when Change to Getter-2 is performed.)
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Post by Sagara Sanosuke on Sept 1, 2004 8:01:38 GMT -5
Guntank R44Statistics: HP: 40, EN: 15, IS: 3, Size: MWeapons: Finger Launcher (PSV)- 20 damage/2 PCs Missile Launcher (PGSV)- 5 damage/PC 200mm Cannon- 40 damage x 2, 6 roundsInherent Abilities: 1) Usable by anyone 2) Tank Mode: Dodge Cost +5, Damage Received -25%. 3) If 200mm Cannon is used in MS Mode, Dodge Cost +7 next turn.Super AM Wars Pilot Slots: 4
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Post by Sagara Sanosuke on Sept 1, 2004 8:02:02 GMT -5
Strike GundamStatistics: HP: 40, EN: 20, IS: 3, Move: G, Size: MWeapons: Igelstellung- 3 damage, 20 rounds Armor Schneider (M)- 6 damage x 2 57mm Hi-Energy Beam Rifle (B)- 12 damage, 8 rounds Bazooka (P)- 30 damage, 8 roundsInherent Abilities: 1) Usable by Corporals or higher 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Igelstellung, 57mm Hi-Energy Beam Rifle 5) Phase Shift Armor (Armor)Evo: 1) We're all Gundams here...Why must we FIGHT?! (Won) 2) Purchased 3) Purchased 4) Purchased 5) Purchased~~~~[/color] Strike RougeStatistics: HP: 40, EN: 20, IS: 4, Move: G, Size: MWeapons: Igelstellung- 3 damage, 20 rounds Armor Schneider (M)- 6 damage x 2 57mm Hi-Energy Beam Rifle (B)- 13 damage, 8 rounds Bazooka (P)- 30 damage, 8 roundsInherent Abilities: 1) Usable by anyone 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Igelstellung, 57mm Hi-Energy Beam Rifle 5) Phase Shift Armor (Armor)Obtained by evolving Strike Gundam[/size] Evo:
[/li][li] [/li][li] [/li][li] [/color] Must purchase IWSP pack and install to obtain.[/size]
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Post by Sagara Sanosuke on Sept 3, 2004 13:26:54 GMT -5
Gundam DeathscytheStatistics: HP: 35, EN: 35, IS: 3, Size: MWeapons: Vulcan- 2 damage, 20 rounds Machine Cannon- 6 damage, 10 rounds Buster Shield (P)- 10 damage Beam Scythe (BM)- 25 damage Beam Scythe Combo- 35 damage, 2 EN/attackInherent Abilities: 1) Usable by Corporals or higher 2) Shield: Buster Shield 3) Countercut 4) Countershoot: Vulcan, Machine Cannon 5) Hyper Jammer 6) Self-Destruct 7) Nuclear Reactor (Real) (10% EN Regen) 8) Output Boost (+10EN)Evo: 1) Goldran Flying to Greatness: Takeoff! (Win) 2) "Kill the Deathscythe" (Draw) 3) Purchased 4) Purchased 5) Purchased
~~~~[/color] Gundam Deathscythe HellStatistics: HP: 50, EN: 40, IS: 2, Size: MWeapons: Vulcan- 5 damage, 20 rounds Buster Shield (P)- 15 damage Twin Beam Scythe (BM)- 35 damage Beam Scythe Combo (B)- 50 damage, 2 EN/attackInherent Abilities: 1) Usable by Sergeants or higher 2) Shield: Buster Shield 3) Countercut 4) Countershoot: Vulcan 5) I-Field (Barrier) 6) Active Cloak (5) 7) Hyper Jammer 8) Self-Destruct 9) Nuclear Reactor (Real) (10% EN Regen) 10) Output Boost (+10EN)Aquired by evolving Deathscythe
Evo:
[/li][li] The Reaper, hungry for some Bergas and Giros (Lost) [/li][li] [/li][li] [/color] [/li][li]Must pay 300Pcs as replacment cost[/color][/size]
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Post by Sagara Sanosuke on Sept 5, 2004 12:06:08 GMT -5
DoppStatistics: HP: 5, EN: 5, IS: 4, Move: F, Size: SWeapons: Vulcan- 1 damage, 20 rounds Missile Launcher (PG)- 2 damage, 6 roundsInherent Abilities: 1) Usable by anyone 2) Countershoot: Vulcan 3) Dopp can't be used in space.
