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Post by Quattro Bajina on Sept 3, 2002 11:13:14 GMT -5
MARKINGS: PASSEDDATE/TIME: Nov 22nd, 2004, 08:16amChecker: Rurounin MaoComments: All is Clear. ZIEG ZEON!!! ------------------------------------------------------------------------ PRINCIPALITY OF NEO ZEON Background Story: The Principality of Zeon were defeated in the fateful battle of A Bao A Qu, which marks the end of the One Year War. However, Earth Federation's victory wasn't a complete one either, as Zeon remnants and loyalists are still roaming all over space, waiting for their chance to strike back.
One such of these Zeon remnants is the Principality of Neo Zeon, or Neo Zeon for short. This faction is led by none other than Zeon Zum Daikun's son, Casval Rem Daikun, who joins the Zeon ranks under the name 'Char Aznable' during the One Year War, and earns his fame as Zeon Ace Pilot 'The Red Comet.'
It doesn't take long for Casval to show what his true intentions are, as he attempted an assassination to the Zabi family during the One Year War. Unfortunately, his plan got foiled, and he's forced to retreat to Asteroid Axis. From there, he secretly begun to build his own force up until now for one single objective - to avenge his father's death at the hand of the Zabis.
And thus, The Principality of Neo Zeon is formed.Main Base: Asteroid AxisBranches/Alternative Bases:- Tokyo Base - New York Base - Falmel (Mothership) - Leoreula (Mothership) - Gwazine (Mothership)-----------------------Neo Zeon's Supreme Commander----------------------- Quattro Bajina Alias(es): Char Aznable, Casval Rem Daikun, Edward Mass, Red CometRank: Lieutenant Neo Zeon Supreme Commander-----------------------Affiliations----------------------- Faction: Big FirePosition: Vice-LeaderGroup: -Principality of Zeon -Akatsuki
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Post by Quattro Bajina on Sept 3, 2002 11:19:06 GMT -5
-----------------------Neo Zeon Mech Hangar----------------------- Mechas:-AMS-117 Doga -AMS-119S Geara Doga Commander Type -AMS-119S/MH Max's Custom Geara Doga* -AMS-119S/RS Rezun's Custom Geara Doga* -AMS-120X Psycommu Test-Type Geara Doga -AMX-004 Qubeley -FA-MSN-006 FA Zaku II Neo Zeon Refit* -FA-MSN-006J FA Land Battle Type Zaku II Neo Zeon Refit* -FA-MSN100S-CA Full Armor Ruby Knight* -F90 Gundam F90 Unit-1 -F91 Gundam F91 Neo Zeon Refit -GAT-X102 Duel Gundam -GAT-X103 Buster Gundam -GAT-X103-2 Buster Gundam Powered -GAT-X131 Calamity Gundam -GAT-X207 Blitz Gundam -GB-9700 Gundam Belphegor -GGF-001 Phoenix Gundam -GT-9600 Gundam Leopard -GX-9901-DX Gundam Double X -GX-9901-DXM Gundam Double X Lite -MAN-08 Elmeth -MAN-08X Elmeth Kai -MBF-P01 Gundam Astray Gold Frame -MBF-P02 Gundam Astray Powered Red Frame -MBF-P02-CA Char's Custom Gundam Astray Red Frame -MBF-P03 Gundam Astray Blue Frame -MS-06FZ Zaku II Kai -MS-06S-CA Char's Custom Zaku II -MS-09F/Gb Dom Gross Beil* -MS-09R Rick Dom -MS-09RS-CA Char's Custom Rick Dom -MS-14Jg-HH Harland's Custom Gelgoog Jäger *MS-14Jg-SM Shin Matsunaga's Custom Gelgoog Jäger -MS-14S-CA Char's Custom Gelgoog -MS-15S-CA Char's Custom Gyan -MSM-07S-CA Char's Custom Z'Gok -MSN-0014 Gelgoog Neo Zeon Refit -MSN-00200 Nihyaku Shiki -MSN-005 Zaku I Neo Zeon Refit -MSN-005-IM Irina's Custom Zaku I Neo Zeon Refit -MSN-006 Zaku II Neo Zeon Refit -MSN-006HM High Mobility Zaku II Neo Zeon Refit -MSN-006J Land Battle Type Zaku II Neo Zeon Refit -MSN-006-SS Shingo's Custom Zaku II Neo Zeon Refit -MSN-007 Zaku III Neo Zeon Refit -MSN-02 Zeong -MSN-02 Perfect Zeong* -MSN-02X Zeong Kai* -MSN-03 Jagd Doga -MSN-03-GG Gyunei's Custom Jagd Doga* -MSN-03-QP Quess' Custom Jagd Doga* -MSN-03T Jagd Doga Trainer (2 SAMW Slot) -MSN-04 Sazabi -MSN-04II Nightingale -MSN-04Z Lastrossen Kai -MSN-05 Jormugand -MSN-90R Gundam F90 Unit-2 Neo Zeon Refit -MSR-00100S-CA Ruby Knight -MSZ-008 Z-II -NLEV-01 Vic Viper -NMA-001 Dopp Sky Grasper -NMA-002 Super Dopp* -NMA-003-NL Super Dopp MkII Neo Lorrnoke Custom -NPT-00A -NPT-00B -NPT-01 Wildpulzer -NPT-01F Wildfilhelm -NPT-01CA Valmung -NPT-03/RTX-008L-EX Huckebein EX -NPT-04 Vailarey* -NRR-00 Seigi no Paladin -NRR-01J Jean Chevalier -NRR-03 Soldefar -NRX-0013-CB Gundam Virsago Chest Break -NRX-0015 Gundam Ashtaron -NSR-00S-CA Super Robot Char Aznable Type -NSR-01 Mazinger-Z -NSR-01Z Mazinger-ZZ -NSR-02 Dancougar (4 SAMW Slot) -NSR-02A Eagle Fighter -NSR-02B Big Moth -NSR-02C Land Cougar -NSR-02D Land Lyger -NSR-03 Raideen -NSR-04A Ryuouki -NSR-04B Kououki -NSR-05 Thrudgelmir -NSR-05M Mass Production Thrudgelmir -NSR-05R Refined Thrudgelmir (Machine Cell Off) (2 SAMW Slot) -NSR-07 Estervahl -NSR-08 Grendizer -NSR-08WS Grendizer(WS) (2 SAMW Slot) -NSR-09 