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Post by Teniquette Zezernan on Jul 20, 2003 18:34:24 GMT -5
Friendship
Effect:[/color] User and all allies regenerate 50% of maximum HP.
Statistics: SP Cost: 60 SP Alternate Name: Yuujyou
Learning Cost: 600 UPs
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Post by Teniquette Zezernan on Jul 20, 2003 18:35:06 GMT -5
Love
Effect:[/color] User and all allies regenerate HP to 100%.
Statistics: SP Cost: 90 SP Alternate Name: Ai
Learning Cost: 900 UPs
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Post by Teniquette Zezernan on Jul 20, 2003 18:37:54 GMT -5
Resurrection
Effect:[/color] Restores one fallen ally's HP/EN to 100% and returns him/her into battle. All PC consumption remains however, and is not restored.
Statistics: SP Cost: 100 SP Alternate Name: Fukkatsu
Learning Cost: 800 UPs
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Post by Teniquette Zezernan on Jul 20, 2003 19:09:06 GMT -5
Rage
Effect:[/color] Deal damage equal to 10% of your maximum HP to ALL ENEMIES. Damage dealt this way CANNOT be negated by barriers or other damage-negating abilities, reduced by armor or other forms of inherent damage reduction, or avoided by dodging or using special evasive abilities. This can only be cast once per battle.
Statistics: SP Cost: 80 SP Alternate Name: Gekido
Learning Cost: 800 UPs
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Post by Teniquette Zezernan on Jul 20, 2003 19:11:05 GMT -5
Vanishing Body
Effect:[/color] For one turn (until end of user's next defense phase), user cannot be targeted by any and all attacks.
Statistics: SP Cost: 60 SP Alternate Name: Kakuremi
Learning Cost: 600 UPs
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Post by Teniquette Zezernan on Jul 20, 2003 19:12:19 GMT -5
Provoke
Effect:[/color] During your opponents' next turn, if any opponents attack, they MUST target you. (S)-type attacks and variants thereof must target you alone and cannot be spread out to any other target. MAP-type attacks are unaffected.
Statistics: SP Cost: 35 SP Alternate Name: Chouhatsu
Learning Cost: 350 UPs
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Post by Teniquette Zezernan on Jul 20, 2003 19:14:23 GMT -5
Hope
Effect:[/color] One ally recovers 10 SP
Statistics: SP Cost: 30 SP Alternate Name: Kitei
Learning Cost: 300 UPs
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Post by Teniquette Zezernan on Jul 20, 2003 19:16:51 GMT -5
Snipe Attack
Effect:[/color] For your first attack this turn, Target's Dodge Cost +10. Other effects that modify Dodge Cost (ZERO System, High Performance Targeter, et al) are nulled while Snipe Attack is active.
Statistics: SP Cost: 30 SP Alternate Name: Sougeki
Learning Cost: 300 UPs
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Post by Teniquette Zezernan on Jul 20, 2003 19:18:17 GMT -5
Resist
Effect:[/color] For the first attack taken (not avoided by dodging, Flashing, or by any Evasion or Stealth ability) this turn, damage received is reduced to 1.
Statistics: SP Cost: 20 SP Alternate Name: Fukutsu
Learning Cost: 150 UPs
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Post by Teniquette Zezernan on Jul 20, 2003 19:19:27 GMT -5
Awaken
Effect:[/color]You gain 1 additional turn after the turn Awaken is cast (Regeneration and Defense Phases does not apply in the extra turn granted by this seishin.)
Statistics: SP Cost: 60 SP Alternate Name: Kakusei
Learning Cost: 600 UPs
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Post by Teniquette Zezernan on Jul 20, 2003 19:22:04 GMT -5
Exhaust
Effect:[/color] For two turns, one opponent's EN/PC/SP consumption is increased by 50%, rounded off. This does not affect PCs used for dodging.
Statistics: SP Cost: 50 SP Alternate Name: Datsuryoku
Learning Cost: 500 UPs
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Post by Aslan Cross on Feb 27, 2004 7:19:44 GMT -5
Confusion
Effect:[/color] For a single turn, user and all allies' Dodge Costs are halved (Minimum Dodge Cost is 5). Ignore all Dodge Cost modifiers from opponents' attacks during the turn this is cast.
Statistics: SP Cost: 70 SP Alternate Name: Kakuremi
Learning Cost: 700 UPs
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Post by Aslan Cross on Feb 27, 2004 8:03:08 GMT -5
Mercy
Effect:[/color] If the first (including DESTROY) attack you execute this turn would defeat an enemy (reduce their HP to 0), their HP is reduced to 1 instead.
Statistics: SP Cost: 10 SP Alternate Name: Tekagen
Learning Cost: 20 UPs
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Post by Aslan Cross on Feb 27, 2004 18:18:21 GMT -5
Move Again
Effect:[/color] You or target ally gains 1 additional turn after the turn Move Again is used (Regeneration and Defense Phases does not apply in the extra turn granted by this seishin.)
Statistics: SP Cost: 90 SP Alternate Name: Saidou
Learning Cost: 900 UPs
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Post by Eis Attacker! Ver.W on Oct 28, 2004 23:39:22 GMT -5
Accelerate
Effect:[/color] For a single turn, you gain: Dodge Cost -3 (Dodge Cost -5 in Mothership Class units instead; Dodge Cost still locked after bonus is applied).
Statistics: SP Cost: 5 SP Alternate Name: Kasoku
Learning Cost: 50 UPs
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