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Post by Tristan on Feb 2, 2005 20:18:03 GMT -5
Red Frame Stage 1: Showdown! Astray VS. Astray----------------------------------- You are Lowe Gule, a Junk Tech who has recently come across a Natural-use MS in the ruins of the destroyed Heliopolis colony. Following the trail of battle, your team descends upon the apparently abandoned and defenseless space station Artemis. However, to your surprise, an old rival appears to keep you from your goal: Gai Murakumo of the Serpent Tail, a ruthless mercenary and owner of the Astray Blue Frame! Player unit: Basic Red Frame, Gerbera Straight and Hi-Energy Ball disabled. One Low-Tier item only. Enemy Unit: Basic Blue Frame, classless. One Low-Tier item of the GM's choice. Terrain: Artemis space station PC Limit: 100 Objective: Reduce Blue Frame to 10% or less HP without destroying it. Special: Blue Frame gains the following attack: ":-\ Smoke Bomb- PARALYZE, 2 rounds" At 50% or less EN, Red Frame's Beam Saber is replaced with " Beam Saber (BM)- 10 damage." At 50% or less EN and 25% or less HP, Red Frame gains the following attack: " Beam Saber Overload (BV)- 14 damage/2 EN." Red Frame Stage 2: Un No's Training----------------------------------- In the middle of the Debris Sea, Lowe comes upon a strange old MS pilot with a penchant for swordplay. This man decides to teach the youngster a thing or two... Player unit: Basic Red Frame, Gerbera Straight and Hi-Energy Ball disabled. Low-Tier items only. Enemy Unit: Un No's GINN, Classless. Equipped with Phase Shift Armor only. Terrain: Debris belt PC Limit: 100 Objective: Deal the finishing blow to Un No using Gerbera Straight Special: Reducing Un No's GINN to 15% or less HP increases the cost of the Gerbera Straight and Tiger Pierce by 1 PC and enables the Gerbera Straight attack for Red Frame. Red Frame Stage 3: Melee Aptitude Test----------------------------------- After arriving at Orb, Lowe and co. are introduced to the team behind the Astray project. In order to test the new generation of mass-produced Astray suits, Lowe is asked to participate in a duel against one with no firearms or beam weaponry. However this will prove to be a challenge, as the M1 is piloted by the elite Coordinator pilot Rondo Sahaku, who Lowe has previously battled in Gold Frame. Player unit: Basic Red Frame, Igelstellung, Beam Saber and Beam Rifle disabled. No items. Enemy Unit: M1 Astray, Coordinator class, Igelstellung, Beam Rifle and Beam Saber disabled. No items. Terrain: Orb testing facility, Onogoro Island PC Limit: 100 Objective: Defeat the M1 Astray. Special: Countershoot is disabled on both units. Both MS gain the following attack: " Punch (M)- 6 damage." M1 Astray gains Nitou-Ryu. M1 Astray may pay 2 EN to negate 8 damage from Hi-Energy Ball. Rondo has 90 SP and the following seishins: Concentrate, Direct Attack, Perserverance
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Post by Julius Firefocht on Feb 3, 2005 7:37:12 GMT -5
Pilot Class: Personal Trooper PilotPilot names: Lowe Gear Starting Max SP: 93
Maximum SP Cap: 185
Skills & Abilities:
- Dodge Cost is 15. Minimum Dodge Cost is 5. - Countercut: 2 EN or 5 PCs
- Countershoot: Refer to Countershoot in "Counterstrike! Guide to Inherent Mech Abilities" in the Rules section.
