Post by Kyousuke Sumeragi on Feb 2, 2005 9:27:39 GMT -5
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Blue Frame Stage 1: Magic Bullet of Dusk
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Recently one ZAFT supply station after another has fallen to attacks by a lone mobile suit. Rau Le Creuset sets out to investigate this matter, and locates the culprit: Serpent Tail mercenary Gai Murakumo. He dispatches one of his best pilots to stop the mercenary, but Gai is still focused on his mission and will achieve it at all costs.
Player unit: Gai's Customized GINN, any Low-Tier items
Enemy Unit: Miguel Aiman (Coordinator, Lt. Rank), Miguel's Customized GINN, any Mid-Tier items of the GM's choice EXCEPT Phase-Shift Armor; Supply Station
Terrain: Outside a supply station (Space terrain)
PC Limit: 100
Objective: Destroy the Supply Station after surviving for 12 or more turns OR defeat Miguel with Gai's GINN intact.
Special: Gai's Customized GINN gains Self-Destruct
Supply Station
Statistics:
HP: 40, EN: 10, IS: 0, Size: LL, Move: F[/color]
Weapons:
None
Inherent Abilities:
1) Can not Dodge or Block
2) Damage Received -75%
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Blue Frame Stage 2: Red and Blue
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A mysterious employer has hired the Serpent Tail to destroy a trio of prototype Mobile Suits inside the Heliopolis colony. However, once he makes his way inside, Gai Murakumo finds more than he bargained for as he meets up with a scrappy treasure hunter, and his employers turn on him.
Player unit 1: Gai's Moebius (stats below), Low-Tier items
Player unit 2 (change to this on turn 4): Gundam Astray Blue Frame, Low-Tier items (allocate items left over from Moebius)
Enemy Unit 1: Lower Gear (Personal Trooper Pilot, Sergeant), Gundam Astray Red Frame (with 8 active at base stats)
Enemy Units 2 (Replace Lowe on turn 7): EFSF Moebius x 5, no items
Terrain: Ruins of Heliopolis space colony (Space terrain)
PC Limit: 100
Objective: Survive for three turns in the Moebius, then survive vor three turns in Blue Frame, THEN destroy all enemy Moebius units.
Special: Red Frame loses Gerbera Straight and Hi-Energy Ball.
Gai's Moebius
Statistics:
HP: 15, EN: 5, IS: 4, Move: F, Size: S[/color]
Weapons:
1) Vulcan- 1 damage, 20 rounds
3) Gatling Gun (V)- 12 damage, 8 rounds
Inherent Abilities:
1) Usable by anyone.
2) Countershoot: Vulcan, Gatling Gun
3) Dodge Cost -3
4) Moebius may only be used in space.
EFSF Moebius
Statistics:
HP: 10, EN: 5, IS: 4, Move: F, Size: S[/color]
Weapons:
1) Vulcan- 1 damage, 20 rounds
2) Missile Launcher (PGV)- 15 damage, 4 rounds
3) Linear Rifle- 10 damage, 10 rounds
Inherent Abilities:
1) Usable by anyone.
2) Countershoot: Vulcan, Linear Rifle
3) Moebius may only be used in space.
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Blue Frame Stage 3: Final Vent
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Returning from a mission to capture a High Mobility GINN unit, Serpent Tail is confronted by a familiar mobile suit. Not wishing a confrontation which doesn't bring them any money, Gai sends the rest of the team away while he acts as a decoy.
Player unit: Blue Frame Second L, all non-System items.
Enemy Unit: Sword Calamity, Ed the Ripper (Pilot class of GM's choice), 1 item of GM's choice, 1 non-Hi Tier item of GM's choice.
Terrain: Outside a colony (Space terrain, MS Battle)
PC Limit: 100
Objective: Destroy the Sword Calamity, or survive for 10 turns
Special: Both Oversized Blade and Schwert Gewehr gain (M).
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You may now deploy Arkady. Do not hold back and fight to win, that is your goal!
