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Post by Ryune Zoldark on Feb 2, 2005 5:20:07 GMT -5
Red Frame Stage 1: Showdown! Astray VS. Astray
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You are Lowe Gule, a Junk Tech who has recently come across a Natural-use MS in the ruins of the destroyed Heliopolis colony. Following the trail of battle, your team descends upon the apparently abandoned and defenseless space station Artemis. However, to your surprise, an old rival appears to keep you from your goal: Gai Murakumo of the Serpent Tail, a ruthless mercenary and owner of the Astray Blue Frame!
Player unit: Basic Red Frame, Gerbera Straight and Hi-Energy Ball disabled. One Low-Tier item only.
Enemy Unit: Basic Blue Frame, classless. One Low-Tier item of the GM's choice.
Terrain: Artemis space station PC Limit: 100 Objective: Reduce Blue Frame to 10% or less HP without destroying it.
Special: Blue Frame gains the following attack: " Smoke Bomb- PARALYZE, 2 rounds" At 50% or less EN, Red Frame's Beam Saber is replaced with " Beam Saber (BM)- 10 damage." At 50% or less EN and 25% or less HP, Red Frame gains the following attack: " Beam Saber Overload (BV)- 14 damage/2 EN."
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Post by Tavish on Feb 2, 2005 16:28:48 GMT -5
Just as Lowe Gear is about to face down his opponent, the mercenary Gai... he is out cold, struck down in his mech by a blow from a strange assailant! Masked Crusader[/color] "These battles of honor are much too important to leave to your kind!" "So, a mercenary, eh?" The masked man swished back his cape with a gesture, "We will see who is the better swordsman today!" Godborne[/b] Training: Grendizer Pilot; Lieutenant Essence: 120 (220 maximum) Powers: * Second Breath - 40 Essence to Manifest; Restores all HP. * Ghost Step - 15 Essence to Manifest; Dodge first attack received. Gundam Astray Red Frame - Masked Crusader CustomStatistics: HP: 35, EN: 20, IS: 3, Move: G, Size: MWeapons: Igelstellung- 3 damage, 20 rounds Beam Saber (BM)- 10 damage x 2 Beam Rifle (B)- 12 damage, 8 rounds Beam Saber Overload (BV) - 14 damage/2 EN, DisabledInherent Abilities: 1) Usable by Sergeants or higher 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Igelstellung, Beam Rifle 5) 8 (Sidekick): Can only be used if you own 8 (the item). 6) Not The Pink Bunny Battery: When EN is at or below 50%, Beam Saber loses multihit element. When HP is at or below 25% as well, enable Beam Saber Overload.Purchasing Cost: 250 PCsItem Slots:Grapple Sensor
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Post by Ryune Zoldark on Feb 3, 2005 4:18:38 GMT -5
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Post by Ryune Zoldark on Feb 3, 2005 4:20:38 GMT -5
Now we shall begin...
- 48 hours prone limit. - Tavish has the initiative. - Check your math.
And let us begin with this.
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Post by Tavish on Feb 3, 2005 7:30:56 GMT -5
Masked CrusaderSeishin PhaseSeishin Used: --- SP Spent: --- Target: --- Effect: --- Defense PhaseAttack #1: --- Attacking Weapon: --- Response: --- Damage: --- Resources Spent: --- Attack Phase"Mercenaries are the lowest kind of scum! Fighting for money. I will end your dishonorable existence!" The cape twirls, as the Frame draws its beam saber and executes a quick series of blows. Perfect cutting style. Weapon Used:[/color] Beam Saber (BM)Target:[/color] The Mercenary (Blue Frame) Damage:[/color] 10*1.5 ~ 15 x2 Melee hitsModifiers:[/color] +3 DC; *1.5 CC Resources Spent:[/color] --- Current Status[/color] Mecha:[/color] Astray Red Frame HP:[/color] 35 / 35 EN:[/color] 20 / 20 SP:[/color] 120 / 120 PC:[/color] 100 / 100 Weapons:[/color] Igelstellung- 3 damage, 20 rounds Beam Saber (BM)- 10 damage x 2 Beam Rifle (B)- 12 damage, 8 rounds Beam Saber Overload (BV) - 14 damage/2 EN, Disabled Shields: 10 / 10 Anti-Beam Items: Grapple Sensor Effects:[/color] --- Focus:[/color] 0 / 25 Potential:[/color] * 50% HP and below: Damage Received -25%; Weapon Damage +50%; Activates at 17 HP * 40% HP and below: Damage Received -35%; Weapon Damage +100%; Activates at 14 HP * 30% HP and below: Damage Received -50%; Weapon Damage +150%; Activates at 10 HP * 20% HP and below: Damage Received -65%; Weapon Damage +200%; Activates at 7 HP
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Post by Ryune Zoldark on Feb 4, 2005 5:11:29 GMT -5
"Try IF you can!"