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Post by Sagara Sanosuke on Sept 5, 2004 12:09:54 GMT -5
BallStatistics: HP: 10, EN: 5, IS: 4, Move: F, Size: SWeapons: Tackle- 4 damage 180mm Nullified Recoil Cannon (V)- 12 damage, 8 roundsInherent Abilities: 1) Usable by anyone 2) Dodge Cost is 10 3) Ball can be used only in spaceEvo:
[/li][li] Purchased [/li][li] Purchased[/size] ~~~~[/color] RB-79K BallStatistics: HP: 10, EN: 5, IS: 4, Move: F, Size: SWeapons: Tackle (M)- 3 damage 180mm Recoilless Cannon (V)- 8 damage x 2, 6 rounds Grappling Winch- PARALYZE, 1 roundInherent Abilities: 1) Usable by anyone 2) Dodge Cost is 10 3) RB-79K Ball can only be used in space.Aquired through Evolving Ball[/color]
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Post by Sagara Sanosuke on Sept 5, 2004 13:06:27 GMT -5
Hobby Hi-ZackStatistics: HP: 30, EN: 10, IS: 4, Size: MWeapons: Tackle (M)- 8 damageInherent Abilities: 1) Usable by anyone
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Post by Sagara Sanosuke on Sept 6, 2004 13:22:51 GMT -5
DoroStatistics: HP: 20, EN: 10, IS: 4, Move: F, Size: SWeapons: Fray Bomb (PV)- 12 damage, 4 roundsInherent Abilities: 1) Usable by anyone
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Post by Sagara Sanosuke on Sept 6, 2004 13:24:39 GMT -5
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Post by Sagara Sanosuke on Sept 11, 2004 10:19:02 GMT -5
Edited (With Name Changes)Cyber GolemStatistics: HP: 80, EN: 20, IS: 4, Move: GWeapons: Steel Tackle (M)- 5 damage Cyber Slice (BMX)- 15 damage/EN Rapid Cannon- 12 damage, 8 roundsInherent Abilities: 1) Usable by Corporal or higher 2) Cyber Thruster (Dodge Cost - 5) 3) Stone Wall (Same effects as Beam Shield) 4) Metal Plating (Armor) (HP +40, Damage Received -15%)
~~~~~Un Edited (without Name changes)Grunt DressupStatistics: HP: 80, EN: 20, IS: 4, Move: GWeapons: Tackle (M)- 5 damage Beam Sword (BMX)- 15 damage/EN Machine Gun- 12 damage, 8 roundsInherent Abilities: 1) Usable by Corporal or higher 2) Full Vernier (Dodge Cost - 5) 3) Beam Shield (-15 Damage from any beam attack) 4) Hybrid Armor (Armor) (HP +40, Damage Received -15%)
~~~~~ POINTS:
- 10HP: 10 Points - 10EN: 10 Points - 1 IS: 10 Points
- Full Vernier (Dodge Cost - 5): 15 points - Beam Shield: 15 points - Hybrid Armor (Armor) (HP +40, Damage Received -15%): 20 points - Beam Sword (MX)- 15 damage/EN --- 25 points - Machine Gun- 12 damage, 8 rounds --- 10 points
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Post by Sagara Sanosuke on Sept 13, 2004 19:09:55 GMT -5
Date Purchased: 14 September 2004 Items:
Perishables: None
Installables: PX System V-MAX System
Others: None
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