Ryujinki -NSR-10A Ryukouou/NSR-10B Kouryuou (2 SAMW Slot) -NSR-11-CA Char's Custom Gunbuster (2 SAMW Slot) -NSR-12 Great Mazinger -NSR-13-R Getter Robo Ryuko Type* -NSR-13S-Z Shin Getter Robo Zoma Type* -NSR-WSX Double Spacer -NV-01 Magella Attack Neo Zeon Refit (4 SAMW Slot) -NVF-1A(B) Valkyrie Bernard Wiseman Custom -NZ-333 Alpha Aziel -NZAM-00/R-0 Granzon -NZAM-01/YAM-008-02 Altairlion (2 SAMW Slot) -NZAM-02 Vegalion -RGM-79S-CA Char's Custom GM -RNPT-01JE Airget -RNPT-02 Zanbarlett-Arschule -RX-78-A Gundam Amiro Type -RX-78-CA Casval's Custom Gundam -RX-78-NZ Neo Zeon's Gundam -RX-91V Gundam Vorstenheim* -RX-93-CA Char's Custom Nu Gundam -RX-100EC Eris' Custom Gundam -RX-100N Gundam Lohengrin -RX-100NG Gundam Lohengrin (Gatling Pack)* -RX-100NL Gundam Lohengrin (Launcher Pack)* -TS-MA2mod.00 Moebius Zero -TS-MA4F Exus -VF-1A-NZR Valkyrie Neo Zeon Refit -VF-1A(S)-NZR Super Valkyrie Neo Zeon Refit* -XNZ-1 Liziveth -XNZ-2 Cybaster -XNZ-3 Jehuty OF -XNZ-4 Solgady -XNZ-5 Vorstenheim-Teufelritter -XNZ-6 Zuphiroude -XNZ-7 Granveil -XXXG-00W0 Wing Gundam Zero -XXXG-01H2 Gundam Heavyarms Kai -XXXG-01W Wing Gundam (Early Type) -ZGMF-X13A Providence GundamSummon Units/Bits/MDs:-Assassin Bit -Isshiki Bit -NZ-Bit Type 1 -NZ-Bit Type 2 -NZ-Bit Type 3 -Zaku-Bit Type 1 -Zaku-Bit Type 2 -Zaku-Bit Type 3Motherships (All has 5 SAMW Slot):-RotenKomet -Musai Kai Class 'Falmel Kai' -Leoreula Class -Gwazine Class -Yukon U99 ClassTotal Mecha & Motherships Count: 115ARC Slot: 154*Note: Variants/additional parts of some other mech.
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Post by Quattro Bajina on Sept 3, 2002 11:22:44 GMT -5
-----------------------Neo Zeon Item Inventory----------------------- Perishable Items:- Repair Kit x10 - Propellant Tank x9 - Reloader x13 - Dummy x1Installable Items:- A-UP Unit (C) x2 Class: Stackable Effect: Equipped Unit gains: all weapon damage +10. - A-UP Unit (S) x1 Class: Stackable Effect: Equipped Unit gains: HP+25, EN+10. - A-UP Unit (SC) x2 Class: Stackable; Mid-Tier Effect: Equipped Unit gains: HP+25, EN+10, all weapon damage +10. - Assault Shroud x1 Class: Customize Module Effect: Converts Duel Gundam to Duel Gundam Assault Shroud. - Chogokin New-Z x1 Class: External Armor; Mid-Tier Effect: Equipped unit gains: Damage Received -40%. - Dom Gross Beil Parts x1 Class: Customize Module Effect: Converts Rick Dom to Dom Gross Beil. - Dual Tesla Drive x2 Class: Propulsion; Mid-Tier Effect: Equipped unit gains: Dodge Cost -10 - F90 (V) Pack x1 Class: Customize Module Effect: Converts Gundam F90 Unit-I to Gundam F90 VSBR. - FA Hyaku Shiki Kai Parts x1 Class: Customize Module Effect: Converts Hyaku-Shiki Kai to FA Hyaku-Shiki Kai. - Flash System x1 Class: System; Mid-Tier Effect: Equipped Unit gains Flash System. - Full Equipment Parts x1 Class: Customize Module Effect: Converts Xabungle to Xabungle (Full Equipment), converts Walker Gallia to Walker Gallia (Full Equipment) - G-Wall Generator x1 Class: Barrier; Mid-Tier Effect: Equipped Unit gains Gravity Wall. - Giga Generator x1 Class: Stackable; High-Tier Effect: Equipped Unit's EN +50. - Grapple Sensor x1 Class: Other Effect: All Type weapons: Damage +50%, Target's Dodge Cost +3 and Target's Countercut Cost x 1.50. Countercut Cost modifier is not applied on (R) and (X)-Type weapons. - Gundarium Gamma x2 Class: External Armor, Stackable; Mid-Tier Effect: Equipped Unit's HP: +60. - Hi-Performance Targeter x1 Class: Stackable Effect: All weapons gain: Target's Dodge Cost +5. - Hybrid Dual Sensor x1 Class: Other Effect: All Type weapons: Damage +50%, Target's Dodge Cost +3, and Target's Countercut Cost x 1.50. Countercut Cost modifier is not applied on (R) and (X)-Type weapons. Obtained From: SCW Event 0B prize. - Large Generator x2 Class: Stackable Effect: Installed Unit's EN +20. - Large Magazine x1 Class: Other; Mid-Tier Effect: Equipped Unit gains 1.5x ammo carrying capacity for all weapons only. - Leen's Wing x1 Class: Other Effect: Equipped Unit gains: Max HP/EN -15%, Dodge Cost +7, Damage Received +15%. All UP gain at the end of the battle is x1.5. - Link Combo x1 Class: Stackable; Mid-Tier Effect: Adds an extra hit to any ONE SINGLE (M) or (P) weapon. cannot be applied to (M) or (P) type weapons that also contains (V) or (X) attributes. This item is stackable with more Link Combos, Link Combo+ or Link Combo++ but the effect cannot be applied to the same weapon more than once, so any extra Link Combos, Link Combo+ or Link Combo++ items can only apply their effects to another item that has not already been modified by said items. - Mobile Doll System x1 Class: System; Mid-Tier Effect: Equipped Unit gains: Mobile Doll