|
Post by Kyousuke Sumeragi on Feb 17, 2005 3:13:04 GMT -5
With that action of the Gai's GINN of the self-destruct maneuver it takes down both the Supply Station... prompting the pilot's escape... and the distraction of Miguel to pursue the GINN's pilot.Well played, Arkady and here I though you have forgotten about the self-destruct... now lets move to the next one.
|
|
|
Post by Kyousuke Sumeragi on Feb 17, 2005 3:19:11 GMT -5
----------------------------------- Blue Frame Stage 2: Red and Blue -----------------------------------
A mysterious employer has hired the Serpent Tail to destroy a trio of prototype Mobile Suits inside the Heliopolis colony. However, once he makes his way inside, Gai Murakumo finds more than he bargained for as he meets up with a scrappy treasure hunter, and his employers turn on him.
Player unit 1: Gai's Moebius (stats below), Low-Tier items
Player unit 2 (change to this on turn 4): Gundam Astray Blue Frame, Low-Tier items (allocate items left over from Moebius)
Enemy Unit 1: Lower Gear (Personal Trooper Pilot, Sergeant), Gundam Astray Red Frame (with 8 active at base stats)
Enemy Units 2 (Replace Lowe on turn 7): EFSF Moebius x 5, no items
Terrain: Ruins of Heliopolis space colony (Space terrain) PC Limit: 100 Objective: Survive for three turns in the Moebius, then survive vor three turns in Blue Frame, THEN destroy all enemy Moebius units. Special: Red Frame loses Gerbera Straight and Hi-Energy Ball.
Gai's Moebius
Statistics: HP: 15, EN: 5, IS: 4, Move: F, Size: S[/color]
Weapons: 1) Vulcan- 1 damage, 20 rounds 3) Gatling Gun (V)- 12 damage, 8 rounds
Inherent Abilities: 1) Usable by anyone. 2) Countershoot: Vulcan, Gatling Gun 3) Dodge Cost -3 4) Moebius may only be used in space.
EFSF Moebius
Statistics: HP: 10, EN: 5, IS: 4, Move: F, Size: S[/color]
Weapons: 1) Vulcan- 1 damage, 20 rounds 2) Missile Launcher (PGV)- 15 damage, 4 rounds 3) Linear Rifle- 10 damage, 10 rounds
Inherent Abilities: 1) Usable by anyone. 2) Countershoot: Vulcan, Linear Rifle 3) Moebius may only be used in space.
-----------------------------------------------------
You may now deploy Arkady. Do not hold back and fight to win, that is your goal!
|
|
|
Post by Arkady on Feb 18, 2005 14:31:43 GMT -5
Pilot: Arkady Gundam Fighter Current Max SP: 90
Skills & Abilities: - Dodge Cost is 10 Min dodge cost is 5 - Countercut: 1 EN or 3 PCs - Only ones able to pilot Mobile Fighters.
- Super/Hyper Mode Activation Unit must have the Super/Hyper Mode ability to be able to activate.
To activate at Turn 1, pay 30% of your total allocated PC Limit. To activate at Turn 2, pay 20% of your total allocated PC Limit. To activate at Turn 3, pay 10% of your total allocated PC Limit. You can choose to activate at Turn 4 or thereafter for no cost.
Super/Hyper Mode is automatically activated when your HP drops below 50%.
(Super Mode: Weapon Damage +25%, Damage Received -25%, Dodge Cost -3, all (M) attacks gain: Target's Countercut Cost x1.25 (Hyper Mode: Weapon Damage +50%, Damage Received -50%, Dodge Cost -5, all (M) attacks gain: Target's Countercut Cost x1.5
Martial Arts Mastery: Gains Countercut ability in any unit as long as it has at least one (M) attack. -Type Weapon Damage +25%
Seishin: Iron Wall Effect: All damage you receive this turn is reduced by 75%. Statistics: SP Cost: 30 SP ----------------------------------------------------------------------- Flash Effect: The FIRST attack received is automatically dodged at no cost. Statistics: SP Cost: 10 SP Alternate Name: Hirameki
Gai's Moebius
Statistics: HP: 95(15), EN: 5, IS: 4, Move: F, Size: S
Weapons: 1) Vulcan- 11(1) damage, 20 rounds 3) Gatling Gun (V)- 22(12) damage, 8 rounds
Inherent Abilities: 1) Usable by anyone. 2) Countershoot: Vulcan, Gatling Gun 3) Dodge Cost -3 4) Moebius may only be used in space.
Items: IS1 Gundarium Beta IS2 Gundarium Beta IS3 A-UP Unit (C) IS4 Dummy
|
|
|
Post by Kyousuke Sumeragi on Feb 19, 2005 2:49:59 GMT -5
Pilot Name: Lowe Gear Pilot Class: Personal Trooper Rank: Sergeant Starting Max SP: 93 Current Max SP: 93 Maximum SP Cap: 185 Skills & Abilities: - Dodge Cost is 15. Minimum Dodge Cost is 5. - Countercut: 2 EN or 5 PCs - Countershoot - Overload: Gain additional Attack Phases during your turn. Usable 6 times in a fight - Attacker: Weapon Damage +25% Gundam Astray Red Frame
Statistics:HP: 35, EN: 20, IS: 3, Move: G, Size: M[/color] Weapons: Igelstellung- 4 damage, 20 rounds
High Energy Ball (V)- 8 damage/EN Beam Saber (BM)- 13 damage x 2 Beam Rifle (B)- 15 damage, 8 rounds
Gerbera Straight- 18 damage, 1 PC/attack Gerbera Straight- 18 damage x 2, 3 PCs/attack. Anti-Beam Shield Disabled Only.Inherent Abilities: 1) Usable by Sergeants or higher 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Igelstellung, Beam Rifle 5) 8 (Sidekick): Can only be used if you own 8 (the item).