Defense Phase:
Attacking Weapon: Beam Saber. Action Taken: cut. Dmage taken: N/A. Resources Used: 4 EN.
Attack Phase:
Attack Used: Missile Pod (PG). Target: Lowe. Damage Dealt: 30 x 2. Resources Used: 1 round of ammunition. Status Effect: N/A. Dodge Modifier: +6, Countercut cost x1.5.
Statistics: HP: 35/35 EN: 16/20 PC: 100/100
Weapons: Igelstellung- 3 damage, 20 rounds Missile Launcher (PGSR)- 6 damage/2 PC Beam Saber (BM)- 10 damage Beam Rifle (B)- 12 damage, 8 rounds Missile Pod (PG)- 20 damage x 2, 4 rounds Bazooka (P)- 30 damage, 8 rounds Smoke Bomb- PARALYZE, 2 rounds
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Post by Tavish on Feb 4, 2005 6:03:37 GMT -5
Masked CrusaderNOTICE: It takes 3 EN to CC the relevant attacks, or 8 PCs. Classless Pilot starts at 2 / 5, and a *1.5 CC modifier brings it up to the noted values. So you should deduct an additional 2 EN! Seishin PhaseSeishin Used: SP Spent: --- Target: --- Effect: --- Defense Phase"Weak!" Attack #1: Mercenary (Blue Frame) Attacking Weapon: Missile Pod Response: Countercut! Damage: --- Resources Spent: 6 EN Attack Phase"You aren't very good with a sword, are you?" Weapon Used:[/color] Beam Saber (BM)Target:[/color] The Mercenary (Blue Frame) Damage:[/color] 10*1.5 ~ 15 x2 Melee hitsModifiers:[/color] +3 DC; *1.5 CCResources Spent:[/color] --- Current Status[/color] Mecha:[/color] Astray Red Frame HP:[/color] 35 / 35 EN:[/color] 14 / 20 SP:[/color] 120 / 120 PC:[/color] 100 / 100 Weapons:[/color] Igelstellung- 3 damage, 20 rounds Beam Saber (BM)- 10 damage x 2 Beam Rifle (B)- 12 damage, 8 rounds Beam Saber Overload (BV) - 14 damage/2 EN, Disabled Shields: 10 / 10 Anti-Beam Items: Grapple Sensor Effects:[/color] --- Focus:[/color] 0 / 25 Potential:[/color] * 50% HP and below: Damage Received -25%; Weapon Damage +50%; Activates at 17 HP * 40% HP and below: Damage Received -35%; Weapon Damage +100%; Activates at 14 HP * 30% HP and below: Damage Received -50%; Weapon Damage +150%; Activates at 10 HP * 20% HP and below: Damage Received -65%; Weapon Damage +200%; Activates at 7 HP
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Post by Ryune Zoldark on Feb 5, 2005 11:02:04 GMT -5
"Oh... Is is THAT obvious? " Defense Phase:
Attacking Weapon: Beam Saber. Action Taken: cut. Dmage taken: N/A. Resources Used: 4 EN.Attack Phase:
Attack Used: Missile Pod (PG). Target: Lowe. Damage Dealt: 30 x 2. Resources Used: 1 round of ammunition. Status Effect: N/A. Dodge Modifier: +6, Countercut cost x1.5.Statistics: HP: 35/35 EN: 12/20 PC: 100/100
Weapons: Igelstellung- 3 damage, 20 rounds Missile Launcher (PGSR)- 6 damage/2 PC Beam Saber (BM)- 10 damage Beam Rifle (B)- 12 damage, 8 rounds Missile Pod (PG)- 20 damage x 2, 2 rounds Bazooka (P)- 30 damage, 8 rounds Smoke Bomb- PARALYZE, 2 rounds
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Post by Tavish on Feb 5, 2005 15:54:25 GMT -5