System. - Orihalconium x1 Class: External Armor, Stackable; Mid-Tier Effect: Equipped Unit's HP: +80. - Perfect Armor Parts x1 Class: Customize Module Effect: Converts Gundam to Perfect Gundam, Converts Zeong to Perfect Zeong. - Prana Converter x1 Class: Emulator; Mid-Tier Effect: Equipped Unit gains a Spirit Dependancy Link. Can be used by Masoukishin Heralds Only. Spirit Dependancy Link stat bonuses are capped at Sergeant Rank. - Psychic Generator x1 Class: Barrier; High-Tier Effect: Equipped Unit gains Nendou Field - Quasi-Psycommu x1 Class: Emulator; Mid-Tier Effect: Enables a non-NT/EH to pilot NT/EH-exclusive units, execute NT/EH-only attacks, and execute NT/EH-only unit inherent abilities. - Shuffle Union Crest x1 Class: Stackable; High-Tier Effect: Equipped Unit gains: all weapon damage +100%. - Tesla Drive x2 Class: Propulsion, Stackable Effect: Equipped unit's Dodge Cost -5 - VF-1 FASTpack x1 Class: Customize Module Effect: Transforms VF-1x series Valkyries to VF-1x Super types. - Z.O. Armor x1 Class: Stackable; High-Tier Effect: Equipped Unit's HP: +120.Upgrade Chips:- Ammo Capacity Augmentation x2 Class: Mid-tier Effect: Permanently increase all by ammo by 25% Installed on: Buster Gundam Powered, Zanbarlett-Arschule Obtained from: Frost's free giveaway - Armor Plate x2 Class: Low-tier Effect: Increase unit's HP by 10 Installed on: Vailarey, Super Dopp Obtained from: Frost's free giveaway - Assault Boost Chip x2 Class: Mid-tier Effect: Permanently increase all weapon damage by 25% Installed on: Nightingale, Char's Custom Nu Gundam Obtained from: Frost's free giveaway - DABA Chip x2 Effect: HP & EN + 50%, Weapon Damage + 25% Installed on: Grendizer, Lastrossen Modified Obtained from: Daba Mylord's free giveaway - Enhancement Module Chip x2 Class: High-tier Effect: Permanently adds 1 IS to unit Installed on: Zuphiroude, Nightingale Obtained from: Frost's free giveaway - Hellrock Armor x2 Class: High-tier Effect: Hellrock Armor does either one of the following: Unit's inherent Damage Reduction or Armor is increased by 50% and is converted into Armor; If the unit has a fixed-value reduction Armor (such as Phase Shift Armor) and does not have any inherent Damage Reduction, then it gains Damage Reduced -25%; If the unit has a fixed-value reduction Armor (such as Phase Shift Armor) and does have inherent Damage Reduction, then that reduction is increased by 15%. Installed on: Vailarey, Gunbuster Obtained from: Frost's free giveaway - Ice Chip x2 Effect: HP & EN + 25%, Weapon Damage + 25% Installed on: Liziveth, Phoenix Gundam Obtained from: Christmas Ball Bonanza Event - Nuclear Reactor (Real) x2 Class: High-tier Effect: Installed unit gains EN regen: 10% Installed on: Virsago Chest Break, Phoenix Gundam Obtained from: Frost's free giveaway - Output Boost x2 Class: Low-tier Effect: Increase unit's EN by 10 Installed on: Gundam F91, Liziveth - Prism Armor x2 Class: High-tier Effect: Installed unit gains Prism Armor (Armor): Damage received -30% and HP +30% Installed on: Eagle Fighter (Dancougar inherits the effects), Leoreula Obtained from: Frost's free giveaway - Silmaril Chip x1 Effect: HP & EN + 50%, IS +1 Installed on: Gunbuster Obtained from: Compensation for Nirnaeth Arnoediad's Cancellation.[/color] Sidekick Items:- Green Haro x1 (Mid-Tier) Sidekick: Has its own SP pool. After battle, you may give any amount of earned UPs to your sidekick instead. These UPs can be used to increase your sidekick's SP pool or buy a new seishin spell. Haro may memorize up to a maximum of six seishin spells. Existing seishins and new seishin bought with UPs CANNOT be overwritten. Eternal Mascot: Equipped unit's Dodge Cost is 5. Obtained From: Haro Event Prize. - 8 (Hachi) x1 (Mid-Tier) Sidekick: Pronounced "hachi" in Japanese. 8 is an AI. Has its own Seishin set and SP pool. This pool starts at 30 SP. After battle, you may give any amount of earned UPs to your sidekick instead. These UPs can only be used to increase your sidekick's SP pool. 8's SP Pool caps at 100. Auto-Piloting (1): Dodge Cost becomes (10+[your original dodge cost])/2. (rounded off to the nearest whole number of course) Auto-Piloting (2): If final Dodge Cost above is higher than your original Dodge Cost, then disable the above ability and gain the following: Dodge Cost -X (where X is the difference between the result of Auto-Piloting (1) and your original Dodge Cost). Example: If your Dodge Cost is 5 and Auto-Piloting resulted in a Dodge Cost of 8, then take the difference (meaning subtract) of 5 from 8. Your result will be 3, and Auto-Piloting (2) will net you a Dodge Cost modifier of -3. This Dodge Cost modifier is stackable with any other ability.
