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Post by Teniquette Zezernan on Jul 20, 2003 17:40:42 GMT -5
The following is a list of available seishin (psycho spells) in the SimChamber. These will be dissected in the following format:
[/color] Effect here.
Statistics: SP Cost: Insert cost here Alternate Name: Japanese name here
Learning Cost: Insert UP cost here[/quote]
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Post by Teniquette Zezernan on Jul 20, 2003 17:45:55 GMT -5
Direct Attack
Effect:[/color] For your first Attack Phase this turn, your target cannot use Bunshin, Barriers and any other special defensive ability under secondary defenses to evade the attack. Target also cannot be Support Defended by allies. If used in conjunction with (X) weapons, only Support Defense will be disabled. The cancellation of Support Defense other secondary defenses only applies to your attacks.
Statistics: SP Cost: 20 SP Alternate Name: Jyokugeki
Learning Cost: 200 UPs
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Post by Teniquette Zezernan on Jul 20, 2003 17:48:25 GMT -5
Resupply
Effect:[/color] You or one target ally regenerates all EN and ammunition to 100%.
Statistics: SP Cost: 60 SP Alternate Name: Hokyuu
Learning Cost: 600 UPs
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Post by Teniquette Zezernan on Jul 20, 2003 17:50:25 GMT -5
Great Effort
Effect:[/color] User's UP gain is doubled at the end of the battle regardless of the result. In SAMW matches, this affects all sub-characters that are INSIDE that unit as well.
Statistics: SP Cost: 20 SP Alternate Name: Doryoku
Learning Cost: 500 UPs
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Post by Teniquette Zezernan on Jul 20, 2003 17:53:19 GMT -5
Aid
Effect:[/color] Casts Great Effort on yourself or one target ally. In SAMW matches, this affects all subcharacters that are INSIDE that unit as well.
Statistics: SP Cost: 35 SP Alternate Name: Ouen
Learning Cost: 750 UPs
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Post by Teniquette Zezernan on Jul 20, 2003 17:54:50 GMT -5
Lucky
Effect:[/color] Your PC gain doubles if you are victorious.
Statistics: SP Cost: 40 SP Alternate Name: Kouun
Learning Cost: 600 UPs
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Post by Teniquette Zezernan on Jul 20, 2003 17:56:18 GMT -5
Bless
Effect:[/color] Casts Lucky on yourself or one target ally.
Statistics: SP Cost: 60 SP Alternate Name: Shukufuku
Learning Cost: 800 UPs
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Post by Teniquette Zezernan on Jul 20, 2003 18:20:22 GMT -5
Hot Blood
Effect:[/color] All Weapon Damage x 2 for your FIRST ATTACK PHASE. This applies to (X) and other multiple-hit weapons.
Statistics: SP Cost: 40 SP Alternate Name: Nekketsu
Learning Cost: 400 UPs
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Post by Teniquette Zezernan on Jul 20, 2003 18:20:56 GMT -5
Spirit
Effect:[/color] All Weapon Damage x 3 for your FIRST ATTACK PHASE. This applies to (X) and other multiple-hit weapons.
Statistics: SP Cost: 60 SP Alternate Name: Tamashii
Learning Cost: 600 UPs
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Post by Teniquette Zezernan on Jul 20, 2003 18:23:15 GMT -5
Iron Wall
Effect:[/color] All damage you receive this turn is reduced by 75%.
Statistics: SP Cost: 40 SP Alternate Name: Teppeki
Learning Cost: 300 UPs
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Post by Teniquette Zezernan on Jul 20, 2003 18:25:48 GMT -5
Flash
Effect:[/color] The FIRST attack received is automatically dodged at no cost.
Statistics: SP Cost: 15 SP Alternate Name: Hirameki
Learning Cost: 100 UPs
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Post by Teniquette Zezernan on Jul 20, 2003 18:28:00 GMT -5
Concentrate
Effect:[/color] For a single turn you gain: Dodge Cost -5 and Target's Dodge Cost +5. This only works during your first attack phase. Ignore this effect during PT Overload phases and any other effects that may give you additional attack phases.
Statistics: SP Cost: 15 SP Alternate Name: Shuuchuu
Learning Cost: 150 UPs
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Post by Teniquette Zezernan on Jul 20, 2003 18:32:20 GMT -5
Perserverance
Effect:[/color] User recovers 1/3 of maximum HP.
Statistics: SP Cost: 20 SP Alternate Name: Konjou
Learning Cost: 200 UPs
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Post by Teniquette Zezernan on Jul 20, 2003 18:32:59 GMT -5
Greater Perserverance
Effect:[/color] User recovers all HP.
Statistics: SP Cost: 40 SP Alternate Name: Dokonjou
Learning Cost: 400 UPs
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Post by Teniquette Zezernan on Jul 20, 2003 18:34:04 GMT -5
Trust
Effect:[/color] You or target ally recovers 1/3 of his/her maximum HP.
Statistics: SP Cost: 30 SP Alternate Name: Shinrai
Learning Cost: 300 UPs
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