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Post by Julius Firefocht on Feb 10, 2005 9:06:13 GMT -5
Attack Phase Target: Blue Astray Weapon used: Beam Sabre (BM) Weapon damage: 20 x 2 Resources used: None Special effects: TDC +3, CC Cost x1.5
2nd Attack Phase Target: Blue Astray Weapon used: Beam Sabre (BM) Weapon damage: 20 x 2 Resources used: None Special effects: TDC +3, CC Cost x1.5
Status HP: 35/35 EN: 20/20 PC: 100 SP: 93/93
PT Overload: 9/10 Shield: 10/10
Ammo Igelstellung: 20 rounds Beam Rifle: 8 rounds
Items - Reloader
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Post by Tristan on Feb 11, 2005 20:09:55 GMT -5
Defense Phase: > Hostile Aggressors: Lowe > Incoming Weaponry: (BM) 20 damage x 4 > Percuasionary Measures: Block, Take 2, CC others > Expected Results of Attack: 20/2=10 HP *2 = 20 HP, 2*.5*1..5=2 * 2 = 4 EN > Expended Resources: 20 HP, 4 EN
Diagnostics:
> Unit Status > Current Frame Durability: 10 > Maximium Frame Durability: 30 > Current Reactor Output: 6 > Maximium Reactor Output: 10
> Barrier Status > Barrier Type: Phase Shift Armor > Current Barrier Output: Normal
> Pilots Vitals > Mental Capacity: 100% (SP: 0/0) > Pilots HeartBeat: Normal (PC: 100/100)
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Post by Julius Firefocht on Feb 12, 2005 0:36:48 GMT -5
Attack Phase Target: Blue Astray Weapon used: Beam Rifle (B) Weapon damage: 15 Resources used: 1 round of ammo Special effects: None
Status HP: 35/35 EN: 20/20 PC: 100 SP: 93/93
PT Overload: 9/10 Shield: 10/10
Ammo Igelstellung: 20 rounds Beam Rifle: 7 rounds
Items - Reloader
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Post by Tristan on Feb 12, 2005 5:10:36 GMT -5
Defense Phase: > Hostile Aggressors: Lowe > Incoming Weaponry: (B) 15 damage > Percuasionary Measures: Block > Expected Results of Attack: 15/2=7.5=8 > Expended Resources: 8 HP
Diagnostics:
> Unit Status > Current Frame Durability: 2 > Maximium Frame Durability: 30 > Current Reactor Output: 6 > Maximium Reactor Output: 10
> Barrier Status > Barrier Type: Phase Shift Armor > Current Barrier Output: Normal
> Pilots Vitals > Mental Capacity: 100% (SP: 0/0) > Pilots HeartBeat: Normal (PC: 100/100)
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Post by Julius Firefocht on Feb 12, 2005 15:03:34 GMT -5
Gerbera Straight Enabled!
Attack Phase Target: Blue Astray Weapon used: Gerbera Straight Weapon damage: 19 Resources used: 2 PCs Special effects: TDC +3, CC Cost x1.5
2nd Attack Phase Target: Blue Astray Weapon used: Gerbera Straight Weapon damage: 19 Resources used: 2 PCs Special effects: TDC +3, CC Cost x1.5
Status HP: 35/35 EN: 20/20 PC: 96/100 SP: 93/93
PT Overload: 8/10 Shield: 10/10
Ammo Igelstellung: 20 rounds Beam Rifle: 7 rounds
Items - Reloader
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Post by Tristan on Feb 12, 2005 17:34:37 GMT -5
Defense Phase: > Hostile Aggressors: Lowe > Incoming Weaponry: 19 damage x 2 > Percuasionary Measures: Evasion > Expected Results of Attack: Evade Both > Expended Resources: 46 PC
Diagnostics:
Attack Phase > Current Weapon: Gerbera Tiger > Current Weapon Output Level: 19 damage x 25 > Locked-On Targets: Red Astray > Probability of Success: Normal > Resources Expended: 25 PC
> Unit Status > Current Frame Durability: 2 > Maximium Frame Durability: 30 > Current Reactor Output: 4 > Maximium Reactor Output: 10
> Barrier Status > Barrier Type: Phase Shift Armor > Current Barrier Output: Normal
> Pilots Vitals > Mental Capacity: 100% (SP: 0/0) > Pilots HeartBeat: Normal (PC: 29/100)
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Post by Julius Firefocht on Feb 13, 2005 4:21:46 GMT -5
OOC: Tristan, each attack of the Gerbera Straight & Tiger Pierce requires 2 PCs instead of 1. You have used up 25 PCs, therefore I am assuming you are attacking me with the Gerbera Straight & Tiger Pierce 12 times. Also, the damage for the weapon is 18, not 19.
