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Post by Quattro Bajina on Jan 6, 2004 12:53:52 GMT -5
Phoenix GundamStatistics:HP: 60(75), EN: 45(55), IS: 2, Move: F/G, Size: M, Class: Hi-TierWeapons: Beam Saber (BM)- 18(23) damage x 2 Beam Rifle (B)- 20(25) damage, 8 rounds Mega Beam Cannon (BS)- 30(38) damage x 4, 4 EN/attack Feather Funnel (BSX)- 18(23) damage/EN. Requires NT/EH to execute. Burning Fire (SV)- 25(31) damage/ENMAP Attacks: Burning Fire (D:4)- 180(225) damage, 20 EN/attackInherent Abilities:1) Usable by Lieutenant or higher 2) Countercut: Beam Saber 3) Countershoot: Beam Rifle, Mega Beam Cannon, Feather Funnel 4) Nano Skin (Armor): HP Regen 25% 5) MA Mode: Dodge Cost -5 and Move: F only. Only Burning Fire is enabled. 6) Hi-Level Funnel (Feather Funnel) 7) Burning Fire: Target's Dodge Cost +5. 8) Enhanced Nano Skin Coating (Ice Chip + Nuclear Reactor): HP & EN +25%, Weapon Damage +25%, EN Regen 10%Ownership Status: Bought from Hangar at 700 PCs
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Post by Quattro Bajina on Jan 8, 2004 22:14:54 GMT -5
Hückebein EXStatistics:HP: 70, EN: 50, IS: 2, Move: F/G, Size: MWeapons: 60mm Vulcan- 3 damage # 2, 20 rounds Plasma Sword (BM)- 20 damage Photon Rifle- 25 damage, 12 rounds Rip Slasher (P)- 60 damage, PARALYZE, 2 EN/shot Black Hole Cannon Kai- DESTROY:L2, 8 EN/shotMAP Attacks: Micro Missiles (PT:3)- 40 damage, 4 roundsInherent Abilities:1) Usable by Lieutenants or higher 2) Countercut 3) Countershoot: 60mm Vulcan, Photon Rifle 4) Gravity Territory (Barrier) 5) Bunshin (3/5)Ownership Status: Bought from Hangar at 800 PCs----------------------------------------------------------------------- VikiStatistics:HP: 70, EN: 50, IS: 2, Move: F/G, Size: MWeapons: Wow wow Wand (BM)- 20 damage Teleport: Huh??- 3 damage # 2, 20 rounds Teleport: Chunk of Asteroid- 25 damage, 12 rounds Teleport: Giant Meteorite (P)- 60 damage, PARALYZE, 2 EN/shot Ready, Set, GO!- DESTROY:L2, 8 EN/shotMAP Weapons: Teleport: Household & Furnitures (I:2)- 40 damage, 4 roundsInherent Abilities:1) Usable by Lieutenants or higher 2) Wand block (Countercut) 3) Zap (Countershoot): Huh??, Chunk of Asteroid 4) Magic Repel (Gravity Territory, Barrier) 5) Shazam! (Bunshin (3/5))
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Post by Quattro Bajina on Jan 20, 2004 23:16:22 GMT -5
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Post by Quattro Bajina on Jan 26, 2004 14:54:20 GMT -5
Super Robot Char Aznable Type
Statistics: HP: 75 EN: 55 IS: 2
Weapons: 1) Tackle (M)- 8(10) Damage 2) Beam Tomahawk (M)- 10(13) Damage 3) Beam Tomahawk Boomerang (PS)- 8(10) damage x 2 4) Kick- 35(44) damage 5) Hyper Beam Blaster- 50(63) damage, 8 rounds 6) Super Akai Suisei Kick (V)- 25(31) damage/EN
Inherent Abilities: 1) Usable by anyone 2) Countercut 3) Shield 3) Hyper Booster: DC-5, All damage +25%
150 Points Distribution: -20 Points for Daitarn Fan -40 Points for Scrander Cutter -35 Points for Buster Homerun -25 Points for +1 IS -10 Points for Tomahawk Boomerang -10 Points for +5 HP -10 Points for +5 EN Inherent: Machine Robo
Ownership Status: Bought from Hangar at 550 PCs
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Post by Quattro Bajina on Feb 9, 2004 14:37:59 GMT -5