- Overload: Gain additional Attack Phases during your turn. Allowed ability usage depends on rank Private: Usable 2 times in a fight Corporal: Usable 4 times in a fight Sergeant: Usable 6 times in a fight Ensign: Usable 8 times in a fight Lieutenant: Usable 10 times in a fight
- Attacker: Weapon Damage +25%
UPs: 152 Seishins- Greater Perserverance (Starting Seishin) - Flash - - - - ----------------------------------------------------------------------- Gundam Astray Red FrameStatistics: HP: 35, EN: 20, IS: 3, Move: G, Size: MWeapons: Igelstellung- 5 (3) damage, 20 rounds
High Energy Ball (V)- 8 damage/EN Beam Saber (BM)- 20 (10) damage x 2 Beam Rifle (B)- 15 (12) damage, 8 rounds
Gerbera Straight- 18 damage, 1 PC/attack Gerbera Straight- 18 damage x 2, 3 PCs/attack. Anti-Beam Shield Disabled Only.Inherent Abilities: 1) Usable by Sergeants or higher 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Igelstellung, Beam Rifle
5) 8 (Sidekick): Can only be used if you own 8 (the item). 6) Gerbera Straight: During deployment or any turn in battle, you may choose to disable Anti-Beam Shield permanently.Items- Grapple Sensor
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Post by Tristan on Feb 3, 2005 17:45:50 GMT -5
Classless PilotStarting Max SP: --- Maximum SP Cap: --- Skills & Abilities:- Dodge cost is 20. Minimum Dodge Cost is 5.- Countercut: 2 EN or 5 PCs Gundam Astray Blue FrameStatistics: HP: 35, EN: 20, IS: 3, Move: G, Size: MWeapons: Smoke bombs- PARALYZE, 2 rounds Igelstellung- 5 damage, 20 rounds Missile Launcher (PGSR)- 9 damage/2 PC Beam Saber (BM)- 10 damage Beam Rifle (B)- 18 damage, 8 rounds Missile Pod (PG)- 30 damage x 2, 4 rounds Bazooka (P)- 45 damage, 8 roundsInherent Abilities: 1) Usable by Corporals or higher 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Igelstellung, Beam Rifle 5) all attacks: +3 to TDC and 1.5x to CCItems: 1) Hybrid Dual Sensor 2) 3)
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Post by Tristan on Feb 3, 2005 17:47:34 GMT -5
Fight Fight Fight. You get first go.
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Post by Julius Firefocht on Feb 4, 2005 0:05:53 GMT -5
Attack Phase Target: Blue Astray Weapon used: Beam Sabre (M) Weapon damage: 20 x 2 Resources used: None Special effects: TDC +3, CC Cost x1.5
Status HP: 35/35 EN: 20/20 PC: 100 SP: 93/93
PT Overload: 10/10 Shield: 10/10
Ammo Igelstellung: 20 rounds Beam Rifle: 8 rounds
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Post by Tristan on Feb 4, 2005 1:35:23 GMT -5
Defense Phase: > Hostile Aggressors: Kouji > Incoming Weaponry: (BM) 20 x 2 > Percuasionary Measures: Countercut > Expected Results of Attack: 2*1.5=3x2=6 > Expended Resources: 6 EN
Attack Phase > Current Weapon: Missile Launcher > Current Weapon Output Level: (PGSR) 9 x 10 damage > Locked-On Targets: Kouji > Probability of Success: +6 to TDC, x1.5 to CC > Resources Expended: 10 PC
Diagnostics:
> Unit Status > Current Frame Durability: 35 > Maximium Frame Durability: 35 > Current Reactor Output: 14 > Maximium Reactor Output: 20
> Barrier Status > Barrier Type: Beam Coating > Current Barrier Output: Nominal
> Pilots Vitals > Mental Capacity: 100% (SP: 0/0) > Pilots HeartBeat: Normal (PC: 90/100)
> Current Ammunition Count[/b] > Smoke bomb: 2/2 rounds > Igelstellung: 20/20 rounds > Beam Rifle: 8/8 rounds > Missile Pod: 4/4 rounds > Bazooka: 8/8 rounds[/color]
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Post by Julius Firefocht on Feb 4, 2005 12:42:08 GMT -5
Seishin Phase Seishin used: Flash SP used: 10 Effect: Autododge first attack