Seishin Phase Seishin used: Flash SP used: 15
Defense Phase Attacker: Un No Weapon used: Gerbera Tiger Weapon dmage: 18 x 12 Action taken: Flash 1, Dodge 9 of 'em, Shield and block the rest. Resources used: 72 PCs, 2 shields, 10 HP
1st Attack Phase Target: Blue Astray Weapon used: Gerbera Straight Weapon damage: 19 Resources used: 2 PCs, 1 Overload Special effects: TDC +3, CC Cost x1.5
2nd Attack Phase Target: Blue Astray Weapon used: Gerbera Straight Weapon damage: 19 Resources used: 2 PCs, 1 Overload Special effects: TDC +3, CC Cost x1.5
3rd Attack Phase Target: Blue Astray Weapon used: Gerbera Straight Weapon damage: 19 Resources used: 2 PCs, 1 Overload Special effects: TDC +3, CC Cost x1.5
4th Attack Phase Target: Blue Astray Weapon used: Gerbera Straight Weapon damage: 19 Resources used: 2 PCs, 1 Overload Special effects: TDC +3, CC Cost x1.5
5th Attack Phase Target: Blue Astray Weapon used: Gerbera Straight Weapon damage: 19 Resources used: 2 PCs, 1 Overload Special effects: TDC +3, CC Cost x1.5
Status HP: 25/35 EN: 20/20 PC: 14/100 SP: 93/93
PT Overload: 3/10 Shield: 6/10
Ammo Igelstellung: 20 rounds Beam Rifle: 7 rounds
Items - Reloader
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Post by Tristan on Feb 13, 2005 6:47:17 GMT -5
Boring. Boring. Kaboom. Next round
OOC: It was actually because I misread one of the stipulations. Increase TP and GS by 1 PC, not decrease. Which is why I actually let you drop me. Feh. Whatever! So the last attack was kind of messed up, and so was my general fight plan. (To be honest, I could of just surrendered at the beginning of each round, and I wish I would of. These are so one sided.) Neither of us caught it though. But whatever, I'm dead! And you don't need to OOC at every little mistake. Since we're often both wrong. (Like how you used shields on only two attacks, and somehow used 4 of them). Just adjust if I mess damage up by 1 or something.
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Post by Julius Firefocht on Feb 13, 2005 9:14:53 GMT -5
OOC: Yea, I agree. Just trying to be open and transparent. Pilot Class: Personal Trooper PilotPilot names: Lowe Gear Starting Max SP: 93
Maximum SP Cap: 185
Skills & Abilities:
- Dodge Cost is 15. Minimum Dodge Cost is 5. - Countercut: 2 EN or 5 PCs
- Countershoot: Refer to Countershoot in "Counterstrike! Guide to Inherent Mech Abilities" in the Rules section.