Blue Frame Stage 1: Magic Bullet of Dusk
-----------------------------------
Recently one ZAFT supply station after another has fallen to attacks by a lone mobile suit. Rau Le Creuset sets out to investigate this matter, and locates the culprit: Serpent Tail mercenary Gai Murakumo. He dispatches one of his best pilots to stop the mercenary, but Gai is still focused on his mission and will achieve it at all costs.
Player unit: Gai's Customized GINN, any Low-Tier items
Enemy Unit: Miguel Aiman (Coordinator, Lt. Rank), Miguel's Customized GINN, any Mid-Tier items of the GM's choice EXCEPT Phase-Shift Armor; Supply Station
Terrain: Outside a supply station (Space terrain)
PC Limit: 100
Objective: Destroy the Supply Station after surviving for 12 or more turns OR defeat Miguel with Gai's GINN intact.
Special: Gai's Customized GINN gains Self-Destruct
Supply Station
Statistics:
HP: 40, EN: 10, IS: 0, Size: LL, Move: F[/color]
Weapons:
None
Inherent Abilities:
1) Can not Dodge or Block
2) Damage Received -75%
-----------------------------------
Blue Frame Stage 2: Red and Blue
-----------------------------------
A mysterious employer has hired the Serpent Tail to destroy a trio of prototype Mobile Suits inside the Heliopolis colony. However, once he makes his way inside, Gai Murakumo finds more than he bargained for as he meets up with a scrappy treasure hunter, and his employers turn on him.
Player unit 1: Gai's Moebius (stats below), Low-Tier items
Player unit 2 (change to this on turn 4): Gundam Astray Blue Frame, Low-Tier items (allocate items left over from Moebius)
Enemy Unit 1: Lower Gear (Personal Trooper Pilot, Sergeant), Gundam Astray Red Frame (with 8 active at base stats)
Enemy Units 2 (Replace Lowe on turn 7): EFSF Moebius x 5, no items
Terrain: Ruins of Heliopolis space colony (Space terrain)
PC Limit: 100
Objective: Survive for three turns in the Moebius, then survive vor three turns in Blue Frame, THEN destroy all enemy Moebius units.
Special: Red Frame loses Gerbera Straight and Hi-Energy Ball.
Gai's Moebius
Statistics:
HP: 15, EN: 5, IS: 4, Move: F, Size: S[/color]
Weapons:
1) Vulcan- 1 damage, 20 rounds
3) Gatling Gun (V)- 12 damage, 8 rounds
Inherent Abilities:
1) Usable by anyone.
2) Countershoot: Vulcan, Gatling Gun
3) Dodge Cost -3
4) Moebius may only be used in space.
EFSF Moebius
Statistics:
HP: 10, EN: 5, IS: 4, Move: F, Size: S[/color]
Weapons:
1) Vulcan- 1 damage, 20 rounds
2) Missile Launcher (PGV)- 15 damage, 4 rounds
3) Linear Rifle- 10 damage, 10 rounds
Inherent Abilities:
1) Usable by anyone.
2) Countershoot: Vulcan, Linear Rifle
3) Moebius may only be used in space.
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Blue Frame Stage 3: Final Vent
-----------------------------------
Returning from a mission to capture a High Mobility GINN unit, Serpent Tail is confronted by a familiar mobile suit. Not wishing a confrontation which doesn't bring them any money, Gai sends the rest of the team away while he acts as a decoy.
Player unit: Blue Frame Second L, all non-System items.
Enemy Unit: Sword Calamity, Ed the Ripper (Pilot class of GM's choice), 1 item of GM's choice, 1 non-Hi Tier item of GM's choice.
Terrain: Outside a colony (Space terrain, MS Battle)
PC Limit: 100
Objective: Destroy the Sword Calamity, or survive for 10 turns
Special: Both Oversized Blade and Schwert Gewehr gain (M).
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You may now deploy Arkady. Do not hold back and fight to win, that is your goal!