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Post by Quattro Bajina on Sept 3, 2002 11:39:47 GMT -5
-----------------------Pilot Class Database----------------------- Pilot Class #1: Newtype- Minimum Dodge Cost is 5.- Newtype Ability Level: Decreases Dodge Cost and increases target's Dodge Cost. Lieutenant: Dodge Cost is 7, Target opponent's Dodge Cost + 5- Countercut: 2 EN or 4 PCs- Countershoot: Refer to Countershoot in Counterstrike! Guide to Inherent Mech Abilities in the Rules section.- Psyco Wave Control: Only ones able to execute weapons/abilities requiring the Newtype/Enhanced Human pilot classes (Funnels, etc).- Pressure: Disables the attack phase of a single target for one turn. Requires charging. Pressure is used ONLY during the attack phase. Lieutenant: Usable after 4 turns.Current SP: 175Starting SP: 88 Maximum SP Cap: 175Seishins List:- Direct Attack/Jyokugeki, 20 SP: For your first Attack Phase this turn, your target cannot use Bunshin, Barriers and any other special defensive ability under secondary defenses to evade the attack. Target also cannot be Support Defended by allies. If used in conjunction with (X) weapons, only Support Defense will be disabled. The cancellation of Support Defense other secondary defenses only applies to your attacks. - Concentrate/Shuuchuu, 15 SP: For a single turn you gain: Dodge Cost -5 and Target's Dodge Cost +5. This only works during your first attack phase. Ignore this effect during PT Overload phases and any other effects that may give you additional attack phases. - Flash/Hirameki, 15 SP: The FIRST attack received is automatically dodged at no cost. - Snipe Attack/Sougeki, 30 SP: For your first attack this turn, Target's Dodge Cost +10. Other effects that modify Dodge Cost (ZERO System, High Performance Targeter, et al) are nulled while Snipe Attack is active. - Hot Blood/Nekketsu, 40 SP: All Weapon Damage x 2 for your FIRST ATTACK PHASE. This applies to (X) and other multiple-hit weapons. - Raid/Kishuu, 60 SP: Casts Accelerate, Sure Hit, Flash and Hot Blood on yourself.UP Flow:Current UP: 50Gains:+799 UPs (Various gains up to 04/19/04) +30 UPs (Berrik's DAS Evo Match #1) +20 UPs (The PT and The OF) +160 UPs (Zeon Event 2) +30 UPs (Berrik's Zero Evo Match #1) +30 UPs (Neya's Awakening 2) +24 UPs (ALICE #4) +20 UPs (Hissatsu Powaa 2) +36 UPs (It's because of your greed!) +30 UPs (Grunts Gone Astray 2) +36 UPs (Personal Trooper Smackdown, Round Deux) +30 UPs (Char's Descent to Earth Event) +36 UPs (Hot Blood and Angst 4) +30 UPs (Burly Brawl) +36 UPs (One Year War.. again) +36 UPs (Heavyweight Rumble) +120 UPs (Titans Event) +48 UPs (Sazabi Spam Surprise: Second Encounter) +36 UPs (Ailes Grise III) +30 UPs ('My Fight Against Tilus') +36 UPs (Team Effort #10) +30 UPs (PT Smackdown Round Trois) +36 UPs (Group Hug Ep1) +36 UPs (Mobile Suit Gundam: Artesia's Counterattack) +30 UPs (A Secret Vale) +36 UPs (Coordinator vs. Crimson Lightning) +24 UPs (Advance of G #2) +60 UPs (Battle 2: Sidekickfest) +24 UPs (The Red Horn Chronicles: First Chapter) +100 UPs (Over the Rainbow: Altair Orbit) +36 UPs (Team Effort #18) +36 UPs (Char's Counterattack - A What If Scenario) +72 UPs (Battle 1: Let our swords do the talking!) +30 UPs (Chronicles of the Fallen Angels: Part 1) +20 UPs (Gespenst's Everywhere) +30 UPs (We are all dust) +18 UPs (Selene's Journey: Episode 2) +30 UPs (The Color Red) +90 UPs (Operation Stardust Redux) +60 UPs (Going Astray) +21 UPs (Drifter that went Astray) +20 UPs (Team Effort Side Story: RFTM) +30 UPs (Night-in-gale)Losses:-820 UPs (Various losses up to 04/19/04) -50 UPs (+5 SP) -150 UPs (+15 SP) -400 UPs (Bought Hot Blood) -850 UPs (Bought Raid) -250 UPs (+25 SP)
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Post by Quattro Bajina on Sept 3, 2002 11:44:46 GMT -5
-----------------------Pilot Class Database----------------------- Pilot Class #2: Grendizer Pilot- Dodge Cost is 25. Minimum Dodge Cost is 16.- Countercut: 2 EN or 6 PCs-Potential: Gain bonuses when HP is low. Bonus varies depending on level of remaining HP. -50% HP and below: Damage Received -25%; Weapon Damage +50% -40% HP and below: Damage Received -35%; Weapon Damage +100% instead -30% HP and below: Damage Received -50%; Weapon Damage +150% instead -20% HP and below: Damage Received -65%; Weapon Damage +200% instead- Kiai:- Gain a Kiai Counter for every attack that hits and successfully deals damage to you, but fails to kill you, for this match. For every Kiai counter gained, players receives a Damage Received -2%, Damage dealt +2% bonus. The maximum number of counters is 25. - Pay 4% of max PC's to add a Kiai Counter. This can only be done during the Seishin Phase.- Ally Synchro:- In a team battle, Weapon Damage +25% for yourself and one target ally provided that the ally attacks the same target as you do. This is disabled if that player does not attack. Requires you to be Lieutenant rank to execute. Summons are not affected.