Defense Phase Attacker: Blue Astray Weapon used: Missile Launcher (PSGR) Action taken: Flashed
Attack Phase Target: Blue Astray Weapon used: Beam Sabre (M) Weapon damage: 20 x 2 Resources used: None Special effects: TDC +3, CC Cost x1.5
2nd Attack Phase Target: Blue Astray Weapon used: Beam Sabre (M) Weapon damage: 20 x 2 Resources used: 1 Overload Special effects: TDC +3, CC Cost x1.5
Status HP: 35/35 EN: 20/20 PC: 100 SP: 83/93
PT Overload: 9/10 Shield: 10/10
Ammo Igelstellung: 20 rounds Beam Rifle: 8 rounds
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Post by Tristan on Feb 4, 2005 20:55:01 GMT -5
Defense Phase: > Hostile Aggressors: Kouji > Incoming Weaponry: (BM) 20 x 2 > Percuasionary Measures: Countercut > Expected Results of Attack: 2*1.5=3x2=6 > Expended Resources: 6 EN
Attack Phase > Current Weapon: Missile Launcher > Current Weapon Output Level: (PGSR) 9 x 10 damage > Locked-On Targets: Kouji > Probability of Success: +6 to TDC, x1.5 to CC > Resources Expended: 10 PC
Diagnostics:
> Unit Status > Current Frame Durability: 35 > Maximium Frame Durability: 35 > Current Reactor Output: 2 > Maximium Reactor Output: 20
> Barrier Status > Barrier Type: Beam Coating > Current Barrier Output: Nominal
> Pilots Vitals > Mental Capacity: 100% (SP: 0/0) > Pilots HeartBeat: Normal (PC: 80/100)
> Current Ammunition Count[/b] > Smoke bomb: 2/2 rounds > Igelstellung: 20/20 rounds > Beam Rifle: 8/8 rounds > Missile Pod: 4/4 rounds > Bazooka: 8/8 rounds[/color][/size]
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Post by Julius Firefocht on Feb 5, 2005 12:40:16 GMT -5
OOC: Tristan, if you fired 10 rounds of your Missile Launcher per turn, you would be using 20 PCs per turn instead of 10 PCs, since Missile Launchers use up 2 PC per round, not 1 PC.
Seishin Phase Seishin used: Flash SP used: 10 Effect: Autododge first attack
Defense Phase Attacker: Blue Astray Weapon used: Missile Launcher (PSGR) Action taken: Flashed
Attack Phase Target: Blue Astray Weapon used: Beam Sabre (M) Weapon damage: 20 x 2 Resources used: None Special effects: TDC +3, CC Cost x1.5
2nd Attack Phase Target: Blue Astray Weapon used: Beam Sabre (M) Weapon damage: 20 x 2 Resources used: 1 Overload Special effects: TDC +3, CC Cost x1.5
Status HP: 35/35 EN: 20/20 PC: 100 SP: 73/93
PT Overload: 8/10 Shield: 10/10
Ammo Igelstellung: 20 rounds Beam Rifle: 8 rounds
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Post by Tristan on Feb 5, 2005 20:19:40 GMT -5
OOC: Eh. This fight is boringly one sided, so I'm just trying to kill myself off.
Defense Phase: > Hostile Aggressors: Kouji > Incoming Weaponry: (BM) 20 x 2 > Percuasionary Measures: Countercut > Expected Results of Attack: 5*1.5=16 PC > Expended Resources: 16 PC
Attack Phase > Current Weapon: Missile Launcher > Current Weapon Output Level: (PGSR) 9 x 10 damage > Locked-On Targets: Kouji > Probability of Success: +6 to TDC, x1.5 to CC > Resources Expended: 20 PC
Diagnostics:
> Unit Status > Current Frame Durability: 35 > Maximium Frame Durability: 35 > Current Reactor Output: 2 > Maximium Reactor Output: 20
> Barrier Status > Barrier Type: Beam Coating > Current Barrier Output: Nominal
> Pilots Vitals > Mental Capacity: 100% (SP: 0/0) > Pilots HeartBeat: Normal (PC: 24/100)
> Current Ammunition Count[/b] > Smoke bomb: 2/2 rounds > Igelstellung: 20/20 rounds > Beam Rifle: 8/8 rounds > Missile Pod: 4/4 rounds > Bazooka: 8/8 rounds[/color][/size]
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Post by Julius Firefocht on Feb 7, 2005 9:34:49 GMT -5
OOC: I amended my SP because it takes 15 SP to use Flash.