Zaku I Neo Zeon RefitStatistics:HP: 70, EN: 10, IS: 3, Move: G, Size: MWeapons: Tackle (M)- 5 damage Beam Saber (BM)- 8 damage Inherent Abilities:1) Usable by anyone 2) Countercut 3) Shield 4) Repair 5) Resupply 6) Reinforced Titanium Alloy (Armor): Damage Received -15%70 Points Distribution: -20 Points for Resupply -20 Points for Repair -20 Points for Hybrid Armor -5 Points for Beam Saber -5 Points for ShieldOwnership Status: Originally from Zaku Dressup, then changed to Grunt Dressup Original Stats: Grunt DressupDescription:Among those Zeon MSes that are docked in the Zdralmel during its escape attempt from Side 3 are the MS-05B Zaku Is. Deemed too outdated to be used in combat, the Neo Zeon engineers at first planned to scrap the Zaku Is altogether. However, an idea came from Neo Zeon's lead scientist, Dr. Itsuki Kisaragi, that instead of scrapping them completely, they would rebuild the Zaku Is with various more recent technologies to improve its versatility. The plan was accepted, and the end result was the MSN-005 Zaku I Neo Zeon Refit, which turns to be one versatile support unit. The Zaku I Neo Zeon Refit, while it doesn't see any significant change in armaments, incorporates various advanced technologies and abilities, such as repair and resupply module, in which it can repair and resupply allies even in the heat of the war. It also incorporates the EWAC system, which aids allies in aiming and dodging during combat. And to make it more sturdy, the Neo Zeon engineers installed a reinforced alloy to ensure that it dnot' go down easily when the enemy picks on it.
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Post by Quattro Bajina on Feb 9, 2004 22:42:18 GMT -5
Zaku II Neo Zeon RefitStatistics:HP: 30, EN: 25, IS: 4, Move: G, Size: SWeapons: Tackle (M)- 5 damage Beam Tomahawk (BM)- 8 damage Giant Beam Saber (MX)- 8 damage/EN Zaku Beam Machinegun (BV)- 20 damage/ENInherent Abilities:1) Usable by Corporals or higher 2) Countercut 3) Shield 4) Countershoot: Zaku Beam Machinegun100 Points Distribution: -40 Points for Xabungle Bundle -15 Points for +15 EN -5 Points for Beam Saber -5 Points for Shield -10 Points for +1 IS -25 Points for Lasered Rifle[/color] Ownership Status: Originally from Zaku Dressup, then changed to Grunt Dressup and paid 150 PCs Original Stats: Grunt DressupDescription:Among those Zeon MSes that are docked in the Zdralmel during its escape attempt from Side 3 is the MS-06F Zaku II F-Type, which is brought out to combat by Neo Zeon ace pilot Rezon Schneider. The MS and the pilot survives the battle, however, deemed too outdated to be used in combat, the Neo Zeon engineers at first planned to scrap the Zaku II F altogether. However, an idea came from Neo Zeon's lead scientist, Dr. Itsuki Kisaragi, that instead of scrapping them completely, they would rebuild the Zaku II F to make it able to stand face-to-face against more recent mass-production suits. The plan was accepted, and the end result was the MSN-006 Zaku II Neo Zeon Refit. Unlike its cousin, the Zaku I Neo Zeon Refit, the Zaku II was upgraded with greater emphasis in weaponry and combat capability in general. It incoprorates weaponry that are used by other Zeon suits, such as Gouf's Heat Rod, Gyan's Giant Beam Saber, Zaku's Machinegun, and an additional hand gatling gun is installed on the Zaku II. With all these upgrades, the Zaku II Refit is now able to perform at the same level, if not better, than recent mass-production suits. Now, it serves as Neo Zeon's main mass-production unit line along with the Geara Doga.