- Spacer Cross:- Can switch Spacers during Transformation Phase. Spacer must be in player's AM, unused in any other matches. HP/EN/PC/Item is carried over (by percentage, round down). In case of SAMW battles, this ability can only be used as long as player has a subclass to assign to a Spacer. (One subclass per spacer only.) Take note of SP usage per subclass. Usable in Grendizer only.- Gren Power:- Automatically negate a PARALYZE or DESTROY:L1 attack directed at you. Negation of DESTROY:L2 attacks requires twice the normal cost. Usage depends on rank. Usable in Grendizer only. Lieutenant:10 uses.Current SP: 160Starting SP: 110 Maximum SP Cap: 220Seishins List:- Greater Perserverance/Dokonjou, 40 SP: User recovers all HP. - Flash/Hirameki, 15 SP: The FIRST attack received is automatically dodged at no cost. - Hot Blood/Nekketsu, 40 SP: All Weapon Damage x 2 for your FIRST ATTACK PHASE. This applies to (X) and other multiple-hit weapons.UP Flow:Current UP: 52Gains:+30 UPs (Neo Zeon Invasion) +48 UPs (Hissatsu Powaa) +30 UPs (Mlestone Series: Excellence) +30 UPs (Neya's Awakening 2) +24 UPs (Chevalier's Decisive Battle) +36 UPs (New Paint Job #5) +30 UPs (Enhanced Scrap Iron 2) +36 UPs (Yet another Wolf Fight) +36 UPs (Hot Blood and Angst 4) +48 UPs (Super EVO Wars MX 2: Crying Black) +20 UPs (Super EVO Wars MX 3: Burning Red) +36 UPs (I wish I could fly...) +100 UPs (Haro Event) +30 UPs ('My Fight Against Tilus') +36 UPs (Team Effort #10) +30 UPs (PT Smackdown Round Trois) +36 UPs (Coordinator vs. Crimson Lightning) +30 UPs (Endless Waltz Part 3) +12 UPs (All in the family #5) +24 UPs (A soldier's battle... #8) +30 UPs (Battle 2: Sidekickfest) +12 UPs (High Octane Granzonosity #2) +36 UPs (Astraycon '04, Saturday: Cosplay Space Dance) +24 UPs (Frozen Breakdown: Again!) +100 UPs (Over the Rainbow: Altair Orbit) +36 UPs (Team Effort #18) +20 UPs (NPT-00A's Fight Databank - Another Round?) +30 UPs (Magical Stardust) +30 UPs (Zeon Event: War in The Pocket Remix) +30 UPs (Chou Kidou Daishogun)Losses:-100 UPs (Bought Flash) -400 UPs (Bought Hot Blood) -100 UPs (+10 SP) -100 UPs (+10 SP) -100 UPs (+10 SP) -100 UPs (+10 SP) -100 UPs (+10 SP)
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Post by Quattro Bajina on Sept 3, 2002 11:48:54 GMT -5
-----------------------Pilot Class Database----------------------- Pilot Class #3: Psychodriver[/b] - Dodge Cost is 12. Minimum Dodge Cost is 5.- Countercut: 2 EN or 6 PCs- Psychic Overload: Negate all damage dealt against you for 1 turn. Does NOT negate status attacks. Allowed ability usage depends on rank. Lieutenant: Usable 10 times per fight. Requires 1 turn to charge between uses.- Only ones able to activate the Nendou Field.- Nendou Field: The protective powers of this barrier depend on your rank: Lieutenant: Nendou Field protects against 20 damage.Current SP: 120Starting SP: 88 Maximum SP Cap: 175Seishins List:- Iron Wall/Teppeki, 40 SP: All damage you receive this turn is reduced by 75%. - Flash/Hirameki, 15 SP: The FIRST attack received is automatically dodged at no cost. - Great Effort/Doryoku, 20 SP: User's UP gain is doubled at the end of the battle regardless of the result. In SAMW matches, this affects all sub-characters that are INSIDE that unit as well. - Sure Hit/Hicchuu, 25 SP: For your first attack this turn, Target's Dodge Cost +10.UP Flow:Current UP: 220Gains:+100 UPs (SCW Event 0b) +30 UPs (Riot) +30 UPs (Neya's Awakening 2) +20 UPs (Zero System Go~! #3) +36 UPs (D Original's 2nd Stage! Dea vs. Jean!) +48 UPs (Super EVO Wars MX 2: Crying Black) +20 UPs (Super EVO Wars MX 3: Burning Red) +22 UPs (Heavyweight Rumble) +48 UPs (Blue and Gold Challenge 1) +30 UPs ('My Fight Against Tilus') +36 UPs (Team Effort #10) +24 UPs (Real Robot Wars GX: GO!) +36 UPs (Double Teaming a Gojulas) +20 UPs (Rick meets Kai) +20 UPs (A soldier's battle #6) +25 UPs (Training Match (?)) +60 UPs (Beyond the Bounds) +20 UPs (NPT-00A's Fight Databank: Second Ignition) +48 UPs (A soldier's battle #8) +40 UPs (Alpha 2 vs. MX) +24 UPs (The Red Horn Chronicles: First Chapter) +100 UPs (Over the Rainbow: Altair Orbit) +72 UPs (Team Effort #18) +100 UPs (BF Zondar Event) +40 UPs (Evo Frenzy #1) +48 UPs (Moving on Up #5) +60 UPs (Megatona Furioso: Magnum Opera) +15 UPs (Belldandy Event) +60 UPs (Operation Stardust Redux) +90 UPs (Team Effort #32) +50 UPs (Team Effort Side Story: RFTM)Losses:-100 UPs (Bought Flash) -70 UPs (+7 SP) -500 UPs (Bought Great Effort) -150 UPs (+15 SP) -100 UPs (+10 SP) -250 UPs (Bought Sure Hit)
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Post by Quattro Bajina on Nov 8, 2002 22:08:07 GMT -5