6) Gerbera Straight: During deployment or any turn in battle, you may choose to disable Anti-Beam Shield permanently.8 Function: Sidekick: Pronounced "hachi" in Japanese. 8 is an AI. Has its own Seishin set and SP pool. This pool starts at 30 SP. After battle, you may give any amount of earned UPs to your sidekick instead. These UPs can only be used to increase your sidekick's SP pool. 8's SP Pool caps at 100. Seishins: Starting Max SP: 30 Current Max SP: 30 Maximum SP Cap: 100 Starting Seishins (4/4): - Aid (35) - Perseverance (20) - Concentrate (15) - Direct Attack (20) Auto-Piloting (1): Dodge Cost is now 13 Item Statistics: Type: Installable Class: Sidekick, Mid-Teir
|
|
|
Post by Kyousuke Sumeragi on Feb 19, 2005 2:52:39 GMT -5
- Ok, the prone limit is 48 hours. Prone once and your stuck. Prone twice and you're toasted.
- Arkady goes first, then me.
- Double and triple check your math.
- Good luck and do your best.
|
|
|
Post by Arkady on Feb 19, 2005 4:21:20 GMT -5
"Hmmm, its gotta be around here somewhere. Huh...incoming mobile suit! It's going for the blue frame! Hey get away from that its MINE!"
Attack Phase:
Weapon Used: Gatling Gun Target: Red Frame Damage Dealt: 44 Resources Spent: 2 rounds Modifiers: none
Status:
HP: 95/95 EN: 15/15 PCs: 100/100 SP: 90/90
Weapons: gatlin gun 6/8 rounds
Item: Dummy
|
|
|
Post by Kyousuke Sumeragi on Feb 20, 2005 6:23:29 GMT -5
|
|
|
Post by Arkady on Feb 21, 2005 3:18:45 GMT -5
"Alright buddy I'm going to give you one chance, leave now or you won't get to leave at all!"
Defense Phase:
Attacking Weapons: Beam Sabers Action Taken: take Damage Taken: 26 Resources Spent: none
"Ahhhh, ok that hurt i am going to forgive that one but the next one will cost you.
Status: HP: 69/95 EN: 15/15 PCs: 100/100 SP: 90/90
Weapons: gatlin gun 6/8 rounds
Item: Dummy
|
|
|
Post by Kyousuke Sumeragi on Feb 21, 2005 8:48:57 GMT -5
|
|
|
Post by Arkady on Feb 22, 2005 7:48:08 GMT -5
"I told you what would happen but if you want to fight and die and am more then happy to help you achieve you end sooner."
Defense Phase:
Attacking Weapons: Beam Sabers Action Taken: Dummy Damage Taken: 0 Resources Spent: Dummy
Attack Phase:
Weapon Used: Gatling Gun Target: ashtray red Damage Dealt: 136 Resources Spent: 6 rounds Modifiers:
Status: HP: 69/95 EN: 15/15 PCs: 100/100 SP: 90/90
|
|
|
Post by Kyousuke Sumeragi on Feb 22, 2005 19:23:26 GMT -5
|
|
|
Post by Arkady on Feb 23, 2005 0:34:58 GMT -5
"Now while he's distracted. Gotta get to the Blue Frame." Gundam Astray Blue FrameStatistics: HP: 115(35), EN: 20, IS: 3, Move: G, Size: MWeapons: Igelstellung- 13(3) damage, 20 rounds Missile Launcher (PGSR)- 16(6) damage/2 PC Beam Saber (BM)- 23(13) damage Beam Rifle (B)- 22(12) damage, 8 rounds Missile Pod (PG)- (20) damage x 2, 4 rounds Bazooka (P)- (30) damage, 8 roundsInherent Abilities: 1) Usable by Corporals or higher 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Igelstellung, Beam Rifle 5) Gundam Astray Blue Frame can't be used in Deep Water terrain."Made it now to deal with.....what the! Incoming already?! Well crap" Defense Phase:
Attacking Weapons: Beam sabers Action Taken: cc Damage Taken: none Resources Spent: 2en"HA Ha, now this should get interesting! So many nice new weapons which to use, how about I do as my enemy did?" Attack Phase:
Weapon Used: Beam saber Target: Red Damage Dealt: 23 Resources Spent: none Modifiers:noneStatus:
HP: 115/115 EN: 18/20 PCs: 100/100 SP: 90/90 Shields: 6
|
|
|
Post by Kyousuke Sumeragi on Feb 23, 2005 8:50:44 GMT -5
|
|
|
Post by Arkady on Feb 23, 2005 13:41:04 GMT -5
"Well crap I just hope that the shield will hold."
Defense Phase:
Attacking Weapons: Lots of beam rifile shots Action Taken: Anti-beam shield Damage Taken: none Resources Spent: all shields
*The shield barely stood up to the barrage of shots from the red frame.
"This guy has got to go."
Attack Phase:
Weapon Used: Beam saber Target: Red Damage Dealt: 23 Resources Spent: none Modifiers:none
Status:
HP: 115/115 EN: 18/20 PCs: 100/100 SP: 90/90 Shields: 0
|
|
|
Post by Kyousuke Sumeragi on Feb 24, 2005 0:29:39 GMT -5
|
|