----------------------------------------------------------------------- FA Zaku II Neo Zeon RefitStatistics:HP: 40, EN: 30, IS: 3, Move: G, Size: SWeapons: Tackle (M)- 5 damage Beam Tomahawk (BM)- 8 damage Giant Beam Saber (MX)- 8 damage/EN Zaku Beam Machinegun (BV)- 20 damage/EN 200mm Shoulder Cannon (S)- 18 damage x 2, 6 roundsInherent Abilities:1) Usable by Corporals or higher 2) Countercut 3) Shield 4) Countershoot: Zaku Beam Machinegun 4) Full Armor: Dodge Cost +2, Damage Received -25% 30 Points Distribution: -10 Points for Magnet Coating -20 Points for 200mm CannonDescription:The re-engineering of the Zaku II has proved to be a success, and now the upgraded Zaku IIs are able to stand toe-to-toe against other factions' mass-production suits, and now it serves as Neo Zeon's main line of mass-production suits. However, Dr. Itsuki Kisaragi, Neo Zeon's lead scientist, still thinks that its performances can still be further improved. Thus, he and a group of Neo Zeon scientists devised a full armor option for the Zaku II Refit. This full armor pack provides a better defense against enemy fire, though it comes with a pretty significant decrease to unit's mobility. Also, the full armor comes equipped with shoulder cannons for extra firepower. Some of the Zaku II Refits are outfitted with this Full Armor pack, and are given the name FA-MSN-006 FA Zaku II Neo Zeon Refit.
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Post by Quattro Bajina on Feb 27, 2004 1:46:05 GMT -5
Raideen[/b] Statistics:HP: 110, EN: 60, IS: 2, Move: F/G, Size: LWeapons: Esper Burn (V)- 10 damage/PC. God Bird Change Only. God Missile (PG)- 10 damage, 20 rounds God Breaker (M)- 12 damage God Arrow (P)- 15 damage, 6 rounds God Boomerang (P)- 18 damage x 2 God Pressure- 25 damage, 1 EN/attack God Thunder (V)- 13 damage/EN Energy Cutter (MS)- 35 damage, 1 EN/attack God Gorgun (P)- 45 damage, 8 rounds Gorgun Sword (M)- 50 damage God Alpha (V)- 20 damage/EN, PARALYZE God Gorgun Tabane Uchi (PSX)- 25 damage/PC, 2 rounds God Bird- 90 damage, 7 EN/attack God Bird Head Cutter- 70 damage x 2, 15 EN/attack God Voice (S)- 200 damage, 15 EN/attackMAP Attacks: God Voice (I:4)- 150 damage, 20 EN/attackInherent Abilities:1) Usable by Ensigns or higher 2) Shield: Normal Mode Only 3) Countercut 4) God Bird Change: Dodge Cost -5 and Move: F only. Only Esper Burn, God Bird and God Bird Head Cutter are enabled. 5) God Bird: Target's Dodge Cost +5 6) God Voice: Ignore all seishin effects on targets.Ownership Status: Bought from Hangar at 600 PCs
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Post by Quattro Bajina on Mar 1, 2004 1:11:02 GMT -5
Gwazine[/color] Statistics:HP: 350, EN: 80, IS: 2, Move: F, Size: LLWeapons:[/b] 155mm Machine Cannon (V)- 15 damage, 20 rounds Sub Mega Particle Cannon (BS)- 40 damage, 20 rounds Main Mega Particle Cannon (BS)- 80 damage, 20 roundsInherent Abilities:1) Usable by Lieutenants or higher 2) Mothership Class (30) 3) Minovsky Interference 4) Countershoot: 155mm Machine Cannon 5) Gwazine can only be used in space.Ownership Status: Bought from Hangar at 750 PCsDescription:A more powerful battleship class to complement Zeon's Musai-class light cruisers, the Gwazine class arms a powerful Mega Particle Cannon, which is more than a match for the Federation's Magellan-class warships' firepower. The Gwazine is given only to a few selected high-ranking Zeon officers, such as Kycilia Zabi, Aiguille Delaz, and Mashima Cello which would later defect to Char's Neo Zeon. Mashima uses the Gwazine to reinforce Nanai's Zdralmel during its escape attempt, but was slowed down due to encountering a Federation fleet on the way. When they finally reach Zdralmel, they found that it's already in a bad state, and immediately escorts the Zdralmel away along with the main fleet while Char and Lalah draws the enemies away.