-----------------------Pilot Class Database----------------------- Pilot Class #4: Ninja Senshi[/b] - Dodge Cost is 10. Minimum Dodge Cost is 5.- Countercut: 1 EN or 4 PCs- Bunshin: Dodge 1 attack for free. Allowed ability usage per fight depends on rank. Lieutenant: Can be used 10 times per fight.- Stealth: Negate any attack (including status attacks) dealt against you for a whole turn. Has to be charged/recharged to use, and can be only used on yourself (i.e., cannot be used for Support Defense). Lieutenant: Can be used once every 4 turns.Current SP: 135Starting SP: 93 Maximum SP Cap: 185Seishins List:- Resist/Fukutsu, 20 SP: For the first attack taken (not avoided by dodging, Flashing, or by any Evasion or Stealth ability) this turn, damage received is reduced to 1. - Flash/Hirameki, 15 SP: The FIRST attack received is automatically dodged at no cost. - Accelerate/Kasoku, 5 SP: For a single turn, you gain: Dodge Cost -3 (Dodge Cost -5 in Mothership Class units instead; Dodge Cost still locked after bonus is applied).UP Flow:Current UP: 0Gains:+30 UPs (Trapping the Wolf) +30 UPs (Neya's Awakening 2) +24 UPs (Just another RR vs. SR fight) +30 UPs (Enhanced Scrap Iron 2) +30 UPs (Grunts Gone Astray 2) +36 UPs (Endless Waltz Part 1) +30 UPs ('My Fight Against Tilus') +36 UPs (Team Effort #10) +36 UPs (Group Hug Ep1) +20 UPs (A soldier's battle #6) +24 UPs (Advance of G #2) +30 UPs (Chronicles of the Fallen Angels: Part 1) +30 UPs (Megatona Furioso: Magnum Opera) +18 UPs (Selene's Journey: Episode 2) +30 UPs (Operation Stardust Redux) +36 UPs (Tobe! Super Dopp!) +30 UPs (Team Effort #32) +50 UPs (Team Effort Side Story: RFTM)Losses:-100 UPs (Bought Flash) -20 UPs (+2 SP) -100 UPs (+10 SP) -250 UPs (+25 SP) -50 UPs (Bought Accelerate) -50 UPs (+5 SP)
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Post by Quattro Bajina on Nov 29, 2002 7:56:05 GMT -5
-----------------------Pilot Class Database----------------------- Pilot Class #5: Masoukishin Herald[/b] - Dodge Cost is 15. Minimum Dodge Cost is 5.- Countercut: 2 EN or 5 PCs- Only ones able to pilot Masoukishins.- Spirit Dependancy: Infuses pilot with status upgrades according to rank. Can only be activated in a Masoukishin with Spirit Dependancy Link. Activate 1 of the following sub-ability per turn, starting from turn 2 (until all sub-abilities are unlocked):
1. Celerity Sergeant: Dodge Cost -6 Lieutenant: Dodge Cost -10
2. Ferocity Sergeant: Attack Damage +60% Lieutenant: Attack Damage +100%
3. Tenacity Sergeant: Damage Received -30% Lieutenant: Damage Received -50%
4. Unlock Potential For all Ranks: Unlock wazas which are 'Sealed' in Masoukishins.Current SP: 120Starting SP: 100 Maximum SP Cap: 200Seishins List:- Trust/Shinrai, 30 SP: You or target ally recovers 1/3 of his/her maximum HP. - Concentrate/Shuuchuu, 15 SP: For a single turn you gain: Dodge Cost -5 and Target's Dodge Cost +5. This only works during your first attack phase. Ignore this effect during PT Overload phases and any other effects that may give you additional attack phases.UP Flow:Current UP: 193Gains:+30 UPs (Neya's Awakening 2) +30 UPs (New Paint Job #4) +36 UPs (Personal Trooper Smackdown) +24 UPs (Sono Namae wa Gandamu) +30 UPs ('My Fight Against Tilus') +36 UPs (Team Effort #10) +36 UPs (Group Hug Ep1) +20 UPs (A Soldiers Battle #7) +15 UPs (Wind's Calling) +36 UPs (Underused Unit Match: The Return!) +100 UPs (Over the Rainbow: Altair Orbit) +90 UPs (Operation Stardust Redux) +30 UPs (Team Effort #32) +30 UPs (Blue Comet & Blue Valkyrie)Losses:-150 UPs (Bought Concentrate) -100 UPs (+10 SP) -100 UPs (+10 SP)
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Post by Quattro Bajina on Jan 10, 2003 13:16:13 GMT -5
-----------------------Pilot Class Database----------------------- Pilot Class #6: Personal Trooper Pilot[/b] - Dodge Cost is 15. Minimum Dodge Cost is 5.- Countercut: 2 EN or 5 PCs- Countershoot: Refer to Countershoot in Counterstrike! Guide to Inherent Mech Abilities in the Rules section.- Overload: Gain additional Attack Phases during your turn. Allowed ability usage depends on rank. Lieutenant: Usable 10 times in a fight.- Attacker: Weapon Damage +25%.Current SP: 130Starting SP: 93 Maximum SP Cap: 185Seishins List:- Snipe Attack/Sougeki, 30 SP: For your first attack this turn, Target's Dodge Cost +10. Other effects that modify Dodge Cost (ZERO System, High Performance Targeter, et al) are nulled while Snipe Attack is active. - Concentrate/Shuuchuu, 15 SP: For a single turn you gain: Dodge Cost -5 and Target's Dodge Cost +5. This only works during your first attack phase. Ignore this effect during PT Overload phases and any other effects that may give you additional attack phases. - Direct Attack/Jyokugeki, 20 SP: For your first Attack Phase this turn, your target cannot use Bunshin, Barriers and any other special defensive ability under secondary defenses to evade the attack. Target also cannot be Support Defended by allies. If used in conjunction with (X) weapons, only Support Defense will be disabled. The