Masked CrusaderNOTICE: It takes 3 EN to Countercut the relevant attacks, or 8 PCs. Classless Pilot starts at 2 / 5, and a *1.5 CC modifier brings it up to the noted values. So you should deduct an additional 4 EN now, and continue to pay 3 EN / 8 PCs per countercut! I PM'd you about this, too... Seishin PhaseSeishin Used: SP Spent: --- Target: --- Effect: --- Defense PhaseAttack #1: Mercenary (Blue Frame) Attacking Weapon: Missile Pod Response: Countercut! Damage: --- Resources Spent: 3 EN, 9 PCs Attack PhaseWeapon Used:[/color] Beam Saber (BM)Target:[/color] The Mercenary (Blue Frame) Damage:[/color] 10*1.5 ~ 15 x2 Melee hitsModifiers:[/color] +3 DC; *1.5 CCResources Spent:[/color] --- Current Status[/color] Mecha:[/color] Astray Red Frame HP:[/color] 35 / 35 EN:[/color] 11 / 20 SP:[/color] 120 / 120 PC:[/color] 91 / 100 Weapons:[/color] Igelstellung- 3 damage, 20 rounds Beam Saber (BM)- 10 damage x 2 Beam Rifle (B)- 12 damage, 8 rounds Beam Saber Overload (BV) - 14 damage/2 EN, Disabled Shields: 10 / 10 Anti-Beam Items: Grapple Sensor Effects:[/color] --- Focus:[/color] 0 / 25 Potential:[/color] Inactive * 50% HP and below: Damage Received -25%; Weapon Damage +50%; Activates at 17 HP * 40% HP and below: Damage Received -35%; Weapon Damage +100%; Activates at 14 HP * 30% HP and below: Damage Received -50%; Weapon Damage +150%; Activates at 10 HP * 20% HP and below: Damage Received -65%; Weapon Damage +200%; Activates at 7 HP
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Post by Ryune Zoldark on Feb 9, 2005 6:37:03 GMT -5
(OOC Note: Really sorry about the mistakes... My head's full of things these days. Fixing... ) Defense Phase:
Attacking Weapon: Beam Saber. Action Taken: cut. Dmage taken: N/A. Resources Used: 6 EN.Attack Phase:
Attack Used: Missile Pod (PG). Target: Lowe. Damage Dealt: 30 x 2. Resources Used: 1 round of ammunition. Status Effect: N/A. Dodge Modifier: +6, Countercut cost x1.5.Statistics: HP: 35/35 EN: 2/20 PC: 100/100
Weapons: Igelstellung- 3 damage, 20 rounds Missile Launcher (PGSR)- 6 damage/2 PC Beam Saber (BM)- 10 damage Beam Rifle (B)- 12 damage, 8 rounds Missile Pod (PG)- 20 damage x 2, 1 rounds Bazooka (P)- 30 damage, 8 rounds Smoke Bomb- PARALYZE, 2 rounds
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Post by Tavish on Feb 10, 2005 0:09:09 GMT -5
Masked CrusaderSeishin PhaseSeishin Used: SP Spent: --- Target: --- Effect: --- Defense PhaseAttack #1: Mercenary (Blue Frame) Attacking Weapon: Missile Pod Response: Block! Shield! Damage: 30*.5*.5*Foc ~ 8, 7 Resources Spent: 2 Shields, 15 HP Attack PhaseWeapon Used:[/color] --- Target:[/color] The Mercenary (Blue Frame) Damage:[/color] --- Modifiers:[/color] --- Resources Spent:[/color] --- Current Status[/color] Mecha:[/color] Astray Red Frame HP:[/color] 20 / 35 EN:[/color] 11 / 20 SP:[/color] 120 / 120 PC:[/color] 91 / 100 Weapons:[/color] Igelstellung- 3 damage, 20 rounds Beam Saber (BM)- 10 damage x 2 Beam Rifle (B)- 12 damage, 8 rounds Beam Saber Overload (BV) - 14 damage/2 EN, Disabled Shields: 8 / 10 Anti-Beam Items: Grapple Sensor Effects:[/color] --- Focus:[/color] 2 / 25 Potential:[/color] Inactive * 50% HP and below: Damage Received -25%; Weapon Damage +50%; Activates at 17 HP * 40% HP and below: Damage Received -35%; Weapon Damage +100%; Activates at 14 HP * 30% HP and below: Damage Received -50%; Weapon Damage +150%; Activates at 10 HP * 20% HP and below: Damage Received -65%; Weapon Damage +200%; Activates at 7 HP
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Post by Ryune Zoldark on Feb 10, 2005 2:16:20 GMT -5
Attack Phase:
Attack Used: Missile Pod (PG). Target: Lowe. Damage Dealt: 30 x 2. Resources Used: 1 round of ammunition. Status Effect: N/A. Dodge Modifier: +6, Countercut cost x1.5.