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Post by Quattro Bajina on Mar 22, 2004 2:15:22 GMT -5
Estervahl
Statistics: HP: 75 EN: 55 IS: 2
Weapons: 1) Punch (M)- 8 damage 2) Kick (M)- 10 damage 3) Double Blade (M)- 15 damage x 2 4) Blade Boomerang (P)- 12 damage x 2 5) Chest Launcher (V)- 15 damage, 20 rounds 6) Hand Launcher- 16 damage, 8 rounds 7) Vanity Slasher (M)- 30 damage x3, 3 EN/attack -- W-Mode Only 8) Lightning Blade (M)- 25 damage, PARALYZE -- W-Mode Only 9) Estervahl Beam (SV)- 10 damage/EN -- W-Mode Only 10) Feather Storm (PS)- 5 damage x 5, 4 rounds -- W-Mode Only 11) Zero Launcher- 50 damage, 8 rounds -- W-Mode Only 12) Wings of Judgement (S)- 130 damage, 10 EN/attack -- W-Mode Only
Inherent Abilities: 1) Usable by anyone 2) Countercut 3) Shield 4) Estervahl Cloak: Damage Received -20% 5) Wings of Judgement: Transform to Estervahl W-Mode. All current stats (HP/EN/PC/Item) will be carried over. Only usable at turn 4 and higher
150 Points Distribution: -30 Points (Gaiking Inherent) -20 Points (Suiryu Souga) -15 Points (+1 IS) -15 Points (Shield) -15 Points (Magne Claw) -20 Points (Hand Beam) -15 Points (Kosenshou) -10 Points (+5 HP) -10 Points (+5 EN) Inherent: Gaiking -W-Mode Attacks: Senpuu Sanren Geki, Mirage Sign, Homing Laser, Five Shooter, Buster Homerun, Omega Blaster[/size]
Ownership Status: Bought from Hangar at 550 PCs
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Post by Quattro Bajina on Mar 28, 2004 18:38:14 GMT -5
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Post by Quattro Bajina on Apr 1, 2004 4:03:07 GMT -5
LizivethStatistics:HP: 90, EN: 65(75), IS: 2, Size: MWeapons: Gale Sword (M)- 40 damage Gale Sword: Rapid Barrage- 13 damage x 3 Gale Sword: Dance of The Winds (V)- 13 damage/EN Gale Shooter (V)- 13 damage, 20 rounds Kamaitachi (X)- 19 damage/EN Implosion- 125 damage x 2, 8 EN/Attack Furious Wind- 19 damage, 10 rounds
Ravaging Wind (X)- 19 damage, 10 rounds (Replaces Furious Wind) Requires Wind God's AvatarInherent Abilities:1) Usable by anyone 2) Countercut 3) Countershoot: Gale Shooter, Furious Wind, Kamaitachi 4) Element: Wind 5) HP Regen 10% 6) Blessing of The Wind (Output Boost + Ice Chip): HP & EN +25%, Weapon Damage +25%, EN+10 7) Wind's Speed: Dodge Cost -5 8) Wind's Infusion (Lesser Spirit Dependency Link)
X) Wind's Haste: Dodge Cost -10 (Replaces Wind's Speed) Requires Wind God's Avatar
X) Divine Wind's Infusion (Spirit Dependency Link) (Replaces Wind's Infusion) Requires Wind God's Avatar198 (out of 200) Points Distribution: -25 Points for Type B Melee -25 Points for Type F Special -23 Points for Type G EN -35 points for Type A Ammo -15 points for Type F Ammo -35 Points for Type A EN -40 Points for Type S EN Boosts: -Low Level Wind Boost (+1 Hit) to Type F Special, Given -Low Level Wind Boost (+1 Hit) to Type A EN, Given -Low Level Neutral Boost (+50% damage) to Type G EN, Bought -High Level Wind Boost (X tag) to Type G EN, Given
-High Level Wind Boost (X tag) to Type F Ammo, Given Requires Wind God's Avatar Elemental Points: +6 Wind EP for Type B Melee +3 Wind EP for Type F Special +2 Wind EP for Type G EN +1 Neutral EP for Type G EN +7 Wind EP for Type A Ammo +3 Wind EP for Type F Ammo +8 Wind EP for Type A EN +8 Wind EP for Type S EN Total EP: 37x2 = 74 Wind EP, 1 Neutral EPCountdown to Wind God's Avatar[/b]: 2/5 Ownership Status: Obtained from LoE Dressup for free