- Overload: Gain additional Attack Phases during your turn. Allowed ability usage depends on rank Private: Usable 2 times in a fight Corporal: Usable 4 times in a fight Sergeant: Usable 6 times in a fight Ensign: Usable 8 times in a fight Lieutenant: Usable 10 times in a fight
- Attacker: Weapon Damage +25%
UPs: 152 Seishins- Greater Perserverance (Starting Seishin) - Flash - - - - ----------------------------------------------------------------------- Gundam Astray Red FrameStatistics: HP: 35, EN: 20, IS: 3, Move: G, Size: MWeapons:
Igelstellung- 5 (3) damage, 20 rounds High Energy Ball (V)- 10 (8) damage/EN
Beam Saber (BM)- 20 (10) damage x 2
Beam Rifle (B)- 15 (12) damage, 8 rounds Punch (M)- 8 (6) damage Gerbera Straight- 23 (18) damage, 1 PC/attack Gerbera Straight- 23 (18) damage x 2, 3 PCs/attack. Anti-Beam Shield Disabled Only.Inherent Abilities: 1) Usable by Sergeants or higher 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Igelstellung, Beam Rifle 5) 8 (Sidekick): Can only be used if you own 8 (the item). 6) Gerbera Straight: During deployment or any turn in battle, you may choose to disable Anti-Beam Shield permanently.
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Post by Tristan on Feb 13, 2005 19:23:43 GMT -5
CoordinatorCurrent Max SP: 90 Skills & Abilities- Dodge Cost is 14. Minimum Dodge Cost is 5.- Countercut: 1 EN or 3 PCs SEEDActivates when:- your unit's HP drops to 20% or below Effects of SEED:- Dodge Cost is 5 - Target's Dodge Cost +7, Weapon Damage +30% Seishin: Concentrate, Direct Attack, Perserverance M1A AstrayStatistics: HP: 30, EN: 20, IS: 4, Move: G, Size: MWeapons: Punch (M)- 6 damageInherent Abilities: 1) Anti-Beam Shield 2) Nittou-Ryu 3) Hi-Energy Ball Negate: Negate 8 damage per 2 EN 4) Dodge Cost -3
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Post by Julius Firefocht on Feb 14, 2005 8:54:45 GMT -5
Attack Phase Target: M1 Astray Weapon used: High Energy Ball (V) Weapon damage: 20 Resources used: 2 EN
Status HP: 40/40 EN: 18/20 PC: 100/100 SP: 93/93
Overload: 10/10 Shield: 10/10
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Post by Tristan on Feb 14, 2005 23:40:18 GMT -5
Defense Phase: > Hostile Aggressors: Red Astray > Incoming Weaponry: (V) 20 damage > Percuasionary Measures: Block + Hi Energy Negate > Expected Results of Attack: 20/2=10-8=2 > Expended Resources: 2 HP, 2 EN
Diagnostics:
> Unit Status > Current Frame Durability: 28 > Maximium Frame Durability: 30 > Current Reactor Output: 18 > Maximium Reactor Output: 20
> Barrier Status > Barrier Type: Hi-Energy Ball Negate > Current Barrier Output: Normal
> Pilots Vitals > Mental Capacity: 100% (SP: 90/90) > Pilots HeartBeat: Normal (PC: 100/100)
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Post by Julius Firefocht on Feb 14, 2005 23:53:28 GMT -5
Attack Phase Target: M1 Astray Weapon used: High Energy Ball (V) Weapon damage: 20 Resources used: 2 EN
Status HP: 40/40 EN: 16/20 PC: 100/100 SP: 93/93
Overload: 10/10 Shield: 10/10
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Post by Tristan on Feb 15, 2005 4:23:35 GMT -5
Defense Phase: > Hostile Aggressors: Red Astray > Incoming Weaponry: (V) 20 damage > Percuasionary Measures: Block + Hi Energy Negate > Expected Results of Attack: 20/2=10-8=2 > Expended Resources: 2 HP, 2 EN
Diagnostics:
> Unit Status > Current Frame Durability: 26 > Maximium Frame Durability: 30 > Current Reactor Output: 16 > Maximium Reactor Output: 20
> Barrier Status > Barrier Type: Hi-Energy Ball Negate > Current Barrier Output: Normal
> Pilots Vitals > Mental Capacity: 100% (SP: 90/90) > Pilots HeartBeat: Normal (PC: 100/100)
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Post by Julius Firefocht on Feb 15, 2005 7:03:47 GMT -5
Attack Phase Target: M1 Astray Weapon used: High Energy Ball (V) Weapon damage: 30 Resources used: 3 EN
Status HP: 40/40 EN: 13/20 PC: 100/100 SP: 93/93
Overload: 10/10 Shield: 10/10
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