Statistics: HP: 35/35 EN: 2/20 PC: 100/100
Weapons: Igelstellung- 3 damage, 20 rounds Missile Launcher (PGSR)- 6 damage/2 PC Beam Saber (BM)- 10 damage Beam Rifle (B)- 12 damage, 8 rounds Missile Pod (PG)- 20 damage x 2, 0 rounds Bazooka (P)- 30 damage, 8 rounds Smoke Bomb- PARALYZE, 2 rounds
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Post by Tavish on Feb 10, 2005 2:32:20 GMT -5
Masked CrusaderSeishin PhaseSeishin Used: SP Spent: --- Target: --- Effect: --- Defense PhaseAttack #1: Mercenary (Blue Frame) Attacking Weapon: Missile Pod Response: Block! Shield! Damage: 30*.5*.5*Foc*Pot ~ 7, 5 Resources Spent: 2 Shields, 12 HP Attack PhaseWeapon Used:[/color] --- Target:[/color] The Mercenary (Blue Frame) Damage:[/color] --- Modifiers:[/color] --- Resources Spent:[/color] --- Current Status[/color] Mecha:[/color] Astray Red Frame HP:[/color] 8 / 35 EN:[/color] 11 / 20 SP:[/color] 120 / 120 PC:[/color] 91 / 100 Weapons:[/color] Igelstellung- 3 damage, 20 rounds Beam Saber (BM)- 10 damage x 2 Beam Rifle (B)- 12 damage, 8 rounds Beam Saber Overload (BV) - 14 damage/2 EN, Disabled Shields: 6 / 10 Anti-Beam Items: Grapple Sensor Effects:[/color] --- Focus:[/color] 4 / 25 Potential:[/color] Inactive * 50% HP and below: Damage Received -25%; Weapon Damage +50%; Activates at 17 HP * 40% HP and below: Damage Received -35%; Weapon Damage +100%; Activates at 14 HP * 30% HP and below: Damage Received -50%; Weapon Damage +150%; Activates at 10 HP * 20% HP and below: Damage Received -65%; Weapon Damage +200%; Activates at 7 HP
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Post by Ryune Zoldark on Feb 11, 2005 5:27:32 GMT -5
Attack Phase:
Attack Used: Bazooka (P). Target: Lowe. Damage Dealt: 45. Resources Used: 1 round of ammunition. Status Effect: N/A. Dodge Modifier: +3, Countercut cost x1.5.
Statistics: HP: 35/35 EN: 2/20 PC: 100/100
Weapons: Igelstellung- 3 damage, 20 rounds Missile Launcher (PGSR)- 6 damage/2 PC Beam Saber (BM)- 10 damage Beam Rifle (B)- 12 damage, 8 rounds Missile Pod (PG)- 20 damage x 2, 0 rounds Bazooka (P)- 30 damage, 7 rounds Smoke Bomb- PARALYZE, 2 rounds
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Post by Tavish on Feb 11, 2005 11:00:06 GMT -5
Masked CrusaderSeishin PhaseSeishin Used: SP Spent: --- Target: --- Effect: --- Defense Phase"Utterly worthless!" Attack #1: Mercenary (Blue Frame) Attacking Weapon: Bazooka Response: Countercut Damage: --- Resources Spent: 9 PCs Attack PhaseThe Red Frame raised its beam saber again, shifting into stance as the warrior within glared menacingly at the opponent, before launching into a rapid series of strikes! Weapon Used:[/color] Beam Saber Target:[/color] The Mercenary (Blue Frame) Damage:[/color] 10*1.5*Foc*Pot = 40.5 ~ 41Modifiers:[/color] +3 DC, *1.5 CC Resources Spent:[/color] --- Current Status[/color] Mecha:[/color] Astray Red Frame HP:[/color] 8 / 35 EN:[/color] 11 / 20 SP:[/color] 120 / 120 PC:[/color] 82 / 100 Weapons:[/color] Igelstellung- 3 damage, 20 rounds Beam Saber (BM)- 10 damage x 2 Beam Rifle (B)- 12 damage, 8 rounds Beam Saber Overload (BV) - 14 damage/2 EN, Disabled Shields: 6 / 10 Anti-Beam Items: Grapple Sensor Effects:[/color] --- Focus:[/color] 4 / 25 Potential:[/color] Inactive * 50% HP and below: Damage Received -25%; Weapon Damage +50%; Activates at 17 HP * 40% HP and below: Damage Received -35%; Weapon Damage +100%; Activates at 14 HP * 30% HP and below: Damage Received -50%; Weapon Damage +150%; Activates at 10 HP * 20% HP and below: Damage Received -65%; Weapon Damage +200%; Activates at 7 HP
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