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Post by Quattro Bajina on Apr 6, 2004 20:27:01 GMT -5
Gundam Heavyarms Kai[/b] Statistics:HP: 65, EN: 30, IS: 2, Move: G, Size: MWeapons: Vulcan- 5 damage, 20 rounds Machine Cannon (V)- 8 damage, 10 rounds Chest Gatling Gun- 8 damage # 2, 8 rounds Army Knife (M)- 14 damage Shoulder Homing Missiles (PGR)- 20 damage, 10 rounds Double Beam Gatling Gun (BSV)- 12 damage x 2/EN Full Open Attack (S)- DESTROY:L1, 1 roundMAP Attacks: Micro Missiles (PI:2)- 40 damage, 3 rounds Full Open Attack (I:4)- DESTROY:L1, 15 PCs/attackInherent Abilities:1) Usable by Corporals or higher 2) Shield 3) Countercut 4) Countershoot: Vulcan, Machine Cannon, Chest Gatling Gun, Double Beam Gatling Gun 5) Self-DestructCountdown to Heavyarms Custom: 1/3 Ownership Status: Bought from Regris at 130 PCs, then evolved
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Post by Quattro Bajina on Apr 18, 2004 23:53:28 GMT -5
Buster Gundam[/b] Statistics:HP: 60, EN: 35, IS: 2, Move: G, Size: MWeapons: 220mm Six Pack Missile Pod (PGSV)- 4 damage/PC 94mm Hi-Energy Concentrated Rifle (B)- 25 damage, 1 EN/shot 350mm Gun Launcher (S)- 40 damage, 15 rounds Super High Impulse Long Range Sniper Rifle (B)- 60 damage, 3 EN/shot. Sub-Light Velocity Projectile Gun Launcher (SV)- 20 damage/EN. Consumes one 350mm Gun Launcher round when used.MAP Attacks: Super High Impulse Long Range Sniper Rifle (BI:3)- 50 damage, 5 EN/shot.Inherent Abilities:1) Usable by Sergeants or higher 2) Countershoot: 94mm Hi-Energy Concentrated Rifle, 350mm Gun Launcher, Sub-Light Velocity Projectile Gun Launcher 3) Phase Shift Armor (Armor) 4) Super High Impulse Long Range Sniper Rifle: Target's Dodge Cost +7. 5) Sub-Light Velocity Projectile Gun Launcher: Negate target's armor effects.Ownership Status: Bought from Hangar at 450 PCsDescription:Aiming to increase their firepower against the increasingly stronger Zeon-ZAFT alliance's Mobile Weapons, the Earth Federation constructs five new Gundams under the GAT production number. All these five Gundams will have a specific role in combat in which they excel at, and they all are infused with a special kind of armor called the Phase Shift Armor, which makes the unit to be practically immune to weaker non-beam based attacks, which are the main arsenal of Zeon-ZAFT alliance's Mobile weapons. One of them, the GAT-X103 Buster Gundam, is designed to play the role of a long-range support, incorporating two long range weapons - the 94mm Hi-Energy Concentrated Rifle and the 350mm Gun Launcher, which can be combined to form a powerful long range weapon, which is either the Super High Impulse Long Range Sniper Rifle or a Sub-Light Velocity Projectile Gun Launcher. However, during its construction at Heliopolis colony, the Buster Gundam got stolen by a ZAFT coordinator, Dearka Elthman. And from there on, he continues to pilot Buster Gundam throughout the war, even after his defection to the Neo Zeon side.