cancellation of Support Defense other secondary defenses only applies to your attacks.UP Flow:Current UP: 15Gains:+24 UPs (Sono Namae wa Gandamu) +36 UPs (Trivial Operation) +36 UPs (I wish I could fly...) +36 UPs (Heavyweight Rumble) +10 UPs (Sei Senshi Series III) +20 UPs (The Londo Bellian and The Wise Man(?)) +30 UPs ('My Fight Against Tilus') +36 UPs (Team Effort #10) +24 UPs (Real Robot Wars GX: GO!) +30 UPs (PT Smackdown Round Trois) +36 UPs (Double Teaming a Gojulas) +30 UPs (A Secret Vale) +25 UPs (Training Match (?)) +40 UPs (Alpha 2 vs. MX) +36 UPs (Astraycon '04, Saturday: Cosplay Space Dance) +40 UPs (Evo Frenzy #1) +30 UPs (Chronicles of the Fallen Angels: Part 1) +30 UPs (We are all dust) +90 UPs (Operation Stardust Redux) +30 UPs (Chou Kidou Daishogun) +36 UPs (Drifter that went Astray) +30 UPs (Blue Comet & Blue Valkyrie)Losses:-150 UPs (Bought Concentrate) -20 UPs (+2 SP) -50 UPs (+5 SP) -200 UPs (Bought Direct Attack) -100 UPs (+10 SP) -200 UPs (+20 SP)
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Post by Quattro Bajina on Jan 28, 2003 10:47:05 GMT -5
-----------------------Sidekicks Database----------------------- Green Haro[/u][/color] Type: Sidekick ItemSidekick: Has its own SP pool. After battle, you may give any amount of earned UPs to your sidekick instead. These UPs can be used to increase your sidekick's SP pool or buy a new seishin spell. Haro may memorize up to a maximum of six seishin spells. Existing seishins and new seishin bought with UPs CANNOT be overwritten. Eternal Mascot: Equipped unit's Dodge Cost is 5.[/color] Current SP: 30Starting SP: 30 Max SP: 100Seishins List (1/6):- Flash/Hirameki, 10 SP: The FIRST attack received is automatically dodged at no cost.UP Flow:Current UP: 4Gains:+30 UPs (Endless Waltz 2) +24 UPs (Advance of G #2) +50 UPs (Descent of Fallen Angels)Losses:-100 UPs (Bought Flash)-------------------------------------------------------------------------- ADAType: Battle AI, installed in JehutySidekick: ADA is an AI. Has its own Seishin set and SP pool. This pool starts at 30 SP. After battle, you may give any amount of earned UPs to your sidekick instead. These UPs can only be used to increase your sidekick's SP pool. ADA's SP Pool caps at 100. Current SP: 35Starting SP: 30 Max SP: 100Seishins List:- Snipe Attack/Sougeki, 30 SP: For the FIRST attack dealt this turn, target's dodge cost is +10. Other effects that modify dodge costs (ZERO System, High Performance Targeter, et al) are nulled while Snipe Attack is active. - Concentrate/Shuuchuu, 15 SP: For one full turn, dodge cost is -5 and target's dodge cost is +5. This only works during your first attack phase. Ignore this effect during PT Overload phases and any other effects that may give you additional attack phases. - Direct Attack/Jyokugeki, 20 SP: Target cannnot use Bushin, Barriers and any other special defensive ability under secondary defenses to evade the attack. Target also cannot be Support Defended by allies. If use in conjunction with (X) weapons, Only Support Defense will be disabled. - Great Effort/Doryoku, 20 SP: User's UP gain is doubled at the end of the battle, regardless of the result. In SAMW matches, this affects all subcharacters that are INSIDE that mech as well.UP Flow:Current UP: 0Gains:+50 UPs (Heavywweight Rumble)Losses:-50 UPs (+5 SP)-------------------------------------------------------------------------- 8Type: Sidekick ItemSidekick: Pronounced "hachi" in Japanese. 8 is an AI. Has its own Seishin set and SP pool. This pool starts at 30 SP. After battle, you may give any amount of earned UPs to your sidekick instead. These UPs can only be used to increase your sidekick's SP pool. 8's SP Pool caps at 100.Current SP: 50Starting SP: 30 Max SP: 100Seishins List:- Aid/Ouen, 35 SP: Casts "Great Effort" on either user or user's ally. In SAMW matches, this affects all subcharacters that are INSIDE that mech as well. - Perseverance/Konjou, 20 SP: User recovers 1/3 of maximum HP. - Concentrate/Shuuchuu, 15 SP: For one full turn, dodge cost is -5 and target's dodge cost is +5. This only works during your first attack phase. Ignore this effect during PT Overload phases and any other effects that may give you additional attack phases. - Direct Attack/Jyokugeki, 20 SP: Target cannnot use Bushin, Barriers and any other special defensive ability under secondary defenses to evade the attack. Target also cannot be Support Defended by allies. If use in conjunction with (X) weapons, Only Support Defense will be disabled. UP Flow:Current UP: 51Gains:+30 UPs (Endless Waltz Part 3) +20 UPs (A Soldiers Battle #7) +150 UPs (Operation Stardust Redux) +51 UPs (Drifter that went Astray)Losses:-50 UPs (+5 SP) -150 UPs (+15 SP)
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Post by Quattro Bajina on Feb 1, 2003 4:59:23 GMT -5