Seishin Phase Seishin used: Flash SP used: 15 Effect: Autododge first attack
Defense Phase Attacker: Blue Astray Weapon used: Missile Launcher (PSGR) Action taken: Flashed
Attack Phase Target: Blue Astray Weapon used: Beam Sabre (M) Weapon damage: 20 x 2 Resources used: None Special effects: TDC +3, CC Cost x1.5
2nd Attack Phase Target: Blue Astray Weapon used: Beam Sabre (M) Weapon damage: 20 x 2 Resources used: 1 Overload Special effects: TDC +3, CC Cost x1.5
2nd Attack Phase Target: Blue Astray Weapon used: Beam Sabre (M) Weapon damage: 20 x 2 Resources used: 1 Overload Special effects: TDC +3, CC Cost x1.5
Status HP: 35/35 EN: 20/20 PC: 100 SP: 48/93
PT Overload: 6/10 Shield: 10/10
Ammo Igelstellung: 20 rounds Beam Rifle: 8 rounds
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Post by Tristan on Feb 7, 2005 18:25:22 GMT -5
Kaboom. Onto the next, lest broken fight. Deploy accordingly.
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Post by Julius Firefocht on Feb 9, 2005 9:21:16 GMT -5
Pilot Class: Personal Trooper PilotPilot names: Lowe Gear Starting Max SP: 93
Maximum SP Cap: 185
Skills & Abilities:
- Dodge Cost is 15. Minimum Dodge Cost is 5. - Countercut: 2 EN or 5 PCs
- Countershoot: Refer to Countershoot in "Counterstrike! Guide to Inherent Mech Abilities" in the Rules section.
- Overload: Gain additional Attack Phases during your turn. Allowed ability usage depends on rank Private: Usable 2 times in a fight Corporal: Usable 4 times in a fight Sergeant: Usable 6 times in a fight Ensign: Usable 8 times in a fight Lieutenant: Usable 10 times in a fight
- Attacker: Weapon Damage +25%
UPs: 152 Seishins- Greater Perserverance (Starting Seishin) - Flash - - - - ----------------------------------------------------------------------- Gundam Astray Red FrameStatistics: HP: 35, EN: 20, IS: 3, Move: G, Size: MWeapons: Igelstellung- 5 (3) damage, 20 rounds
High Energy Ball (V)- 8 damage/EN Beam Saber (BM)- 20 (10) damage x 2 Beam Rifle (B)- 15 (12) damage, 8 rounds
Gerbera Straight- 18 damage, 1 PC/attack Gerbera Straight- 18 damage x 2, 3 PCs/attack. Anti-Beam Shield Disabled Only.Inherent Abilities: 1) Usable by Sergeants or higher 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Igelstellung, Beam Rifle
5) 8 (Sidekick): Can only be used if you own 8 (the item). 6) Gerbera Straight: During deployment or any turn in battle, you may choose to disable Anti-Beam Shield permanently.Items- Grapple Sensor - Tesla Drive S - Reloader
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Post by Tristan on Feb 9, 2005 17:25:35 GMT -5
Unnou's Customized GINN
Statistics:HP: 30, EN: 10, IS: 4, Move: G, Size: M[/color] Weapons: Gerbera Straight & Tiger Pierce (X)- 18 damage/2 PCInherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut 3) Nitou-Ryu 5) Phase Shift Armor (Armor)Items: 1) Phase Shift Armor 2) 3) 4)
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Post by Tristan on Feb 9, 2005 17:26:03 GMT -5
Go!
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