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Post by Quattro Bajina on Apr 22, 2004 21:25:49 GMT -5
Reinforced Personal Trooper Heavy Armament Type 'Zanbarlett-Arschule'Statistics:HP: 55, EN: 30, IS: 4, Size: MWeapons: Vulcans- 12 damage, 25(31) rounds Punch (M)- 16 damage Heat Saber (M)- 17 damage Charged Heat Saber (V)- 20 damage/EN Electric Rod- PARALYZE, 5 EN/attack Electric Rod Extension- 40 damage, PARALYZE, 8(10) rounds M85D Shotgun (SV)- 25 damage/PC, 5(6) rounds Buster Rifle Kai (B)- 100 damage, 13(16) roundsInherent Abilities:1) Usable by Ensigns or higher 2) Countercut 3) Countershoot: Vulcans, Buster Rifle Kai 4) M85D Shotgun: DC+5 5) Damage Received -25% 6) Ammo Capacity Augmentation: All Ammo +25%155 Points Distribution: -20 Points for +2 IS -5 Points for Cold metal Knife -20 Points for ATX Option -25 Points for Mega Beam Rifle -25 Points for Square Claymore -20 Points for Jet Magnum -20 Points for Revolving Stake -20 points for Orichalcon[/size] Ownership Status: Bought from Hangar at 500 PCs, then paid 300 PCs and evolved Original Stats: PT DressupDescription:Seeing that the NPT-01 project was a big success, as it saw massproduction in the end, and gives the Neo Zeon army the Personal Troopers on their own. Not stopping there, the Neo Zeon Engineers yearns to produce another series of Personal Trooper, designed for frontal assault, heavily equipped with all kinds of short and long range weaponries. This new PT Prototype is dubbed the NPT-02 'Zanbarlett'. As in the original plan to make this unit a heavy armament unit, Zanbarlett carries a wide variety of weaponries, such as Shotgun, Railgun, Shock Rifle, Electric Rod, which works similarly to Zeon's Gouf's Heat Rod, and a Buster Rifle, which resembles that of Gundam Wing's, but works with ammo instead of energy. The sheer weaponry causes the Zanbarlett to lose out in agility department from the NPT-01 series, but what it lacks in speed, it makes up with strengthened alloy. While the Zanbarlett packs a bigger firepower and combat strength than its predecessor, its sheer amount of weaponry makes this unit too expensive to be massproduced, and thus, it only saw limited production.
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Post by Quattro Bajina on Apr 26, 2004 23:25:28 GMT -5
Rick DomStatistics:HP: 40, EN: 20, IS: 3, Move: G, Size: MWeapons: Heat Saber (M)- 10 damage Scatter Beam Gun- PARALYZE, 4 rounds Giant Bazooka (P)- 30 damage, 8 roundsInherent Abilities:1) Usable by Corporals or higher. 2) Countercut 3) Rick Dom can be used only in space.----------------------------------------------------------------------- Dom Gross Beil[/b] Statistics:HP: 45, EN: 25, IS: 3, Move: G, Size: MWeapons: Heat Knife (M)- 5 damage Large Heat Saber- 30 damage, 3 EN/shotInherent Abilities:1) Usable by Sergeants or higher. 2) Countercut 3) Dom Gross Beil can be used only in space. 4) Large Heat Saber: Target's Dodge Cost +5.Ownership Status: Bought from Aslan at 150 PCs
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