Codename: SazabiModel Number: MSN-04Class: Newtype-Use Mobile SuitStatistics:HP: 70, EN: 45, IS: 2, Move: G, Size: MWeapons:[/b] Missile (PG)- 8 damage, 8 rounds Beam Saber (BMX)- 10 damage/EN Kick (MV)- 15 damage/PC Beam Tomahawk (BM)- 15 damage x2 Beam Shot Rifle (BS)- 20 damage, 15 rounds Mega Beam Cannon (BSV)- 30 damage/EN Funnel (BSX)- 15 damage/EN. Requires NT/EH to execute.MAP Attacks: Spread Mega Beam Cannon (BI:3)- 60 damage, 15 EN/attack Funnel (BD:4)- 90 damage, 1 round. Requires NT/EH to execute.Inherent Abilities:1) Usable by Lieutenants or higher. 2) Shield: Missile 3) Countercut 4) Countershoot: Beam Shot Rifle, Mega Beam Cannon, Funnel 5) Psycoframe (System) 6) Damage Received -10% 7) Hi-Level Funnel (Funnel)Countdown to Nightingale: 3/5 Ownership Status: First 10 mechs chosen from SC restartDescription:[Under Construction]
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Post by Quattro Bajina on Mar 25, 2003 0:26:55 GMT -5
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Post by Quattro Bajina on Apr 23, 2003 0:16:35 GMT -5
Codename: Mazinger-ZModel Number: NSR-01Class: Heavy Armored Super RobotStatistics:HP: 100, EN: 40, IS: 2, Move: F/G, Size: MWeapons: Drill Missile (PV)- 3 damage/PC Missile Punch (PG)- 5 damage, 99 rounds Southern Cross Knife (MV)- 5 damage/PC Rei Dou Beam- 6 damage, PARALYZE, 1 EN/shot Koushiryoku Beam- 8 damage, 1 EN/shot Rocket Punch (P)- 13 damage Iron Cutter (P)- 18 damage Scrander Cutter- 35 damage Rust Hurricane- 45 damage, 2 EN/shot Breast Fire (S)- 100 damage, 5 EN/attack Daisharin Rocket Punch (S)- 40 damage x 2, 4 rounds. Requires Mazinger Pilot Class to execute. Enhanced Rocket Punch- 160 damage, 1 round. Requires Mazinger Pilot Class to execute.Combo Attacks: Double Burning Fire (S)- 150 damage, 10 EN/shot Double Mazinger Blade (MS)- 30 damage x 2, 1 EN/attack Double Mazinger Punch (PS)- 40 damage x 2, 2 EN/attack Triple Mazinger Punch (PS)- 40 damage x 3, 3 EN/attack Mazinger Tornado (S)- 200 damage, 15 EN/attack F Dynamic Special (S)- DESTROY:L3, 30 EN/attackInherent Abilities:1) Usable by Sergeants or higher 2) Chogokin Z (Armor): Damage Received -20%. 3) Mazin Power 4) Daisharin Rocket Punch or Enhanced Rocket Punch: Negates armor abilities in target. 5) Double Burning Fire: Requires an allied Great Mazinger/(GB) to execute. 6) Double Mazinger Blade: Requires an allied Great Mazinger/(GB) to execute. 7) Double Mazinger Punch: Requires an allied Great Mazinger/(GB) or Grendizer to execute. 8) Triple Mazinger Punch: Requires an allied Great Mazinger/(GB) and Grendizer to execute. 9) Mazinger Tornado: Target's Dodge Cost +5. Requires an allied Great Mazinger/(GB) and Grendizer to execute. 10) Final Dynamic Special: Target's Dodge Cost +10. Requires 3 allied units with Final Dynamic Special to execute. Allied units cannot be the same as this unit, or any other unit used in this combo. Final Dynamic Special may also be used with 2 allied units, but damage is DESTROY:L2 and cost is 20 EN instead, or with 1 allied unit, but damage is DESTROY:L1 and cost is 10 EN instead. All allied units involved in this combo must be the proper pilot class to use their unit's Final Dynamic Special.Countdown to Minerva X: 1/7 Ownership Status: First 10 mechs chosen from SC restartDescription:[Under Construction]
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Post by Quattro Bajina on Jul 1, 2003 16:39:30 GMT -5
Codename: Lastrossen Kai Model Number: MSN-04Z Class: Heavy Armored Newtype-Use Mobie Suit
Statistics: HP: 300 EN: 200 IS: 2
Weapons: 1) Kick (M)- 10 Damage 2) Beam Saber (M)- 13 Damage 3) Beam Rifle - 19 damage, 12 rounds 4) Twin Beam Launcher- 25 damage x 2, 8 rounds 5) Beam Spray Gun (X)- 10 damage/2 EN 6) Fin Funnel (PSX)- 25 damage/EN 7) Psyco Wave Outburst- 250 damage, 15 EN
Inherent Abilities: 1) Usable by anyone 2) Countercut 3) Shield 4) Neo Gundanium: HP+80, EN+50
150 Points Distribution: -20 Points for Daitarn Fan -55 Points for Distraction Boomerang -25 Points for Double Rifle -35 Points for Spiral Getter Beam -15 Points for Daigun Inherent: Daitarn 3 Ownership Status: First 10 mechs chosen from SC restart
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Post by Quattro Bajina on Jul 15, 2003 1:11:28 GMT -5
Codename: Musai Kai Class 'Falmel Kai'Codename (Shortened Form): Falmel KaiClass: Musai Kai Class MothershipStatistics:HP: 280, EN: 50, IS: 2, Move: F, Size: LWeapons: 120mm Anti-MS Guns (S)- 15 damage, 20 rounds C-Type Missiles (PGSV)- 20 damage, 20 rounds 145-Type Missiles (PGSV)- 22 damage, 10 rounds Mega Particle Cannon (BS)- 65 damage, 20 roundsInherent Abilities:1) Usable by Lieutenants or higher 2) Mothership Class (30) 3) Minovsky Interference 4) Falmel Kai can be used only in space.Ownership Status: First 10 mechs chosen from SC restart, then paid 400 PCs and evoedDescription:[Under Construction]
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